![]()
The Charge:
Tokyo Under Siege! A Modern-Day Ninja For A 21st Century Enemy!
Opening Statement:
From Software, purveyors of mecha-driven xbox360 gems like Chrome-Hounds and Armored Core 4, bring 360 fans an action experience that plays out like the twisted offspring of Ninja Gaiden and God of War. Heavy on cinematic action, big swords, huge bosses, crazy magic, and leather-clad uber-Ninjas, Ninja Blade has all the ingredients for a good time. But is this a tasty dish? Or is Ninja Blade better left to the Ninja dogs.
NOTE: This is a pre-release review. NINJA BLADE will be available on April 7
Facts of the Case:
Tokyo, 2015. Parasites known as alpha-worms have mysteriously appeared, unleashing a wave of human destruction as they rapidly spread. With the future of humankind hanging in the balance (isn’t it always?); an elite team of Ninja Commandoes is set loose on Tokyo. Their mission: eliminate the Alpha-Worm menace, or die trying. This should sound familiar to anyone who’s ever hoisted an Xbox or Xbox360 control pad after booting up a copy of one of Tecmo’s Ninja Gaiden titles. From Studios have a few tricks up their sleeves however, and Ninja Blade winds up being a very different beast. You play as Ken Ogawa, a rookie Ninja learning the ropes in some kind of wacky Japanese government death squad that’s part Delta Force and part bad Sho Kosugi movie. From the opening scene, where your team of bad-ass Ninja killers dives from the loading ramp of an aircraft, minus parachutes of course, you’ll know that Ninja Blade is about three things, action, quick-time-events, and more action.
![]()
The Evidence:
One cannot look at Ninja Blade and not compare it to Tecmo’s Ninja Gaiden series, its an impossibility. You are a Ninja, you have a selection of weapons and magic, and you do battle against a horde of demonic looking mutants. You are given all the tools and abilities you need to dart quickly from enemy to enemy, with rapid sword slashes dispatching said demons (sorry, mutants) with relative ease until you encounter one of the games many boss battles, wherein it becomes a game of figuring out attack patterns and whittling away at health bars while avoiding ridiculously powerful special attacks from behemoths the size of your screen. In that respect, Ninja Blade is just like any other game you’ve played in the so-called “stylish hard action” genre. Then comes the QTE’s, or Quick-Time-Events. For those of you who aren’t familiar with the concept, QTE’s are a way of involving a player in what is usually a very cinematic sequence of moves by flashing a prompt onscreen for you to follow, it’s basically a game of Simon, whereby you rush to slam the “X” button as it flashes on your screen before the extremely narrow window of opportunity closes. You act correctly, the QTE shows you something cool, and more buttons flash onscreen for you to press, and hopefully more cool things happen. These events pop up a lot in Ninja Blade, a whole lot, and if you are one of those people who hates this sort of thing, you will not be pleased with Ninja Blade, and you may as well close this tab now.
One of the game’s biggest strengths is definitely the control scheme. It’s not especially difficult to learn, and it’s nowhere near as punishing as the Ninja Gaiden series, it could almost pass for Ninja Gaiden-lite if not for the amount of actions Ken is capable of executing. There’s a feeling of finesse to Ken’s acrobatic feats, and the speed of your attacks is pretty blinding, leaving little room for enemies to interrupt your flow once you get your groove on. Within an hour after starting you should have things pretty well mastered. You’ll have a healthy variety of weapons with varying attack speeds and power levels, and you should be more than capable of some “Prince of Persia” style wall runs, this is one instance where Ken feels agile and skilled enough to kick Ryu’s ass (Ken? Ryu? Waitaminute…). That’s not to say the shallow learning curve makes the game easy, it isn’t. There’s almost a platform feel to some of the action, where you spend more time jumping and climbing than fighting. These levels go a long way to breaking up the monotony of slashing through wave after wave of identical bad guys, and From software have definitely made a few good calls with the overall flow and feel of the gameplay.
Rebuttal Witness:
Ninja Blade definitely suffers in the presentation department. The unassuming box art pretty much captures the essence of the game’s visuals. There’s really not a whole lot going on here. It’s certainly not an ugly game, technically speaking, but from an art design standpoint it’s pretty stale. Doubly disappointing is that Ken Ogawa and the other central characters were designed by veterans at Capcom (Lost Planet’s lead character designer, Keiji Nakaoka, under the supervision of Resident Evil 5 producer Hiroshi Takeuchi). Let’s just say they won’t be winning any popularity contests anytime soon, Ken’s look is about as generic as his name. The environments, based on actual areas around Tokyo, also have a pretty monotone feel. This is a “grey” game, a lot of concrete and steel, and everything takes place at night. The framerate does remain rock solid, animation quality is more than adequate, and there are occasional moments where some very cool visual effects pop in, including a great view of the nighttime city skyline. Overall the graphical quality is hindered more than helped by lackluster art design, it definitely looks like a 360 game, but it won’t be turning heads.
The sound suffers from similar problems. Slashes and explosions of violence remain pretty stock, and while the script does have moments of razor sharp wit, the voice acting is pretty standard fare. The game does give you the opportunity to choose from Japanese, English, or a Bilingual track (where Japanese characters speak Japanese and vice versa) which is a great touch, but everything remains pretty pedestrian throughout. The music is much the same; it gets the job done without too much attention being drawn to itself, for better or for worse.
The plot is threadbare, which in itself isn’t much to complain about, and it definitely trumps the likes of the Ninja Gaiden series in that department. That said, it’s far from compelling, and while not complete rubbish, like the graphics and sound, it’s completely generic save for some witty one-liners from our hero protagonist.
![]()
These issues give the game a bit of a scattered feel. It doesn’t quite feel like a budget title, nor does it feel like something you should be paying full price for. There’s definitely polish there, it’s just been focused on the controls and gameplay rather than presentation (which im sure could be said to be a good thing). If it had been released a few years ago, I’m sure Ninja Blade could have been heir to the throne; it’s worth playing, but other games out there have done it better in past years, even on older consoles.
Closing Statement:
Ninja Blade does so very much right. The action is great, and the pacing is blisteringly fast and relentless. It cribs from pretty much every other game in the genre, from Devil May Cry to God of War to (of course) Ninja Gaiden, and makes for a rather good time if you’re a fan of this particular genre. Hardcore Ninja Gaiden: Black/Ninja Gaiden: Sigma fans may want to give this a try to wash away the disappointment of last year’s Ninja Gaiden II. You’ll get some epic boss battles, and more than enough difficulty without the frustration. It’s a shame that From Software couldn’t have borrowed some of the character of these other games to go along with the solid gameplay to create a less generic Ninja romp. As it stands, it’s a great rental to burn a weekend on, and maybe a purchase for the hardcore “stylish action” gamers out there.
The Verdict:
![]()
![]()

Platform: Microsoft Xbox360
Developer: From Software
Publisher: Microsoft
Release Date: April 7, 2009
Rated: M(17+) for Mature.
“Wash away the disappointment of Ninja Gaiden 2?”
Oh, Steve. Steve, Steve, Steve, Steve.
Really? This gets a 3 out of 5 and it’s better than Ninja Gaiden 2? I loved Ninja Gaiden 2! AGH!
Well it’s safe to say you’ll probably love Ninja Blade as well.
I’ve only played this game for about 30 mins, & it’s pretty darn good so far. Quick fiery paced action. Only problem I had with it is that u can’t save it just anywhere (I think). Played the 1st Mission halfway, then when I tried to reload it at the checkpoint where i stopped, it kinda started from the beginning again! Arrgh
Hi, can anybody help me?:(
, i like this game, but so boring with save & play from begining, so however i play 1 year, it still not finish
, help me please….
I have problem with try to save this game, but can’t save, and i try to play to Mission 2. I can see in mission list have 1 & 2, but after i close this game, and try to play again, it just see Mission 1, try to play from biggining
Yes_M: this game was specifically designed for people who are uber-skilled at twitchy games (i.e. Gaming Gods) who have bags of time on their hands. Me being just an average player, and having to work a full time job, family, etc. able to devote maybe a few hours a week to the game, will never, ever get past the spider level because it takes too long and it just too freaking hard, especially fighting past all those enemies over and over and over and over… The designers have sold me a book with Chapter 1 and the rest of the pages ripped out. Worst. Design. Ever.