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It’s no secret the hardcore Wii crowd has been itching for more serious third-party games. Ever since it was announced, Wii gamers have been holding their collective breaths, hoping that exclusive sci fi FPS The Conduit would be the system’s first real third-party hit that doesn’t have “Guitar” or “Hero” in the title, and show publishers that hardcore games really can sell on Wii. For many of those fans, the secret hope was that the game would usher in a new era of respect for their system of choice, proving once and for all that the Wii remote is the ideal console FPS control set-up.
That’s a lot of pressure, and it might be more than The Conduit can handle. The game hits most retail shelves today, a release preceded by a firestorm of angry messageboard posts by Nintendo fanboys expressing their outrage over a certain outlet’s less-than-glowing review. But do their complaints have merit? Is this the most important thing happening in the world today, or simply a tempest in an e-kettle?
Here are the facts: On Monday, IGN posted their review of The Conduit, giving it an 8.6 out of 10—a respectable score, and one that Nintendo fans should be happy with. Yesterday, GamePro released their review. Shortly thereafter, the Internet exploded.
In his review, Tae Kim dumps on the graphics and the story, but what seems to have caused the biggest stink are his comments about The Conduit‘s controls. He calls them “terrible” and “faulty,” and argues that the use of motion control actually detracts from being able to do things like accurately throw grenades and engage in melee combat. These charges drew a flurry of angry comments from Nintendo fans who pointed out that developer High Voltage went out of its way to let players customize the controls. How—their argument goes—can you possibly complain about bad controls if you have the option to make them whatever you want them to be?
The problem with the customizable controls argument is that Kim played the game using the default controls—exactly as he should have. As a reviewer, it’s important to play a game the way most people will play it. Just because hardcore gamers will go in and tweak the controls doesn’t mean most players will. It’s same reason reviewers play games on their default difficulty settings. It’s the biggest help to the most people.
Harsh comments on critical reviews are nothing new (just ask our own Steve Power), but the controversy surrounding GamePro’s Conduit review goes deeper. First off, GamePro’s score was actually pretty high, even compared to IGN. Considering most review sites treat a 10-point scale as a 5-point scale (with 5 matching the American public school system’s “failing” grade), IGN’s 8.6 is the exact same score as Kim’s 3.5. Nintendo fans should be as happy with GamePro’s score as IGN’s. Why aren’t they?
I think the roots of this Internet tizzy lies in the expectations and ego wrapped up in The Conduit‘s release. Wii fans really want this to be the game that gets PS3 and Xbox 360 fanboys to stop hating on the Wii and admit that Nintendo’s little white box is a legitimate next-gen system for hardcore gamers, not just grandmas and soccer moms. They want The Conduit to level the playing field, to show that controls can trump hi-def graphics, and to inspire public retractions from anyone who’s ever mocked the Waggle. Basically, Nintendo fans want respect—and they don’t think Tae Kim gave them any.
To be fair, Kim’s review has the same tired complaints about graphics that get the Nintendo fan in me rolling my eyes, and his tone doesn’t quite seem to match his score, but does it really matter what one guy thinks of a game you’re excited about? If you play it and have fun, who cares about review scores? Maybe you’re worried that negative reviews will hurt Conduit sales, ultimately hurting the chances of getting more hardcore Wii games. Don’t be. Third parties finally seem to be getting a handle on mature Wii titles, as evidenced by the Dead Space and Silent Hill games hitting the system later this year. Plus, early numbers suggest The Conduit is selling well. Take heart, fretting fanboys. Say your Serenity Prayers, take a deep breath, and remind yourselves: video games are supposed to be about having fun. It’s a lesson we should all remember.
By Erich Asperschlager
The bottom line is expectation. From early in its development cycle, the Conduit was praised as something of a graphical wunderkind on the Wii hardware. Now that the release is upon us, the majority of us have learned that it simply isn’t the case. To fall back on an old argument regarding all of the crap the Wii has taken since release – the hate exists for a reason. If the Conduit, by all accounts a passable if completely generic and unexceptional shooter, is the best there is on offering, how are the “H4RD C043!” supposed to respect the hardware? Certain circles just can’t help but hold onto that thought that their Wii is finally getting something that could allow it to stand with the big boys… even if it isn’t.
Either way, i’m looking forward to trying it out.
Great article. I know how the Wii-only fans feel. I bought a GameCube back in the day and watched with envy as PS2 owners enjoyed such classics as Grand Theft Auto 3 and Gran Turismo 3. Meanwhile, I was stuck with a weak inventory of kiddie games and stale retreads of old Mario games. It finally got to the point where I broke down and bought a PS2, and I was much happier as a result. I could get my GTA and shooter fixes, while at the same time I could enjoy Zelda games and the lot. I suggest that Wii owners do the same (and buy a PS3 or 360) if they really desire what one would call a “hardcore gamer’s” system. The Wii simply will never be that system.
Mike: Good point. Until I got my 360, I was more than happy to sneer at the next-gen titles in defense of my Wii. Now that I have both, I can enjoy just about everything gaming has to offer—including some very excellent games on the Wii that hold up in the ways that really matter (fun, gameplay) just as well as the best titles on the 360 and PS3.
Maybe it’s my love of retro gaming, but I’m more than happy to forgive less impressive graphics for pure fun. I don’t know how fun The Conduit will be, but I’d definitely like to give it a try.