Review: Dante’s Inferno (Xbox360/PS3)

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The Charge
Go to Hell.

Opening Statement
Hey, you might have heard that this game is a lot like God of War. And, well, it is. But is there more to Dante than timed button-presses and orb collection?


Facts of the Case
Yes, this is based on Dante’s Inferno the epic poem, but, let’s be serious: it serves merely as a narrative framework to get you, Dante, running around Hell beating the sulfur out of any underworld denizen you can find.

The motivation for this bloodletting is the recovery of the fair Beatrice, who got a bum rap and was tossed into the flames. Now, fresh off of a traumatic time in the Crusades, Dante pursues Beatrice—and Lucifer—into the bowels of the Inferno.
 

The Evidence
Let me just get this out of the way first: I hate the fanboy drivel of accusing games of being rip-offs or knock-offs or copyright-infringers or whatever. It ticked me off when people were talking about Saint’s Row and Crackdown that way and it is just as grating to endure all the God of War bitching with this game. Is the gameplay similar? Sure. But if we are to believe games like GTA and God of War are essentially genre creators (which I do), then of course you’re going to have similar subsequent offerings.

That being said, Dante’s Inferno is not as good as either God of War game and I predict God of War 3 will also eat its lunch, but that doesn’t mean it can’t be fun action diversion.

And that’s exactly what it is: fun.

At his disposal, Dante has a scythe and a cross, the first the up-close-and-deadly melee weapon, the second a primarily ranged attack that also sports some cool close-up moves. Both of these methods of death-dealing are fun to use, though not all the moves are winners. As a result, you probably won’t know which additional moves are worth upgrading until it’s too late, but that’s what a second playthrough or the new game+ mode is for.

In addition, Dante has a variety of magic (the best of which by far is the Holy Armor spell, which protects you and regenerates life when fully upgraded) and special relics that offer bonuses and special abilities. That’s a lot of upgradeable stuff, and the game is better for it; I, for one, can’t get enough ability unlocking. It’s a sickness I think.

Combat is fast, visceral, bloody and fun, but once you settle on the handful of solid movies, you’ll likely ignore the other stuff you just spent souls to unlock. For the larger foes you have the option to Punish or Absolve for a finishers, both of which are brutal, but yield experience for your Unholy (Scythe) or Holy (Cross) levels. Enemies can prove challenging (especially on the Hellish difficulty level, which I started on), but variation ebbs away towards the end of the game.

Which is the prevailing criticism and it’s valid: Dante’s Inferno runs out of steam in the home stretch. The combat, mythology and nifty design of Hell carry the day at first, but once you get into the bottom circles, the freshness is gone, replaced with repetitive characters and less-than-transfixing level design. The fact that the final circle of Hell is a series of challenge rooms doesn’t help things either.

Still, I enjoyed this game quite a bit. (Full disclosure: I also enjoyed X-Men Origins: Wolverine and Conan quite a bit, too.) A pro-tip, to end on: I consider myself adept at action games, but starting fresh on the Hellish level kicked me in the groin more than a few times, especially the final bout with Lucifer, a monstrously difficult showdown that took me the better part of two hours to finally get through.

Closing Statement
It’s a good time and I’m already playing through it again. Incoming DLC, a survival/arena mode (which every brawler should have as far as I’m concerned) and the resurrection/replay mode extend the life of the Inferno. At least rent it, action enthusiasts.

The Verdict
Absolved.
score5

 

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Platform: Xbox 360/PS3 (360 version reviewed)
Developer: Visceral Games
Publisher: EA
Release Date: February 9, 2010
Rated: M (17+) for Mature.

By Dave Johnson

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