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<channel>
	<title> &#187; Dave</title>
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	<link>http://pixelverdict.com</link>
	<description></description>
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		<title>Review: Puzzle Chronicles (XBLA)</title>
		<link>http://pixelverdict.com/2010/06/01/review-puzzle-chronicles-xbla/</link>
		<comments>http://pixelverdict.com/2010/06/01/review-puzzle-chronicles-xbla/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 15:01:11 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[Puzzle Chronicles]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3905</guid>
		<description><![CDATA[
The Charge
In case you wanted yet another gem-breaking puzzle game.
The Case
Puzzle Chronicles is an RPG/puzzle hybrid game that combines some light skill progression and even lighter character customization with fairly engaging gem-breaking puzzle gameplay.

Players begin by creating a character, naming him or her and jumping into a boilerplate fantasy world that is seemingly built around [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/06/pc.jpg"><img class="alignnone size-full wp-image-3906" title="pc" src="http://pixelverdict.com/wp-content/uploads/2010/06/pc.jpg" alt="" width="450" height="246" /></a></strong></p>
<p><strong>The Charge</strong></p>
<p>In case you wanted yet another gem-breaking puzzle game.</p>
<p><strong>The Case</strong></p>
<p><em>Puzzle Chronicles </em>is an RPG/puzzle hybrid game that combines some light skill progression and even lighter character customization with fairly engaging gem-breaking puzzle gameplay.</p>
<p><span id="more-3905"></span></p>
<p>Players begin by creating a character, naming him or her and jumping into a boilerplate fantasy world that is seemingly built around the concept of finding randomly strewn-about artifacts and keys to open up new stages that contain even more randomly strewn-about artifacts and keys.</p>
<p>In short, it’s like any role-playing game! (RIMSHOT) Actually, there’s not much of a story going here, just your standard-issue Save the Kingdom scenario. It won’t win any writing awards, but the narrative is suitable enough to tie the puzzling and item-hunting together.</p>
<p>Not that the storyline is the big selling point for <em>Puzzle Chronicles</em>, of course. Nope, this is more about the Puzzle and less about the Chronicles and the good news is that the focal gameplay component is worthwhile enough to keep the game afloat. In the interest of full disclosure I’ll say that I’m not a big puzzle guy, having played my fill of <em>Meteos</em> on the DS and that goofy Mortal Kombat puzzler from<em> Armageddon</em> way back when. Noob that I am, I still found <em>Puzzle Chronicles</em> mechanics amusing.</p>
<p>Like most puzzle games, it’s all about strategically stacking jewels and clearing them out. There are basic colored jewels, detonator jewels, and special “attack” jewels, which, when broken, push the game board divider closer to the opponent, giving him less space to work with. Each enoucnter has your character on one side and the bad guy on the other. First one to run out of space and get stacked up, loses. Presuming you come out the victor, that means gold and XP, which you can use to advance stats and purchase special abilities that can be used in game (e.g., modifiers on the jewels).</p>
<p>The puzzle department is certainly crowded on XBLA/PSN/PSP/DS and hard core players may find themselves swamped as it is with the offerings, but I enjoyed Puzzle Chronicles. It has a nice feel, attractive graphics, a deep puzzle mechanic and enough stats to keep players juking.<br />
<strong>The Verdict</strong></p>
<p>Not Guilty</p>
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		<item>
		<title>What in the Holy Hell?!</title>
		<link>http://pixelverdict.com/2010/03/10/what-in-the-holy-hell/</link>
		<comments>http://pixelverdict.com/2010/03/10/what-in-the-holy-hell/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:18:40 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[hakan]]></category>
		<category><![CDATA[super street fighter 4]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3756</guid>
		<description><![CDATA[
Here&#8217;s the final character reveal for the upcoming Super Street Fighter 4: Hakan, a Turkish wrestler who lubes himsels up with oil and, well, squeezes the crap out of his enemies. Click the jump to watch IGN&#8217;s trailer of this brawler who now officially will plague my nightmares.


Super Street Fighter IV at IGN.com
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-3757 aligncenter" title="hakan" src="http://pixelverdict.com/wp-content/uploads/2010/03/hakan.jpg" alt="hakan" width="450" height="220" /></p>
<p>Here&#8217;s the final character reveal for the upcoming <em>Super Street Fighter 4</em>: Hakan, a Turkish wrestler who lubes himsels up with oil and, well, squeezes the crap out of his enemies. Click the jump to watch IGN&#8217;s trailer of this brawler who now officially will plague my nightmares.<br />
<span id="more-3756"></span></p>
<p><object id="ignplayer" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="vgroup=ssf4_trl_trailer_30810&amp;object=35904" /><param name="src" value="http://media.ign.com/ev/embed.swf" /><embed wmode="transparent" id="ignplayer" type="application/x-shockwave-flash" width="480" height="270" src="http://media.ign.com/ev/embed.swf" flashvars="vgroup=ssf4_trl_trailer_30810&amp;object=35904" bgcolor="#000000" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="width: 480px;"><a href="http://xbox360.ign.com/objects/035/035904.html">Super Street Fighter IV at IGN.com</a></div>
<div style='display:none' id="post-refEl-3756"></div>]]></content:encoded>
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		<title>The Stick</title>
		<link>http://pixelverdict.com/2010/03/03/the-stick/</link>
		<comments>http://pixelverdict.com/2010/03/03/the-stick/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 15:09:29 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[stick]]></category>
		<category><![CDATA[street fighter 4]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3718</guid>
		<description><![CDATA[
Well, I finally caved and did it.  I bought a fight stick.  I have officially bid farewell to the fightpad.  This is a major move.  Things are going to change forever.  Gulp.
A few observations thus far:

1.  That GameStop 50% extra trade-in sale realy isn&#8217;t too shabby.  The stick itself (the Marvel vs. Capcom tournament edition) was [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-3719" title="stick" src="http://pixelverdict.com/wp-content/uploads/2010/03/stick.jpg" alt="stick" width="450" height="300" /></p>
<p>Well, I finally caved and did it.  I bought a fight stick.  I have officially bid farewell to the fightpad.  This is a major move.  Things are going to change forever.  Gulp.</p>
<p>A few observations thus far:</p>
<p><span id="more-3718"></span></p>
<p>1.  <em>That GameStop 50% extra trade-in sale realy isn&#8217;t too shabby. </em> The stick itself (the Marvel vs. Capcom tournament edition) was hugely expensive at $140, but if you&#8217;ve been wanting to make the plunge and you&#8217;ve got a pile of games sitting around, consider heading over to your local GameStop.  The bonus trade-in credit brings the values to almost bearable and you should be able to take a monster chunk out of the asking price.</p>
<p>2.  <em>Er, it&#8217;s not easy making the jump from pad to stick.</em>   I played virtually all of my<em> Street Fighter</em> back in the day on home consoles, so didn&#8217;t get much practice with the arcade sticks.   If that&#8217;s you and you&#8217;re looking ot upgrade your fighting game peripherals, know this: there&#8217;s a steep learing curve.  I&#8217;m a Zangief guy and while it&#8217;s a lot easier to piledrive someone, I get harassed by quicker characters because I&#8217;m still working out button location and stick reaction.  Hopefully in a few weeks or so I&#8217;ll have committed much of this stuff to muscle memory.  They key is, I suppose, not to get frustrated.   Which isn&#8217;t easy when some Cammy player won&#8217;t leave you alone.</p>
<p>3.  <em>The stick really is cool.</em>  The tournament edition I scored is huge and weighty and responds well to my inputs.    Any lack of winning is completely on the user end.   </p>
<p>4.  <em>I can not wait for Super Street Fighter IV</em>.  I was wavering a bit here because I felt I had maxed out what I could do on the fightpad, but the stick offers new opportunities to raise my game.  Hopefully.  Anyway, look it&#8217;s Dudley!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/bN2pKxpn74k&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed wmode="transparent" type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/bN2pKxpn74k&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
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		<title>Review: Dante&#8217;s Inferno (Xbox360/PS3)</title>
		<link>http://pixelverdict.com/2010/02/18/review-dantes-inferno-xbox360ps3/</link>
		<comments>http://pixelverdict.com/2010/02/18/review-dantes-inferno-xbox360ps3/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 21:15:58 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dante's Inferno]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[visceral games]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3689</guid>
		<description><![CDATA[
The Charge
Go to Hell.
Opening Statement
Hey, you might have heard that this game is a lot like God of War. And, well, it is. But is there more to Dante than timed button-presses and orb collection?

Facts of the Case
Yes, this is based on Dante’s Inferno the epic poem, but, let’s be serious: it serves merely as [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignnone size-full wp-image-3690" title="di" src="http://pixelverdict.com/wp-content/uploads/2010/02/di.jpg" alt="di" width="450" height="269" /></strong></p>
<p><strong>The Charge</strong><br />
Go to Hell.</p>
<p><strong>Opening Statement</strong><br />
Hey, you might have heard that this game is a lot like <strong>God of War</strong>. And, well, it is. But is there more to Dante than timed button-presses and orb collection?</p>
<p><span id="more-3689"></span><br />
<strong>Facts of the Case</strong><br />
Yes, this is based on <em>Dante’s Inferno</em> the epic poem, but, let’s be serious: it serves merely as a narrative framework to get you, Dante, running around Hell beating the sulfur out of any underworld denizen you can find.</p>
<p>The motivation for this bloodletting is the recovery of the fair Beatrice, who got a bum rap and was tossed into the flames. Now, fresh off of a traumatic time in the Crusades, Dante pursues Beatrice—and Lucifer—into the bowels of the Inferno.<br />
<strong> </strong></p>
<p><strong>The Evidence</strong><br />
Let me just get this out of the way first: I <em>hate</em> the fanboy drivel of accusing games of being rip-offs or knock-offs or copyright-infringers or whatever. It ticked me off when people were talking about <strong>Saint’s Row</strong> and <strong>Crackdown</strong> that way and it is just as grating to endure all the<em> </em><strong>God of War</strong> bitching with this game. Is the gameplay similar? Sure. But if we are to believe games like <strong>GTA</strong> and <strong>God of War</strong> are essentially genre creators (which I do), then of course you’re going to have similar subsequent offerings.</p>
<p>That being said, <strong>Dante’s Inferno</strong> is not as good as either <strong>God of War</strong> game and I predict <strong>God of War 3</strong> will also eat its lunch, but that doesn’t mean it can’t be fun action diversion.</p>
<p>And that’s exactly what it is: fun.</p>
<p>At his disposal, Dante has a scythe and a cross, the first the up-close-and-deadly melee weapon, the second a primarily ranged attack that also sports some cool close-up moves. Both of these methods of death-dealing are fun to use, though not all the moves are winners. As a result, you probably won’t know which additional moves are worth upgrading until it’s too late, but that’s what a second playthrough or the new game+ mode is for.</p>
<p>In addition, Dante has a variety of magic (the best of which by far is the Holy Armor spell, which protects you and regenerates life when fully upgraded) and special relics that offer bonuses and special abilities. That’s a lot of upgradeable stuff, and the game is better for it; I, for one, can’t get enough ability unlocking. It’s a sickness I think.</p>
<p>Combat is fast, visceral, bloody and fun, but once you settle on the handful of solid movies, you’ll likely ignore the other stuff you just spent souls to unlock. For the larger foes you have the option to Punish or Absolve for a finishers, both of which are brutal, but yield experience for your Unholy (Scythe) or Holy (Cross) levels. Enemies can prove challenging (especially on the Hellish difficulty level, which I started on), but variation ebbs away towards the end of the game.</p>
<p>Which is the prevailing criticism and it’s valid: <strong>Dante’s Inferno</strong> runs out of steam in the home stretch. The combat, mythology and nifty design of Hell carry the day at first, but once you get into the bottom circles, the freshness is gone, replaced with repetitive characters and less-than-transfixing level design. The fact that the final circle of Hell is a series of challenge rooms doesn’t help things either.</p>
<p>Still, I enjoyed this game quite a bit. (Full disclosure: I also enjoyed <strong>X-Men Origins: Wolverine</strong> and <strong>Conan</strong> quite a bit, too.) A pro-tip, to end on: I consider myself adept at action games, but starting fresh on the Hellish level kicked me in the groin more than a few times, especially the final bout with Lucifer, a monstrously difficult showdown that took me the better part of two hours to finally get through.</p>
<p><strong>Closing Statement</strong><br />
It’s a good time and I’m already playing through it again. Incoming DLC, a survival/arena mode (which every brawler should have as far as I’m concerned) and the resurrection/replay mode extend the life of the <strong>Inferno</strong>. At least rent it, action enthusiasts.</p>
<p><strong>The Verdict</strong><br />
Absolved.<br />
<strong><img class="alignnone size-full wp-image-100" title="score4" src="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg" alt="score5" width="300" height="150" /></strong></p>
<p><strong> </strong></p>
<p><a href="http://www.amazon.com/Dantes-Inferno-Xbox-360/dp/B001NX4DUQ/ref=sr_1_2?ie=UTF8&amp;s=videogames&amp;qid=1266527126&amp;sr=1-2"><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="buyatamazon" width="93" height="20" /></a></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Platform:</strong> Xbox 360/PS3 (360 version reviewed)<br />
<strong>Developer:</strong> Visceral Games<br />
<strong>Publisher:</strong> EA<br />
<strong>Release Date:</strong> February 9, 2010<br />
<strong>Rated:</strong> M (17+) for Mature.</p>
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		<title>Ninety-Nine Nights 2 Coming Stateside, Possibly Only Me Happy</title>
		<link>http://pixelverdict.com/2010/02/17/ninety-nine-nights-2-coming-stateside-possibly-only-me-happy/</link>
		<comments>http://pixelverdict.com/2010/02/17/ninety-nine-nights-2-coming-stateside-possibly-only-me-happy/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 21:14:44 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[ninety-nine nights]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3681</guid>
		<description><![CDATA[ 
Konami has picked up the North American publishing rights to the hack-and-slash sequel and, frankly, I&#8217;m overjoyed.  I really enjoyed the first game, nonsense story and painful voice acting and all.  Typically, the Dynasty Warriors formula isn&#8217;t my bag, but for some reason I really latched onto the mayhem of Ninety-Nights.  Something about wiping out [...]]]></description>
			<content:encoded><![CDATA[<p> <img class="alignnone size-full wp-image-3682" title="nn3" src="http://pixelverdict.com/wp-content/uploads/2010/02/nn3.jpg" alt="nn3" width="450" height="282" /></p>
<p><a href="http://www.konami.com/news/2010_february/konami_announces_n3ii_ninety-nine_nights_for_xbox360.php">Konami</a> has picked up the North American publishing rights to the hack-and-slash sequel and, frankly, I&#8217;m overjoyed.  I really enjoyed the first game, nonsense story and painful voice acting and all.  Typically, the <em>Dynasty Warriors</em> formula isn&#8217;t my bag, but for some reason I really latched onto the mayhem of <em>Ninety-Nights</em>.  Something about wiping out 100s of dudes with a single movie is really appealing.</p>
<p>The game, an Xbox 360 exclusive, is bound for this summer.  Gameplay video after the jump.</p>
<p><span id="more-3681"></span></p>
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		<title>Pictosium ad Nauseum: Odd Choices for TV Show Video Game Adaptations</title>
		<link>http://pixelverdict.com/2010/02/08/pictosium-ad-nauseum-odd-choices-for-tv-showsvideo-game-adaptations/</link>
		<comments>http://pixelverdict.com/2010/02/08/pictosium-ad-nauseum-odd-choices-for-tv-showsvideo-game-adaptations/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 20:10:13 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Symposium Ad Nauseum]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pictosium ad nauseum]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3665</guid>
		<description><![CDATA[
Airwolf has a game.  Lost, too.  24, CSI, Buffy the Vampire Slayer, they&#8217;ve all got games.   But what about&#8211;

Dave:

]]></description>
			<content:encoded><![CDATA[<p><em><img class="alignnone size-full wp-image-3667" title="cl" src="http://pixelverdict.com/wp-content/uploads/2010/02/cl.jpg" alt="cl" width="450" height="239" /></em></p>
<p><em>Airwolf</em> has a game.  <em>Lost</em>, too.  <em>24, CSI, Buffy the Vampire Slayer</em>, they&#8217;ve all got games.   But what about&#8211;</p>
<p><span id="more-3665"></span></p>
<p><strong>Dave:</strong></p>
<p><img class="alignnone size-full wp-image-3666" title="swds" src="http://pixelverdict.com/wp-content/uploads/2010/02/swds.jpg" alt="swds" width="300" height="345" /></p>
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		<slash:comments>1</slash:comments>
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		<title>Review: Mass Effect 2</title>
		<link>http://pixelverdict.com/2010/02/04/reivew-mass-effect-2/</link>
		<comments>http://pixelverdict.com/2010/02/04/reivew-mass-effect-2/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 15:21:13 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mass effect 2]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3650</guid>
		<description><![CDATA[
The Charge
Assemble your team.
Opening Statement
The first Mass Effect blasted onto the Xbox scene and revolutionized many elements of the action/RPG experience, from its brilliantly-realized new IP, the revolutionary dialogue wheel and the pants-drenchingly fantastic graphics. Bioware’s anticipated follow-up is here and it is so, so much better.

Facts of the Case
Mass Effect 2 brings back Commander [...]]]></description>
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<p><strong>The Charge</strong><br />
Assemble your team.</p>
<p><strong>Opening Statement</strong><br />
The first <strong>Mass Effect</strong> blasted onto the Xbox scene and revolutionized many elements of the action/RPG experience, from its brilliantly-realized new IP, the revolutionary dialogue wheel and the pants-drenchingly fantastic graphics. Bioware’s anticipated follow-up is here and it is so, so much better.</p>
<p><span id="more-3650"></span><br />
<strong>Facts of the Case</strong><br />
<strong>Mass Effect 2</strong> brings back<em> Commander John Shepard: Space Bad-Ass</em>, whose recent misadventures with the diabolical, genocidal Reapers led to big explosions and traumatic bodily harm. Cerberus, the radical pro-human group, led by the enigmatic Illusive Man (voiced splendidly by Martin Sheen), brought Shepard in to face off with the newest foes: the Collectors, a bug-like species that’s been wiping out colonies across the galaxy and kidnapping humans for Lord knows what malevolent purpose.</p>
<p>But before he leaps in the jaws of surefire pain and horror, Shepard must put together his squad, an eclectic group of aliens and humans from all corners of space who will offer him much-needed skills and talents or, at the very least, give the bad guys another target to shoot at.</p>
<p><strong>The Evidence</strong><br />
There are games. And then there is <strong>Mass Effect 2</strong>.</p>
<p>Bioware’s sequel is stunning on every level, and represents both a significant improvement over its predecessor and a new standard for what kind of interaction and storytelling is capable in a video game. Yes, I know this sounds like your typical message board fanboy hype/drivel, but I have to say, this game absolutely put me in the fetal position with its awesomeness.</p>
<p>I had almost completed the first Mass Effect, but drifted away in part because of the touchy combat mechanics and the godforsaken driving sequences. Both of these annoyances have been cleared up. The combat is much sharper and is actually fun as a full-fledged, cover-based third person shooter. When the firefights came, I welcomed them, especially the culminating battles, which were aided by an increase in difficulty, some great music and added emotional weight to the outcomes.</p>
<p>Shepard as multiple weapons at his disposal, from a handgun to a mini-nuke (and other assorted heavy weapons). These are upgradable and the selection is expandable and ammo is never an issue. So blast away, and if you get bored with shredding Blue Sun mercs with inferno ammo (note: you won’t), you can always slap them around with your biotic, Force-like powers. In typical RPG fashion you can improve powers and skills (both passive and active) with gains in experience and mission completion. The refreshing aspect to this character progression is you won’t feel like you’re grinding to upgrade.</p>
<p>Missions are fun and interesting. It’s rare that a RPG holds my attention enough to see me gallivanting around the game world doing side quests, but I was fully into it here. I knew there was going to be some bodacious shooting action to be had, a slice of cool dialogue to partake in and perhaps a tech or weapon upgrade lurking in a wall safe somewhere.</p>
<p>The main story is the bread and butter of <strong>Mass Effect 2</strong> and, thankfully, it delivers. The Collectors are imposing villains, the mysterious Harbinger—who’s connected to the Reapers—turns up during firefights with the Collectors and talks enough trash to get you amped about killing him and his minions, and the shiftiness of Cerberus and the Illusive Man are pervasive question marks.</p>
<p>But what really grabbed me was the building of my team. On the surface, it might seem that planet-hopping to recruit characters could become a tiresome experience, but it was the exact opposite. Each squad member had a cool, action-packed story to fight through, as well as an equally interesting “loyalty” mission. As I was plowing through these missions I actually began to care about these fake polygons. Legion the Geth synthetic, Thane the assassin, Grunt the tank, Jack the insane biotic—I was genuinely concerned about these guys, and Bioware knew that I would, so that when the shiznit hit the fan and my teammates were put in danger as a direct result of my decision-making, bother, that <em>stung</em>!</p>
<p>I don’t recall another game that got me as emotionally invested in its story and characters as this one, and, for me, that is <strong>Mass Effect 2</strong>’s greatest achievement. Set aside its graphics (stunning, by the way), voice-acting (perfect), sound (is the soundtrack for sale somewhere?) and gameplay, all of which are top-shelf, just the fact that I legitimately cared about what happened to the characters represents a profound evolutionary step in the landscape of video games.</p>
<p><strong>Closing Statement</strong><br />
Here&#8217;s all I have to say: I spent hours strip-mining planets so I could gain enough space minerals to upgrade the medical bay in my ship so I can have surgery on my aface that would eliminate the scarring that comes along with making &#8220;Renegade&#8221; decisions.   Is it too early to decree a Game of the Year?</p>
<p><strong>The Verdict</strong></p>
<p><strong><img class="alignnone size-full wp-image-100" title="score5" src="http://pixelverdict.com/wp-content/uploads/2009/03/score5.jpg" alt="score5" width="300" height="150" /></strong></p>
<p><strong> </strong></p>
<p><a href="http://www.amazon.com/Mass-Effect-2-Xbox-360/dp/B001TORSII/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1265296552&amp;sr=8-1"><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="buyatamazon" width="93" height="20" /></a></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Platform:</strong> Xbox 360/PC (360 version reviewed)<br />
<strong>Developer:</strong> Bioware<br />
<strong>Publisher:</strong> EA<br />
<strong>Release Date:</strong> January 26, 2010<br />
<strong>Rated:</strong> M (17+) for Mature.</p>
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		<title>Pictosium ad Nauseum: Stop!  Hammer Time!</title>
		<link>http://pixelverdict.com/2010/02/01/pictosium-ad-nauseum-stop-hammer-time/</link>
		<comments>http://pixelverdict.com/2010/02/01/pictosium-ad-nauseum-stop-hammer-time/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 21:15:10 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Symposium Ad Nauseum]]></category>
		<category><![CDATA[hammer]]></category>
		<category><![CDATA[pictosium ad nauseum]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3630</guid>
		<description><![CDATA[
I&#8217;m dope on the floor and I&#8217;m magic on the mic.

Dave:

Adam:
Now why would I ever stop doing this?

What?  Too obscure?  Man, nobody played Clock Tower 3.
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			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-3632" title="hammer2" src="http://pixelverdict.com/wp-content/uploads/2010/02/hammer2.jpg" alt="hammer2" width="450" height="264" /></p>
<p>I&#8217;m dope on the floor and I&#8217;m magic on the mic.</p>
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<p><strong>Dave:</strong></p>
<p><img class="alignnone size-full wp-image-3631" title="hammer" src="http://pixelverdict.com/wp-content/uploads/2010/02/hammer.jpg" alt="hammer" width="260" height="142" /></p>
<p><strong>Adam:</strong></p>
<p>Now why would I ever stop doing this?</p>
<p><a href="http://pixelverdict.com/wp-content/uploads/2010/02/clocktower3_conceptart_p4jmb.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/02/clocktower3_conceptart_p4jmb-225x300.jpg" alt="clocktower3_conceptart_p4jmb" title="clocktower3_conceptart_p4jmb" width="225" height="300" /></a><BR></p>
<p>What?  Too obscure?  Man, <em>nobody </em>played <strong>Clock Tower 3</strong>.</p>
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		<slash:comments>1</slash:comments>
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		<title>Pictosium ad Nauseum: Superbowl Special!</title>
		<link>http://pixelverdict.com/2010/01/25/pictosium-ad-nauseum-superbowl-special/</link>
		<comments>http://pixelverdict.com/2010/01/25/pictosium-ad-nauseum-superbowl-special/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 21:11:31 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Symposium Ad Nauseum]]></category>
		<category><![CDATA[pictosium ad nauseum]]></category>
		<category><![CDATA[superbowl]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3619</guid>
		<description><![CDATA[
Now that the Colts and the Saints are set to pound each other into submission in a couple of weeks, we pose this question to you:  which two squads of video game characters pitted against each other in a battle royale would generate the most colorful results?

Dave:

]]></description>
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<p>Now that the Colts and the Saints are set to pound each other into submission in a couple of weeks, we pose this question to you:  which two squads of video game characters pitted against each other in a battle royale would generate the most colorful results?</p>
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<p><strong>Dave:</strong></p>
<p><img class="alignnone size-full wp-image-3620" title="vs" src="http://pixelverdict.com/wp-content/uploads/2010/01/vs.jpg" alt="vs" width="350" height="122" /></p>
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		<slash:comments>2</slash:comments>
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		<title>Pictosium ad Nauseum: Over My Dead Body Is My Daughter Marrying That Guy</title>
		<link>http://pixelverdict.com/2010/01/19/pictosium-ad-nauseum-over-my-dead-body-is-my-daughter-marrying-that-guy/</link>
		<comments>http://pixelverdict.com/2010/01/19/pictosium-ad-nauseum-over-my-dead-body-is-my-daughter-marrying-that-guy/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 21:23:39 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Symposium Ad Nauseum]]></category>
		<category><![CDATA[pictosium ad nauseum]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3568</guid>
		<description><![CDATA[ 
Speaks for itself, I reckon&#8230;

Dave:

Adam:

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<p>Speaks for itself, I reckon&#8230;</p>
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<p>Dave:</p>
<p><img class="alignnone size-full wp-image-3569" title="custer" src="http://pixelverdict.com/wp-content/uploads/2010/01/custer.jpg" alt="custer" width="220" height="251" /></p>
<p>Adam:<br />
<a href="http://pixelverdict.com/wp-content/uploads/2010/01/Clipboard01.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/01/Clipboard01.jpg" alt="Clipboard01" title="Clipboard01" width="490" height="238" class="aligncenter size-full wp-image-3598" /></a></p>
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		<slash:comments>2</slash:comments>
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