The following articles were authored by jmercer

BLAST PROCESSING! Episode 98 – Good business is where you find it.

Suit up with Steve and Jon for another epic sortie against the forces of boredom. Your two favourite Canadian gaming chimps find new and exciting ways to eviscerate 75 minutes of your precious time.

On the news front; Steve breathes an incredulous sigh of relief as the PSN Crisis lumbers to an end (and nobody thought to tell him!?), and there’s a thrilling discussion about the perfectly-timed Modern Warfare 3 info “leak”.

Jon offers up a nickel’s worth of free advice to one of the major first-party developers regarding their big E3 performance this year before the boys get onto the topics of the day and discuss the games they’ve been and you should be playing. There’s some love doled out to Dirt 3, The Witcher 2 (DYLAN!! You son of a witch!), and some game about Templars, but they all slink into the background once L.A. Noire takes the stage. Has Rockstar struck gold again? Is this the first Mature-rated game to truly be mature?

Share in the comments below, over in the DVD Verdict Jury Room forums, or by emailing feedback@pixelverdict.com.
“Introduction” by KCE Sound Team
“Child In Time” by Deep Purple

 

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BLAST PROCESSING! Episode 91 – Adam’s Wallet vs. Capcom!

Steve is out this week with a severe case of the Fallouts, so instead we’ve got two gibbering monkeys who’ve managed to finagle their way onto the internets.

Adam is saving mad ducats playing indie games on Steam, but which of these “Magickal” diversions possesses voodoo powerful enough to peel him away from World of Warcraft?  Jon has embraced his inner twelve year old and has plunged a la Scrooge McDuck into a giant vat of Marvel vs. Capcom 3, but can the final product deliver on a decade of fighting game fanatic’s prayers?

The boys tread into dangerous waters as they discuss the lack of balance in pre-Street Fighter IV 2D fighters, and then briefly touch on the gruesome fate of everyone’s favorite music franchise.

Have you played Marvel vs. Capcom 3? Hows about Magicka? How many boxes of plastic guitars do you own? Share in the comments below, over in the DVD Verdict Jury Room forums, or by emailing feedback@pixelverdict.com.
“Terrible Beat” by Yuzo Koshiro from the game The Revenge of Shinobi.

 

You can listen to the show with the player above, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

REVIEW: Despicable Me – The Game (Wii)

The Charge:

Be Despicable…It’s Fun!

Opening Statement:
As a freelance gaming journalist, I try at all times to keep an open mind about the potential of a given product.  However, as a lifelong gamer who has already felt the septic sting of licensed games (I did grow up in the heyday of Acclaim after all); I’ve long since learned to approach movie tie-ins with what can only be described as a coupling of trepidation and mild repugnance.  Games that are rushed to market, developed on the fly by the lowest bidder usually reap untold profits by preying on the innocent nescience of parents not in the know.  The sad fact, quickly learned by young gamers is that these titles usually suck.  Now don’t get me wrong, Despicable Me is a perfectly entertaining animated movie, but is Despicable Me – the Game as loveable as its beleaguered super villain Gru, or just another sad lesson in licensed gaming?

REVIEW: Need For Speed: Hot Pursuit (PS3, Xbox 360)

The Charge:
It’s You Against Your Friends!

Opening Statement:
I remember a time when EA’s long running Need for Speed franchise was a yearly powerhouse, 6.1 litre big block seal of quality that always delivered. Five years later, following half a decade’s worth of half-baked storylines featuring undercover detectives, corrupt officials, and racing-obsessed crime bosses and it seemed this once-proud staple could no longer entice gamers to put the pedal to the metal. Electronic Arts has taken desperate measures to regain their sure footing as a third party giant, shaking things up by spreading the NFS brand across several promising developers. Last fall brought gamers the successful simulation-heavy NFS: Shift, now on the other end of the spectrum, Criterion Games (developers of the crowd-pleasing Burnout series) seek to kick start thrills by revisiting the whole late 90s police chase obsession with Need for Speed: Hot Pursuit. Is it a chase worth pursuing, or does it sputter out before the finish line?

Continue reading REVIEW: Need For Speed: Hot Pursuit (PS3, Xbox 360)

REVIEW: Yu-Gi-Oh! 5D’s: Tag Force 5 (PSP)

The Charge:
The Battle to Save New Domino City Begins Now!
Opening Statement:
As a happy husband and soon to be doting father, I try to live my life as an honest individual, and look to teach my child the importance of candour and integrity.  So for any ardent Yu-Gi-Oh! Fanatics amongst the readership, I apologize, for I haven’t even the basic grasp as to the mythology or the fundamentals of your game.  My knowledge reaches that there have been several seasons of successful (if acquired taste) anime, and that this is the latest of close to 40 video game adaptations that has reached North American shores.  That’s a fairly impressive feat.  So we’ll dismiss any prejudices and personal umbrage towards Collectible Card Game based media, and get elbow deep in Yu-Gi-Oh! 5D’s: Tag Force 5 for the Sony PSP.

REVIEW: Kirby’s Epic Yarn (Wii)

The Charge:
An epic quest unwinds.
Opening Statement:
Cute means that something is attractive, in a dainty or pleasingly pretty manner.  Cute is a defence mechanism to shield the weak and irritating from intelligent, meat eating apex predators such as ourselves.  I can’t get mad at a puppy when he piddles on my jeans, because he’s just too darn cute.  This is how I feel about 95% of Nintendo’s first party software these days, anything that doesn’t involve Mario jumping on flying turtles.   Continue reading REVIEW: Kirby’s Epic Yarn (Wii)

REVIEW: Spider-Man: Shattered Dimensions (PS3, Xbox 360, PC)

The Charge:
Four parallel worlds, one unparalled adventure.
Opening Statement:
Spider-Man, like most tier-one superheroes worth a lick; has been the star of videogames since the industry’s toddler years in the early 1980’s.  I’m not going to lie to you; pretty much everything prior to the first movie’s tie-in game in 2002 was terrible.  Like Batman, pre-Arkham Asylum; the spectacular wall crawler has arguably not yet been the star of a true, triple-A videogame adaptation.  After years of sandbox games; and Spidey web-slinging across a massive, open-world New York City, fresh-faced developer Beenox are reeling in the leash for Spider-Man: Shattered Dimensions and hoping a bit more structure is the missing element that will allow this Spider to soar.

REVIEW: Sin and Punishment – Star Successor (Wii)

The Charge:
The hair-trigger shooter game for the Wii is here!
Opening Statement:
Western gamers can be forgiven for scratching their heads and furrowing their brows when people bring up the original Sin and Punishment.  A cult hit in the making, it made a slight blip on the radar in the dying days of the Nintendo 64, but languished in its native Japan, robbing western N64 owners of the chance to boast more great games on that system than can be counted on one hand.  A decade has passed since Sin and Punishment was one of the most sought after import titles in all of gaming, and thanks to the title’s success on the Wii’s Virtual Console; Nintendo and Treasure have brought the sequel, Sin and Punishment: Star Successor across the vastness of the earth and into the twitching fingers of starving action gamers across North America.  Once again, Treasure’s rule against developing sequels has been broken.  The question is though, is it going to be worth it this time?
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