<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title> &#187; Jon Mercer</title>
	<atom:link href="http://pixelverdict.com/author/jmercer/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixelverdict.com</link>
	<description></description>
	<lastBuildDate>Thu, 16 Jun 2011 06:00:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2</generator>
		<item>
		<title>BLAST PROCESSING! Episode 98 &#8211; Good business is where you find it.</title>
		<link>http://pixelverdict.com/2011/05/26/blast-processing-episode-98-good-business-is-where-you-find-it/</link>
		<comments>http://pixelverdict.com/2011/05/26/blast-processing-episode-98-good-business-is-where-you-find-it/#comments</comments>
		<pubDate>Thu, 26 May 2011 17:46:19 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[blast processing]]></category>
		<category><![CDATA[Dirt 3]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Modern Warfare 3]]></category>
		<category><![CDATA[The First Templar]]></category>
		<category><![CDATA[The Witcher 2]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4354</guid>
		<description><![CDATA[Suit up with Steve and Jon for another epic sortie against the forces of boredom. Your two favourite Canadian gaming chimps find new and exciting ways to eviscerate 75 minutes of your precious time. On the news front; Steve breathes an incredulous sigh of relief as the PSN Crisis lumbers to an end (and nobody [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Suit up with Steve and Jon for another epic sortie against the forces of boredom.  Your two favourite Canadian gaming chimps find new and exciting ways to eviscerate 75 minutes of your precious time.</p>
<p>On the news front; Steve breathes an incredulous sigh of relief as the PSN Crisis lumbers to an end (and nobody thought to tell him!?), and there&#8217;s a thrilling discussion about the perfectly-timed <em>Modern Warfare 3</em> info &#8220;leak&#8221;.</p>
<p>Jon offers up a nickel&#8217;s worth of free advice to one of the major first-party developers regarding their big E3 performance this year before the boys get onto the topics of the day and discuss the games they&#8217;ve been and you should be playing.  There&#8217;s some love doled out to <em>Dirt 3</em>, <em>The Witcher 2</em> (DYLAN!!  You son of a witch!), and some game about Templars, but they all slink into the background once <em>L.A. Noire</em> takes the stage.  Has Rockstar struck gold again?  Is this the first Mature-rated game to truly be mature?</p>
<p>Share in the comments below, over in the DVD Verdict Jury Room forums, or by emailing <a href="mailto:feedback@pixelverdict.com">feedback@pixelverdict.com</a>.<br />
&#8220;Introduction&#8221; by KCE Sound Team<br />
&#8220;Child In Time&#8221; by Deep Purple</p>

<p>You can listen to the show with the player above, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode98.mp3">download</a> it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2011/05/26/blast-processing-episode-98-good-business-is-where-you-find-it/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.pixelverdict.com/podcast/blast_processing_episode98.mp3" length="72777141" type="audio/mpeg" />
		</item>
		<item>
		<title>BLAST PROCESSING! Episode 91 &#8211; Adam&#8217;s Wallet vs. Capcom!</title>
		<link>http://pixelverdict.com/2011/02/16/blast-processing-episode-91-adams-wallet-vs-capcom/</link>
		<comments>http://pixelverdict.com/2011/02/16/blast-processing-episode-91-adams-wallet-vs-capcom/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 04:55:07 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[magicka]]></category>
		<category><![CDATA[Marvel Vs. Capcom 3]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[stuff]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4326</guid>
		<description><![CDATA[Steve is out this week with a severe case of the Fallouts, so instead we&#8217;ve got two gibbering monkeys who&#8217;ve managed to finagle their way onto the internets. Adam is saving mad ducats playing indie games on Steam, but which of these &#8220;Magickal&#8221; diversions possesses voodoo powerful enough to peel him away from World of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2011/02/MarvelvsBelmont.jpg"><img class="aligncenter size-full wp-image-4327" title="MarvelvsBelmont" src="http://pixelverdict.com/wp-content/uploads/2011/02/MarvelvsBelmont.jpg" alt="" width="450" height="253" /></a></p>
<p>Steve is out this week with a severe case of the <em>Fallouts</em>, so instead we&#8217;ve got two gibbering monkeys who&#8217;ve managed to finagle their way onto the internets.</p>
<p>Adam is saving mad ducats playing indie games on <em>Steam</em>, but which of these <em>&#8220;Magickal&#8221; </em>diversions<em> </em>possesses voodoo powerful enough to peel him away from <em>World of Warcraft</em>?  Jon has embraced his inner twelve year old and has plunged a la Scrooge McDuck into a giant vat of <em>Marvel vs. Capcom 3</em>, but can the final product deliver on a decade of fighting game fanatic&#8217;s prayers?</p>
<p>The boys tread into dangerous waters as they discuss the lack of balance in pre-<em>Street Fighter IV</em> 2D fighters, and then briefly touch on the gruesome fate of everyone&#8217;s favorite music franchise.</p>
<p>Have you played <em>Marvel vs. Capcom 3</em>? Hows about <em>Magicka</em>? How many boxes of plastic guitars do you own? Share in the comments below, over in the DVD Verdict Jury Room forums, or by emailing <a href="mailto:feedback@pixelverdict.com">feedback@pixelverdict.com</a>.<br />
&#8220;Terrible Beat&#8221; by Yuzo Koshiro from the game <em>The Revenge of Shinobi</em>.</p>

<p>You can listen to the show with the player above, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode91.mp3">download</a> it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2011/02/16/blast-processing-episode-91-adams-wallet-vs-capcom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.pixelverdict.com/podcast/blast_processing_episode91.mp3" length="43770376" type="audio/mpeg" />
		</item>
		<item>
		<title>REVIEW: Despicable Me &#8211; The Game (Wii)</title>
		<link>http://pixelverdict.com/2011/02/10/review-despicable-me-the-game-wii/</link>
		<comments>http://pixelverdict.com/2011/02/10/review-despicable-me-the-game-wii/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 14:04:31 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[D3 Publisher]]></category>
		<category><![CDATA[Despicable Me]]></category>
		<category><![CDATA[Wretched Movie Tie-In]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4317</guid>
		<description><![CDATA[The Charge: Be Despicable&#8230;It&#8217;s Fun! Opening Statement: As a freelance gaming journalist, I try at all times to keep an open mind about the potential of a given product.  However, as a lifelong gamer who has already felt the septic sting of licensed games (I did grow up in the heyday of Acclaim after all); [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2011/02/DescMe05.jpg"><img class="aligncenter size-full wp-image-4318" title="DescMe05" src="http://pixelverdict.com/wp-content/uploads/2011/02/DescMe05.jpg" alt="" width="450" height="235" /></a></p>
<p style="font-weight: bold;">The Charge:</p>
<p>Be Despicable&#8230;It&#8217;s Fun!</p>
<div style="font-weight: bold;"></div>
<div style="font-weight: bold;"><span style="font-weight: normal;"><strong>Opening Statement:</strong></span></div>
<div id="_mcePaste"></div>
<div>As a freelance gaming journalist, I try at all times to keep an open mind about the potential of a given product.  However, as a lifelong gamer who has already felt the septic sting of licensed games (I did grow up in the heyday of <em>Acclaim</em> after all); I’ve long since learned to approach movie tie-ins with what can only be described as a coupling of trepidation and mild repugnance.  Games that are rushed to market, developed on the fly by the lowest bidder usually reap untold profits by preying on the innocent nescience of parents not in the know.  The sad fact, quickly learned by young gamers is that these titles usually suck.  Now don’t get me wrong, <em>Despicable Me</em> is a perfectly entertaining animated movie, but is <strong>Despicable Me – the Game</strong> as loveable as its beleaguered super villain Gru, or just another sad lesson in licensed gaming?</div>
<div><span id="more-4317"></span></div>
<div id="attachment_4319" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2011/02/DescMe01.jpg"><img class="size-full wp-image-4319" title="DescMe01" src="http://pixelverdict.com/wp-content/uploads/2011/02/DescMe01.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Big empty levels populated only by moving platforms?  We&#39;ve got a surplus of those!</p></div>
<p><strong>Facts of the Case:</strong></p>
<p>Eschewing all but the most basic aspects of the movie’s charming plot, Despicable Me – The Game casts gamers as the bescarfed Gru.  Armed with a handful of villainous weaponry, and a limitless battalion of minions, eagerly drooling to follow his ever command; Gru must liberate the eleven pieces of tech needed to pull of the greatest act of larceny ever attempted, stealing the moon.</p>
<div></div>
<div>
<div><strong>The Evidence:</strong></div>
<div></div>
<div>I don’t intend to mince words about this; Despicable Me is not a very good game.  Not at all.  I ignored its existence six months ago when it was released, and would’ve been content to continue that obliviousness had a review copy not inexplicably cast a shadow across my doorstep this past week.  So while it’s no longer what I would consider a new release, with the movie having only recently hit home video, I feel it prudent to issue parents a written warning.</div>
<div>Gameplay in Despicable Me is split across three general play types; basic platforming, puzzle solving, and villainous free-for-all segments that allow players to go hog wild with blasting action.  Each of the game’s 11 stages is made up, without fail, of these three segments.  There’s a late addition of a half baked spaceship shoot’em up section, but it’s so uniformly generic that outside of the sudden adrenaline shock of something new, any enjoyment fails to register.  The platforming/obstacle course sections are plagued with horrendously fixed camera and wonky controls.  Aiming Gru’s various ray guns is mapped to the nunchuk’s control stick, along with movement itself.  It doesn’t take much imagination to see the inevitable tumbling into pitfalls while trying to aim at a baddie.  Gru possesses a double jump, to ease the pain of his erratic movement; however this too is dodgy at best.  Instead of having the player jump again at the apex of his first leap, instead the second jump must be performed a split second after the first.  The timing is ridiculously hard to get down, especially in a title aimed at children below the age of ten.  Oddly enough, the developers over at Monkey Bar Games must’ve known something was amiss as they’ve added the option to skip the platforming segments once players have lost enough lives.  I appreciate a good challenge in a platformer, but the challenge has to come from clever level design, not a broken control scheme.</div>
<div>
<div id="attachment_4320" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2011/02/DescMe02.jpg"><img class="size-full wp-image-4320" title="DescMe02" src="http://pixelverdict.com/wp-content/uploads/2011/02/DescMe02.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Clever, but let&#39;s see you do it without tumbling into an icy demise.</p></div>
<div>Even less satisfying are the madcap villain sections.  Here, gamers zap away at milquetoast enemies, or perform Looney Toons inspired acts of vandalism to fill a villainy meter.  These feel like a half hearted effort at reproducing the film’s frivolous sense of humour.  I’m as much a fan of a good gag as the next person, but a laugh only lasts for a few seconds, whereas these tiresome escapades stretch on for about five to ten minutes.  At best they’re a pitiful distraction, at worst the sloppiest of game design, a miserly stab at stretching the game’s mere afternoon of distraction for a couple more hours.  Thanks, but no thanks.</div>
</div>
</div>
<div></div>
<div>
<div></div>
<div><strong>Rebuttal Witness:</strong></div>
<div></div>
<div>Oddly enough, Despicable Me’s puzzle portions are the game’s most rewarding part.  Ranging from clever to downright insidious.  Taking control of Gru’s minions, players disperse them across the level in a small variety of formations, which are then manipulated using Gru’s collection of ray guns.  The result can be everything from a series of floating ice platforms to cross a tank of water, or a trampoline to clear a wall.  Gru’s minions are in limited supply, so half the fun is figuring out the right configurations.  Like before, fail too often and the game deploys a safety net, this time in the form of a series of hints to aid gamers in overcoming Despicable Me’s one legitimate challenge.</div>
<div>
<div id="attachment_4321" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2011/02/DescMe03.jpg"><img class="size-full wp-image-4321" title="DescMe03" src="http://pixelverdict.com/wp-content/uploads/2011/02/DescMe03.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">NOT PICTURED: Fun.</p></div>
</div>
<div>The level of presentation of display in Despicable Me is middle of the road level stuff that both fails to astonish, but remains above the level of the shovel ware that regretfully clogs the Wii’s library.  Backgrounds are uninspired in design, and while the character models stand boldly enough, they lack their movie counterpart’s wondrous sense of animation.  In total, the game feels rather unpolished, with odd camera angles during story sequences that hide the character’s faces (I’m assuming to save on animation time), set pieces that look like vacant warehouses, and environments that will cause players to wow in one level, and wretch in the next.  Thankfully the score successfully emulates the feel of a late 60s Caper/Spy film, and the voice acting is surprisingly energetic, even if it isn’t the movie’s cast.</div>
</div>
<div>
<dl id="attachment_4322" class="wp-caption aligncenter" style="width: 460px;">
<dt class="wp-caption-dt"><a href="http://pixelverdict.com/wp-content/uploads/2011/02/DescMe04.jpg"><img class="size-full wp-image-4322" title="DescMe04" src="http://pixelverdict.com/wp-content/uploads/2011/02/DescMe04.jpg" alt="" width="450" height="253" /></a></dt>
<dd class="wp-caption-dd">2010 Wii game?  Or PS2 launch title?  You decide.</dd>
</dl>
</div>
<p><strong>Closing Statement:</strong></p>
<p><strong>Despicable Me – the Game</strong> has some tasty ingredients, but more than its share of bland ones, and a basic recipe that fails to use them to their fullest potential.  It should take the average young gamer no more than an afternoon to complete, and is probably best rented in unison with the vastly more entertaining movie as an extra treat.  It’s a pity, because playing as a James Bondian type nemesis and engaging in all manner of comic book super villainy is a rather tantalizing idea, but this surely isn’t the game to match that potential.  Intriguing puzzles and passable presentation aside, this one is a stinker.</p>
<p><strong>The Verdict:</strong></p>
<p style="text-align: center;"><strong><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score1.jpg"><img class="size-full wp-image-96 aligncenter" title="score1" src="http://pixelverdict.com/wp-content/uploads/2009/03/score1.jpg" alt="" width="300" height="150" /></a></strong></p>
<p style="text-align: left;"><em>I’ve nothing clever to add this week, that’s now mind numbing an experience Despicable Me – The Game was.  I’ll accept your pity in the form of crisp $100 Canadian bills.  It&#8217;s all about the Bordens, hater.</em></p>
<p style="text-align: left;"><em>- J</em></p>
<p style="text-align: left;"><em><a href="http://pixelverdict.com/wp-content/uploads/2011/02/DespicableBox.jpg"><img class="alignleft size-full wp-image-4323" title="DespicableBox" src="http://pixelverdict.com/wp-content/uploads/2011/02/DespicableBox.jpg" alt="" width="126" height="180" /></a><a href="http://www.amazon.com/Despicable-Me-Game-Nintendo-Wii/dp/B0033BJS9C/ref=sr_1_2?ie=UTF8&amp;s=videogames&amp;qid=1297344041&amp;sr=1-2"><img class="alignnone size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></em></p>
<p style="text-align: left;">
<p style="text-align: left;"><strong>Platform:</strong> Wii</p>
<p style="text-align: left;"><strong>Developer:</strong> Monkey Bar Games</p>
<p style="text-align: left;"><strong>Publisher:</strong> D3 Publisher</p>
<p style="text-align: left;"><strong>Release Date:</strong> July 6th, 2010</p>
<p style="text-align: left;"><strong>Rated:</strong> E 10+ for Everyone 10 and up</p>
<div style="font-style: italic;"></div>
<div></div>
<div></div>
<div></div>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2011/02/10/review-despicable-me-the-game-wii/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>REVIEW: Need For Speed: Hot Pursuit (PS3, Xbox 360)</title>
		<link>http://pixelverdict.com/2011/01/09/review-need-for-speed-hot-pursuit-ps3-xbox-360/</link>
		<comments>http://pixelverdict.com/2011/01/09/review-need-for-speed-hot-pursuit-ps3-xbox-360/#comments</comments>
		<pubDate>Sun, 09 Jan 2011 14:55:48 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Need for Speed]]></category>
		<category><![CDATA[Need For Speed: Hot Pursuit]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4294</guid>
		<description><![CDATA[The Charge: It&#8217;s You Against Your Friends! Opening Statement: I remember a time when EA’s long running Need for Speed franchise was a yearly powerhouse, 6.1 litre big block seal of quality that always delivered. Five years later, following half a decade’s worth of half-baked storylines featuring undercover detectives, corrupt officials, and racing-obsessed crime bosses [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2011/01/NFS04.jpg"><img class="aligncenter size-full wp-image-4296" title="NFS04" src="http://pixelverdict.com/wp-content/uploads/2011/01/NFS04.jpg" alt="" width="450" height="240" /></a></p>
<p><strong>The Charge:</strong><br />
It&#8217;s You Against Your Friends!</p>
<p><strong>Opening Statement:</strong><br />
I remember a time when EA’s long running <em>Need for Speed</em> franchise was a yearly powerhouse, 6.1 litre big block seal of quality that always delivered.  Five years later, following half a decade’s worth of half-baked storylines featuring undercover detectives, corrupt officials, and racing-obsessed crime bosses and it seemed this once-proud staple could no longer entice gamers to put the pedal to the metal.  Electronic Arts has taken desperate measures to regain their sure footing as a third party giant, shaking things up by spreading the NFS brand across several promising developers.  Last fall brought gamers the successful simulation-heavy <em>NFS: Shift</em>, now on the other end of the spectrum, Criterion Games (developers of the crowd-pleasing <em>Burnout</em> series) seek to kick start thrills by revisiting the whole late 90s police chase obsession with <strong>Need for Speed: Hot Pursuit</strong>.  Is it a chase worth pursuing, or does it sputter out before the finish line?</p>
<p><span id="more-4294"></span></p>
<div id="attachment_4298" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2011/01/NFS061.jpg"><img class="size-full wp-image-4298" title="NFS06" src="http://pixelverdict.com/wp-content/uploads/2011/01/NFS061.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Twenty bucks says he&#39;s NOT listening to My Chemical Romance.</p></div>
<p><strong>Facts of the Case:</strong></p>
<p>Forget storylines about drug deals gone south and large scale &#8220;chopshoperations&#8221;, NFS: Hot Pursuit is about one thing and one thing only; speed.  This is a war revolving all around speed.  One side of this conflict seeks only to cross the finish line first; the other side to shut down these illegal racers and take back the streets and roadways of the fictional Seacrest County.</p>
<p><strong>The Evidence:</strong><br />
There were whispers of discord when it was announced that Criterion would be reawakening the NFS: Hot Pursuit brand that it would of course just be Burnout with a new label.  As a diehard supporter of the high impact racing icon, I can only cry out that this is not the case.  NFS: Hot Pursuit is not <em>Burnout Paradise</em> under a new coat of paint.  It’s something much better.  This game of Cops vs. Cruisers hits every mark a successful racer should, and then goes the extra mile with one of the best competitive online components I’ve ever played, and a dealership full of licensed vehicles (something other Criterion racers have always lacked).  Lambroghinis, Mercedes, Porches, Cobras, Mustangs, Chargers, Challengers, Nissans, McLarens; they’re all here, and they’re on both sides of the law.  Imagine a world where James Bond enforced the traffic laws and hunted down the likes of Vin Diesel, Steve McQueen, and Bean Bandit.  Now open your eyes and embrace the digital reality.  This is the greatest game of dinkies you will have ever played.</p>
<div id="attachment_4299" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2011/01/NFS07.jpg"><img class="size-full wp-image-4299" title="NFS07" src="http://pixelverdict.com/wp-content/uploads/2011/01/NFS07.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Y&#39;know, the Reventon would&#39;ve made a pretty sweet Batmobile.</p></div>
<p>Seeing as NFS: Hot Pursuit was released within weeks of Sony’s juggernaut <em>Gran Turismo 5</em>, I feel the inevitable comparison must be scattered to the winds.  This is not <em>GT5</em>, it’s not <em>Forza</em> or <em>NFS: Shift</em>.  This is an arcade styled racer through and through and it plays as such.  The controls feel heavier than the usual Criterion fare, even more so than my preferred racing underdog, Split/Second; but within a few races, gamers should have the tight drifting controls down pat, and that’s when the fun comes in.  Racers must drive hazardously and ridiculously fast to build up precious boost.  Drifting around corners, driving into oncoming traffic, pulling off breathtaking near-misses all dole out small amounts of potent nitro.  The police also earn boost, albeit not by driving like a maniac, just by maintaining enough high speed to stay in pursuit.  Unlike fare such as Burnout, NFS: Hot Pursuit prefers boost to be used in small amounts at opportune times, such as when exiting a drift or when trying to accelerate after a crash.  Using it when the vehicle is near top speed is pretty much a waste.  Not that boost is the only weapon that makes up this beast’s arsenal.  Oh no, determined drivers will find themselves armed with upgradeable equipment that make the races very interesting to say the least.  Items are all available from the start, but are in limited supply and must recharge after use, side-stepping the dangerous Blue Shell trap that many racing games crash into.</p>
<p style="text-align: center;">
<div id="attachment_4301" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2011/01/NFS03.jpg"><img class="size-full wp-image-4301" title="NFS03" src="http://pixelverdict.com/wp-content/uploads/2011/01/NFS03.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Which is more of a weapon; a banana peel or Blue Thunder?</p></div>
<p>The shiniest option though is the new Autolog, a sort of gaming Facebook that keeps players constantly connected to anyone of their friend’s list that is playing Hot Pursuit, even when embroiled in the single player campaign.  Progress is linked, online and off; allowing gamers to build experience (known here as “bounty”) quickly, ascending through each side’s 20 ranks to score equipment upgrades and hot new cars.  More impressive is the way NFS: Hot Pursuit ranks gamers against their friends, sort of like a personal leaderboard; a leaderboard that only judges your skill against your gaming buddies.  Believe me, it’s fun to leave a personalized written smack down on a buddy’s wall after shattering his best time on a particular event.</p>
<div id="attachment_4302" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2011/01/NFS02.jpg"><img class="size-full wp-image-4302" title="NFS02" src="http://pixelverdict.com/wp-content/uploads/2011/01/NFS02.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">2 of your Friends like your latest PWNAGE!</p></div>
<p>Speaking of events, NFS: Hot Pursuit is bursting at the seams with all variety of racing action.  There are one-on-one contests between a single racer and police unit, there are stylized time trial and vehicle unveiling events, there are equipment challenges, vanilla flavoured races and then there is the race to end all races, the <em>Hot Pursuit</em> event itself.  This is an eight car survival event which pits four racers against four police interceptors.  All weapons are available, and there are no holds barred.  If it seems white knuckle at first, try it online against less predictable human opponents.  Just keep in mind that even though there are points for the racer position or most busts for the cops, this is essentially a team event, and the reward for a team victory far surpasses that of the solo prizes.  Myself and a fellow gamer online have started trying to perfect a tag team manoeuvre in which he boosts ahead of our target, threads the needle of my roadblock and drops a spike strip, allowing almost no chance of escape.  We’re talking about real meat and potatoes styled gaming.  I can see NFS: Hot Pursuit’s online community far surpassing Burnout Paradise and reaching up to join the hallowed halls of the online first person shooters in terms of a social experience.  With the ability to seamlessly switch between Cops and Racers, and the sides being randomly swapped at the start of each online event, it’s easy to take as much fun from the newest Need for Speed as one wants to.</p>
<p style="text-align: center;">
<div id="attachment_4303" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2011/01/NFS01.jpg"><img class="size-full wp-image-4303" title="NFS01" src="http://pixelverdict.com/wp-content/uploads/2011/01/NFS01.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Coincidently enough, the greatest equalizer is still slamming into anopponent at 160 mph.</p></div>
<p>Visually, Hot Pursuit is a sizzler.  Seacrest County is immense, and explodes with life.  The highways can be choked with traffic (all licensed cars as well) at certain hours of the day, turning each race into a 100 mph speed differential slalom run.  Helicopters and aircraft streak across the sky, and each race contains at least one gorgeous vista view that gamers may risk a crash to watch in awe, especially with the amazing shifting weather conditions.  Crashes are Criterion’s usual thing of beauty, with shrapnel and paint stripping from the cars with each impact.  The soundtrack detonates through the speakers with a pleasant blend of hard rock, some light hip hop and funky British styled techno.  When a race is interrupted by the five-o, the soundtrack quickly switches over to a score that Hans Zimmer or Mark mancina would be proud to feature on their resume..</p>
<p><strong>Rebuttal Witness:</strong><br />
If you find yourselves amongst the unwashed masses who lack a viable internet connection for gaming, alot of “Hot Pursuit’s” fun is stripped away.  It’s still a great game, but it feels more like a half; like playing a PS1 era racer nowadays.  Or perhaps I’m still shell shocked from the phenomenal eight player Hot Pursuit events.<br />
The freedrive option, which opens up Seacrest County for exploration allows for some great use of the in-game photography.  Sadly, the overworld map in nonexistent in this mode, forcing gamers to depend on a less than handy mini-map to find their way around an environment that dwarfs Burnout Paradise.   Nitpicking, I know.</p>
<div id="attachment_4304" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2011/01/NFS08.jpg"><img class="size-full wp-image-4304" title="NFS08" src="http://pixelverdict.com/wp-content/uploads/2011/01/NFS08.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">KELSEY GRAMMER!  Pull the vehicle over to the side of the road!</p></div>
<p><strong>Closing Comments:</strong><br />
I only wish I had been given the chance to play Need for Speed: Hot Pursuit prior to the holidays, as it would have surely commandeered a spot on my Best of 2010 list.  Personally, I personally find it to be a much more enjoyable time than the daunting GT5, and a worthy successor to the Need for Speed name.  It’s a drop dead gorgeous game with a rocking soundtrack, pulse pounding gameplay to keep gamers welded to their controllers, and a robust online component.  There’s already a plethora of bonus events available for download, and if the online support is half as frequent as what Criterion supplied for Burnout Paradise, Hot Pursuit enthusiasts are in for a fun year, no matter which side of the law they find themselves racing on.</p>
<p><strong>The Verdict:</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score5.jpg"><img class="aligncenter size-full wp-image-100" title="score5" src="http://pixelverdict.com/wp-content/uploads/2009/03/score5.jpg" alt="" width="300" height="150" /></a></strong></p>
<p><em>I’m hoping with J this latest success, Criterion will announce at E3 2011, their decision to adapt M.A.S.K into a chaotic arcade racer.</em></p>
<p><em>- J</em></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2011/01/NFSBox.jpg"><img class="alignleft size-full wp-image-4295" title="NFSBox" src="http://pixelverdict.com/wp-content/uploads/2011/01/NFSBox.jpg" alt="" width="140" height="161" /></a>Platform: </strong>Sony Playstation 3/Microsoft XBOX360 (PS3 Version Reviewed)<br />
<strong> Developer:</strong> Criterion Games<br />
<strong> Publisher: </strong> Electronic Arts<br />
<strong> Release Date: </strong> November 16th, 2010<br />
<strong> Rated:</strong> E(10+) for Everyone 10 and up.</p>
<p><a href="http://www.amazon.com/gp/product/B003R7H5TC/ref=s9_simh_gw_p63_d0_i1?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=1RZ8QAPR1VWQSKFJ5FRR&amp;pf_rd_t=101&amp;pf_rd"><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2011/01/09/review-need-for-speed-hot-pursuit-ps3-xbox-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>REVIEW: Yu-Gi-Oh! 5D’s: Tag Force 5 (PSP)</title>
		<link>http://pixelverdict.com/2010/12/14/review-yu-gi-oh-5d%e2%80%99s-tag-force-5-psp/</link>
		<comments>http://pixelverdict.com/2010/12/14/review-yu-gi-oh-5d%e2%80%99s-tag-force-5-psp/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 00:55:08 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[psp]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[CCG]]></category>
		<category><![CDATA[Duel Monsters]]></category>
		<category><![CDATA[Yu-Gi-Oh]]></category>
		<category><![CDATA[Yu-Gi-Oh! 5D's Tag Force 5]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4262</guid>
		<description><![CDATA[The Charge: The Battle to Save New Domino City Begins Now! Opening Statement: As a happy husband and soon to be doting father, I try to live my life as an honest individual, and look to teach my child the importance of candour and integrity.  So for any ardent Yu-Gi-Oh! Fanatics amongst the readership, I [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi03.jpg"><img class="aligncenter size-full wp-image-4263" title="Yugi03" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi03.jpg" alt="" width="500" height="283" /></a></div>
<div><strong>The Charge:</strong></div>
<div id="_mcePaste">The Battle to Save New Domino City Begins Now!</div>
<div><strong>Opening Statement:</strong></div>
<div id="_mcePaste">As a happy husband and soon to be doting father, I try to live my life as an honest individual, and look to teach my child the importance of candour and integrity.  So for any ardent <em>Yu-Gi-Oh! </em>Fanatics amongst the readership, I apologize, for I haven’t even the basic grasp as to the mythology or the fundamentals of your game.  My knowledge reaches that there have been several seasons of successful (if acquired taste) anime, and that this is the latest of close to 40 video game adaptations that has reached North American shores.  That’s a fairly impressive feat.  So we’ll dismiss any prejudices and personal umbrage towards Collectible Card Game based media, and get elbow deep in <strong>Yu-Gi-Oh! 5D’s: Tag Force 5</strong> for the Sony PSP.</div>
<div><span id="more-4262"></span></div>
<div id="_mcePaste">
<div id="attachment_4264" class="wp-caption aligncenter" style="width: 510px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi01.jpg"><img class="size-full wp-image-4264" title="Yugi01" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi01.jpg" alt="" width="500" height="283" /></a><p class="wp-caption-text">Come on, Vogue!  Let your body move with the music!</p></div>
</div>
<div><strong>Facts of the Case:</strong></div>
<div id="_mcePaste">The always proud Duellist’s metropolis of New Domino City is rebuilding following the recent clash with the Dark Signers.  Players take on the role of a mysterious, nameless Duellist who enters the latest tag tournament, but as per usual, the forces of evil are lurking, ever planning to pervert the beloved Duel Monsters game into a bid for world domination.  Hair gel and playing cards are sure to fly.</div>
<div><strong>The Evidence:</strong></div>
<div id="_mcePaste">In what boils down to a weak sister RPG with surprisingly deep card-based combat; Yu-Gi-Oh! 5D’s: Tag Force 5 shares a lot in common with Capcom’s <em>Megaman: Battle Network</em> series.  There are six varieties of cards; attack, spell, summon, block, chain, and heal.  It’s up to gamers to build a proper deck and find a balanced strategy between those six actions that will decimate the competition.  Victory equals more cards to add to the deck and bragging rights, defeat yields the opposite effect.  Though I can only assume it would be more fun, if there wasn’t the grim spectre of luck wasn’t looming over the shoulder of Tag Force 5 the entire time.</div>
<div id="_mcePaste">The duels themselves, the very meat and potatoes of this meal all start ominously with a round of Rochambeau to decide the order of attack.  This trend continues through most of Tag Force 5’s gameplay.  Players have no real control over what ends up in their hand, and even a well planned deck can be torpedoed with a catastrophic hand.  Victory is usually attained by sapping your opponent of their 8000 hit points, so it’s naturally frustrating to see a well fought game of cards go the way of the dodo on account of an unlucky hand.  A Zen-like willingness to endure is par for the course, as most gamers will want to do away with their starting deck and the only real way to gain new cards or points to be spent on new cards is by duelling.  Talk about having a one-track mind.</div>
<div>
<div id="attachment_4265" class="wp-caption aligncenter" style="width: 510px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi05.jpg"><img class="size-full wp-image-4265" title="Yugi05" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi05.jpg" alt="" width="500" height="283" /></a><p class="wp-caption-text">And after we play for pink slips, you wanna go grab a brew?</p></div>
</div>
<div id="_mcePaste">What’s worse is the impenetrable Jericho-esque wall which subsumes Tag Force 5’s story.  Newcomers will be lost in a flood of serpentine story sequences and near labyrinthine dialogue, all torturously performed by some of the most unlikable, one-dimensional characters this side of a WD Richter opus.  Thankfully, while the storyline can be quite confusing to newcomers, there is a much appreciated volume of in-game manuals and tutorials to ensure that we rooks can fend for ourselves in the cutthroat world of Duel Monsters.</div>
<div id="_mcePaste">
<div id="attachment_4266" class="wp-caption aligncenter" style="width: 510px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi06.jpg"><img class="size-full wp-image-4266" title="Yugi06" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi06.jpg" alt="" width="500" height="283" /></a><p class="wp-caption-text">Heathcliff and Catherine they ain&#39;t.</p></div>
</div>
<div><strong>Rebuttal Witness:</strong></div>
<div id="_mcePaste">There are some refreshing ideas to be found in Tag Force 5, such as the series standard <em>Trust</em> system.  Players are expected to build up a level of camaraderie with other duellists, developing rivalries and partnerships that bleed into the titular <em>Tag</em> elements of battle.  The main story tournament is a Partners competition, and gamers are able to forge an alliance with any duellist they can defeat or win over in a series of communication mini-games.  The mini-games work well enough for earning a few quick Trust points, but winning duels, like everything Yu-Gi-Oh! is the key.</div>
<div id="_mcePaste">The battle system, while as dry as a mummy’s tomb features some pretty impressive visuals.  I’ve been told that there’s very little improvement over previous iterations, but still, Tag Force 5 is a dish.  The characters are fully animated and look pretty close to their TV counterparts.  In battle, the duellist’s strike dynamic poses with flair, and the camerawork seems to exclusively feature dramatic Dutch tilts.  I don&#8217;t know if the lack of voice acting is a blessing or a curse, but I imagine the TV show features some pretty atrocious acoustics.</div>
<div>
<div id="attachment_4268" class="wp-caption aligncenter" style="width: 510px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi02.jpg"><img class="size-full wp-image-4268" title="Yugi02" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi02.jpg" alt="" width="500" height="283" /></a><p class="wp-caption-text">Whooooshh!!  Ching!!  TOTALLY AWESOME!!</p></div>
</div>
<div>I myself think that a few more explosions could’ve spiced up the actual act of damaging an opponent, but I suppose that would be a betrayal of the Yu-Gi-Oh! aesthetic.  Speaking of which, I must commend Konami on turning what could’ve been a drab playing field into a visually arresting motif of glowing circuitry and moving parts.  Yeah I know it’s just sound and colours, but I’d rather watch that than a black screen.  The menus are free of clutter, and can be navigated with a simple combination of shoulder buttons and directional presses.  It feels intuitive, and even clumsy card players like me will soon be whipping out combinations (if of course we have a decent hand).</div>
<div>
<div id="attachment_4267" class="wp-caption aligncenter" style="width: 510px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi04.jpg"><img class="size-full wp-image-4267" title="Yugi04" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi04.jpg" alt="" width="500" height="283" /></a><p class="wp-caption-text">Excel can seem challenging, but all you really need to know is the hot keys.</p></div>
</div>
<div id="_mcePaste">Gamers looking for some extra Yu-Gi-Oh! action can go outside of the story mode and jump right into the deep end of card duelling.  There’s close to five thousand cards to be found allowing for tons of deck retooling, and series regulars can import their decks from the previous game over.  Four gamers can challenge one another to tag-duels with Ad-Hoc online gameplay, though finding four passionate Yu-Gi-Oh! fans in direct vicinity could be challenging.</div>
<div><strong>Closing Statement:</strong></div>
<div id="_mcePaste">I’m sure <strong>Yu-Gi-Oh! 5D’s: Tag Force 5</strong> needs to do very little to convince long-time fans, but it does just as little to rope in newcomers.  Beginners will surely struggle to find footing between the confusing story and multitude of vapid characters, but devout duellists should enjoy the dynamic battle animations and the limitless feeling to the deck customizing strategy.  It’s just too bad that every moment of the combat eschews strategy in favour of a roll of the dice.  PSP owners can definitely find a better RPG elsewhere.</div>
<div><strong>The Verdict:</strong></div>
<div id="_mcePaste"><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score2.jpg"><img class="size-full wp-image-97 aligncenter" title="score2" src="http://pixelverdict.com/wp-content/uploads/2009/03/score2.jpg" alt="" width="300" height="150" /></a></div>
<div><em>At the very least, my experience with Yu-Gi-Oh! Has given me some appreciation of how Larry must feel on Street Fighter night.</em></div>
<div><em>-J</em></div>
<div><em><br />
</em></div>
<div><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugibox.jpg"><img class="alignleft size-full wp-image-4269" title="Yugibox" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugibox.jpg" alt="" width="93" height="160" /></a>Platform:</strong> PlayStation Portable</div>
<div id="_mcePaste"><strong>Developer:</strong> Konami</div>
<div id="_mcePaste"><strong>Publisher:</strong> Konami</div>
<div id="_mcePaste"><strong>Release Date:</strong> October 26th, 2010</div>
<div id="_mcePaste"><strong>Rated:</strong> E for Everyone.</div>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/12/14/review-yu-gi-oh-5d%e2%80%99s-tag-force-5-psp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>REVIEW: Kirby&#8217;s Epic Yarn (Wii)</title>
		<link>http://pixelverdict.com/2010/10/31/review-kirbys-epic-yarn-wii/</link>
		<comments>http://pixelverdict.com/2010/10/31/review-kirbys-epic-yarn-wii/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 17:00:52 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[2D gaming]]></category>
		<category><![CDATA[Boring]]></category>
		<category><![CDATA[Kirby]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Yarn]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4175</guid>
		<description><![CDATA[The Charge: An epic quest unwinds. Opening Statement: Cute means that something is attractive, in a dainty or pleasingly pretty manner.  Cute is a defence mechanism to shield the weak and irritating from intelligent, meat eating apex predators such as ourselves.  I can’t get mad at a puppy when he piddles on my jeans, because [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-1.jpg"><img class="aligncenter size-full wp-image-4176" title="Kirby-1" src="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-1.jpg" alt="" width="450" height="315" /></a></p>
<p><strong> </strong></p>
<div><strong>The Charge:</strong></div>
<div id="_mcePaste">An epic quest unwinds.</div>
<div>
<div><strong>Opening Statement:</strong></div>
<div>Cute means that something is attractive, in a dainty or pleasingly pretty manner.  Cute is a defence mechanism to shield the weak and irritating from intelligent, meat eating apex predators such as ourselves.  I can’t get mad at a puppy when he piddles on my jeans, because he’s just too darn cute.  This is how I feel about 95% of Nintendo’s first party software these days, anything that doesn’t involve Mario jumping on flying turtles.  <span id="more-4175"></span>I don’t want to see a sloppy and broken fighting game featuring classic Nintendo characters from a rich twenty-five year history that is aimed squarely at tweens who lack the dexterity and attention span for <em>Super Street Fighter IV</em>, but the result is so adorable that I can’t get mad at the big N for trying.  That’s probably why I don’t start frothing at the mouth every time I hear grown-ass men utter the words, <strong>Kirby’s Epic Yarn</strong>.</div>
</div>
<div>
<dl id="attachment_4177" class="wp-caption aligncenter" style="width: 460px;">
<dt class="wp-caption-dt"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-3.jpg"><img class="size-full wp-image-4177" title="Kirby-3" src="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-3.jpg" alt="" width="450" height="253" /></a></dt>
<dd class="wp-caption-dd">I will name him George, and I will hug him and pet him and squeeze him&#8230;</dd>
</dl>
</div>
<p><strong>Facts of the Case:</strong></p>
<p>Kirby, the jolly and rotund denizen of Dreamland has been exiled by a wicked sorcerer to the quilted world of Patch Land.  There he meets a familiar looking fellow named Prince Fluff (that would be Player 2).  Together the pair set off on a journey to restore order in a world made entirely of yarn, and get Kirby home in time to stop the evil Yin-Yarn from unravelling his own home in a similar fashion.</p>
<div id="attachment_4178" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-4.jpg"><img class="size-full wp-image-4178" title="Kirby-4" src="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-4.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Daaaaaaaawww</p></div>
<p><strong>The Evidence:</strong></p>
<p>I’ve never been what you could call a diehard supporter of Nintendo’s Kirby games.  Personally, I blame the lack of an original pea soup screened Game Boy when the little pink blob of goo made his inaugural appearance.  By the time I finally found a Kirby game in my hands; I was approaching my twelfth year, and the beginner’s nature of the series failed to impress me.  But all things being equal, I thought I’d do away with my old prejudices and give Kirby’s first solo outing on the Wii a try.  A mixed bag was to be expected, but there is some good to be found.</p>
<div id="attachment_4179" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-5.jpg"><img class="size-full wp-image-4179" title="Kirby-5" src="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-5.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Exciting levels like this stand out, but with no challenge, there&#39;s little thrill to be had. </p></div>
<p>The first thing that any gamer is going to notice in Kirby’s Epic Yarn is the unreal look of the game.  I always applaud developers who find a way of camouflaging or otherwise working around the Wii’s limited graphical capabilities and this is no exception.  Good-Feel and Hal Laboratory have crafted quite the looker here, even if it is simplistic.  Something as simple as watching the environment unzip, and fall in a heap of fabric, or watching Kirby slip beneath a background layer and become little more than a visible lump is pure joy.  It’s like a baby’s quilt enchanted by a benevolent animator, narrated like its on <em>Reading Rainbow</em>; magic come to life.  Every single level seems to bring its own unique take on the whole fabric store gimmick, so young gamers will have no shortage of new thrills to discover as they quest to reassemble Patch Land.</p>
<div id="attachment_4184" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-6.jpg"><img class="size-full wp-image-4184" title="Kirby-6" src="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-6.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Dinosaurs make everything better.  Even ones that move at a glacial pace.</p></div>
<p>It’s a good thing the levels can be so varied, especially considering Kirby has been stripped of his usual modus operandi of swallowing his enemies whole to gain their powers and abilities.  Instead he gains a standard length of yarn which can be used as a whip to unravel or wind up his foes, and there are a host of different vehicles and tools that Kirby can morph his fabric body into.  Dolphins, UFOs, even an amusing battle tank; they’re all here.  The lack of imaginative offensive capabilities lands somewhere on the side of jarring, but I can’t see kids caring for long the first time they get to turn into a Kirby-shaped robot of treads and fire yarn missiles at a woollen artillery squad.</p>
<div id="attachment_4180" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-7.jpg"><img class="size-full wp-image-4180" title="Kirby-7" src="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-7.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">HEAVY METAL THUNDER!!</p></div>
<p><strong>Rebuttal Witness:</strong></p>
<p>It’s unfortunate, however; that Kirby’s Epic Yarn is thoroughly lacking in challenge.  As in any challenge at all.  Kirby, and his angry eyed palette swap buddy Prince Fluff are in a word, immortal.  They cannot be killed by enemies nor can they meet defeat at the hands of pitfalls or traps.  The price of failure rarely carries more consequences than a handful of collectible beads, which burst into a scattering heap, a la <em>Sonic</em> and his rings, and the few seconds of game time that it takes to recollect these fallen spoils.  I understand that this is a title for young gamers, and there’s nothing wrong with a lenient learning curve and a merciful difficulty level, but when there is no threat of defeat, no consequence for a lapse in reflexes, there’s no real sense of satisfaction to be found in overcoming an obstacle.  Yes, there are hidden bonuses in each level, but for the most part they are in plain sight and can be gathered on a first run through with no resistance.  Even worse are the boss battles, which seem poised to explode into vivid life, but then show about as much threat as a newborn kitten, present a meandering attack pattern, and fall in less time than it takes to heat up a Pop-Tart.</p>
<div id="attachment_4182" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-2.jpg"><img class="size-full wp-image-4182" title="Kirby-2" src="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-2.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">This sweatery kraken looks a whole lot less threatening after you defeat it while asleep.</p></div>
<p>I’ve been a fairly accommodating fan of Nintendo style platform games for most of my life, I mean <em>New Super Mario Bros. Wii</em> was in my Top 5 for 2009, but Kirby’s Epic Yarn lacks in any sort of hectic pace or clever level layout.  Gamers over the age of 6, or possessing any experience with games above the difficulty of say, <em>Viva Piñata</em> will without a doubt, sense tedium creeping in by the time they overtake the World 1 boss.  There’s an apartment to decorate (sparsely) with goodies picked up during the adventure; and a handful of mini-games that try to invoke the charisma of <em>Little Big Planet</em>, but both lack the creativity to last very long.  All in all, a completionist should have this one split asunder in about 5 to 6 hours.  The sense of frustration is only compounded by the game&#8217;s unrelenting and evolving novelty during the single player campaign.  World maps unfurl like rolled carpets, woolen water sprays and twists with unbelievable fluidity, backgrounds fold and crumple.  But its all for naught when the game is so easy that it is a belittling, remedial chore to play.</p>
<div id="attachment_4183" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-8.jpg"><img class="size-full wp-image-4183" title="Kirby-8" src="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-8.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">I should be loving every second of this...</p></div>
<p><strong>Closing Statement:</strong></p>
<p>Bottom line, Kirby’s Epic Yarn is a lazily paced, simple and short-statured platform game with a heavy focus on a calming setting and preciously cute graphics. Clever level design, basic challenges. dare I say even fun all take a backseat to Kirby&#8217;s new cotton aesthetic. I wish I could say that any platforming fan could sink their fangs into some fried gold, but Kirby’s Epic Yarn would be much better suited to a beginner, or a little brother who wants a crack at his sibling’s gaming action. The game accomplishes its limited vision with exuberance, and therefore I can’t totally hate on it; but be warned that this little pink blob has its demographic, and if you’re not part of that age range; it’s more Barney than it is Jim Henson.  Parents seeking a neat Holiday gift for their hatchling need look no further, but for anyone beyond the second grade, this is an epic yawn.</p>
<p><strong>The Verdict:</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg"><img class="size-full wp-image-98 alignnone" title="score3" src="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg" alt="" width="300" height="150" /></a><br />
</strong></p>
<p><em>I&#8217;m currently starting an online petition to have Pixel Verdict completely redesigned and remodeled in brilliant yarn glory.  Stick a length of string into a styrofoam cup and toss it to a window&#8230;spreads the word.</em></p>
<p><em>- J</em></p>
<p><em><a href="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-box.jpg"><img class="size-full wp-image-4185 alignleft" title="Kirby-box" src="http://pixelverdict.com/wp-content/uploads/2010/10/Kirby-box.jpg" alt="" width="136" height="189" /></a></em></p>
<p><a href="http://www.amazon.com/Kirbys-Epic-Yarn-Nintendo-Wii/dp/B003ZCH7DI/ref=sr_1_1?ie=UTF8&amp;qid=1288541990&amp;sr=8-1"><img class="size-full wp-image-2722 alignnone" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></p>
<p><strong>Platform: </strong>Wii</p>
<p><strong>Developer:</strong> Feel-Good/HAL Laboratory</p>
<p><strong>Publisher:</strong> Nintendo</p>
<p><strong>Release Date:</strong> October 17th, 2010</p>
<p><strong>Rated:</strong> E for Everyone.</p>
<p><strong><br />
</strong></p>
<p><strong><br />
</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/10/31/review-kirbys-epic-yarn-wii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>REVIEW: Spider-Man: Shattered Dimensions (PS3, Xbox 360, PC)</title>
		<link>http://pixelverdict.com/2010/09/19/review-spider-man-shattered-dimensions-ps3-xbox-360-pc/</link>
		<comments>http://pixelverdict.com/2010/09/19/review-spider-man-shattered-dimensions-ps3-xbox-360-pc/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 18:15:21 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Beenox]]></category>
		<category><![CDATA[Marvel Comics]]></category>
		<category><![CDATA[Shattered Dimensions]]></category>
		<category><![CDATA[Spider-Man]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4097</guid>
		<description><![CDATA[The Charge: Four parallel worlds, one unparalled adventure. Opening Statement: Spider-Man, like most tier-one superheroes worth a lick; has been the star of videogames since the industry’s toddler years in the early 1980’s.  I’m not going to lie to you; pretty much everything prior to the first movie’s tie-in game in 2002 was terrible.  Like [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-6.jpg"><img class="aligncenter size-full wp-image-4098" title="Spidey-6" src="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-6.jpg" alt="" width="450" height="254" /></a></p>
<div id="_mcePaste"><strong>The Charge:</strong></div>
<div id="_mcePaste">Four parallel worlds, one unparalled adventure.</div>
<div>
<div><strong>Opening Statement:</strong></div>
<div>Spider-Man, like most tier-one superheroes worth a lick; has been the star of videogames since the industry’s toddler years in the early 1980’s.  I’m not going to lie to you; pretty much everything prior to the first movie’s tie-in game in 2002 was terrible.  Like Batman, pre-<em>Arkham Asylum</em>; the spectacular wall crawler has arguably not yet been the star of a true, triple-A videogame adaptation.  After years of sandbox games; and Spidey web-slinging across a massive, open-world New York City, fresh-faced developer Beenox are reeling in the leash for <strong>Spider-Man: Shattered Dimensions</strong> and hoping a bit more structure is the missing element that will allow this Spider to soar.</div>
<div><span id="more-4097"></span></div>
</div>
<div>
<div id="attachment_4099" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-5.jpg"><img class="size-full wp-image-4099" title="Spidey-5" src="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-5.jpg" alt="" width="450" height="254" /></a><p class="wp-caption-text">Didn&#39;t I beat your ass in Arkham Asylum?</p></div>
<div><strong>Facts of the Case:</strong></div>
<div>Mysterio; the menacing masked master of illusion, is caught by Spider-Man red handed whilst in the midst of robbing a priceless and ancient stone tablet from the museum.  One wayward punch (and some rather dubious exposition) shatters the tablet, sending its mystical shards across time and space; requiring the help from four different Spider-men from four different Marvel universes to team up (with assistance from the clairvoyant Madame Web), defeat the 14 super-villains who have pilfered the pieces for power and glory, and hopefully keep all reality from unravelling.</div>
<div></div>
</div>
<div>
<div>
<div id="attachment_4100" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-7.jpg"><img class="size-full wp-image-4100" title="Spidey-7" src="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-7.jpg" alt="" width="450" height="254" /></a><p class="wp-caption-text">The silky voice of Nathan Drake Esq. makes even Emo-Spidey tolerable.</p></div>
</div>
<div></div>
<div><strong>The Evidence:</strong></div>
<div>Spider-Man: Shattered Dimensions promises gamers that not only does it span four separate universes; but also four completely unique Spidey experiences.  There’s the <em>Amazing</em> verse; containing the red and black web-slinger we all know and love, the <em>Ultimate</em> verse; home of a younger hero, one still confined in the powerful but malevolent black symbiotic suit, the <em>2099</em> verse; which houses a cyberpunk Spider-Man who fights crime in a future time with hi-tech powers, and finally the <em>Noir</em> verse; a hard-boiled 1930’s styled world with a Spidey who uses stealth over strength to overcome his enemies&#8217; greater numbers and firepower.  Unfortunately, outside of the Noir levels, which play like a less than subtle retread of <em>Batman: Arkham Asylum</em> and <em>Splinter Cell: Conviction</em>; very little is done to make these four worlds feel distinct.  Open-world design, a benchmark of the Spider-games since 2006 is a thing of the past&#8217; as all four arachnimen are confined to levels, each with their own singular design.  There are some exciting set-pieces (the pursuit of Sandman being one) that are simply jaw-dropping, but these are bookmarked by formulaic beat ‘em up bog-trots that last like a stay in purgatory.  And believe me, the formula starts to taste stale very quickly.</div>
</div>
<div>
<dl id="attachment_4101" class="wp-caption aligncenter" style="width: 460px;">
<dt class="wp-caption-dt"><a href="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-4.jpg"><img class="size-full wp-image-4101" title="Spidey-4" src="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-4.jpg" alt="" width="450" height="254" /></a></dt>
<dd class="wp-caption-dd">Can he fly?  Listen bud&#8230;</dd>
</dl>
</div>
<div>
<div>Each segment pits a particular Spider-Man against a super-villain boss; has him chase the nogoodnik across the level, pummelling waves upon waves of enemy drones.  There’s usually more than one encounter with the boss before the final throw down, and later levels begin to rely on tedious padding sequences that have Spidey either swinging civilians to safety or following the tired open-world mechanic of seeking out ten of a particular object.  It’s here that Spider-Man: Shattered Dimension’s super soldier serum runs out.  Where Arkham Asylum succeeded was in building a world where Batman didn’t need gimmicky levels, the gimmick was the fact that players were in Batman’s boots.  The game play fit the character.  Shattered Dimensions all too often just has players plodding through a never-ending tide of generic thugs.  Even in the refreshing Noir stages, just replace the punching combos with single-button takedowns.  2099 Spidey has the ability to slow down time, and Ultimate Spidey’s ‘rage mode’ is built to rack up combo scores in the triple digits, but the problem lies in the pacing.  The levels just go on for way too long without any amount of variety to keep things moving.  The idea of a balls-to-the-wall Spider-Man game which pits him against the most fearsome of his enemies in a massive adventure paints a rather tempting portrait; but Shattered Dimensions veers left and avoids taking the more ambitious road.  As a result, it feels like just another vanilla action game, instead of a Spidey-opus.</div>
</div>
<div>In a rather humorous side-note, seeing as Spiders are usually predators of bugs; Shattered Dimensions is plagued with sloppy glitches.  In a single game session this week, I myself had the game lock-up entirely; complete with record skipping sound effects, I had a boss fall through the floor, making advancement impossible, and another boss froze in position, allowing me to thrash him into oblivion without even fighting back.  Several gaming compatriots had similar tales, all of which had us racing for the previous saved game and hoping it was not a repeat performance.</div>
<div>
<div id="attachment_4102" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-3.jpg"><img class="size-full wp-image-4102" title="Spidey-3" src="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-3.jpg" alt="" width="450" height="254" /></a><p class="wp-caption-text">Keep talking Osborne, just try to not fall through the floor this time.</p></div>
</div>
<div>
<div><strong>Rebuttal Witness:</strong></div>
<div>What’s frustrating about all this, are the numerous times in which Shattered Dimensions shows sparks of absolute brilliance.  Each showdown with an end-level rogue is sheer bliss, requiring players to switch between clever web-work to command the environment, watching the villain’s patterns to discern when they are vulnerable, using the very environment against them, and usually finishing things off with an immensely pleasurable first-person punch-a-thon that lets gamers get up close and personal to watch the snot literally get beaten out of a career super-criminal.</div>
<div>The controls are about as buttery-smooth as we can hope for, with web-swinging and zip-lining made especially easy.  Combat is simple, but uninspired; even with a robust experience system that awards extra points for unlocking attacks and power-ups via completing achievement based challenges such as having particular bosses completely obliterate their surroundings with gunfire, or by making it through an entire Noir level without being spotted.  Completing these tasks rewards players with a growing list of attacks, even if the combat lacks the variety to make any of it especially fun.</div>
<div>
<div id="attachment_4105" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-1.jpg"><img class="size-full wp-image-4105" title="Spidey-1" src="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-1.jpg" alt="" width="450" height="254" /></a><p class="wp-caption-text">The spider-hammer curl is my favourite free weight exercise.</p></div>
</div>
<div>Shattered Dimensions looks and sounds great, with a unique visual style for each universe.  Amazing Spidey appears to be living on the pages of his classic comic adventures, Ultimate levels are a cartoon come to life, 2099 lacks any creative comic shaders, but is filled with all manner of lights and whiz-bang, and the Noir levels look lifted straight from the pen of Frank Miller.  Adding to this is a separate voice actor for each Spidey (all of which have voiced him during the wall-crawler’s illustrious animated past).  The often reiterated knee-slappers sound a little less tired coming from Doogie Howser MD&#8230;and is that Dirk Courage from <em>Spiral Zone</em> I hear?  Even the villains get this treatment, Nolan North as Deadpool is a treat, as are the hilarious &#8220;biffisms&#8221; that spice up Thomas F. Wilson&#8217;s portrayal of Electro.  It’s an all-star affair of animation voice-overs that injects a surplus of personality into the game’s cast, helping to offset the total package’s general lack of style.</div>
<div></div>
</div>
<div>
<div>
<div id="attachment_4103" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-2.jpg"><img class="size-full wp-image-4103" title="Spidey-2" src="http://pixelverdict.com/wp-content/uploads/2010/09/Spidey-2.jpg" alt="" width="450" height="254" /></a><p class="wp-caption-text">Consider yourself lucky punk.  Marv would&#39;ve shot you, sawed your limbs off, and dragged you behind his car.</p></div>
</div>
<div></div>
<div><strong>Closing Statement:</strong></div>
<div><strong>Spider-Man: Shattered Dimensions</strong> isn’t a complete mis-step, and for most gamers will make a fine rental.  But outside of the endgames against each super-villain, and a handful of fast paced set pieces; the entire ordeal just slogs on without even a breath of imagination to take advantage of its ambitious concept.  The ten-hour game length feels sadly padded, and the multitude of game-crashing glitches beat Spidey down in a way that his rogue’s gallery have never dared dream of.   Comic fans should have a ball, but remember to watch out for radioactive bugs.</div>
</div>
<div><strong>The Verdict:</strong></div>
<div><strong><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg"><img class="aligncenter size-full wp-image-98" title="score3" src="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg" alt="" width="300" height="150" /></a></strong></div>
<div></div>
<div><em>When I was on a high school trip, I was bitten by what I had hoped was a radioactive child in Quebec City.  Sadly, he didn’t give me the super ability to speak French&#8230;I think he just took my wallet.</em></div>
<div></div>
<div><em>- J</em></div>
<div style="text-align: left;"><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/09/spideybox.jpg"><img class="alignleft size-full wp-image-4106" title="spideybox" src="http://pixelverdict.com/wp-content/uploads/2010/09/spideybox.jpg" alt="" width="146" height="168" /></a></strong><strong><a href="http://www.amazon.com/Spider-Man-Shattered-Dimensions-Playstation-3/dp/B003Z0LFF6/ref=sr_1_2?s=gateway&amp;ie=UTF8&amp;qid=1284919414&amp;sr=8-2"><img class="alignnone size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></strong></div>
<div style="text-align: left;"><strong></p>
<div style="text-align: left;">Platform:  <span style="font-weight: normal;">PlayStation 3, Xbox 360, PC  (PS3 version reviewed)</span></div>
<div style="text-align: left;">Developer: <span style="font-weight: normal;">Beenox</span></div>
<div style="text-align: left;">Publisher: <span style="font-weight: normal;">Activision</span></div>
<div style="text-align: left;">Release Date: <span style="font-weight: normal;">September 7th, 2010</span></div>
<div style="text-align: left;">Rated: <span style="font-weight: normal;">T for Teen.</span></div>
<p></strong></p>
</div>
<div></div>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/09/19/review-spider-man-shattered-dimensions-ps3-xbox-360-pc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>REVIEW: Sin and Punishment &#8211; Star Successor (Wii)</title>
		<link>http://pixelverdict.com/2010/07/07/review-sin-and-punishment-star-successor-wii/</link>
		<comments>http://pixelverdict.com/2010/07/07/review-sin-and-punishment-star-successor-wii/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 17:02:34 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Shmup]]></category>
		<category><![CDATA[Sin and Punishment]]></category>
		<category><![CDATA[Star Successor]]></category>
		<category><![CDATA[Treasure]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4002</guid>
		<description><![CDATA[The Charge: The hair-trigger shooter game for the Wii is here! Opening Statement: Western gamers can be forgiven for scratching their heads and furrowing their brows when people bring up the original Sin and Punishment.  A cult hit in the making, it made a slight blip on the radar in the dying days of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/07/Sinlogo.jpg"><img class="aligncenter size-full wp-image-4003" title="Sinlogo" src="http://pixelverdict.com/wp-content/uploads/2010/07/Sinlogo.jpg" alt="" width="450" height="253" /></a></p>
<div id="_mcePaste"></div>
<div><strong>The Charge:</strong></div>
<div id="_mcePaste">The hair-trigger shooter game for the Wii is here!</div>
<div>
<div></div>
<div><strong>Opening Statement:</strong></div>
<div>Western gamers can be forgiven for scratching their heads and furrowing their brows when people bring up the original <em>Sin and Punishment</em>.  A cult hit in the making, it made a slight blip on the radar in the dying days of the Nintendo 64, but languished in its native Japan, robbing western N64 owners of the chance to boast more great games on that system than can be counted on one hand.  A decade has passed since Sin and Punishment was one of the most sought after import titles in all of gaming, and thanks to the title’s success on the Wii’s Virtual Console; Nintendo and Treasure have brought the sequel, <strong>Sin and Punishment: Star Successor</strong> across the vastness of the earth and into the twitching fingers of starving action gamers across North America.  Once again, Treasure’s rule against developing sequels has been broken.  The question is though, is it going to be worth it this time?</div>
</div>
<div>
<div>
<p><span id="more-4002"></span></p>
<div id="attachment_4004" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/07/Sin05.jpg"><img class="size-full wp-image-4004" title="Sin05" src="http://pixelverdict.com/wp-content/uploads/2010/07/Sin05.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Got to get tough! YO JOE!!</p></div>
<div><strong>Facts of the Case:</strong></div>
<div>Fast and furious shooting action is the name of the game.  Treasure enjoyed near notorious levels of fan boy love from hardcore gamers in the 16 bit era, and as one of the lucky few who had a copy of <em>Gunstar Heroes</em> when it was originally released, this is one of the very few instances since the launch of the PS2 that Treasure’s formula of avant-garde level design, multitudinous boss battles, and blistering action has truly worked.  Pick up those Wii-motes and prepare yourselves, like the back of the box states; fierce battles lie on the horizon.</div>
</div>
<div>
<div id="attachment_4005" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/07/Sin01.jpg"><img class="size-full wp-image-4005" title="Sin01" src="http://pixelverdict.com/wp-content/uploads/2010/07/Sin01.jpg" alt="" width="450" height="254" /></a><p class="wp-caption-text">Now THIS is pod racing!</p></div>
<div><strong>The Evidence:</strong></div>
<div>Sin and Punishment: Star Successor is everything I’ve wanted from Treasure since they briefly resurfaced from the Eldritch depths of <em>Abyssa Mediocara</em> to deliver the stunning <em>Gradius V</em> in 2004.  This game starts out as an on-rails shooter in the vein of <em>Starfox</em> or  <em>Space Harrier</em>, but any conventions are quickly shattered by the fist-pumping pace at which the awesome is consistently delivered (truthfully, the game owes much to the cherished memory of the superb quarter munching <em>G.I. Joe</em> arcade shooter from the early 1990&#8242;s).  Gamers can move freely around the entire screen, but earn extra bonus points for remaining bound to the ground (risk, meet reward).   There’s a crucially necessary dodge manoeuvre that awards players a split second of invulnerability against the legion of firepower being splattered across the screen.  Or instead of dodging, a properly timed melee attack can send powerful projectiles spiralling back at their creators, once again juggling uncertainty with sweet remuneration.  Now try doing all that while independently controlling both your character, and the crosshair of their gun.  You’ll be on your hands and knees giving thanks for your chargeable smart bomb in no time.  But fret not, while there are many moves to master, and “Sin and Punishment: Star Successor” demands you grasp them immediately; thanks to the perfect clear and concise control scheme, they become as swimming to a fish in the time it takes to pick up the controllers.</div>
<div>Truly, the rock-solid controls is the foundation that manages to hold the rest of the game’s lunacy aloft, making what appears to be pure bullet chaos not only manageable, but downright desirable.  “Sin and Punishment: Star Successor”, when played with the recommended default control scheme feels like that natural evolution of the old-school light gun game, only now you have a character to control as well.  The nunchuk attachment serves as the character, using the stick to move, and the two buttons to either jump or dodge.  The wii-mote becomes a player’s gun, all offensive actions mapped easily and literally at the gamers’ fingertips.</div>
<div>
<div id="attachment_4006" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/07/Sin03.jpg"><img class="size-full wp-image-4006 " title="Sin03" src="http://pixelverdict.com/wp-content/uploads/2010/07/Sin03.jpg" alt="" width="450" height="254" /></a><span style="line-height: 17px; font-size: 11px;">Less than 20 targets on screen, and all smaller than a Buick.  Time for a breather.</span></dt>
</dl>
</div>
<p>With the controls honed to a razor’s edge, this allows Treasure to concentrate on what they once did better than anyone else in the industry; develop latrine rodent crazy levels that defy even the most imaginative gamer.  If you expect to follow one course of action, the gamer veers wildly into left field and takes you on a ride that’s even better.  Sin and Punishment: Star Successor may at one point switch perspectives and become a pseudo 2D shooter, while at another drop gamers into a haunted forest and expect them to turn away supernatural foes with the muzzle flash from their weaponry.  All while peppering boss fights that increase in size and fury as the game progresses.  Gamers hungry for action will find little to complain about with Sin and Punishment: Star Successor’s chaotic smorgasbord.  Taking a page from the book of modern gaming, Treasure as well have eschewed limited continues in favour of a system that resets the score counter whenever a life is lost, meaning the game is actually something that can be finished by mortal gamers, but those looking to dominate the online leader boards have some practice time to log in.  I know, points?  In 2010?  But there is something oddly refreshing about combining manic gunplay and epic boss battles with the primitive, bestial gamer instinct to place on that top ten list that always follows the GAME OVER screen.</p>
<div class="mceTemp mceIEcenter">
<dl id="attachment_4008" class="wp-caption aligncenter" style="width: 460px;">
<dt class="wp-caption-dt"><a href="http://pixelverdict.com/wp-content/uploads/2010/07/Sin04.jpg"><img class="size-full wp-image-4008" title="Sin04" src="http://pixelverdict.com/wp-content/uploads/2010/07/Sin04.jpg" alt="" width="450" height="254" /></a><p class="wp-caption-text">A GAME OVER screen that a world populated by baddies of this scale; wishes to send you to.</p></div>
<p><strong>Rebuttal Witness:</strong></p>
<p>That’s not to say that all is right in the world of Treasure’s frantic return to form.  The game’s attempt at telling a story is the very antithesis of both cohesion and interesting.  Pitiful anime stereotypes crash headlong into <em>Star Trek</em> levels of techno-babble and <em>Popular Science</em> terminology to create a hodgepodge of a headache that will have players dashing to the skip button whenever a cut-scene starts up (it&#8217;s like the story&#8217;s quantum condensation fields are beyond our ability to measure. It&#8217;s resonating with the aria!)  And it’s also ugly, like Steve Buscemi ugly.  Character designs are downright bizarre, and everyone’s faces look blank, frozen into a funeral parlour visage of creepy contentment.  The playable characters look like a cross between emo-kid clothes models, cadavers, and the downright disturbing youth population from the Village of the Damned.  Thankfully, the game moves at a frenetic enough pace that most gamers will find themselves lovingly oblivious to the fact that Sin and Punishment: Star Successor looks like it came out in the fall of 2002.</p>
<div id="attachment_4007" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/07/Sin02.jpg"><img class="size-full wp-image-4007" title="Sin02" src="http://pixelverdict.com/wp-content/uploads/2010/07/Sin02.jpg" alt="" width="450" height="254" /></a><p class="wp-caption-text">At precisely 10 AM, in a quiet seaside village, something happened.  Something...unexplainable.  Something...unbelievable.  </p></div>
<div><strong>Closing Statement:</strong></div>
<div>I’m not the sort of gamer that will allow subpar graphics sully what is otherwise a fan-freaking-tastic slice of deep-fried gaming gold.  I do however, in the words of a fellow reviewer, have to go with my head instead of my heart here.  All that earlier described glittering gaming goodness lies trapped behind a wall of <em>Neon Genesis Evangelion </em>inspired pseudo-anime weirdness that some players may find impossible to breach.  For those gamers out there who can see themselves as a glutton for <strong>Sin and Punishment: Star Successor</strong>, it&#8217;s everything you’ve dared to hope for.  It&#8217;s filled with high-octane action, and razor-sharp, pin-point controls and game play. But the chances are you that by the time this review reaches you, you&#8217;ll already own it.  Everyone else, the game’s brief length and crazy design may be a turnoff.  I simply ask you to take this one home for a rental, and who knows, a couple of nights stay at the hardcore hotel might do you some good.</div>
<p><strong>The Verdict:</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg"><img class="aligncenter size-full wp-image-99" title="score4" src="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg" alt="" width="300" height="150" /></a></strong></p>
<p><em>During my days in Animation school, I often saw a game just like Sin and Punishment when I closed my eyes.  That game however was more inspired by Dark Horse&#8217;s phenomenal Dirty Pair comic from the and 90&#8242;s and featured humourous levels of destruction rather than general oddness&#8230;le sigh&#8230;</em></p>
<p><em>-J</em></p>
<div><a href="http://pixelverdict.com/wp-content/uploads/2010/07/Sinbox.jpg"><img class="size-full wp-image-4009 alignleft" title="Sinbox" src="http://pixelverdict.com/wp-content/uploads/2010/07/Sinbox.jpg" alt="" width="139" height="194" /></a><a href="http://www.amazon.com/Sin-Punishment-Star-Successor-Nintendo-Wii/dp/B002EE7OKE/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1278521281&amp;sr=8-1"><img class="size-full wp-image-2722 alignnone" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></div>
<div><strong>Platform:</strong> Nintendo Wii</div>
<div><strong>Developer:</strong> Treasure</div>
<div><strong>Publisher:</strong> Nintendo</div>
<div><strong>Release Date:</strong> June 27th, 2010</div>
<div><strong>Rated:</strong> T for Teen.</div>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/07/07/review-sin-and-punishment-star-successor-wii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Split/Second (PS3, XB360)</title>
		<link>http://pixelverdict.com/2010/06/09/review-splitsecond-ps3-xb360/</link>
		<comments>http://pixelverdict.com/2010/06/09/review-splitsecond-ps3-xb360/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 14:32:34 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Arcade Racer]]></category>
		<category><![CDATA[Black Rock Studios]]></category>
		<category><![CDATA[Explosions]]></category>
		<category><![CDATA[Michael Bay]]></category>
		<category><![CDATA[Split/Second]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3919</guid>
		<description><![CDATA[The Charge: When speed is not enough. Opening Statement: For racing game fans, getting a digital fix comes in three flavours.  Hardcore simulation; along the lines of Gran Turismo or Forza Motorsport , Arcade racers such as Burnout; with faster paces and much looser physics, and Kart racers; which deal out Mascot characters, and crazy [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSec-Logo.jpg"><img class="aligncenter size-full wp-image-3921" title="SplitSec-Logo" src="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSec-Logo.jpg" alt="" width="450" height="253" /></a></p>
<div id="_mcePaste"><strong>The Charge:</strong></div>
<div id="_mcePaste">When speed is not enough.</div>
<div></div>
<div><strong>Opening Statement:</strong></div>
<p><strong> </strong>For racing game fans, getting a digital fix comes in three flavours.  Hardcore simulation; along the lines of <em>Gran Turismo</em> or <em>Forza Motorsport</em> , Arcade racers such as <em>Burnout</em>; with faster paces and much looser physics, and Kart racers; which deal out Mascot characters, and crazy course layouts. While at heart <strong>Split/Second<span style="font-weight: normal;">, the newest racer from Black Rock Studios; the developers of last year&#8217;s phenomenal </span><em><span style="font-weight: normal;">Pure,</span> </em></strong>is very much of the arcade variety, it possesses qualities which blur the lines that separate it from the other two.</p>
<p><span id="more-3919"></span></p>
<div id="attachment_3922" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSec01.jpg"><img class="size-full wp-image-3922" title="SplitSec01" src="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSec01.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Last place is nothing a well-timed cargo container drop can&#39;t fix</p></div>
<div></div>
<div><strong>Facts of the Case:</strong></div>
<div>Congratulations players, you’ve all made it past the preliminary stages and have been chosen as a competitor on this season of the white-knuckle television smash-hit Split/Second!  12 episodes of mayhem, each fuelled by several 400 horsepower events of motorized carnage await you!  Remember though, while speed and skill will get you so far, to take the lead in this competition, you will have to master the city itself as your weapon.</div>
<div></div>
<div><strong>The Evidence:</strong></div>
<div>
<div><strong> </strong>Split/Second is a title seeming designed to elicit as many hoots and hollers out of an average gamer as humanly possible.  It is lovingly engineered with the ability to make us lean forward, out of our seats, our bodies synchronized with the controller, leaning and swaying like we’re in the midst of a fever dream.  The entire game is accoutered with the type of mad-cap explosive pandemonium that would seem more fitting a car chase in a Jerry Bruckheimer production.  It features all the accoutrements of a successful arcade racer; ludicrous speed, heavy emphasis on drifting, and all-around aggressive driving.  However, the game-changing arsenal of <em>power-plays</em>, and slightly more realistic physics than one would assume for a title this filled with pyrotechnics set Split/Second apart from the competition.</div>
<div>
<div id="attachment_3924" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSec02.jpg"><img class="size-full wp-image-3924" title="SplitSec02" src="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSec02.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">&quot;I wonder if the diner has cherry pie?&quot;</p></div>
</div>
<div>Drifting around turns, riding an opponent’s draft, and taking jumps fills a three-level power bar on an ingeniously designed in-game HUD .  This time however, the power isn’t used for a nitrous speed boost, rather to detonate one of the multitudes of explosive set pieces which populate the track.  One segment of the bar can be sacrificed for a low-level effect such as a parked vehicle exploding, or a section of overpass dropping onto the track.  Or, if players are feeling especially destructive, the full bar can be flung upon the altar for a much more potent effect.  These category 3 power-plays offer up spectacular visuals with vastly course-altering results.  It’s never anything short of cataclysmic, and it always leavers racers scrambling at the wheel, struggling to swerve around the likes of a collapsing building, capsizing aircraft carrier, or even an incoming plane.  Detours will become available, taking racers across rooftops, through the exposed guts of a toppled office building or blasting underneath a series of dropping freight containers.  Learning how to time these attacks, as well as how to survive being on the receiving end (and unlike the majority of Kart racers, there is always a way out in Split/Second, all it takes is skill) is a big part of the game play.  And while the cars don&#8217;t feel quite as slippery as those from the Burnout franchise, drifting is as easy as tapping the brake and releasing the gas for a hair; allowing gamers of any skill level enjoy the buttery smooth racing action.  The point I’m trying to make here, is that Split/Second is literally a thrill for every second of playtime.</div>
<div>
<div id="attachment_3925" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSec03.jpg"><img class="size-full wp-image-3925" title="SplitSec03" src="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSec03.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Five cars!  That&#39;s like Tyrannosaurus Wrecks!!</p></div>
<div>The play modes available are pretty much standard fare ranging from straight up 8-car races to an elimination race that explodes the last-place car at regular intervals to a ferocious, vengeful attack helicopter that dogs racers in two separate modes, bombarding the track with volleys of lethal rocket fire that increase in size and frequency as the race wears on.  Besides all this, there are a couple of real standouts that are expeditiously proving to be as much fun as the <em>crash mode</em> in 2003’s ‘Burnout 3’ that claimed countless hours of mine and my wife’s lives.  First up is the manic <em>Detonator</em> event, which challenges a single racer to beat a time trial, all while every threat on the track automatically goes off as soon as the car enters its proximity.  Next at bat is the endlessly entertaining <em>Survival</em> mode.  Imagine racing down an aqua duct, dodging a pack of wild &#8220;hunting dog&#8221; cars all while a malicious big rig fishtails about in front of you, raining explosive barrels onto the road in a murderous attempt to derail you.  Points are awarded for each truck that is overtaken.  This is a galvanizing moment in a game that bucks trend and is much more fun than it has any right to be.  What’s even better is the fact that all these modes are available to play online.  Though competitive gamers may want to burn through the single player campaign, as the only cars available are whatever has been unlocked through game completion.  Keen (or pathetic) action junkies will note the three major car manufacturers in Split/Second (Ryback, Cobretti, and Hanzo) take their names from action movie protagonists.</div>
<div>
<div id="attachment_3926" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSec04.jpg"><img class="size-full wp-image-3926" title="SplitSec04" src="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSec04.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">It also doesn&#39;t hurt that the game is retina bleeding gorgeous</p></div>
<div>The cake topper for Split/Second is the absolutely drool-worthy presentation.  The drop-dead gorgeous environment and explosions fill the screen with life.  What the cars themselves lack in crazy detail is offset by its simply stunning sense of scale and massive appetite for destruction.  Since purchasing my big screen TV back in March, I&#8217;ve searched for a game to blow my mind with this level of kinetic beauty.  Sunsets rain down awesome lighting effects without ever blinding the gamer&#8217;s vision; building collapse and fall apart in blizzards of particle effects and brilliant fireballs.  Mud and rubble is kicked toward the screen everytime a car makes a narrow escape.</div>
<div>The soundtrack was meant to be roared through a nice surround sound set-up and never fails to impress, as it features the best music to not make it into the car chase scenes in the last two James Bond movies.   Be it the Action film score, or the lively sound effects.  Split/Second wows in just about every aspect.</div>
<div></div>
<div><strong>Rebuttal Witness:</strong></div>
</div>
</div>
<div>
<div>Despite being an absolute must-play for racing fans, regretfully Split/Second is over far too quickly.  There are a total of 20 different vehicles, and 11 tracks to race them all, making the game feel a little stunted once the initial “Ohmygodthisisawesome!” effect has worn off.   The final couple episodes in particular feel less thrilling than the rest of the game, as everything has already been unveiled, and the only change is a ramp in difficulty.  It&#8217;s a little deflating when Split?Second explodes out the front gate at a break-neck pace, and stumbles in the final lap.</div>
<div>The game’s concept, that of an impossibly budgeted reality TV show in which case an entire city has been emptied for the sole purpose of blowing up during these races is jocular, but with it only being mentioned in the game’s menus, the brief mention at the start and end of each episode and optional instant replays of crashes, it’s not examined in near enough depth to really make a difference.  Perhaps some commentary would help with the immersion a little.</div>
<div>
<div id="attachment_3928" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/SpliSec02.jpg"><img class="size-full wp-image-3928" title="SpliSec02" src="http://pixelverdict.com/wp-content/uploads/2010/06/SpliSec02.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">Imagine Mike Goldberg doing play-by-play on a building collapsing</p></div>
<div></div>
<div><strong>Closing Statement:</strong></div>
<div><strong>Split/Second</strong> is an amazingly gratifying video game escapade, albeit one that starts to lose its lustre once the tracks and cars have all been uncovered.  Hopefully this instalment will prove entertaining enough that another season of Split/Second will bring the goods and ambition to match the games potential to be an exciting new franchise.  If the films of Michael Bay had a tryst with a copy of Burnout 3, this would be the awesome that they spawned.</div>
<div></div>
<div><strong>The Verdict:</strong></div>
</div>
<div><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg"><img class="size-full wp-image-99 alignnone" title="score4" src="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg" alt="" width="300" height="150" /></a></div>
</div>
</div>
<div></div>
<div><em>I cannot begin to fathom, after spending a few nights with Split/Second, how much I would play the hell out of a game based on M.A.S.K</em></div>
<div><em>- J</em></div>
<div><em><br />
</em></div>
<div><a href="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSecbox1.jpg"><img class="alignleft size-full wp-image-3930" title="SplitSecbox" src="http://pixelverdict.com/wp-content/uploads/2010/06/SplitSecbox1.jpg" alt="" width="210" height="210" /></a></p>
<div><a href="http://www.amazon.com/gp/product/B002ACFYUM/ref=s9_simh_gw_p63_i1?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=0FFEGK2M6GRRJRJ4EBW1&amp;pf_rd_t=101&amp;pf_rd_p=470938631&amp;"><img class="alignnone size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></div>
<div></div>
<div><strong>Platform:</strong> PlayStation 3, Xbox 360, PC (PS3 version reviewed)</div>
<div><strong>Developer:</strong> Black Rock Studios</div>
<div><strong>Publisher:</strong> Disney Interactive Studios</div>
<div><strong>Release Date:</strong> May 18th, 2010</div>
<div><strong>Rated:</strong> E 10+ for Everyone 10 and Up.</div>
</div>
<div></div>
<div><em><br />
</em></div>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/06/09/review-splitsecond-ps3-xb360/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Geeks REJOICE! &#8211; Marvel Vs. Capcom 3 announced!</title>
		<link>http://pixelverdict.com/2010/04/20/geeks-rejoice-marvel-vs-capcom-3-announced/</link>
		<comments>http://pixelverdict.com/2010/04/20/geeks-rejoice-marvel-vs-capcom-3-announced/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 15:21:07 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Fighting Games]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Marvel Vs. Capcom 3]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3838</guid>
		<description><![CDATA[In an announcement surely causing an eruption of cheers rivaling an atomic blast, powerhouse game developer Capcom, and funnybooks juggernaut Marvel Comics announced today that for the first time in a decade their once championed super-partnership has been renewed.  Regardless of your personal feelings towards the Versus franchise, once cannot argue that this is not [...]]]></description>
			<content:encoded><![CDATA[<p><code><object style="height: 344px; width: 425px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/j6vR-d2LZi4" /><param name="allowfullscreen" value="true" /><embed style="height: 344px; width: 425px;" type="application/x-shockwave-flash" width="100" height="100" src="http://www.youtube.com/v/j6vR-d2LZi4" allowscriptaccess="always" allowfullscreen="true"></embed></object></code></p>
<p><span id="more-3838"></span></p>
<p>In an announcement surely causing an eruption of cheers rivaling an atomic blast, powerhouse game developer Capcom, and funnybooks juggernaut Marvel Comics announced today that for the first time in a decade their once championed super-partnership has been renewed.  Regardless of your personal feelings towards the Versus franchise, once cannot argue that this is not a behemothic moment for fighting game fans worldwide.  There is no mention in the trailer of a release date, but there are a handful of silhouettes for fans to speculate as to who will be on each side&#8217;s roster.  Here&#8217;s hoping we won&#8217;t have long to wat before <em>Marvel Vs. Capcom 3</em> takes us for a ride once again.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/04/20/geeks-rejoice-marvel-vs-capcom-3-announced/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

