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<channel>
	<title> &#187; Vintage</title>
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	<link>http://pixelverdict.com</link>
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		<title>Sega Dreamcast in stock at Amazon for $88</title>
		<link>http://pixelverdict.com/2010/05/06/sega-dreamcast-in-stock-at-amazon-for-88/</link>
		<comments>http://pixelverdict.com/2010/05/06/sega-dreamcast-in-stock-at-amazon-for-88/#comments</comments>
		<pubDate>Fri, 07 May 2010 00:55:14 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3870</guid>
		<description><![CDATA[This isn&#8217;t a retro post about how good the Sega Dreamcast is, because if you&#8217;ve read this site more than twice, you&#8217;ll notice this is a leitmotif around here. This is a post for all the people who never got a chance to own a Dreamcast. You people missed out on something, but luck is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/05/dreamcast-3.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/05/dreamcast-3-150x150.jpg" alt="" title="dreamcast-3" width="150" height="150" class="alignright size-thumbnail wp-image-3878" /></a>This isn&#8217;t a retro post about how good the Sega Dreamcast is, because if you&#8217;ve read this site more than twice, you&#8217;ll notice this is a leitmotif around here.  </p>
<p>This is a post for all the people who never got a chance to own a Dreamcast.  You people missed out on something, but luck is a lady tonight, because you now have the chance to rectify this for less than a Benjamin.</p>
<p>There are Dreamcast systems in stock at <a href="http://www.dvdverdict.com/amazon.php?asin=B00000K2R4">Amazon</a>.  And they are $88.99.  I don&#8217;t know if they invented some kind of time machine or what.  It doesn&#8217;t matter.  Do you know why?</p>
<p>There are Dreamcast systems <em>in stock</em>.  You could be buying one <em>right now</em>.</p>
<p>(via <a href="http://gizmodo.com/5532485/gadget-deals-of-the-day">Gizmodo</a>)</p>
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		<title>Forgotten Favorites: The Combatribes</title>
		<link>http://pixelverdict.com/2009/10/21/forgotten-favorites-the-combatribes/</link>
		<comments>http://pixelverdict.com/2009/10/21/forgotten-favorites-the-combatribes/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 16:29:30 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[Vintage]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[beat-em-up]]></category>
		<category><![CDATA[techmos]]></category>
		<category><![CDATA[the combatribes]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2906</guid>
		<description><![CDATA[Here&#8217;s a question, readers: have you ever forgotten about a video game? I mean entirely forget it, like men in black wiped from memory. Absolutely no lingering recollection whatsoever. Totally gone. This happened to me the other day. I found a reference to a video game called The Combatribes, a Technos beat-em-up arcade game. I [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a question, readers: have you ever forgotten about a video game?  I mean entirely forget it, like men in black wiped from memory.  Absolutely no lingering recollection whatsoever.  Totally gone.  </p>
<p>This happened to me the other day.  I found a reference to a video game called <em>The Combatribes</em>, a Technos beat-em-up arcade game.  I had never heard of this game before.  So I do what we all do when faced with needing more information: I Googled it.  </p>
<p><a href="http://pixelverdict.com/wp-content/uploads/2009/10/combatribes_title.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/10/combatribes_title.jpg" alt="combatribes_title" title="combatribes_title" width="504" height="365" class="aligncenter size-full wp-image-2907" /></a></p>
<p>And then I saw the &#8220;Insert Coin&#8221; screen.  And like a freight train, the memories came rushing back.</p>
<p><span id="more-2906"></span>Man, I played the <em>hell </em>out of this game.  I always liked the yellow guy, Bullova, who was the big slow tough guy.  The blue character was the balance fighter, and the red was the fast-but-weak guy.  I pumped entire rolls of quarters into this game at the local arcade.  All the memories came rushing back.  How had I forgotten this game?  It was like <em>Double Dragon</em> or <em>Renegade</em>, but better &#8212; more outrageous fights, more co-operative techniques, more weapons and destructive tools at your disposal.  You fought all kinds of outlandish enemies a la <strong>The Warriors</strong>, like clowns, mimes, military troops, roller skaters and motorcycle gangs.  </p>
<p>I especially liked the motorcycle guys, because you could pick up the motorcycle and hurl it at them.  That&#8217;s bad-ass.</p>
<div id="attachment_2908" class="wp-caption aligncenter" style="width: 330px"><a href="http://pixelverdict.com/wp-content/uploads/2009/10/Combatribes-16.png"><img src="http://pixelverdict.com/wp-content/uploads/2009/10/Combatribes-16.png" alt="SERIOUSLY badass." title="Combatribes-16" width="320" height="232" class="size-full wp-image-2908" /></a><p class="wp-caption-text">SERIOUSLY badass.</p></div>
<p>So, gentle reader, I ask: has this ever happened to you?  Have you ever totally forgotten about a beloved game from the past, only to have it all come rushing back?  </p>
<p>Leave us a comment in the notes and tell us all about it!</p>
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		<title>Symposium ad Nauseum: 16-bit to Current Gen</title>
		<link>http://pixelverdict.com/2009/10/13/symposium-ad-nauseum-16-bit-to-current-gen/</link>
		<comments>http://pixelverdict.com/2009/10/13/symposium-ad-nauseum-16-bit-to-current-gen/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:46:08 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Symposium Ad Nauseum]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[16-bit]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[snes]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2863</guid>
		<description><![CDATA[We&#8217;re all about the nostalgia on the PV, so here&#8217;s a soft-ball for all you flower children who grew up cutting your teeth on the SNES or Genesis (sorry, the TurboGrafx doesn&#8217;t count). What beloved 16-bit hit would you love to see given a current-gen treatment on the system of your choice? Dave: I am [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-2864 alignnone" title="gabr" src="http://pixelverdict.com/wp-content/uploads/2009/10/gabr.jpg" alt="gabr" width="450" height="383" /></p>
<p>We&#8217;re all about the nostalgia on the PV, so here&#8217;s a soft-ball for all you flower children who grew up cutting your teeth on the SNES or Genesis (sorry, the TurboGrafx doesn&#8217;t count).</p>
<p>What beloved 16-bit hit would you love to see given a current-gen treatment on the system of your choice?</p>
<p><span id="more-2863"></span></p>
<p><strong>Dave</strong>: I am resisting the urge to go with <em>Streets of Rage</em>, which is the correct choice, obviously, so how about one of my other favorite games from the era: <em>Pit-Fighter</em>.</p>
<p>Granted, this proto-digitized brawler objectively sucked in all value categories (gameplay, graphics, sound), but if you went in with the right attitude and had a like-minded cohort willing to go the two-player route, there was much entertainment to be siphoned from this fighter.</p>
<p>Let&#8217;s get an updated version that retains the brutality (you hit people while they&#8217;re down, throttle bystanders in the crowd, suck down &#8220;Power Pills,&#8221; piledrive fools on the hoods of cars) and anything-can-happen tomfoolery, which was more or less a byproduct of shoddy coding, and add top-tier graphics, bloodletting and a costume for The Masked Warrior that leaves a bit more to the imagination.</p>
<div id="attachment_2865" class="wp-caption aligncenter" style="width: 136px"><img class="size-full wp-image-2865" title="southsidejim" src="http://pixelverdict.com/wp-content/uploads/2009/10/southsidejim.png" alt="Your time has come." width="126" height="112" /><p class="wp-caption-text">Your time has come.</p></div>
<p><strong>Steve: </strong>Gotta go with what was probably my favorite game for Super Nintendo -<strong> SHADOWRUN. </strong>Yes, i was a pen-n-paper geek who had played the dice-rolling variety a few years before the SNES even existed, but the game was everything i could have wanted in a videogame based on that particular property. You play amnesiac Jake Armitage, who awakens on a Morgue slab after being gunned down by former employers and healed at the last minute by the shapechanging fox/pop singer named &#8220;Kitsune&#8221;. You&#8217;re tasked with regaining the fragments of your memory, finding out what the data in your head is, and taking down the powerful Drake Corporation. But first you have to get that damn cortex bomb in your head disarmed, learn the ways of the Dog Shaman, and kill everyone in the Caryard arena. Fun Times! It was a pretty deep and involving RPG that managed to engage and tell a pretty awesome story with some trippy music, intelligent puzzles, and awesome dialog.</p>
<div class="wp-caption aligncenter" style="width: 266px"><img src="http://hardcoregaming101.net/shadowrun/shadowrun-3.png" alt="Might not look like much , but its got it where it counts..." width="256" height="224" /><p class="wp-caption-text">Might not look like much , but it&#39;s got it where it counts...</p></div>
<p>A modern day re-make, or hell, direct sequel could be amazing given the right treatment. Look at<strong> Mass Effect </strong>or <strong>Alpha Protocol </strong>as your guiding lights, and somebody, somewhere, give us a rea<strong>l Shadowrun </strong>video game for the current gen systems (instead of that Counterstrike rip-off that Microsoft tried to push on us a few years back&#8230; ugh.)</p>
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		<title>In Memoriam: The 10 Year Anniversary of the Dreamcast Launch</title>
		<link>http://pixelverdict.com/2009/09/09/in-memorium-the-10-year-anniversary-of-the-dreamcast-launch/</link>
		<comments>http://pixelverdict.com/2009/09/09/in-memorium-the-10-year-anniversary-of-the-dreamcast-launch/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 15:06:29 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Vintage]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2672</guid>
		<description><![CDATA[Has it been ten years already?   I remember when I scored Sega&#8217;s little white box in 1999 and proceeded to play the living crap out of Soul Calibur.  After that it was full-on Sega-support as I bought everything from Tech Romancer to Shenmue to 18 Wheeler ProTrucker. Sure, it may not have been &#8220;thinking,&#8221; but [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-2673 alignnone" title="dc" src="http://pixelverdict.com/wp-content/uploads/2009/09/dc.jpg" alt="dc" width="450" height="291" /></p>
<p>Has it been ten years already?   I remember when I scored Sega&#8217;s little white box in 1999 and proceeded to play the living crap out of <em>Soul Calibur</em>.  After that it was full-on Sega-support as I bought everything from <em>Tech Romancer</em> to <em>Shenmue</em> to <em>18 Wheeler ProTrucker</em>.</p>
<p>Sure, it may not have been &#8220;thinking,&#8221; but taking a look at the software library, as well as the cutting edge things it brought to the console market (online play, controllers that were not made for human hands), it&#8217;s easy to see why gaming fans hold the console in high (ish) esteem.</p>
<p>I was a big fan and the PlayStation 2&#8242;s steamrolling of the box (buttressed by a nauseating media hype machine) led to a feeling of Sony resentment that just recently dissipated with <em>Casino Royale</em>.</p>
<p>Anywho, in honor of this important day, a list of some of my favorite games after the jump.</p>
<p><span id="more-2672"></span><strong>Soul Calibur</strong>&#8211;Well, duh.  Talk about a generational graphic leap.  Has any launch game so trumpeted a new console&#8217;s power than Namco&#8217;s masterpiece? The answer is no by the way.  This game still holds up today.</p>
<p><strong>Jet Grind Radio</strong>&#8211;The kind of quirky game that the Dreamcast was known for, Smilebit&#8217;s action/psychedelic/rollerblade/graffiti simulator was giant fun, powered by dope cel-shaded graphics, a killer soundtrack and tight gameplay.</p>
<p><strong>Power Stone 2</strong>&#8211;The first was a revelation, as Capcom introduced the concept of TRUE 3D fighting.  But the follow-up added four-player gameplay, near limitless item creation, bizarre, interactive stages and a dainty woman in a summer dress with a parasol who could crucify you.</p>
<p><strong>Starlancer</strong>&#8211;This was nothing new to PC gamers, but Holy Cow did I have an epic good time with this space dogfight simulator.  Sweeping music, money controls, heatseeking missiles and a decent story.</p>
<p><strong>Gunbird 2</strong>&#8211;And on the other end of the space dogfight simulator spectrum is this bat@#$% insane vertical shooter.  You could beat the game in ten minutes (not hyperbole), which was good because the &#8220;storylines&#8221; were so nuts for each character, you wanted to run through it to see them all.  The final boss&#8211;a giant stuffed animal that hands out pills, straight from my nightmares.</p>
<p><strong>Quake 3 Arena</strong>&#8211;Unplayable today because of its antiquated control scheme, but my friends and I burned through a lot of this back in the day.  Fast, twitchy and rail gun-riffic, this console shooter proved a welcome next step from the multiplayer fragfest of <em>Goldeneye</em>.</p>
<p><strong>Project Justice</strong>&#8211;Yet another quirky fighter from Capcom, Justice drew its character base from a high school.  Want to team up the gym teacher with the diving isntructor and the school paper photographer?  Go for it&#8211;and dominate!  Awesome special m0ves.</p>
<p><strong>Mars Matrix</strong>&#8211;Another vertical scrolling shooter, but a very good one.  It was also near-impossible.</p>
<p><strong>Dead or Alive 2</strong>&#8211;Another revelatory fighting game experience.  Tecmo&#8217;s jigglefest was user-friendly, especially with regards to the counter system and played like a dream.  Sequels somehow managed to make the female fighters more bosomy.</p>
<p><strong>Typing of the Dead</strong>&#8211;No best-of Dreamcast list is compelte without this insane modification on the House of the Dead.  Instead of lgiht guns, you&#8217;re armed with a keyboards, foced to type words that flash on screen to thwart the oncoming zombie hordes.  Still present&#8211;the worst voice-acting ever crafted for a video game.</p>
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		<title>Vote for the next Genesis XBLA game</title>
		<link>http://pixelverdict.com/2009/08/17/vote-for-the-next-genesis-xbla-game/</link>
		<comments>http://pixelverdict.com/2009/08/17/vote-for-the-next-genesis-xbla-game/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 13:49:37 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[Vintage]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[streets of rage]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2544</guid>
		<description><![CDATA[To celebrate the 20th anniversary of the Sega Genesis (a horrible scorecard outlining my own mortality and extreme agedness) Sega has an online poll up for fans to vote on the game they&#8217;d most like to see released on XBLA. Talk about Sophie&#8217;s Choice here&#8211;every game is a standout. Can&#8217;t we have them ALL? In [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2009/08/genesis20.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/08/genesis20.jpg" alt="genesis20" title="genesis20" width="579" height="195" class="aligncenter size-full wp-image-2543" /></a></p>
<p>To celebrate the 20th anniversary of the Sega Genesis (a horrible scorecard outlining my own mortality and extreme agedness) Sega has an <a href="http://www.genesispoll.com/">online poll</a> up for fans to vote on the game they&#8217;d most like to see released on XBLA.  Talk about Sophie&#8217;s Choice here&#8211;every game is a standout.  Can&#8217;t we have them ALL?  </p>
<blockquote><p>In celebration of the 20th anniversary of the Sega Genesis, we&#8217;re putting the power back in the fans&#8217; hands and letting you determine the next title we’ll release on Xbox LIVE Arcade! Just pick from the Genesis classics below and cast your vote between August 14th and August 21st.</p></blockquote>
<p>The games up for consideration:</p>
<li><em>Earthworm Jim
<li>Golden Axe II
<li>Shining Force
<li>Revenge of Shinobi
<li>Streets of Rage
<li>Toejam &#038; Earl
<li>Wonderboy</em>
<p>As of this writing, over 40,000 votes have been cast (and amazingly almost half of them for <em>Earthworm Jim</em>, never saw that coming) so be sure and help Dave log AS MANY VOTES AS POSSIBLE for <em>Streets of Rage</em>.  He needs your help!</p>
<p>(via <a href="http://www.genesispoll.com/">Genesis Poll</a>)</p>
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		<title>11-Year-Old plays first game of Contra; hates it, puppies, and America</title>
		<link>http://pixelverdict.com/2009/07/27/11-year-old-plays-first-game-of-contra-hates-it-puppies-and-america/</link>
		<comments>http://pixelverdict.com/2009/07/27/11-year-old-plays-first-game-of-contra-hates-it-puppies-and-america/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 13:00:02 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[Contra]]></category>
		<category><![CDATA[Project D]]></category>
		<category><![CDATA[Young Punks]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2357</guid>
		<description><![CDATA[Here&#8217;s some lighter news to help all you players out there settle back into the work week grind. Our fellow stalwart champions of old-school gaming over at Nerdballoon have recently started a little something called &#8220;Project D&#8221;, in which older, more experienced gamers sit down with their youngling counterparts to try and beat some appreciation [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2358" title="Contra-Cover" src="http://pixelverdict.com/wp-content/uploads/2009/07/Contra-Cover.jpg" alt="Contra-Cover" width="450" height="306" /></p>
<p>Here&#8217;s some lighter news to help all you players out there settle back into the work week grind.</p>
<p>Our fellow stalwart champions of old-school gaming over at <a href="www.nerdballoon.com">Nerdballoon</a> have recently started a little something called &#8220;Project D&#8221;, in which older, more experienced gamers sit down with their youngling counterparts to try and beat some appreciation of classic digital entertainment into their media-corrupted minds.  This of course can only lead to tragedy.</p>
<p>Episode 1 &#8211; has just been uploaded, in which we get to hear a slightly less than open-minded 11-year-old attempt to survive a session of Contra.  Surprisingly, the graphics &#8220;suck&#8221;, and the game is not as approachable as &#8220;Halo 3 and Call of Duty: World at War&#8221;.  Oh, and I almost forgot, the music is &#8220;boring&#8221;.</p>
<p>Bottom line, this is an intriuging concept, and I long to see how today&#8217;s gamers deal with things like merciless halfway points, one-hit kills, and all other variety of challenges from the 8-bit era.  Please find the link  and video after the break.</p>
<p><span id="more-2357"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/rKnzeXkefDo&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/rKnzeXkefDo&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.nerdballoon.com/kerry-blog/project-d-episode-1">Project D: Episode 1</a> [via Nerdballon]</p>
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		<title>Hollywood to adapt Asteroids movie.  Wait, what?</title>
		<link>http://pixelverdict.com/2009/07/02/hollywood-to-adapt-asteroids-movie-wait-what/</link>
		<comments>http://pixelverdict.com/2009/07/02/hollywood-to-adapt-asteroids-movie-wait-what/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 19:36:20 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[asteroids]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[universal]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2138</guid>
		<description><![CDATA[Universal has secured the rights to adapt the classic video game Asteroids into a feature film. If this statement in of itself was not strange enough, let me add to the story thusly: Universal has won a four-studio bidding war and secured the rights to adapt the classic video game Asteroids into a feature film. [...]]]></description>
			<content:encoded><![CDATA[<p>Universal has <a href="http://www.slashfilm.com/2009/07/01/universal-to-make-asteroids-movie/">secured the rights</a> to adapt the classic video game <em><a href="http://en.wikipedia.org/wiki/Asteroids_%28game%29">Asteroids</a></em> into a feature film.  If this statement in of itself was not strange enough, let me add to the story thusly:</p>
<p>Universal has <em>won a four-studio bidding war</em> and secured the rights to adapt the classic video game <em>Asteroids </em>into a feature film.   Yep, that&#8217;s right.  Hollywood is <em>fighting </em>over this, ladies and gentleman.  Fighting over a game that looks like this:</p>
<div id="attachment_2139" class="wp-caption aligncenter" style="width: 310px"><a href="http://pixelverdict.com/wp-content/uploads/2009/07/Asteroi1.png"><img src="http://pixelverdict.com/wp-content/uploads/2009/07/Asteroi1-300x225.png" alt="Can&#039;t you just see Brad Pitt as the triangle?" title="Asteroi1" width="300" height="225" class="size-medium wp-image-2139" /></a><p class="wp-caption-text">Can't you just see Brad Pitt as the triangle?</p></div>
<p>Did they really need the actual rights to a game franchise from 1979 to make a movie about busting rocks in space?  Is this not essentially the second and third act of <strong>Armageddon</strong>?  I realize Hollywood and video games have an interesting, parasitic relationship where big stacks of money change hands, and fans pull their hair out in gigantic clumps, but who is clamoring for an <em>Asteroids </em>movie exactly?  Does anyone even care?</p>
<p>Hey Dave, now here&#8217;s a Symposium topic for you: <strong>Video Game Franchises That Should Never Be Turned Into Movies</strong>.  I leave it to you to find a way to work Screech or Zack Morris into that, you glorious bastard.</p>
<p>(via <a href="http://www.slashfilm.com/2009/07/01/universal-to-make-asteroids-movie/">/film</a>)</p>
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		<title>DVD Review — The Adventures of Super Mario Bros. 3: The Complete Series</title>
		<link>http://pixelverdict.com/2009/06/30/dvd-review-%e2%80%94-the-adventures-of-super-mario-bros-3-the-complete-series/</link>
		<comments>http://pixelverdict.com/2009/06/30/dvd-review-%e2%80%94-the-adventures-of-super-mario-bros-3-the-complete-series/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 14:03:17 +0000</pubDate>
		<dc:creator>Erich</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[dvd review]]></category>
		<category><![CDATA[shameless site padding]]></category>
		<category><![CDATA[Super Mario Bros. 3]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2102</guid>
		<description><![CDATA[In the interest of padding site content, here&#8217;s a blast from the past: my very first review for DVD Verdict, published almost exactly two years ago, for The Adventures of Super Mario Bros. 3: The Complete Series. Not exactly cutting-edge content, but hey, it&#8217;s not like Super Mario Bros. 3 was brand-spanking new back in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pixelverdict.com/wp-content/uploads/2009/06/smb3cs.jpg" alt="smb3cs" title="smb3cs" width="200" height="279" class="alignleft size-full wp-image-2103" /> In the interest of padding site content, here&#8217;s a blast from the past: my very first review for DVD Verdict, published almost exactly two years ago, for <strong>The Adventures of Super Mario Bros. 3: The Complete Series</strong>. Not exactly cutting-edge content, but hey, it&#8217;s not like <em>Super Mario Bros. 3</em> was brand-spanking new back in 2007, either. </p>
<p><a href="http://www.dvdverdict.com/reviews/supermariobros3.php">Click here to read the review</a>, and feel free to give me a belated hazing in the comments below. </p>
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		<title>Consider the light zapper.  No, consider it.</title>
		<link>http://pixelverdict.com/2009/06/22/consider-the-light-zapper-no-consider-it/</link>
		<comments>http://pixelverdict.com/2009/06/22/consider-the-light-zapper-no-consider-it/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 20:09:29 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[light zapper]]></category>
		<category><![CDATA[menacer]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[super scope]]></category>
		<category><![CDATA[zapper]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2006</guid>
		<description><![CDATA[Consider the light zapper. No, seriously, think about it. For many children, the most amazing part of the original Nintendo Entertainment System was the NES Zapper, a silver-gray (quickly replaced with hunting orange) handheld pistol that allowed us to hunt ducks in our living room. It made an entire generation of boys and girls want [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2007" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/800px-Nes_zapper-300x186.jpg" alt="Aww yeah." title="800px-Nes_zapper" width="300" height="186" class="size-medium wp-image-2007" /><p class="wp-caption-text">Aww yeah.</p></div>
<p>Consider the light zapper.  No, seriously, think about it.  For many children, the most amazing part of the original Nintendo Entertainment System was the NES Zapper, a silver-gray (quickly replaced with hunting orange) handheld pistol that allowed us to hunt ducks in our living room.  It made an entire generation of boys and girls want to murder a snickering dog.  It even made a gigantic, satisfying CLANG noise when you pulled the trigger.  It had <em>springs</em>.  Springs meant <em>quality</em>.  </p>
<p>We&#8217;re spoiled today by our Wii remotes and our Natal technology (or we will be soon).  It was a gun that shot light!  Or at least that was what we were lead to believe.  So there weren&#8217;t many game developers that opted to design games for it, or for the Light Phaser for the Sega Master System (my personal gun of choice because they modeled it off an obscure Japanese anime).  These were novelties at best&#8211;a clever use of cathode-ray technology that to this day I still can&#8217;t quite understand (magic, I assume).  </p>
<p><span id="more-2006"></span><div id="attachment_2008" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/800px-Sega_Master_System_lightphaser-300x219.jpg" alt="PEW PEW PEW" title="800px-Sega_Master_System_lightphaser" width="300" height="219" class="size-medium wp-image-2008" /><p class="wp-caption-text">PEW PEW PEW</p></div></p>
<p>Then, for a few years, nothing happened.  Until Nintendo decided to up the ante, bazooka-style.</p>
<div id="attachment_2010" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/Nintendo_scope-300x120.jpg" alt="This device made no sense." title="Nintendo_scope" width="300" height="120" class="size-medium wp-image-2010" /><p class="wp-caption-text">This device made no sense.</p></div>
<p>Enter the Super Scope.  And this is really the point of this article, if there even is one (a conversation my editor and I will no doubt be having shortly).  The Nintendo Entertainment System (NES) was replaced with the Super Nintendo Entertainment System (SNES).  It is a better system, because it has the word &#8220;super&#8221; prominently attached.  In this same manner of thinking, the Super Scope is better than the Zapper, because it has the word &#8220;super&#8221; in front of it.  Also, it is six feet long.  And you can kill a man with it.  And it eats batteries.  And you have to hold it like a five year-old holds a pool cue.  </p>
<div id="attachment_2009" class="wp-caption aligncenter" style="width: 210px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/shvc_superscope.jpg" alt="Is this how you use the Super Scope?  NO ONE KNOWS" title="shvc_superscope" width="200" height="131" class="size-full wp-image-2009" /><p class="wp-caption-text">Is this how you use the Super Scope?  NO ONE KNOWS</p></div>
<p>There was nothing super about the Super Scope.  Why did Nintendo think the way to go was to develop a light gun so large, cumbersome and gigantic that it required a shoulder mount to wield?  This is progress?  You could use the old Zappers to rob banks.  They were gun-shaped.  They made excellent Halloween costume additions.  The build quality was such that, even today, you still see them about, like elderly nerd trophies.  The only thing you could do with the Super Scope is place it in the live-action <strong>Super Mario Bros.</strong> movie.  Nobody wants a rocket-propelled grenade light zapper.  It&#8217;s creepy.</p>
<p>As for Sega, their foray was a bit more sensible, but not by much.  The Menacer had an admittedly cool name, but had even weaker third party developer support, and included a game called <em>Ready, Aim Tomatoes!</em>, distilling a fantastic Sega franchise (<em>Toe Jam &#038; Earl</em>) down to its most base element&#8211;throwing tomatoes&#8211;thereby ruining it forever.  You could detach the ugly and unnecessary shoulder stock and wield it like a proper pistol, but the gun had the shooting accuracy of a drunken wino.  </p>
<div id="attachment_2011" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/800px-SegaMenacer-300x225.jpg" alt="This device made slightly more sense." title="800px-SegaMenacer" width="300" height="225" class="size-medium wp-image-2011" /><p class="wp-caption-text">This device made slightly more sense.</p></div>
<p>Seriously.  Who looked at the Zapper and said, &#8220;Hey, I can do that, except I&#8217;ll make it six times as heavy, four times as long, make it shoulder-mounted and have it run on twenty-six batteries per day!&#8221;  Darwin would be very irritated by this person and their design philosophies.  Ironic then that the only place the Super Scope remains a viable peripheral is in the world of the <em>Smash Bros.</em>, where the gun (if charged) can wallop some people.  And amusingly, not even the characters in the game know exactly how to hold it.  </p>
<div id="attachment_2012" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/technique01_070530b-l-300x246.jpg" alt="Eh, close enough.  " title="technique01_070530b-l" width="300" height="246" class="size-medium wp-image-2012" /><p class="wp-caption-text">Eh, close enough.  </p></div>
<p>Do you have any fond memories of zapping things as a child?  Share them.  Come on.  Please help me justify this article.  </p>
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		<title>Symposium ad Nauseum: Favorite NES Games That No One Else Cares About</title>
		<link>http://pixelverdict.com/2009/06/22/symposium-ad-nauseum-favorite-nes-games-that-no-one-else-cares-about/</link>
		<comments>http://pixelverdict.com/2009/06/22/symposium-ad-nauseum-favorite-nes-games-that-no-one-else-cares-about/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 18:58:28 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Symposium Ad Nauseum]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[NES]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2001</guid>
		<description><![CDATA[Everyone loves the NES.  If you don&#8217;t, you&#8217;re a communist and R.O.B. the Robot will physically abuse while you sleep.  Lots of classic games to point to and slather with fanboy love, too: Mario, Metroid, Zelda, Super Dodge Ball, River City Ransom, Little Nemo etc. But how about those games that may have only appealed [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-2004 aligncenter" title="astna" src="http://pixelverdict.com/wp-content/uploads/2009/06/astna.jpg" alt="astna" width="450" height="277" /></p>
<p>Everyone loves the NES.  If you don&#8217;t, you&#8217;re a communist and R.O.B. the Robot will physically abuse while you sleep.  Lots of classic games to point to and slather with fanboy love, too: <em>Mario, Metroid, Zelda, Super Dodge Ball, River City Ransom, Little Nemo</em> etc.</p>
<p>But how about those games that may have only appealed to you way back when?  The under-appreciated losers of the bunch?</p>
<p><span id="more-2001"></span></p>
<p><strong>Dave</strong>:  Our parents were insistent on not buying us a Nintendo for fear that we would stay inside all day and rot our brains (and I have the silky smooth jump shot to prove it).</p>
<p>To get my fix I had to go over other people&#8217;s houses to play.  The best scheme I had going was to finagle a babysitting job at my neighbors.  Granted I only got paid two dollars an hour (!), but the fringe benefit&#8211;all-I-can-play NES&#8211;was priceless.</p>
<p>One of the games that I played constantly, and, beat, was a side-scrollnig actioner called <em>Astyanax</em>.  I remember very little about the plot except that you were a scantily-clad knight with a large sword and you were attacked by various floating bad guys and geometrical shapes.</p>
<p>A quick survey of the game on the Internet reveals that it was far from the greatest respected titled, but man did I love it.  And beating the game&#8211;my first ever NES completion&#8211;was a thrill.  Putting out the grease fire started by the kids I was supposed to be watching instead of screwing around with video games was also a thrill.</p>
<div id="attachment_2002" class="wp-caption aligncenter" style="width: 210px"><img class="size-full wp-image-2002" title="asty" src="http://pixelverdict.com/wp-content/uploads/2009/06/asty.jpg" alt="&quot;Anyone else feel a draft?&quot;" width="200" height="203" /><p class="wp-caption-text">&quot;Anyone else feel a draft?&quot;</p></div>
<p><strong>Adam:</strong> The answer to this question is <em>River City Ransom</em>.  It is the greatest game ever created.  Dave will be mad because he listed it as a game worthy of fanboy love, and Jon will fistfight me for beating him to this, because it&#8217;s his user icon, but I care not.  The <em>correct </em>and <em>just </em>thing to do is to tell the world about how good this game is.  Obscurity be damned!  EVERYONE MUST KNOW.</p>
<div id="attachment_2020" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/rivercityransom-300x164.jpg" alt="BARF!" title="rivercityransom" width="300" height="164" class="size-medium wp-image-2020" /><p class="wp-caption-text">BARF!</p></div>
<p>For the uninitiated, <em>River City Ransom</em> was <em>Double Dragon</em> by way of <em>Super Dodge Ball</em> and <em>Dragon Warrior</em>.  For reasons unknown, Ryan&#8217;s girlfriend Cyndi has been kidnapped and held hostage in the high school by gang leader &#8220;Slick&#8221;.  That is his name, so you know he is bad news.  Ryan and his friend Alex take off across town, battling through lesser gangs to reach River City High and save the girl.  Along the way, they take unnecessary steam baths, eat things they never should eat, and visit magic shops hidden under bridge overpasses.  </p>
<p>The combat system was fun, punctuated by the hilarious calls of vanquished foes who would spontaneously run from combat, only to return with brass knuckles or rocks to bash your face in.  The game was hard, and complicated by the unexplained RPG elements.  Each foe dropped obnoxiously large coins that bounced up and down, taunting you to pick them up.  The money is exchanged in town for goods and services that are totally unexplained as to their function, increasing stats that don&#8217;t seem to have any bearing on your ability to beat people up.  If you died, you ended up back in the last village you visited, with your pockets rifled.  With no lives system to speak of, you were free to beat your way through the crowds again, but every death made it harder and harder to recoup your finances and your wasted stamina and energy levels.  </p>
<div id="attachment_2021" class="wp-caption aligncenter" style="width: 410px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/rivercitymotiv.jpg" alt="THE SMILES DO NOTHING.  NOTHING!" title="rivercitymotiv" width="400" height="320" class="size-full wp-image-2021" /><p class="wp-caption-text">THE SMILES DO NOTHING.  NOTHING!</p></div>
<p>Seriously, best Nintendo game ever.  There was a Game Boy Advanced port, <em>River City Ransom EX</em> that updated the graphics and tweaked the combat system, and it&#8217;s quite lovely in of its own right, but nothing beats the original version.  I can sing the songs in my sleep.</p>
<p><strong>Adam</strong>: Okay, okay.  Apparently when Dave says OBSCURE, he means.  You know.  Obscure.  The BEST GAME EVER MADE doesn&#8217;t qualify.  So I offer up a different title for consumption.  </p>
<p><em>Spy vs. Spy</em>.  Quite possibly the best thing ever to spring out of Mad Magazine.  The NES version of this game was a confusing, convoluted affair of wandering through an embassy, laying dangerous (and hilarious) traps for your opposite-colored opponent, who was also wandering around the same embassy doing the same.  Every room you wandered in was a potential hazard, because not only do you have to be cautious every time you examine any object, but you also have to be clever enough to remember if you loaded that safe with dynamite.  </p>
<div id="attachment_2026" class="wp-caption aligncenter" style="width: 266px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/Spy_vs._Spy_NES_ScreenShot3.gif" alt="You want that briefcase." title="Spy_vs._Spy_NES_ScreenShot3" width="256" height="224" class="size-full wp-image-2026" /><p class="wp-caption-text">You want that briefcase.</p></div>
<p>The controls were lousy, the graphics were terrible, the gameplay was confusing to the point of being nonsensical, yet there was a genuine sense of danger and dread playing with a live opponent, of walking into a room and wondering if you were about to get a bucket of water to the head.  Which, you know, kills you.  </p>
<p><strong>Erich:</strong> I&#8217;m with Adam. In what world does <em>Little Nemo: The Dream Master</em> count as an NES powerhouse? I have a feeling Dave tacked it onto the end of his list so I wouldn&#8217;t talk about it (funny he didn&#8217;t add <em>Battletoads</em>). Alright, Mr. Johnson, I&#8217;ll bite and pick another game. Hmmm&#8230;. Obscure, eh? Well, though I wouldn&#8217;t say I liked it, I spent a Godly amount of time one early &#8217;90s summer playing <em>Bible Adventures</em>, an unlicensed Christian title from Wisdom Tree Games.</p>
<div id="attachment_2029" class="wp-caption alignnone" style="width: 293px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/screenshot1.gif" alt="David as you&#039;ve never seen him before! (and hopefully never will again)" title="screenshot1" width="283" height="248" class="size-full wp-image-2029" /><p class="wp-caption-text">David as you've never seen him before! (and hopefully never will again)</p></div>
<p>A little backstory: I spent that summer working at a camp as a babysitter for the Program Director&#8217;s  4-year-old son. It wasn&#8217;t a glamorous job, and it didn&#8217;t pay well, but considering I wasn&#8217;t legally allowed to have a job yet, it was pretty good (in fact, I used the money I earned for that couple months&#8217; work—something like $200 <em>total</em>—to buy my NES and a copy of <em>Mega Man 2</em>). Anyway, I had a lot of child-watching hours to fill and not a ton of experience, so I relied heavily on the fact that this kid had a Nintendo. After a few hours playing <em>Super Mario Bros.</em>, I&#8217;d switch things up and pop in <em>Bible Adventures</em>, one of two other games he had (the other was <em>Black Bass</em>&#8230; also obscure, and also lame).</p>
<div id="attachment_2030" class="wp-caption alignnone" style="width: 319px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/screenshot2.gif" alt="Little known Bible fact: Noah could bench press two of every animal" title="screenshot2" width="309" height="248" class="size-full wp-image-2030" /><p class="wp-caption-text">Little known Bible fact: Noah could bench press two of every animal</p></div>
<p>For the uninitiated (read: cool kids), <em>Adventures</em> consists of three short Bible-themed games: a Noah&#8217;s Ark game where you have to stun, pick up, and carry animals into the Ark; a David and Goliath platformer; and &#8220;Baby Moses&#8221; (another carrying game), wherein Miriam tries to save her baby brother from the murderous Pharaoh by toting him to the end of each level. The controls were awful and the games were pale shadows of much better NES titles, but it was the easiest way to keep my young charge entertained. (By the way, you can tell I was a good babysitter because the kid&#8217;s parents actually had to tell me that I needed to take him outside to play more instead of sitting him in front of the TV all summer. I guess you get what you pay for.) So, there you go Dave. You wouldn&#8217;t let me talk about <em>Little Nemo</em>, so this is what you get. I hope you&#8217;re happy.</p>
<div id="attachment_2031" class="wp-caption alignnone" style="width: 258px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/screenshot3.gif" alt="Moses supposes his toeses are poorly rendered 8-bit sprites " title="screenshot3" width="248" height="224" class="size-full wp-image-2031" /><p class="wp-caption-text">Moses supposes his toeses are poorly rendered 8-bit sprites </p></div>
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