BLAST PROCESSING! Episode 92: JETPACKS!

A sleep deprived Steve and a ready for action Jon take you through all the latest news that’s fit to print (or talk about on the internet), and pour one out for the recently deceased ‘Bizarre Creations’.

Meanwhile Jon plays a bit of Dragon Warrior/Quest VI on the DS, while spanking Galactus in Marvel vs. Capcom 3. Steve spends some time with two critically lauded first person shooters, gushing all over Killzone 3 and enjoying himself a bit of Bulletstorm.

We clue things up with thoughts on some developers who are no longer with us.

Have a favorite Developer who’s since gone the way of Elvis? Care to share your thoughts? Share in the comments below, over in the DVD Verdict Jury Room forums, or by emailing feedback@pixelverdict.com.
Blast Processing theme song by Dan “String Vulture” Moore.

 

You can listen to the show with the player above, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

BLAST PROCESSING! Episode 91 – Adam’s Wallet vs. Capcom!

Steve is out this week with a severe case of the Fallouts, so instead we’ve got two gibbering monkeys who’ve managed to finagle their way onto the internets.

Adam is saving mad ducats playing indie games on Steam, but which of these “Magickal” diversions possesses voodoo powerful enough to peel him away from World of Warcraft?  Jon has embraced his inner twelve year old and has plunged a la Scrooge McDuck into a giant vat of Marvel vs. Capcom 3, but can the final product deliver on a decade of fighting game fanatic’s prayers?

The boys tread into dangerous waters as they discuss the lack of balance in pre-Street Fighter IV 2D fighters, and then briefly touch on the gruesome fate of everyone’s favorite music franchise.

Have you played Marvel vs. Capcom 3? Hows about Magicka? How many boxes of plastic guitars do you own? Share in the comments below, over in the DVD Verdict Jury Room forums, or by emailing feedback@pixelverdict.com.
“Terrible Beat” by Yuzo Koshiro from the game The Revenge of Shinobi.

 

You can listen to the show with the player above, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

REVIEW: Despicable Me – The Game (Wii)

The Charge:

Be Despicable…It’s Fun!

Opening Statement:
As a freelance gaming journalist, I try at all times to keep an open mind about the potential of a given product.  However, as a lifelong gamer who has already felt the septic sting of licensed games (I did grow up in the heyday of Acclaim after all); I’ve long since learned to approach movie tie-ins with what can only be described as a coupling of trepidation and mild repugnance.  Games that are rushed to market, developed on the fly by the lowest bidder usually reap untold profits by preying on the innocent nescience of parents not in the know.  The sad fact, quickly learned by young gamers is that these titles usually suck.  Now don’t get me wrong, Despicable Me is a perfectly entertaining animated movie, but is Despicable Me – the Game as loveable as its beleaguered super villain Gru, or just another sad lesson in licensed gaming?

BLAST PROCESSING! Episode 90 – We’ve Gone From Suck to Blow!

Steve and Jon bring you your weekly dose of random gibberish and shout outs to people you don’t know while they run down the latest vidja game news, talk about what they’ve played this week, and answer your pertinent questions.

Jon is digging Dead Space 2, while Steve is stuck in 2008 with the original Dead Space, when he’s not stabbing things with flaming swords in Two Worlds II.

We also answer such driving questions as, if no one can hear you in regular space, would “dead” space negate the whole not hearing you thing? And we adress the important issue of best and worst video game merch!

Have you played Dead Space 2? Hows about Two Worlds II? Looking forward to LA Noire? Share in the comments below, over in the DVD Verdict Jury Room forums, or by emailing feedback@pixelverdict.com.
Blast Processing theme song by Dan “String Vulture” Moore.

 

You can listen to the show with the player above, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

BLAST PROCESSING! Episode 89 – New year, same noise!

Steve and Jon are back (alongside a late to the party Adam) after a little too much Christmas cheer to ring in 2011 with talk of the very best stuff they played in 2010.

Just to even out the balance, they also talk about their single biggest dissapointments of the year. Want to hear 9 awesome games we loved? Or hear about three we didn’t? tune in!

There’s also a little chatting about the launch of Nintendo’s upcoming 3D handheld, and a little rapping about the issues currently facing Call of Duty multiplayer on Sony’s big black box.

What were your choices for best of 2010? Do you think Activision is screwing PS3 owners? Share in the comments below, over in the DVD Verdict Jury Room forums, or by emailing feedback@pixelverdict.com.
Blast Processing theme song by Dan “String Vulture” Moore.

 

You can listen to the show with the player above, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

REVIEW: Need For Speed: Hot Pursuit (PS3, Xbox 360)

The Charge:
It’s You Against Your Friends!

Opening Statement:
I remember a time when EA’s long running Need for Speed franchise was a yearly powerhouse, 6.1 litre big block seal of quality that always delivered. Five years later, following half a decade’s worth of half-baked storylines featuring undercover detectives, corrupt officials, and racing-obsessed crime bosses and it seemed this once-proud staple could no longer entice gamers to put the pedal to the metal. Electronic Arts has taken desperate measures to regain their sure footing as a third party giant, shaking things up by spreading the NFS brand across several promising developers. Last fall brought gamers the successful simulation-heavy NFS: Shift, now on the other end of the spectrum, Criterion Games (developers of the crowd-pleasing Burnout series) seek to kick start thrills by revisiting the whole late 90s police chase obsession with Need for Speed: Hot Pursuit. Is it a chase worth pursuing, or does it sputter out before the finish line?

Continue reading REVIEW: Need For Speed: Hot Pursuit (PS3, Xbox 360)

REVIEW: X-Men: The Arcade Game (XBOX360/PS3)

The Charge:
“Welcome… TO DIE”

Opening Statement:
Konami can go straight to hell. Do you hear me, you greedy bastards! I’ve already given you six hundred dollars worth of quarters playing X-Men: The Arcade Game in the arcades throughout the nineties.

Now you want me to pony up on Xbox Live and PSN to play it again? Forget it!

Hey, wait a minute. Where did my credit card come from? Hey, I never entered that… wait… “Download Complete”? What the—?

Grumble, grumble. You win this round, Konami.

Continue reading REVIEW: X-Men: The Arcade Game (XBOX360/PS3)

REVIEW: Yu-Gi-Oh! 5D’s: Tag Force 5 (PSP)

The Charge:
The Battle to Save New Domino City Begins Now!
Opening Statement:
As a happy husband and soon to be doting father, I try to live my life as an honest individual, and look to teach my child the importance of candour and integrity.  So for any ardent Yu-Gi-Oh! Fanatics amongst the readership, I apologize, for I haven’t even the basic grasp as to the mythology or the fundamentals of your game.  My knowledge reaches that there have been several seasons of successful (if acquired taste) anime, and that this is the latest of close to 40 video game adaptations that has reached North American shores.  That’s a fairly impressive feat.  So we’ll dismiss any prejudices and personal umbrage towards Collectible Card Game based media, and get elbow deep in Yu-Gi-Oh! 5D’s: Tag Force 5 for the Sony PSP.
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