Posts Tagged ‘dead space’

BLAST PROCESSING! Episode 45: What Adam Said

Thursday, January 7th, 2010

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Erich, Dave, and Adam cover a lot of video game ground this episode: Dave’s first impressions of the much-anticipated Bayonetta, Adam’s disappointment about delayed Dragon Age DLC, Erich’s downloadable dabbling and love of Pinball Hall of Fame: The Williams Collection. One thing you won’t hear is what Adam accidentally said then asked be edited out. How awful was it? You’ll just have to guess. Meanwhile, enjoy this week’s Symposium Ad Nauseum: Babies. Make your New Year’s resolution to listen to this podcast. It’s way easier than losing weight.

You can join in our unwarranted harassment of Adam in the comments below, over in the DVD Verdict Jury Room forums, or by emailing us at feedback@pixelverdict.com.

You can listen to the show with the player below, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

 

BLAST PROCESSING! Episode 37: I’d Rather Be Vault Hunting

Thursday, November 5th, 2009

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Erich, Dave, and Tim tear themselves away from a certain game. On the way to a mega-discussion about said secret game, the boys tackle the other titles they’ve been playing, including Dead Space: Extraction, World of Goo, and Uncharted 2. Following up on last week’s Halloween podcast, Dave and Tim trade picks, giving their respective takes on Resident Evil 4 and Dead Space. This week’s Symposium Ad Nauseum asks the hard-hitting question, “what counts as a vehicle?”

What do you think about our current obsession? Let us know in the comments below, over in the DVD Verdict Jury Room forums, or by emailing us at feedback@pixelverdict.com.

You can listen to the show with the player below, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

 

BLAST PROCESSING! Episode 36: Scary Good Games

Thursday, October 29th, 2009

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To celebrate Halloween, the Pixel Verdict crew—minus a sick Adam—invite you to dip your hand into a bowl of fun-size audio candy, as they discuss their favorite scary games. Get into the spooky spirit with talk of abandoned schools, chainsaw killers, deep space monsters, grim boss fights, and Jonathan Coulton. Plus, take part in a gaming-themed version of “name that tune” with five scary snippets from classic games. How many can you guess without peeking at the answers (posted after the break below)?

What’s your favorite scary game? Let us know in the comments below, over in the DVD Verdict Jury Room forums, or by emailing us at feedback@pixelverdict.com.

You can listen to the show with the player below, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

 

Click through for the answers to our Halloween audio quiz …if you dare!
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BLAST PROCESSING! Episode 31: Adventures in Text

Thursday, September 24th, 2009

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Erich, Dave, and Tim reminisce about the frustrating days of text adventures as an appetizer to a discussion of modern games including Tales of Monkey Island: Episode 1, Scribblenauts, Halo 3: ODST, Dead Space, and Lost Odyssey. In news, what do price drops, rebates, and bundles mean for the holiday shopping season? And in Symposium Ad Nauseum: throwing heads, guns without bullets, and balls as weapons.

Send us your feedback in text form in the comments below, over in the the DVD Verdict Jury Room forums, or by emailing us at feedback@pixelverdict.com.

You can listen to the show with the player below, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

 

DEAD SPACE coming to theatres! DJ Caruso at the helm!

Monday, July 27th, 2009

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Variety has just stated that EA’s space pants-crapping simulator is coming to a multiplex near you sometime in the near future. Director DJ Caruso, known primarily for some halfway decent Hitchcock rip-offs (Eagle Eye and Disturbia) starring Shia The Beef is the man in the big seat.

More after the break

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E3 madness continues: Ubisoft and EA press briefings!

Tuesday, June 2nd, 2009

I watched them so you didn’t have to:

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