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<channel>
	<title> &#187; Dreamcast</title>
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		<title>Sega Dreamcast in stock at Amazon for $88</title>
		<link>http://pixelverdict.com/2010/05/06/sega-dreamcast-in-stock-at-amazon-for-88/</link>
		<comments>http://pixelverdict.com/2010/05/06/sega-dreamcast-in-stock-at-amazon-for-88/#comments</comments>
		<pubDate>Fri, 07 May 2010 00:55:14 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3870</guid>
		<description><![CDATA[This isn&#8217;t a retro post about how good the Sega Dreamcast is, because if you&#8217;ve read this site more than twice, you&#8217;ll notice this is a leitmotif around here.  
This is a post for all the people who never got a chance to own a Dreamcast.  You people missed out on something, but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/05/dreamcast-3.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/05/dreamcast-3-150x150.jpg" alt="" title="dreamcast-3" width="150" height="150" class="alignright size-thumbnail wp-image-3878" /></a>This isn&#8217;t a retro post about how good the Sega Dreamcast is, because if you&#8217;ve read this site more than twice, you&#8217;ll notice this is a leitmotif around here.  </p>
<p>This is a post for all the people who never got a chance to own a Dreamcast.  You people missed out on something, but luck is a lady tonight, because you now have the chance to rectify this for less than a Benjamin.</p>
<p>There are Dreamcast systems in stock at <a href="http://www.dvdverdict.com/amazon.php?asin=B00000K2R4">Amazon</a>.  And they are $88.99.  I don&#8217;t know if they invented some kind of time machine or what.  It doesn&#8217;t matter.  Do you know why?</p>
<p>There are Dreamcast systems <em>in stock</em>.  You could be buying one <em>right now</em>.</p>
<p>(via <a href="http://gizmodo.com/5532485/gadget-deals-of-the-day">Gizmodo</a>)</p>
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		<title>BLAST PROCESSING! Episode 29: Nightmares and Dreamcasts</title>
		<link>http://pixelverdict.com/2009/09/10/blast-processing-episode-29-nightmares-and-dreamcasts/</link>
		<comments>http://pixelverdict.com/2009/09/10/blast-processing-episode-29-nightmares-and-dreamcasts/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 08:00:50 +0000</pubDate>
		<dc:creator>Erich</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Final Fantasy Dissidia]]></category>
		<category><![CDATA[halo 3 odst]]></category>
		<category><![CDATA[Mahjong]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2677</guid>
		<description><![CDATA[
In this week&#8217;s episode, Erich joins the ranks of disgruntled Xbox 360 owners, Tim contemplates a return to Halo, Adam rekindles his love affair with the PSP, and Symposium Ad Nauseum takes a vacation so the boys can pay tribute to a very special console. 
Share your favorite Dreamcast memories, and sound off on Tim&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2009/09/nightmare_bp.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/09/nightmare_bp.jpg" alt="nightmare_bp" title="nightmare_bp" width="450" height="294" class="alignnone size-full wp-image-2681" /></a></p>
<p>In this week&#8217;s episode, Erich joins the ranks of disgruntled Xbox 360 owners, Tim contemplates a return to <em>Halo</em>, Adam rekindles his love affair with the PSP, and <a href="http://pixelverdict.com/2009/09/08/symposium-ad-nauseum-open-world-buffoonery/">Symposium Ad Nauseum</a> takes a vacation so the boys can pay tribute to a <a href="http://pixelverdict.com/2009/09/09/in-memorium-the-10-year-anniversary-of-the-dreamcast-launch">very special console</a>. </p>
<p>Share your favorite Dreamcast memories, and sound off on Tim&#8217;s Xbox dilemma, in the comments below, over in the DVD Verdict <a href="http://www.dvdverdict.com/juryroom/viewtopic.php?f=58&#038;t=3711">Jury Room</a> forums, or by emailing <a href="mailto:feedback@pixelverdict.com">feedback@pixelverdict.com</a>.</p>
<p>You can listen to the show with the player below, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode29.mp3">download</a> it here, or subscribe through <a href=" http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307907540 ">iTunes</a> or by adding our <a href="http://feeds2.feedburner.com/BLAST-PROCESSING">feed</a> to your podcatcher of choice.</p>

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		<title>In Memoriam: The 10 Year Anniversary of the Dreamcast Launch</title>
		<link>http://pixelverdict.com/2009/09/09/in-memorium-the-10-year-anniversary-of-the-dreamcast-launch/</link>
		<comments>http://pixelverdict.com/2009/09/09/in-memorium-the-10-year-anniversary-of-the-dreamcast-launch/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 15:06:29 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Vintage]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2672</guid>
		<description><![CDATA[
Has it been ten years already?   I remember when I scored Sega&#8217;s little white box in 1999 and proceeded to play the living crap out of Soul Calibur.  After that it was full-on Sega-support as I bought everything from Tech Romancer to Shenmue to 18 Wheeler ProTrucker.
Sure, it may not have been &#8220;thinking,&#8221; but taking [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-2673 alignnone" title="dc" src="http://pixelverdict.com/wp-content/uploads/2009/09/dc.jpg" alt="dc" width="450" height="291" /></p>
<p>Has it been ten years already?   I remember when I scored Sega&#8217;s little white box in 1999 and proceeded to play the living crap out of <em>Soul Calibur</em>.  After that it was full-on Sega-support as I bought everything from <em>Tech Romancer</em> to <em>Shenmue</em> to <em>18 Wheeler ProTrucker</em>.</p>
<p>Sure, it may not have been &#8220;thinking,&#8221; but taking a look at the software library, as well as the cutting edge things it brought to the console market (online play, controllers that were not made for human hands), it&#8217;s easy to see why gaming fans hold the console in high (ish) esteem.</p>
<p>I was a big fan and the PlayStation 2&#8217;s steamrolling of the box (buttressed by a nauseating media hype machine) led to a feeling of Sony resentment that just recently dissipated with <em>Casino Royale</em>.</p>
<p>Anywho, in honor of this important day, a list of some of my favorite games after the jump.</p>
<p><span id="more-2672"></span><strong>Soul Calibur</strong>&#8211;Well, duh.  Talk about a generational graphic leap.  Has any launch game so trumpeted a new console&#8217;s power than Namco&#8217;s masterpiece? The answer is no by the way.  This game still holds up today.</p>
<p><strong>Jet Grind Radio</strong>&#8211;The kind of quirky game that the Dreamcast was known for, Smilebit&#8217;s action/psychedelic/rollerblade/graffiti simulator was giant fun, powered by dope cel-shaded graphics, a killer soundtrack and tight gameplay.</p>
<p><strong>Power Stone 2</strong>&#8211;The first was a revelation, as Capcom introduced the concept of TRUE 3D fighting.  But the follow-up added four-player gameplay, near limitless item creation, bizarre, interactive stages and a dainty woman in a summer dress with a parasol who could crucify you.</p>
<p><strong>Starlancer</strong>&#8211;This was nothing new to PC gamers, but Holy Cow did I have an epic good time with this space dogfight simulator.  Sweeping music, money controls, heatseeking missiles and a decent story.</p>
<p><strong>Gunbird 2</strong>&#8211;And on the other end of the space dogfight simulator spectrum is this bat@#$% insane vertical shooter.  You could beat the game in ten minutes (not hyperbole), which was good because the &#8220;storylines&#8221; were so nuts for each character, you wanted to run through it to see them all.  The final boss&#8211;a giant stuffed animal that hands out pills, straight from my nightmares.</p>
<p><strong>Quake 3 Arena</strong>&#8211;Unplayable today because of its antiquated control scheme, but my friends and I burned through a lot of this back in the day.  Fast, twitchy and rail gun-riffic, this console shooter proved a welcome next step from the multiplayer fragfest of <em>Goldeneye</em>.</p>
<p><strong>Project Justice</strong>&#8211;Yet another quirky fighter from Capcom, Justice drew its character base from a high school.  Want to team up the gym teacher with the diving isntructor and the school paper photographer?  Go for it&#8211;and dominate!  Awesome special m0ves.</p>
<p><strong>Mars Matrix</strong>&#8211;Another vertical scrolling shooter, but a very good one.  It was also near-impossible.</p>
<p><strong>Dead or Alive 2</strong>&#8211;Another revelatory fighting game experience.  Tecmo&#8217;s jigglefest was user-friendly, especially with regards to the counter system and played like a dream.  Sequels somehow managed to make the female fighters more bosomy.</p>
<p><strong>Typing of the Dead</strong>&#8211;No best-of Dreamcast list is compelte without this insane modification on the House of the Dead.  Instead of lgiht guns, you&#8217;re armed with a keyboards, foced to type words that flash on screen to thwart the oncoming zombie hordes.  Still present&#8211;the worst voice-acting ever crafted for a video game.</p>
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		<item>
		<title>Best Games for the Sega Dreamcast</title>
		<link>http://pixelverdict.com/2009/05/01/best-games-for-the-sega-dreamcast/</link>
		<comments>http://pixelverdict.com/2009/05/01/best-games-for-the-sega-dreamcast/#comments</comments>
		<pubDate>Fri, 01 May 2009 15:02:48 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[chu chu rocket]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[jet grind radio]]></category>
		<category><![CDATA[Marvel vs. Capcom 2]]></category>
		<category><![CDATA[project justice]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[skies of arcadia]]></category>
		<category><![CDATA[soul calibur]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[the typing of the dead]]></category>
		<category><![CDATA[top games]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=1369</guid>
		<description><![CDATA[Anyone who tunes into our award-winning* podcast, BLAST PROCESSING should know that many of us here at Pixel Verdict are dyed-in-the-wool fans of the Sega Dreamcast.  It may have had a short shelf life, but it holds a high place of honor on our video game nostalgia shrine.  If nothing else, it goes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2009/05/dreamcast.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/05/dreamcast-225x300.jpg" alt="dreamcast" title="dreamcast" width="150" height="200" class="alignright size-medium wp-image-1370" /></a>Anyone who tunes into our award-winning* podcast, <a href="http://pixelverdict.com/category/podcast/">BLAST PROCESSING</a> should know that many of us here at Pixel Verdict are dyed-in-the-wool fans of the Sega Dreamcast.  It may have had a short shelf life, but it holds a high place of honor on our video game nostalgia shrine.  If nothing else, it goes to show how a well-made console with fantastic games can still fail in the marketplace, for reasons beyond pure system excellence.  </p>
<p>Recently, <a href="http://www.thinkgeek.com/geektoys/games/ba52/">ThinkGeek </a>came across a magical cache of unopened, new in box Dreamcast systems, and sold them to eager devotees for $99 a pop.  They sold out in record time (but keep an eye on them, as they might get more). To mark this auspicious occasion, or to assist anyone who wanders into a used video game store and takes one of the little white consoles home for the first time, let’s run down some of the best video games for the system.  </p>
<p>And yes, there are a lot of fighting games listed here.  It was what the Dreamcast was good at, after all.  Read on after the jump.</p>
<p><span id="more-1369"></span><br />
<strong>Marvel vs. Capcom 2</strong><br />
<div id="attachment_1371" class="wp-caption alignright" style="width: 160px"><a href="http://pixelverdict.com/wp-content/uploads/2009/05/mvc2.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/05/mvc2-150x150.jpg" alt="♫ I&#039;M GONNA TAKE YOU FOR A RIIIDE ♫" title="mvc2" width="150" height="150" class="size-thumbnail wp-image-1371" /></a><p class="wp-caption-text">♫ I'M GONNA TAKE YOU FOR A RIIIDE ♫</p></div>A no-brainer, and doubly so since we’ve been <a href="http://pixelverdict.com/2009/04/28/confirmed-marvel-vs-capcom-2-for-psn-xbla/">discussing it endlessly</a>, <em>MVC2 </em>is a classic of over-the-top fighting, and one of the nicer arcade ports put to home console.  The Dreamcast’s controller, although large and awkward at first glance, had a magnificently responsive D-pad, perfect for swinging out those infinite-hit combos.  With a roster of over 50+ characters to choose from, this was madness at its most finest.  And just try not get the character select song stuck in your head for days. </p>
<p><strong>Street Fighter III: Third Strike</strong><br />
<div id="attachment_1375" class="wp-caption alignright" style="width: 160px"><a href="http://pixelverdict.com/wp-content/uploads/2009/05/thirdstrike.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/05/thirdstrike-150x150.jpg" alt="No Guile, but always flash kicks.  " title="thirdstrike" width="150" height="150" class="size-thumbnail wp-image-1375" /></a><p class="wp-caption-text">No Guile, but always flash kicks.  </p></div>Sure, now we’ve got <a href="http://pixelverdict.com/2009/03/06/125/">Street Fighter IV</a> to play with and explode our nostalgia with, but this was ten years ago.  Back then, Capcom was systematically milking the franchise for all its worth, releasing numerous upgrades/tweaks/remixes of the same games over and over.  <em>SFIII</em> didn&#8217;t have the same romantic overtones as <em>Street Fighter II</em> for many fans, but hardcore combatants immediately fell in love with the complex and technical fighting system, which allowed for amazing counters and maneuvers&#8230; provided you had the chops.  No button-mashing here&#8211;to excel at <em>Third Strike</em>, you had to know what you were doing.  Even today, this game still looks fantastic, with lush animation and impressive frame rates.  </p>
<p><div id="attachment_1376" class="wp-caption alignright" style="width: 160px"><a href="http://pixelverdict.com/wp-content/uploads/2009/05/chu_chu_rocket.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/05/chu_chu_rocket-150x150.jpg" alt="Hey mouse... say cheese." title="chu_chu_rocket" width="150" height="150" class="size-thumbnail wp-image-1376" /></a><p class="wp-caption-text">Hey mouse... say cheese.</p></div>The first North American Dreamcast title to be playable over the internet, <em>Chu Chu Rocket</em> was a crazed invention of the original Sonic Team, before they lost their minds and started creating stupider and stupider versions of <em>Sonic the Hedgehog</em> that nobody wanted to play.  A simplistic puzzle game with one of the most <a href="http://video.google.com/videoplay?docid=-5577215754806771769">insane advertising campaigns</a> ever put to screen—even in Japan—the game is especially notable for being the first North American console game playable over the internet (using the built-in 56k modem).  It was laggy and virtually unplayable at times, but this was trailblazing at its finest.  If you play arcade-style games online via Xbox Live or the PlayStation Network, you have <em>Chu Chu Rocket</em> to thank, at least in part.  </p>
<p><strong>Shenmue</strong><br />
<div id="attachment_1377" class="wp-caption alignright" style="width: 160px"><a href="http://pixelverdict.com/wp-content/uploads/2009/05/shenmue.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/05/shenmue-150x150.jpg" alt="Buying soda never seemed so... real?" title="shenmue" width="150" height="150" class="size-thumbnail wp-image-1377" /></a><p class="wp-caption-text">Buying soda never seemed so... real?</p></div>Ah, <em>Shenmue</em>.  You  are the <strong>Heaven’s Gate</strong> of the gaming world. A massive developmental undertaking, <em>Shenmue </em>didn’t just raise the bar on how deep and complex a console title could be—it blew it out of the water.  Featuring ludicrous developmental costs of $70 million, full voice acting, orchestra-composed score, <em>Shenmue </em>was Sega’s shining star.  And then, nobody bought a copy.  It might have been considered a flop in terms of sales, but it did get its own sequel, <em>Shenmue II</em> (import only) and set future game developers down a path from which we still see games on today: incorporating cinematic narrative and visual techniques into video games.   <em>Shenmue </em>was a masterpiece, but like the Dreamcast itself, was just a few years ahead of its time for audiences to appreciate it.</p>
<p><strong>Jet Grind Radio</strong><br />
<div id="attachment_1378" class="wp-caption alignright" style="width: 160px"><a href="http://pixelverdict.com/wp-content/uploads/2009/05/jetgrind.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/05/jetgrind-150x150.jpg" alt="DJ Professor K.  &#039;Nuff said." title="jetgrind" width="150" height="150" class="size-thumbnail wp-image-1378" /></a><p class="wp-caption-text">DJ Professor K.  'Nuff said.</p></div>Are you sick of every video game in the world being cel-shaded?  Lay your blame here, ladies and gentleman.  <em>Jet Grind Radio</em> was the first game to popularize the artistic style, bringing to live a cartoon-influenced futuristic Tokyo where punk kids on rollerblades rode about spray painting the town.  Set to an incredibly diverse, eclectic and vibrant soundtrack blending jazz, dance, hip hop, funk and J-pop, nobody had seen a game that looked so vibrant, so cartoonish and dynamic before.  Of course, once anime game developers got hold of the cel-shading technique, it was all downhill from there.  A sequel was spawned onto the Xbox, <em>Jet Set Radio Future</em>, which was one of the standout early titles for that console’s launch—but that’s another article.  </p>
<p><strong>Soul Calibur</strong><br />
<div id="attachment_1379" class="wp-caption alignright" style="width: 160px"><a href="http://pixelverdict.com/wp-content/uploads/2009/05/soulcalibur-1.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/05/soulcalibur-1-150x150.jpg" alt="A battle of the ages, etc." title="soulcalibur-1" width="150" height="150" class="size-thumbnail wp-image-1379" /></a><p class="wp-caption-text">A battle of the ages, etc.</p></div>Easily the most technically proficient and visually striking fighter on home consoles at the time, the <em>Soul Calibur</em> franchise is still alive and kicking.  Influential for its groundbreaking graphics and sound, this was a jaw-dropping title on its release, setting the bar for how pretty you could make a fighting game look.  Love it or hate it, it set the direction for fighters for the next decade.  </p>
<p><strong>The Typing Of The Dead</strong><br />
<div id="attachment_1380" class="wp-caption alignright" style="width: 160px"><a href="http://pixelverdict.com/wp-content/uploads/2009/05/typing.jpeg"><img src="http://pixelverdict.com/wp-content/uploads/2009/05/typing-150x150.jpg" alt="Grammar has never been so scary." title="typing" width="150" height="150" class="size-thumbnail wp-image-1380" /></a><p class="wp-caption-text">Grammar has never been so scary.</p></div>Light guns are for sissies.  Real men use their typing prowess to slay zombies.  A totally off-the-wall idea, creators of the <em>House of the Dead</em> franchise re-released their own game, substituting guns for elaborate Dreamcast backpacks and keyboards for their in-game protagonists.  Each enemy had a sequence of keys appear over its head, and to “kill” the bad guy, you had to type the phrase using the optional keyboard attachment.  It’s a typing tutor game, with zombies.  Laugh all you want, but I don’t know a single person who’s ever been able to put this game down once they’ve started to play it.  </p>
<p><strong>Skies of Arcadia</strong><br />
<div id="attachment_1381" class="wp-caption alignright" style="width: 160px"><a href="http://pixelverdict.com/wp-content/uploads/2009/05/skies.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/05/skies-150x149.jpg" alt="Sky pirates!" title="skies" width="150" height="149" class="size-thumbnail wp-image-1381" /></a><p class="wp-caption-text">Sky pirates!</p></div>This was the best RPG for the system, hands-down, so it gets a spot on the list.  In of itself, the game was pretty good—nothing to write home about when you put it against the big boys of RPG like <em>Final Fantasy</em> and <em>Dragon Warrior</em> games, but we Dreamcast owners took what we could get.  It eventually saw a ported version created to resurrect the franchise on the GameCube, but the series never really went anywhere.  A shame!  Sky pirates!  I mean, come <em>on</em>.  </p>
<p><strong>Virtua Tennis</strong><br />
<div id="attachment_1382" class="wp-caption alignright" style="width: 160px"><a href="http://pixelverdict.com/wp-content/uploads/2009/05/virtuatennis.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/05/virtuatennis-150x150.jpg" alt="Real tennis has never been this fun." title="virtuatennis" width="150" height="150" class="size-thumbnail wp-image-1382" /></a><p class="wp-caption-text">Real tennis has never been this fun.</p></div>You read that right.  A tennis game.  See, the big surprise with this title, aside from how smooth and impressive the graphics looked, was that somebody had made a sports game to appeal to die-hard sports game fans, and casual gamers alike.  <em>Virtua Tennis</em> truly lived up to the moniker of being easy to pick up, but near-impossible to master (anyone who’s tried to beat the career mode can attest to this).  Surprisingly accessible and just plain fun to play, <em>Virtua Tennis</em> was the most surprising entry on this list, but one very deserving of praise.  </p>
<p>No doubt there are dozens of other games fans of the Dreamcast hold in high regard.  My honorable mention goes to <em>Project Justice</em>, because I really enjoyed this particular franchise, and I kind of wish it went further with North American audiences.  So let us know in the comments what your favorite games for the Dreamcast were!  Share the love!  </p>
<p>Now if you’ll excuse me, I have “gonna take you for a ride” stuck in my head.  I need to go play <em>MVC2</em>.  </p>
<p>* = from my mom who says we&#8217;re cool</p>
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		<item>
		<title>Awesome Consoles in Obscure Places: The Sega Dreamcast in &#8220;My Wife &amp; Kids&#8221;</title>
		<link>http://pixelverdict.com/2009/03/09/awesome-consoles-in-obscure-places-the-sega-dreamcast-in-my-wife-kids/</link>
		<comments>http://pixelverdict.com/2009/03/09/awesome-consoles-in-obscure-places-the-sega-dreamcast-in-my-wife-kids/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 12:00:48 +0000</pubDate>
		<dc:creator>Erich</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[Damon Wayans]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[My Wife and Kids]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=185</guid>
		<description><![CDATA[
There are a lot of forgettable things about the Damon Wayans ABC sitcom My Wife &#038; Kids (which hits DVD for the first time this week), but who could forget the prominent placement of Sega&#8217;s ill-fated-yet-awesome Dreamcast in the Kyle household. &#8230;Really? That many of you? 
Anyway, though the games they played were fake (Firesword [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pixelverdict.com/wp-content/uploads/2009/03/wife_and_kids_dreamcast.jpg" alt="wife_and_kids_dreamcast" title="wife_and_kids_dreamcast" width="400" height="278" class="alignnone size-full wp-image-186" /></p>
<p>There are a lot of forgettable things about the Damon Wayans ABC sitcom <em>My Wife &#038; Kids</em> (which <a href="http://www.dvdverdict.com/reviews/mywifeandkidsseason1.php">hits DVD</a> for the first time this week), but who could forget the prominent placement of Sega&#8217;s ill-fated-yet-awesome Dreamcast in the Kyle household. &#8230;Really? That many of you? </p>
<p>Anyway, though the games they played were fake (<em>Firesword III</em> and <em>Deathmarch 2000</em>, anyone?), the Dreamcast was real. At least it was until Sega discontinued the console&#8230; the <em>same month Wayans&#8217; show debuted.</em> </p>
<p>Coincidence? </p>
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		<item>
		<title></title>
		<link>http://pixelverdict.com/2009/03/06/73/</link>
		<comments>http://pixelverdict.com/2009/03/06/73/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 14:58:17 +0000</pubDate>
		<dc:creator>Erich</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Fan Fiction]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Typing of the Dead]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=73</guid>
		<description><![CDATA[
Inspired by the Sega Dreamcast game
&#8220;You&#8217;ll need to do better than that if you want to survive out there,&#8221; growled the typing professor. Built like an ex-football player, with ink-stained hands the size of small hams, he glowered down at Agent-in-training Steve Miller. &#8220;The way you misspelled &#8216;A-U-T-H-O-R-I-T-A-T-I-V-E&#8217; you&#8217;d be lucky to crawl away with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pixelverdict.com/wp-content/uploads/2009/03/totd_ff_pv1.jpg" alt="totd_ff_pv1" title="totd_ff_pv1" width="400" height="210" class="alignnone size-full wp-image-94" /></p>
<div class="small"><em>Inspired by the Sega Dreamcast game</em></div>
<p>&#8220;You&#8217;ll need to do better than that if you want to survive out there,&#8221; growled the typing professor. Built like an ex-football player, with ink-stained hands the size of small hams, he glowered down at Agent-in-training Steve Miller. &#8220;The way you misspelled &#8216;A-U-T-H-O-R-I-T-A-T-I-V-E&#8217; you&#8217;d be lucky to crawl away with both legs intact.&#8221; He <em>harrumphed</em> to himself and strode away angrily. Miller gulped and looked down at the keyboard hanging from his shoulders, attached to the heavy powerpack he wore on his back. &#8220;I hate target practice,&#8221; he thought glumly.</p>
<p>Ever since the zombies started their rampage across the city, Miller wanted desperately to do something more than the desk job he was stuck in at the precinct. It wasn&#8217;t something he liked to think about, but he guessed the rate at which the bureau was losing agents was a big part of his application being accepted. Now he was almost done with his training and, at nearly 120 words-per-minute, he felt ready for some action in the field.<br />
<span id="more-73"></span><br />
It turned out he didn&#8217;t have long to wait. The Thursday after his run-in with the grizzled typing tutor, the call came. Grabbing his sunglasses and suitcoat, he ran out the door and down the hallway of the barracks. As he ran along he met Sarah Beacon, a pretty young agent he knew from his forensics and keyboard maintenance classes. &#8220;Hi Sarah,&#8221; he puffed as he slowed to match her pace. &#8220;Hello Steven,&#8221; she replied, managing to stifle a small laugh at his harried appearance. &#8220;I guess this is the big day for both of us. I wish we could ease into this, but I guess there&#8217;s no easing into fighting zombies.&#8221; &#8220;No,&#8221; Steve admitted, &#8220;I guess not.&#8221;</p>
<p><img src="http://pixelverdict.com/wp-content/uploads/2009/03/totd_agents.jpg" alt="totd_agents" title="totd_agents" width="210" height="155" class="alignright size-full wp-image-78" /> They rounded the corner together and came face to face with Agent Mitch Benson, a veteran whose partner had just last week perished at the hands of a pack of flying zombie imps. &#8220;Watch it,&#8221; he snarled. &#8220;Hey, sorry,&#8221; Steve mumbled sheepishly. &#8220;You two Miller and Beacon?&#8221; Benson asked. &#8220;Yes we are,&#8221; replied Sarah cooly, &#8220;I guess we&#8217;re your new partners.&#8221; Steve glanced over at her. He wished he felt as self-assured as she looked. &#8220;Then let&#8217;s go,&#8221; Mitch grunted. He turned on his heel and was halfway to the barracks doors and the waiting patrol car before Steve could muster up the courage to follow.</p>
<p>The city was a mess. Roving bands of the undead certainly weren&#8217;t a tidy bunch. They also weren&#8217;t interested in using things like doors. Holes the size of full-grown men had been smashed through plate glass store fronts and brick walls. Steve swallowed hard, having forgotten how strong zombies could be. He flexed his typing fingers and distractedly moved them to home row position. At least he was well-trained. He silently touchtyped a few of the longer phrases they&#8217;d been taught, hoping he wouldn&#8217;t have to use many of them on his first day of combat. <em>WHAM!</em> Suddenly the car lurched violently to the left. Steve barely saw the right side of the car crumple inward before his head slammed against the window and the world began to go gray&#8230;</p>
<p>Steve awoke and noticed immediately that he was in a dark, damp alley. He reached a hand to his face and felt for his sunglasses. They were gone and he felt a sticky substance he could only assume was blood. He reached down toward his chest and breathed a sigh of relief as he felt the hard plastic of his keyboard. He reached an achy arm to his back and flipped the switch on his power pack. There was a low hum as the pack powered on.</p>
<p><img src="http://pixelverdict.com/wp-content/uploads/2009/03/totd.jpg" alt="totd" title="totd" width="280" height="210" class="alignleft size-full wp-image-79" />Almost before he could react, he heard them coming. There are few things that chill the blood the way a groaning zombie does. He leapt to his feet and stared down three zombies staggering toward him. Luckily they weren&#8217;t strong, and a quickly typed &#8220;C-C,&#8221; &#8220;M-E&#8221; and &#8220;K-2&#8243; later, they lay motionless on the ground. He knew in his heart using a computer keyboard as a weapon was sort of dumb, but you can&#8217;t argue with success. Before he could congratulate himself too much, he heard a noise off to his left, like a muffled squeak. He turned quickly and saw Sarah, gagged and held fast by the ugliest hell-creature he had ever seen. Mitch was nowhere to be seen.</p>
<p>&#8220;Sssssooooo&#8230;&#8221; the beast gurgled, &#8220;You fancy yourself a slayer of demonssss.&#8221; Steve felt the perspiration breaking on his forehead but swore to himself he wouldn&#8217;t give his enemy the satisfaction of hearing the terror in his voice. &#8220;I took care of them and I can take care of you just as easily. Let her go.&#8221; The creature made a noise Steve could only assume was supposed to be a laugh. &#8220;You dare sssspeak to Granulon Destroyer of Souls like this? You are either very brave or very ssstupid. I would kill you mysssself, but the massssster has planssss for me&#8230; and for her. I leave you now&#8230; for my minionsssss.&#8221; Moving with more speed and agility than his size suggested possible, Granulon whirled and disappeared down the nearest manhole, still clutching Sarah, whose diminishing scream could be heard through the gag.</p>
<p>They descended on him almost at once. From the rooftops—from behind crumbling walls—out of garbage cans they came. He saw them coming and begain typing furiously. &#8220;L-E-T-T-U-C-E-P-R-A-Y&#8221; <em>BLAM!</em> One down. &#8220;D-I-S-C-O-Q-U-E-E-N&#8221; <em>BLAM!</em> Two down. Then the stronger ones moved in.</p>
<p>&#8220;J-U-M-P-Y-A-S-A-S-Q-U-I-R-R-E-L&#8221; <em>BLAM!</em></p>
<p>&#8220;G-O-L-F-I-S-S-E-V-E-N-T-E-E-N-H-O-L-E-S-T-O-O-L-O-N-G&#8221; <em>BLAM!</em></p>
<p>&#8220;B-U-R-N-E-D-L-I-N-G-D-O-N-B-E-R-R-Y-P-A-N-C-A-K-E-S&#8221; <em>click!</em></p>
<p>Wait! Does &#8220;Lingdonberry&#8221; have a &#8220;D&#8221;?</p>
<p>As Steve mashed the delete key they were on him, pulling at his pack. His sleeves. His arms. As he felt himself falling down the same manhole that had engulfed Sarah, he could think of only one word&#8230; a word he was certain he could spell: &#8220;H-E-L-P-!&#8221;</p>
<p><img src="http://pixelverdict.com/wp-content/uploads/2009/03/tobecont.gif" alt="tobecont" title="tobecont" width="200" height="30" class="alignright size-full wp-image-80" /></p>
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