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	<title> &#187; FPS</title>
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		<title>Review: Battlefield: Bad Company 2 (xbox360/ps3)</title>
		<link>http://pixelverdict.com/2010/04/30/review-battlefield-bad-company-2-xbox360ps3/</link>
		<comments>http://pixelverdict.com/2010/04/30/review-battlefield-bad-company-2-xbox360ps3/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 18:00:39 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Battlefield Bad Company 2]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[kick-ass]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3856</guid>
		<description><![CDATA[The Charge: Defining Online Warfare! Opening Statement: The world of Military shooters has always been a tumultuous one. Excursions into World War II have always butted heads with the latest and greatest techno shooters and Tom Clancy terror thrillers. Somewhere along the timeline, the mainstream WWII shooter converged with the modern man of action, and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company-header.jpg"><img class="size-full wp-image-3862 aligncenter" title="bad-company-header" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company-header.jpg" alt="" width="440" height="261" /></a></p>
<p><strong>The Charge:</strong><br />
Defining Online Warfare!</p>
<p><strong>Opening Statement:</strong><br />
The world of Military shooters has always been a tumultuous one. Excursions into World War II have always butted heads with the latest and greatest techno shooters and Tom Clancy terror thrillers. Somewhere along the timeline, the mainstream WWII shooter converged with the modern man of action, and one franchise rose above the ranks to seize the crown. Hardly content to take their ‘distant second’ ribbon and wallow in complacency, EA and Dice have fired the opening salvo in the quickly building war against <em>Modern Warfare 2</em>.</p>
<p><span id="more-3856"></span></p>
<div id="attachment_3857" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company1.jpg"><img class="size-full wp-image-3857" title="bad-company1" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company1.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;Are we shootin people today?&quot;</p></div>
<p><strong>Facts of the Case:</strong><br />
‘B’ Company has had a reversal of fortune as it were. After the events of the original <em>Battlefield: Bad Company</em>, the group of throwaway misfits has earned themselves a rep as a squad that can get things done. When a rogue Russian general with some past history with the company gets his hands on a powerful weapon left over from World War II, it’s up to ‘Bad’ Company to defuse the situation before the Russkies kick off World War III.</p>
<p>That’s only a part of the <em>Battlefield: Bad Company 2</em> package. Take the game online and prepare yourself for an intense 24 player experience that pits East against West in intense firefights all over the globe. Squad based combat allows for an unparalleled level of teamwork in several different game modes, complete with <em>Battlefield’s</em> signature air and land based vehicles and intense back and forth infantry fighting.</p>
<div id="attachment_3859" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company3.jpg"><img class="size-full wp-image-3859" title="bad-company3" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company3.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;Activision Executives flee as disgruntled developers blow the crap out of Infinity Ward HQ&quot;</p></div>
<p><strong>The Evidence:</strong><br />
The main draw for many will probably be <em>Bad Company 2</em>’s extensive multiplayer mode, and draw you in it most certainly will. Maps are determined by gametype, and consist of everything from tightly packed areas, perfect for some team and squad deathmatch to the sprawling landscapes that lend themselves to awesomely paced Rush and Conquest modes. Conquest is the good ole fashioned point control stalwart that has entertained <em>Battlefield</em> players since 1942 (not literally!) and rush mode splits players into attackers and defenders, where attackers attempt to destroy frontline bases by blowing up two of the defenders N-COM stations, while defenders kill the hell out of the attackers until their reinforcement pool drops to zero.</p>
<div id="attachment_3858" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company2.jpg"><img class="size-full wp-image-3858" title="bad-company2" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company2.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;We cool.. We Bad-asses. Blah blah blah blah blah...&quot;</p></div>
<p>DICE’s frostbite engine has proven to have the horsepower to push some high quality visuals on games like <em>Mirror’s Edge</em>, the original <em>Battlefield: Bad Company</em> and the download-only <em>Battlefield 1943</em>, and <em>Bad Company 2</em> follows suit with visual panache and rock solid framerate. Whether looking at stunning vistas in the single player or watching buildings crumble while dust particles swirl and tanks shudder realistically in multiplayer, the game remains a visual standout. Explosions look fantastic, buildings collapse in convincing fashion, lighting is great, and character animation is tight all around. The multiplayer holds up its end as well, and never falters. There is a bit of weirdness going on with the shadows, but it doesn’t detract from the overall experience. This is a great looking shooter.</p>
<p>As good as the visuals are; it’s the sound that really shines. This game features the best sound design I’ve ever heard in a shooter, hands down. Gunfire booms across the soundstage with gusto, and echoes in the rear soundfield realistically. These echoes and reverbs change based on your environment, whether you happen to be indoors or out, and explosions are deafening. If you have a home theatre, play this sucker loud! The music is of the generic “military-thriller” variety, but it does the job well enough, and the voice acting is as good as it gets without throwing random Hollywood talent into the mix.</p>
<p>I guess the real question is; Can <em>Bad Company 2</em> and <em>Modern Warfare 2</em> peacefully coexist in someone’s video game collection? Sure, I guess they could, but where’s the fun in that?</p>
<p><strong>Rebuttal Witness:</strong><br />
<em>Battlefield: Bad Company 2</em>, much like <em>Modern Warfare 2</em>, is a brief single player game. The campaign lasts slightly longer, clocking in at an average 6 hours or so. While there is definitely variety, and more than a few awesome scenarios, malaise does occasionally rear its head. There’s not really anything new here, but what’s here is presented well and feels great, even if the level of chaos and anarchy never quite reaches the heights established by the last few <em>Call of Duty</em> titles. Nothing in the single player campaign approaches the very best moments of its Infinity Ward and Treyarch developed competitors, but taken as a whole, the experience tends to be more entertaining, and suffers less from the lows. While there’s nothing as awesome as ‘Snowblind’ in here, there’s nothing as lame as defending a Burger Town from the entire Russian Army either. Graphically there are moments of sheer beauty that rival the very best that military shooters have to offer, including the awesome intro stage set during the Pacific campaign of World War II, or the downriver trek in the jungles of Central America, and a stunner of a final level that I won’t spoil here.</p>
<p>It’s really a more uniform experience, and while many may miss the sheer spectacle of <em>Modern Warfare</em> or <em>Modern Warfare 2</em>, the more controlled chaos and level headed approach definitely makes for a more enjoyable experience, if not a more memorable one.</p>
<div id="attachment_3860" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company4.jpg"><img class="size-full wp-image-3860" title="bad-company4" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company4.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;Take from them nothing... give to them... wait... that ain&#39;t right... let me start over.&quot;</p></div>
<p><strong>Closing Comments:</strong><br />
It’s hard to talk about <em>Battlefield: Bad Company 2</em> without comparing it to <em>Modern Warfare 2</em>, it’s fiercest competitor, and I don’t think the guys at DICE and EA would have it any other way. The end result really depends on how you like to play, and in truth, there is no clean cut victor in this modern combat deathmatch. That said, my own tastes give <em>Bad Company 2</em> the edge, be it ever so slight.</p>
<p><strong>The Verdict:</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score5.jpg"><img class="aligncenter size-full wp-image-100" title="score5" src="http://pixelverdict.com/wp-content/uploads/2009/03/score5.jpg" alt="" width="300" height="150" /></a><br />
</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company-box.jpg"><img class="alignleft size-full wp-image-3861" title="bad-company-box" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company-box.jpg" alt="" width="150" height="215" /></a>Platform: </strong>Sony Playstation 3/Microsoft Xbox360/Windows PC<br />
<strong> Developer:</strong> DICE<br />
<strong> Publisher:</strong> EA Games<br />
<strong> Release Date:</strong> March 2nd, 2010<br />
<strong> Rated:</strong> M (17+) for Mature</p>
<p><a href="http://www.amazon.com/dp/B001QXNBNI/ref=nosim/?tag=dvdverdict2-20"><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></p>
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		</item>
		<item>
		<title>Symposium ad Nauseum: Worst FPS Weapons</title>
		<link>http://pixelverdict.com/2009/08/10/symposium-ad-nauseum-worst-fps-weapons/</link>
		<comments>http://pixelverdict.com/2009/08/10/symposium-ad-nauseum-worst-fps-weapons/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 13:46:13 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Symposium Ad Nauseum]]></category>
		<category><![CDATA[crappy weapons]]></category>
		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2472</guid>
		<description><![CDATA[Slow week coming up&#8211;I can feel it.  The temperature is hot and muggy and productivity is going to see a serious nosedive. So how about we just phone in the SaD today?  This selection should be wide open and not require much brainpower. Anywho, first person shooter, crappiest weapon&#8230;.go. Dave:  Your hands in Goldeneye on [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-2473 aligncenter" title="klobb" src="http://pixelverdict.com/wp-content/uploads/2009/08/klobb.jpg" alt="klobb" width="450" height="242" /></p>
<p>Slow week coming up&#8211;I can feel it.  The temperature is hot and muggy and productivity is going to see a serious nosedive.</p>
<p>So how about we just phone in the SaD today?  This selection should be wide open and not require much brainpower.</p>
<p>Anywho, first person shooter, crappiest weapon&#8230;.<em>go</em>.</p>
<p><span id="more-2472"></span></p>
<p><strong>Dave</strong>:  Your hands in <em>Goldeneye </em>on the N64.  Like most of you, I burned through some serious hours  when Rare released its shooter masterpiece.  That was when I was in college, and as Erich and Tim can attest, much of the time that should have been devoted to senior theses or searching for a wife, evaporated under during <em>Goldeneye</em>&#8216;s awesome split-screen death match.</p>
<p>To spice things up, we&#8217;d create rules for matches, like &#8220;Execution&#8221; (a particularly grisly custom mode that had whoever took the first bullet in a firefight kneel down, while his opponent came over and blew his head off with a Magnum) and &#8220;Slaps.&#8221;  In Slaps (or whatever we called it), you could only use your fists, which sucked.</p>
<div id="attachment_2474" class="wp-caption aligncenter" style="width: 225px"><img class="size-full wp-image-2474" title="bond" src="http://pixelverdict.com/wp-content/uploads/2009/08/bond.jpg" alt="&quot;Graphics!&quot;" width="215" height="161" /><p class="wp-caption-text">&quot;Graphics!&quot;</p></div>
<p>And thanks to the proto-animation, you couldn&#8217;t even tell when the other guy was punching, so bouts would be awkward affairs with two characters kneeling down and sliding all over the floor like go-carts, flailing away.  This, of course too forever, so it wasn&#8217;t long before we all gave up and went back to grenade launchers in the basement.</p>
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