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	<title> &#187; genesis</title>
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	<link>http://pixelverdict.com</link>
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		<title>Sega Emulator made official on iPhone</title>
		<link>http://pixelverdict.com/2010/01/20/sega-emulator-made-official-on-iphone/</link>
		<comments>http://pixelverdict.com/2010/01/20/sega-emulator-made-official-on-iphone/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 23:53:47 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[road rash]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[shining force]]></category>
		<category><![CDATA[toe jam & earl]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3594</guid>
		<description><![CDATA[Now here&#8217;s an interesting development in the world of potent portable gaming. It appears that Sega is jumping onto the iPhone/Touch gaming platform by developing its own emulation service to kick out Sega Genesis games straight to your phone, as reported by Gizmodo. Sega has released emulated bundles of games before on the iPhone, but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/01/iphone-sega-dock.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/01/iphone-sega-dock-300x203.jpg" alt="iphone-sega-dock" title="iphone-sega-dock" width="300" height="203" class="aligncenter size-medium wp-image-3595" /></a></p>
<p>Now here&#8217;s an interesting development in the world of potent portable gaming.  It appears that Sega is jumping onto the iPhone/Touch gaming platform by developing its own emulation service to kick out Sega Genesis games straight to your phone, as reported by <a href="http://gizmodo.com/5452354/ultimate-genesis-segas-official-console-emulator-for-iphone">Gizmodo</a>.</p>
<p>Sega has released emulated bundles of games before on the iPhone, but this is different.  Instead of a bundle job (like the <strong>Ultimate Collection </strong>pack that made the rounds on the consoles), this is to be a full-fledged Virtual Store, offering a-la-carte purchases of classic Genesis games for (slightly) inflated prices. </p>
<p>Click past the jump for pricing and game info.</p>
<p><span id="more-3594"></span>Here&#8217;s the current lineup:</p>
<p>• Sonic the Hedgehog: $5.99<br />
• Golden Axe: $4.99<br />
• Ecco the Dolphin: $2.99<br />
• Shining Force: $2.99</p>
<p>Ports to the iPhone are not my favorite idea in the world.  Trying to game on a device with no physical keys is like trying to hold still a feisty cat in your arms.  You&#8217;re as likely to shoot an enemy or score a point as you are to drop the iPhone and smash it on the ground.  Motion controls and touch screens work well for games designed exclusively for them&#8230; but anything with a D-pad spells &#8220;doom&#8221;.</p>
<p>Still,  I&#8217;d be lying if the idea of some choice Genesis games on my iPhone don&#8217;t get me all excited.  <strong>Shining Force</strong>, for example, is going to be superb.  And count me in for <strong>Toe Jam &#038; Earl</strong>.  Or <strong>Road Rash</strong> if they developed motion controls&#8230;  The possibilities are&#8230; compelling.</p>
<p>(via <a href="http://gizmodo.com/5452354/ultimate-genesis-segas-official-console-emulator-for-iphone">Gizmodo</a>)</p>
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		<title>Symposium ad Nauseum: 16-bit to Current Gen</title>
		<link>http://pixelverdict.com/2009/10/13/symposium-ad-nauseum-16-bit-to-current-gen/</link>
		<comments>http://pixelverdict.com/2009/10/13/symposium-ad-nauseum-16-bit-to-current-gen/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:46:08 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Symposium Ad Nauseum]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[16-bit]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[snes]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2863</guid>
		<description><![CDATA[We&#8217;re all about the nostalgia on the PV, so here&#8217;s a soft-ball for all you flower children who grew up cutting your teeth on the SNES or Genesis (sorry, the TurboGrafx doesn&#8217;t count). What beloved 16-bit hit would you love to see given a current-gen treatment on the system of your choice? Dave: I am [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-2864 alignnone" title="gabr" src="http://pixelverdict.com/wp-content/uploads/2009/10/gabr.jpg" alt="gabr" width="450" height="383" /></p>
<p>We&#8217;re all about the nostalgia on the PV, so here&#8217;s a soft-ball for all you flower children who grew up cutting your teeth on the SNES or Genesis (sorry, the TurboGrafx doesn&#8217;t count).</p>
<p>What beloved 16-bit hit would you love to see given a current-gen treatment on the system of your choice?</p>
<p><span id="more-2863"></span></p>
<p><strong>Dave</strong>: I am resisting the urge to go with <em>Streets of Rage</em>, which is the correct choice, obviously, so how about one of my other favorite games from the era: <em>Pit-Fighter</em>.</p>
<p>Granted, this proto-digitized brawler objectively sucked in all value categories (gameplay, graphics, sound), but if you went in with the right attitude and had a like-minded cohort willing to go the two-player route, there was much entertainment to be siphoned from this fighter.</p>
<p>Let&#8217;s get an updated version that retains the brutality (you hit people while they&#8217;re down, throttle bystanders in the crowd, suck down &#8220;Power Pills,&#8221; piledrive fools on the hoods of cars) and anything-can-happen tomfoolery, which was more or less a byproduct of shoddy coding, and add top-tier graphics, bloodletting and a costume for The Masked Warrior that leaves a bit more to the imagination.</p>
<div id="attachment_2865" class="wp-caption aligncenter" style="width: 136px"><img class="size-full wp-image-2865" title="southsidejim" src="http://pixelverdict.com/wp-content/uploads/2009/10/southsidejim.png" alt="Your time has come." width="126" height="112" /><p class="wp-caption-text">Your time has come.</p></div>
<p><strong>Steve: </strong>Gotta go with what was probably my favorite game for Super Nintendo -<strong> SHADOWRUN. </strong>Yes, i was a pen-n-paper geek who had played the dice-rolling variety a few years before the SNES even existed, but the game was everything i could have wanted in a videogame based on that particular property. You play amnesiac Jake Armitage, who awakens on a Morgue slab after being gunned down by former employers and healed at the last minute by the shapechanging fox/pop singer named &#8220;Kitsune&#8221;. You&#8217;re tasked with regaining the fragments of your memory, finding out what the data in your head is, and taking down the powerful Drake Corporation. But first you have to get that damn cortex bomb in your head disarmed, learn the ways of the Dog Shaman, and kill everyone in the Caryard arena. Fun Times! It was a pretty deep and involving RPG that managed to engage and tell a pretty awesome story with some trippy music, intelligent puzzles, and awesome dialog.</p>
<div class="wp-caption aligncenter" style="width: 266px"><img src="http://hardcoregaming101.net/shadowrun/shadowrun-3.png" alt="Might not look like much , but its got it where it counts..." width="256" height="224" /><p class="wp-caption-text">Might not look like much , but it&#39;s got it where it counts...</p></div>
<p>A modern day re-make, or hell, direct sequel could be amazing given the right treatment. Look at<strong> Mass Effect </strong>or <strong>Alpha Protocol </strong>as your guiding lights, and somebody, somewhere, give us a rea<strong>l Shadowrun </strong>video game for the current gen systems (instead of that Counterstrike rip-off that Microsoft tried to push on us a few years back&#8230; ugh.)</p>
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		<title>Vote for the next Genesis XBLA game</title>
		<link>http://pixelverdict.com/2009/08/17/vote-for-the-next-genesis-xbla-game/</link>
		<comments>http://pixelverdict.com/2009/08/17/vote-for-the-next-genesis-xbla-game/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 13:49:37 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[Vintage]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[streets of rage]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2544</guid>
		<description><![CDATA[To celebrate the 20th anniversary of the Sega Genesis (a horrible scorecard outlining my own mortality and extreme agedness) Sega has an online poll up for fans to vote on the game they&#8217;d most like to see released on XBLA. Talk about Sophie&#8217;s Choice here&#8211;every game is a standout. Can&#8217;t we have them ALL? In [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2009/08/genesis20.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/08/genesis20.jpg" alt="genesis20" title="genesis20" width="579" height="195" class="aligncenter size-full wp-image-2543" /></a></p>
<p>To celebrate the 20th anniversary of the Sega Genesis (a horrible scorecard outlining my own mortality and extreme agedness) Sega has an <a href="http://www.genesispoll.com/">online poll</a> up for fans to vote on the game they&#8217;d most like to see released on XBLA.  Talk about Sophie&#8217;s Choice here&#8211;every game is a standout.  Can&#8217;t we have them ALL?  </p>
<blockquote><p>In celebration of the 20th anniversary of the Sega Genesis, we&#8217;re putting the power back in the fans&#8217; hands and letting you determine the next title we’ll release on Xbox LIVE Arcade! Just pick from the Genesis classics below and cast your vote between August 14th and August 21st.</p></blockquote>
<p>The games up for consideration:</p>
<li><em>Earthworm Jim
<li>Golden Axe II
<li>Shining Force
<li>Revenge of Shinobi
<li>Streets of Rage
<li>Toejam &#038; Earl
<li>Wonderboy</em>
<p>As of this writing, over 40,000 votes have been cast (and amazingly almost half of them for <em>Earthworm Jim</em>, never saw that coming) so be sure and help Dave log AS MANY VOTES AS POSSIBLE for <em>Streets of Rage</em>.  He needs your help!</p>
<p>(via <a href="http://www.genesispoll.com/">Genesis Poll</a>)</p>
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		<title>Consider the light zapper.  No, consider it.</title>
		<link>http://pixelverdict.com/2009/06/22/consider-the-light-zapper-no-consider-it/</link>
		<comments>http://pixelverdict.com/2009/06/22/consider-the-light-zapper-no-consider-it/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 20:09:29 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[light zapper]]></category>
		<category><![CDATA[menacer]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[super scope]]></category>
		<category><![CDATA[zapper]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2006</guid>
		<description><![CDATA[Consider the light zapper. No, seriously, think about it. For many children, the most amazing part of the original Nintendo Entertainment System was the NES Zapper, a silver-gray (quickly replaced with hunting orange) handheld pistol that allowed us to hunt ducks in our living room. It made an entire generation of boys and girls want [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2007" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/800px-Nes_zapper-300x186.jpg" alt="Aww yeah." title="800px-Nes_zapper" width="300" height="186" class="size-medium wp-image-2007" /><p class="wp-caption-text">Aww yeah.</p></div>
<p>Consider the light zapper.  No, seriously, think about it.  For many children, the most amazing part of the original Nintendo Entertainment System was the NES Zapper, a silver-gray (quickly replaced with hunting orange) handheld pistol that allowed us to hunt ducks in our living room.  It made an entire generation of boys and girls want to murder a snickering dog.  It even made a gigantic, satisfying CLANG noise when you pulled the trigger.  It had <em>springs</em>.  Springs meant <em>quality</em>.  </p>
<p>We&#8217;re spoiled today by our Wii remotes and our Natal technology (or we will be soon).  It was a gun that shot light!  Or at least that was what we were lead to believe.  So there weren&#8217;t many game developers that opted to design games for it, or for the Light Phaser for the Sega Master System (my personal gun of choice because they modeled it off an obscure Japanese anime).  These were novelties at best&#8211;a clever use of cathode-ray technology that to this day I still can&#8217;t quite understand (magic, I assume).  </p>
<p><span id="more-2006"></span><div id="attachment_2008" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/800px-Sega_Master_System_lightphaser-300x219.jpg" alt="PEW PEW PEW" title="800px-Sega_Master_System_lightphaser" width="300" height="219" class="size-medium wp-image-2008" /><p class="wp-caption-text">PEW PEW PEW</p></div></p>
<p>Then, for a few years, nothing happened.  Until Nintendo decided to up the ante, bazooka-style.</p>
<div id="attachment_2010" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/Nintendo_scope-300x120.jpg" alt="This device made no sense." title="Nintendo_scope" width="300" height="120" class="size-medium wp-image-2010" /><p class="wp-caption-text">This device made no sense.</p></div>
<p>Enter the Super Scope.  And this is really the point of this article, if there even is one (a conversation my editor and I will no doubt be having shortly).  The Nintendo Entertainment System (NES) was replaced with the Super Nintendo Entertainment System (SNES).  It is a better system, because it has the word &#8220;super&#8221; prominently attached.  In this same manner of thinking, the Super Scope is better than the Zapper, because it has the word &#8220;super&#8221; in front of it.  Also, it is six feet long.  And you can kill a man with it.  And it eats batteries.  And you have to hold it like a five year-old holds a pool cue.  </p>
<div id="attachment_2009" class="wp-caption aligncenter" style="width: 210px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/shvc_superscope.jpg" alt="Is this how you use the Super Scope?  NO ONE KNOWS" title="shvc_superscope" width="200" height="131" class="size-full wp-image-2009" /><p class="wp-caption-text">Is this how you use the Super Scope?  NO ONE KNOWS</p></div>
<p>There was nothing super about the Super Scope.  Why did Nintendo think the way to go was to develop a light gun so large, cumbersome and gigantic that it required a shoulder mount to wield?  This is progress?  You could use the old Zappers to rob banks.  They were gun-shaped.  They made excellent Halloween costume additions.  The build quality was such that, even today, you still see them about, like elderly nerd trophies.  The only thing you could do with the Super Scope is place it in the live-action <strong>Super Mario Bros.</strong> movie.  Nobody wants a rocket-propelled grenade light zapper.  It&#8217;s creepy.</p>
<p>As for Sega, their foray was a bit more sensible, but not by much.  The Menacer had an admittedly cool name, but had even weaker third party developer support, and included a game called <em>Ready, Aim Tomatoes!</em>, distilling a fantastic Sega franchise (<em>Toe Jam &#038; Earl</em>) down to its most base element&#8211;throwing tomatoes&#8211;thereby ruining it forever.  You could detach the ugly and unnecessary shoulder stock and wield it like a proper pistol, but the gun had the shooting accuracy of a drunken wino.  </p>
<div id="attachment_2011" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/800px-SegaMenacer-300x225.jpg" alt="This device made slightly more sense." title="800px-SegaMenacer" width="300" height="225" class="size-medium wp-image-2011" /><p class="wp-caption-text">This device made slightly more sense.</p></div>
<p>Seriously.  Who looked at the Zapper and said, &#8220;Hey, I can do that, except I&#8217;ll make it six times as heavy, four times as long, make it shoulder-mounted and have it run on twenty-six batteries per day!&#8221;  Darwin would be very irritated by this person and their design philosophies.  Ironic then that the only place the Super Scope remains a viable peripheral is in the world of the <em>Smash Bros.</em>, where the gun (if charged) can wallop some people.  And amusingly, not even the characters in the game know exactly how to hold it.  </p>
<div id="attachment_2012" class="wp-caption aligncenter" style="width: 310px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/technique01_070530b-l-300x246.jpg" alt="Eh, close enough.  " title="technique01_070530b-l" width="300" height="246" class="size-medium wp-image-2012" /><p class="wp-caption-text">Eh, close enough.  </p></div>
<p>Do you have any fond memories of zapping things as a child?  Share them.  Come on.  Please help me justify this article.  </p>
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		<title>Vintage Review: Herzog Zwei (Genesis)</title>
		<link>http://pixelverdict.com/2009/04/10/vintage-review-herzog-zwei-genesis/</link>
		<comments>http://pixelverdict.com/2009/04/10/vintage-review-herzog-zwei-genesis/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 16:33:09 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[herzog zwei]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=945</guid>
		<description><![CDATA[Before Halo Wars, there was Herzog Zwei, a proto-console-RTS that was far ahead of its time.  Sure it was extremely limited when compared to its current-day brethren, but what do you want?  For crying out loud you were a jet that could transform into a robot!  That&#8217;s gotta be worth something, right? In the single-player [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-946 aligncenter" title="hz" src="http://pixelverdict.com/wp-content/uploads/2009/04/hz.jpg" alt="hz" width="450" height="276" /></p>
<p>Before <em>Halo Wars</em>, there was <em>Herzog Zwei</em>, a proto-console-RTS that was far ahead of its time.  Sure it was extremely limited when compared to its current-day brethren, but what do you want?  For crying out loud you were a jet that could transform into a robot!  That&#8217;s gotta be worth something, right?</p>
<p><span id="more-945"></span></p>
<p>In the single-player campaign (there was a split-screen, versus option), you&#8217;re a huge red jet/robot operating out of a main base, tucked away in the corner of one the eight varied maps.  There are smaller bases that fan out in the level.  By sending in infantry you can take over the base and use it to generate and pick up units.  It&#8217;s standard-issue stuff, but it works, which isn&#8217;t bad for 1989.</p>
<p>The units include tanks, anti-air, boats, motorcycles, supply trucks, infantry and huge missile-firing turrets.  Each have a production cost, which is deducted from whatever you&#8217;ve got in the bank, which builds faster with the more bases you&#8217;ve captured. First player to blow up the opponent&#8217;s base wins.</p>
<p>And there you have it.</p>
<p>The learning curve isn&#8217;t steep and is actually pretty addictive once you get into your groove.  Plus, the AI is a total dick so it&#8217;s fun to mess around with him.  I used to totally decimate his outposts then surround his base with turrets and sit back and watch him endlessly get nuked and respawn and get nuked again.  On retrospect, I suppose I was a very lonely child.</p>
<div id="attachment_947" class="wp-caption aligncenter" style="width: 330px"><img class="size-full wp-image-947" title="hz2" src="http://pixelverdict.com/wp-content/uploads/2009/04/hz2.jpg" alt="@#$ you Blue Jet and the horse you rode in on!" width="320" height="224" /><p class="wp-caption-text">@#$ you Blue Jet and the horse you rode in on!</p></div>
<p>While the opposing CPU was fun to torment, the friendly AI didn&#8217;t do much to help.  Those supply trucks were NOT interested in supplying my units, so I&#8217;d have to build intricate enclosures of missle batteries to keep them from riding off into a lake .  Also, the game predictably suffered from cataclysmic slowdown as the number of units increased.</p>
<p>Overall, this was an underappreciated, progressive and, most importantly, fun little gem that largely went unnoticed, save for the gratified few that managed to stumble into its prehistoric-RTS riches.</p>
<p><strong>Vintage Verdict</strong>: Not Guilty!  Schnell!  Schnell!</p>
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		<title>BLAST PROCESSING! Episode 4: When I&#8217;m C64</title>
		<link>http://pixelverdict.com/2009/03/26/blast-processing-episode-4-when-im-c64/</link>
		<comments>http://pixelverdict.com/2009/03/26/blast-processing-episode-4-when-im-c64/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 08:00:37 +0000</pubDate>
		<dc:creator>Erich</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[OnLive]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=723</guid>
		<description><![CDATA[Erich&#8217;s out sick this week, leaving Dave in charge of unruly crew Tim, Adam, and Steve, who join him for some good-natured Wii bashing before spoiling Braid, musing on the possible game-changing OnLive, and launching into an epic roundtable discussion of this week&#8217;s Symposium Ad Nauseum topic: Objectively Crappy Games That You Love. Titles discussed [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-725" title="bp4" src="http://pixelverdict.com/wp-content/uploads/2009/03/bp4.jpg" alt="bp4" width="384" height="271" /></p>
<p>Erich&#8217;s out sick this week, leaving Dave in charge of unruly crew Tim, Adam, and Steve, who join him for some good-natured Wii bashing before spoiling <em>Braid</em>, musing on the possible game-changing OnLive, and launching into an epic roundtable discussion of this week&#8217;s <a href="http://pixelverdict.com/2009/03/23/symposium-ad-nauseum-objectively-crappy-games-that-you-love/">Symposium Ad Nauseum</a> topic: Objectively Crappy Games That You Love. Titles discussed include <em>Time Killers</em>, <em>Weaponlord</em>, <em>Shaq-Fu</em>, <em>Two Worlds</em>, and <em>Batman</em> for the Commodore 64. Send any and all comments, complaints, and fanboy ravings to <a href="mailto:feedback@pixelverdict.com">feedback@pixelverdict.com</a>.</p>
<p>You can listen to the show with the player below, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode4.mp3">download</a> it here, or subscribe through <a href=" http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307907540 ">iTunes</a> or by adding our <a href="http://feeds2.feedburner.com/BLAST-PROCESSING">feed</a> to your podcatcher of choice.</p>

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<div id="attachment_734" class="wp-caption aligncenter" style="width: 450px"><img class="size-full wp-image-734" title="batman-box" src="http://pixelverdict.com/wp-content/uploads/2009/03/batman-box.jpg" alt="Why is Shaq crying? He just got these for his birthday!" width="440" height="328" /><p class="wp-caption-text">Why is Shaq crying? He just got these for his birthday!</p></div>
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		<title>Vintage Review: M.U.S.H.A. (Sega Genesis)</title>
		<link>http://pixelverdict.com/2009/03/17/vintage-review-musha-sega-genesis/</link>
		<comments>http://pixelverdict.com/2009/03/17/vintage-review-musha-sega-genesis/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 17:37:14 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Vintage]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[musha]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=527</guid>
		<description><![CDATA[Much of my formative video game years were spent playing two genres: the side-scrolling beat&#8217;em up and the shooter. Both were popular in the 16-bit days, but have since largely vanished from the gaming consciousness, save for cameo appearances on PSN or XBLA or the DS. I played many shooters on my Genesis, and forged [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-534 aligncenter" title="musha" src="http://pixelverdict.com/wp-content/uploads/2009/03/musha.jpg" alt="musha" width="450" height="298" /></p>
<p>Much of my formative video game years were spent playing two genres: the side-scrolling beat&#8217;em up and the shooter.  Both were popular in the 16-bit days, but have since largely vanished from the gaming consciousness, save for cameo appearances on PSN or XBLA or the DS.</p>
<p>I played many shooters on my Genesis, and forged my love through repeated run-throughs of the magnificent <em>Thunder Force III</em>.  But my addiction took root with <em>M.U.S.H.A.</em>, a quirky vertical-scrolling effort that featured all the characteristics of the genre: huge enemies, upgradeable weapons, and thousands of glowy balls of death on the screen.  It was formula, but it was formula perfected.</p>
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<p>M.U.S.H.A. stands for Metallic Uniframe Super Hybrid Armor and you play a girl who&#8217;s draped herself in the mechsuit and taken it upon herself to wage war against an unstoppable onslaught of foes.  Granted, it&#8217;s not the most Shakespearean of narratives, but it gets the job done.</p>
<p>To aid you in your sprite-nuking holocaust are a series of weapons upgrades that cater to different player styles: go big and deadly with the fat green lasers, opt for defense with the circling blue bubble or toss out a crapload of tiny bombs with the red upgrade.  In addition, you have two little sidekick lasers that you can program to shoot backwards, forwards, sideways, in an orbital pattern or you can free them up to fly out and attack anyone they wants (which, unfortuantely, leads to their prompt disintegration fairly quickly).</p>
<p style="text-align: center;"><img class="size-full wp-image-535 aligncenter" title="musha2" src="http://pixelverdict.com/wp-content/uploads/2009/03/musha2.jpg" alt="musha2" width="320" height="224" /></p>
<p>Where <em>M.U.S.H.A.</em> excels is in its hyper-fast, twitch gameplay.  There are a lot of things going on at once and as is the case with the shooter genre, your reflexes and tiny yellow energy ball dodging skills will be critical to success.  Stages are varied, ranging from volcanoes to plains to caves to a dope fight across a lightning-streaked sky to a bad-ass battle on the enemy&#8217;s base ship to the final smackdown in the guts of a space station.</p>
<p>Thankfully, the game isn&#8217;t <a href="http://www.youtube.com/watch?v=PP-mePr1-ZQ">soul-crushingly impossible</a>.  When you&#8217;re fully-powered you&#8217;re a force and can dismantle most foes with ease.  The head boss is a pain, though.  You&#8217;re trapped in a tiny compartment with a huge green ball bouncing around, where one collision equals an apologetic letter from the M.U.S.H.A. bureau to your parents.</p>
<p>The graphics are bright and colorful and vary greatly from stage to stage and the bosses are huge and interesting-looking.  The music stands out as well.  And apparently this is a rare, highly sought-after game that goes for like $60 on eBay.  I think I got it for a buck or something at a yard sale.</p>
<p><strong>Vintage Verdict</strong>: Not Guilty.  <em>Mech yeah!</em></p>
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