"Lets show this prehistoric Bitch how we do things downtown!"
The Charge:
Get slimed in this haunting new adventure!
Opening Statement:
A few years back, an indie developer named ZootFly rocked the web when it leaked early footage of a Ghostbusters video game onto Youtube. The game was promptly stepped on by Sony’s legal department, but one positive did come out of it, there was massive interest in a new Ghostbusters video game, and fortunately for us, the guys at Terminal Reality (makers of Bloodrayne) were already at work. Tossing aside the 21st century high tech approach of ZootFly (their concept art featured high tech gear and a re-tooled Dodge Magnum/Chrysler 300 Hemi as the new Ecto-1), Terminal Reality chose the more familiar path, and have crafted a game that follows hot on the heels of the films. Truth be told, I couldn’t have asked for anything better.
Facts of the Case:
It’s 1991. The events of the last Ghostbusters film are a distant memory, and business is booming. You take the role of a new hire at Ghostbusters HQ, taken on to ease the workload and test out all of Egon’s experimental toys. It’s not long before something big goes down at the Museum of Natural History’s new Gozer exhibit, and your training quickly switches to that of the on the job variety. Over the next 8 or 9 hours you’ll strap on a proton pack and go to war against the supernatural alongside the cast of the classic film. The windmill tour will take you to places both familiar and new, and you’ll meet a colorful cast of characters, or see them again in some cases, and bust more than a few ghosts.
Continue reading Review: Ghostbusters: The Video Game (PS3/Xbox360)
