<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title> &#187; Ninja Blade</title>
	<atom:link href="http://pixelverdict.com/tag/ninja-blade/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixelverdict.com</link>
	<description></description>
	<lastBuildDate>Thu, 16 Jun 2011 06:00:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2</generator>
		<item>
		<title>Ninja Blade: Dave&#8217;s Take</title>
		<link>http://pixelverdict.com/2009/04/16/ninja-blade-daves-take/</link>
		<comments>http://pixelverdict.com/2009/04/16/ninja-blade-daves-take/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 14:52:46 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Ninja Blade]]></category>
		<category><![CDATA[qte]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=1085</guid>
		<description><![CDATA[I&#8217;m very particular about my action games.  It&#8217;s my favorite genre and for a clinically-diagnosed ADHD gamer like myself, I need my actioners to be constantly engaging.  From Software&#8217;s 360-exclusvie Ninja Blade piqued my interest when I first heard about it and I recently completed a run-through.  here are my hack n&#8217; slash junkie thoughts. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-1086 aligncenter" title="nb" src="http://pixelverdict.com/wp-content/uploads/2009/04/nb.jpg" alt="nb" width="450" height="256" /></p>
<p>I&#8217;m very particular about my action games.  It&#8217;s my favorite genre and for a clinically-diagnosed ADHD gamer like myself, I need my actioners to be constantly engaging.  From Software&#8217;s 360-exclusvie <em>Ninja Blade</em> piqued my interest when I first heard about it and I recently completed a run-through.  here are my hack n&#8217; slash junkie thoughts.</p>
<p>Is it worth checking out for like-minded chop-socky aficiandos.  ?  Short answer: hai-<em>yeah</em>!</p>
<p><span id="more-1085"></span>Steve&#8217;s <a href="http://pixelverdict.com/2009/03/07/review-ninja-blade/">review</a> reflects much of the same sentiment I have for <em>Ninja Blade</em>.  As an action title, it held my attention and the gameplay was varied enough to keep things from getting tedious.  Essentially there are three elements at work here: traditional button-mashing melee combat, on-rails shooting and the infamous Quick Time Event.  All three work well because the game doesn&#8217;t milk each section to death.  You might start off a stage opening fire on flying demons with a machine gun, then you&#8217;re into a brief QTE event then you&#8217;re on the ground hacking bad guys to death with your swords.  The balance worked, but if I had to choose one aspect to be given more screentime it would be the combat, but that&#8217;s just how I roll.</p>
<p>Now this is no <em>Ninja Gaiden 2</em>, thought the influence are undeniable: demonic antagonists, wall-running, magic ninjitsu, even some of the bosses are familiar (the blast mite will have you flashing back to those diabolical explosive aardvark bastards).  <em>NG2</em> still stands as the pinnacle of third-person action gaming to me so it&#8217;s not a huge knock on <em>Ninja Blade</em> to say its combat doesn&#8217;t measure up, but it is satisfying and the unlockable moves are fun (love the killer snowboard maneuver).</p>
<p>Though there is one notable thing that From&#8217;s ninja saga has going for it that <em>NG2 </em>doesn&#8217;t: I never felt like the game wanted to punish me.  The masochism of <em>Ninja Gaiden</em> is world-renowned and, arguably one of its selling points, but with <em>Ninja Blade</em>, you don&#8217;t have to worry about punishing difficulty.  Screw up a QTE?  The scene rewinds and you give it another shot.  Checkpoints are frequent and if you die during one of the many, many, many boss fights, you return with full health.  I always felt like the game was in my corner, whereas with <em>Ninja Gaiden 2</em>, I thought the game wouldn&#8217;t be satisfied with just laughing at my frequent demise but would also like to hunt down my parents and make them pay for my hand-eye-coordination shortcomings.</p>
<p>The QTEs are many, but I had a great time with them.  Less like <em>God of War</em> and more like <em>Dragon&#8217;s Lair</em> or <em>Space Ace</em>, these bits were essentially interactive, kick-ass cinematics that were a blast to watch.  When a boss&#8217;s energy is depleted, Ken (the sort-of dorky <em>Ninja Blade</em><strong> </strong>protagonist) launches into a ridiculous, over-the-top fatality sequence powered by QTEs.</p>
<p>Once you complete the game&#8211;an eight-hour affair or so on normal&#8211;you get some moderate replayability with new weapon upgrades, character customizations and collectibles.   You can also choose specific missions to replay, a feature I have long wanted to see in <em>Ninja Gaiden 2</em>.</p>
<p>Anywho, if you&#8217;re a fan of third-person action, ninja or otherwise, I recommend <em>Ninja Blade</em>.   It&#8217;s a fun time.</p>
<p><strong><em>Pro-Tips</em></strong></p>
<p>1.  For added glee, outfit Ken in the goofy &#8220;clown&#8221; suit.  Seeing him in the dramatic cutscenes while wearing a flamboyant one-piece is high-larious.</p>
<p>2.  For melee weapons, the giant sword can&#8217;t be beat.  Your enemies will detonate on usually one hit.</p>
<p>3.  Ninjitsu of choice: the wind shurkien (good damage and an enemy clear-out)  followed by the fire shuriken (great against bosses).  Lightning shuriken blows.</p>
<p><strong>The Verdict</strong></p>
<p>Not Guilty (A, A, A, A, A)</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2009/04/16/ninja-blade-daves-take/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BLAST PROCESSING! Episode 2: No Case, No Manual, Like New</title>
		<link>http://pixelverdict.com/2009/03/12/blast-processing-episode-2-no-case-no-manual-like-new/</link>
		<comments>http://pixelverdict.com/2009/03/12/blast-processing-episode-2-no-case-no-manual-like-new/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 08:00:45 +0000</pubDate>
		<dc:creator>Erich</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ninja Blade]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[street fighter IV]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=352</guid>
		<description><![CDATA[Newcomers Steve and Tim join first-time host Erich and a sickly Dave for an hour of game-related chatter that includes hot-off-the-press impressions of Resident Evil 5, Ninja Blade, and Halo Wars, as well as belated Braid talk and the continuing obsession that is Street Fighter IV. The boys then perform a delayed autopsy on EGM, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pixelverdict.com/wp-content/uploads/2009/03/re5dollarsoff_bp2.jpg" alt="re5dollarsoff_bp2" title="re5dollarsoff_bp2" width="350" height="374" class="alignnone size-full wp-image-353" /></p>
<p>Newcomers Steve and Tim join first-time host Erich and a sickly Dave for an hour of game-related chatter that includes hot-off-the-press impressions of <em>Resident Evil 5</em>, <em>Ninja Blade</em>, and <em>Halo Wars</em>, as well as belated <em>Braid</em> talk and the continuing obsession that is <em>Street Fighter IV</em>. The boys then perform a delayed autopsy on <em>EGM</em>, take on the expanding used game business, and blow their own blog-related trumpets, before winding down with upcoming games they don&#8217;t think anyone else is excited about. This podcast comes with a 7-day warranty. If you&#8217;re not totally satisfied, let us know at <a href="mailto:feedback@pixelverdict.com">feedback@pixelverdict.com</a>. </p>
<p>You can listen to the show with the player below, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode2.mp3">download</a> it here, or subscribe through <a href=" http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307907540 ">iTunes</a> or by adding our <a href="http://feeds2.feedburner.com/BLAST-PROCESSING">feed</a> to your podcatcher of choice.</p>

]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2009/03/12/blast-processing-episode-2-no-case-no-manual-like-new/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.pixelverdict.com/podcast/blast_processing_episode_2.mp3" length="51322083" type="audio/mpeg" />
		</item>
		<item>
		<title>Review: Ninja Blade</title>
		<link>http://pixelverdict.com/2009/03/07/review-ninja-blade/</link>
		<comments>http://pixelverdict.com/2009/03/07/review-ninja-blade/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 06:23:04 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[Ken]]></category>
		<category><![CDATA[Ninja]]></category>
		<category><![CDATA[Ninja Blade]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Ryu]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=155</guid>
		<description><![CDATA[The Charge: Tokyo Under Siege! A Modern-Day Ninja For A 21st Century Enemy! Opening Statement: From Software, purveyors of mecha-driven xbox360 gems like Chrome-Hounds and Armored Core 4, bring 360 fans an action experience that plays out like the twisted offspring of Ninja Gaiden and God of War. Heavy on cinematic action, big swords, huge [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-162 aligncenter" title="nb3" src="http://pixelverdict.com/wp-content/uploads/2009/03/nb3.jpg" alt="nb3" width="399" height="225" /></p>
<p><strong>The Charge:</strong><br />
Tokyo Under Siege! A Modern-Day Ninja For A 21<sup>st</sup> Century Enemy!</p>
<p><strong>Opening Statement:</strong><br />
From Software, purveyors of mecha-driven xbox360 gems like Chrome-Hounds and Armored Core 4, bring 360 fans an action experience that plays out like the twisted offspring of Ninja Gaiden and God of War. Heavy on cinematic action, big swords, huge bosses, crazy magic, and leather-clad uber-Ninjas, Ninja Blade has all the ingredients for a good time. But is this a tasty dish? Or is Ninja Blade better left to the Ninja dogs.</p>
<p><em><span style="color: #3366ff;">NOTE: This is a pre-release review. NINJA BLADE will be available on April 7</span></em></p>
<p><span id="more-155"></span><br />
<strong>Facts of the Case:</strong><br />
Tokyo, 2015. Parasites known as alpha-worms have mysteriously appeared, unleashing a wave of human destruction as they rapidly spread. With the future of humankind hanging in the balance (isn’t it always?); an elite team of Ninja Commandoes is set loose on Tokyo. Their mission: eliminate the Alpha-Worm menace, or die trying. This should sound familiar to anyone who’s ever hoisted an Xbox or Xbox360 control pad after booting up a copy of one of Tecmo’s Ninja Gaiden titles. From Studios have a few tricks up their sleeves however, and Ninja Blade winds up being a very different beast. You play as Ken Ogawa, a rookie Ninja learning the ropes in some kind of wacky Japanese government death squad that’s part Delta Force and part bad Sho Kosugi movie. From the opening scene, where your team of bad-ass Ninja killers dives from the loading ramp of an aircraft, minus parachutes of course, you’ll know that Ninja Blade is about three things, action, quick-time-events, and more action.</p>
<p><img class="aligncenter size-full wp-image-161" title="nb2" src="http://pixelverdict.com/wp-content/uploads/2009/03/nb2.jpg" alt="nb2" width="399" height="225" /></p>
<p><strong>The Evidence:</strong><br />
One cannot look at Ninja Blade and not compare it to Tecmo’s Ninja Gaiden series, its an impossibility. You are a Ninja, you have a selection of weapons and magic, and you do battle against a horde of demonic looking mutants. You are given all the tools and abilities you need to dart quickly from enemy to enemy, with rapid sword slashes dispatching said demons (sorry, mutants) with relative ease until you encounter one of the games many boss battles, wherein it becomes a game of figuring out attack patterns and whittling away at health bars while avoiding ridiculously powerful special attacks from behemoths the size of your screen. In that respect, Ninja Blade is just like any other game you’ve played in the so-called “stylish hard action” genre. Then comes the QTE’s, or Quick-Time-Events. For those of you who aren’t familiar with the concept, QTE’s are a way of involving a player in what is usually a very cinematic sequence of moves by flashing a prompt onscreen for you to follow, it’s basically a game of Simon, whereby you rush to slam the “X” button as it flashes on your screen before the extremely narrow window of opportunity closes. You act correctly, the QTE shows you something cool, and more buttons flash onscreen for you to press, and hopefully more cool things happen. These events pop up a lot in Ninja Blade, a whole lot, and if you are one of those people who hates this sort of thing, you will not be pleased with Ninja Blade, and you may as well close this tab now.</p>
<p>One of the game’s biggest strengths is definitely the control scheme. It’s not especially difficult to learn, and it’s nowhere near as punishing as the Ninja Gaiden series,  it could almost pass for Ninja Gaiden-lite if not for the amount of actions Ken is capable of executing. There’s a feeling of finesse to Ken’s acrobatic feats, and the speed of your attacks is pretty blinding, leaving little room for enemies to interrupt your flow once you get your groove on. Within an hour after starting you should have things pretty well mastered. You’ll have a healthy variety of weapons with varying attack speeds and power levels, and you should be more than capable of some “Prince of Persia” style wall runs, this is one instance where Ken feels agile and skilled enough to kick Ryu’s ass (Ken? Ryu? Waitaminute&#8230;). That’s not to say the shallow learning curve makes the game easy, it isn’t. There’s almost a platform feel to some of the action, where you spend more time jumping and climbing than fighting. These levels go a long way to breaking up the monotony of slashing through wave after wave of identical bad guys, and From software have definitely made a few good calls with the overall flow and feel of the gameplay.</p>
<p><strong>Rebuttal Witness:</strong><br />
Ninja Blade definitely suffers in the presentation department. The unassuming box art pretty much captures the essence of the game’s visuals. There’s really not a whole lot going on here. It&#8217;s certainly not an ugly game, technically speaking, but from an art design standpoint it&#8217;s pretty stale. Doubly disappointing is that Ken Ogawa and the other central characters were designed by veterans at Capcom (Lost Planet’s lead character designer, Keiji Nakaoka, under the supervision of Resident Evil 5 producer Hiroshi Takeuchi). Let’s just say they won’t be winning any popularity contests anytime soon, Ken’s look is about as generic as his name. The environments, based on actual areas around Tokyo, also have a pretty monotone feel. This is a “grey” game, a lot of concrete and steel, and everything takes place at night. The framerate does remain rock solid, animation quality is more than adequate, and there are occasional moments where some very cool visual effects pop in, including a great view of the nighttime city skyline. Overall the graphical quality is hindered more than helped by lackluster art design, it definitely looks like a 360 game, but it won’t be turning heads.</p>
<p>The sound suffers from similar problems. Slashes and explosions of violence remain pretty stock, and while the script does have moments of razor sharp wit, the voice acting is pretty standard fare. The game does give you the opportunity to choose from Japanese, English, or a Bilingual track (where Japanese characters speak Japanese and vice versa) which is a great touch, but everything remains pretty pedestrian throughout. The music is much the same; it gets the job done without too much attention being drawn to itself, for better or for worse.</p>
<p>The plot is threadbare, which in itself isn’t much to complain about, and it definitely trumps the likes of the Ninja Gaiden series in that department. That said, it’s far from compelling, and while not complete rubbish, like the graphics and sound, it’s completely generic save for some witty one-liners from our hero protagonist.</p>
<p><img class="aligncenter size-full wp-image-160" title="nb1" src="http://pixelverdict.com/wp-content/uploads/2009/03/nb1.jpg" alt="nb1" width="399" height="224" /></p>
<p>These issues give the game a bit of a scattered feel. It doesn’t quite feel like a budget title, nor does it feel like something you should be paying full price for. There’s definitely polish there, it’s just been focused on the controls and gameplay rather than presentation (which im sure could be said to be a good thing). If it had been released a few years ago, I’m sure Ninja Blade could have been heir to the throne;  it’s worth playing, but other games out there have done it better in past years, even on older consoles.</p>
<p><strong>Closing Statement:</strong><br />
Ninja Blade does so very much right. The action is great, and the pacing is blisteringly fast and relentless. It cribs from pretty much every other game in the genre, from Devil May Cry to God of War to (of course) Ninja Gaiden, and makes for a rather good time if you’re a fan of this particular genre. Hardcore Ninja Gaiden: Black/Ninja Gaiden: Sigma fans may want to give this a try to wash away the disappointment of last year&#8217;s Ninja Gaiden II. You’ll get some epic boss battles, and more than enough difficulty without the frustration. It’s a shame that From Software couldn’t have borrowed some of the character of these other games to go along with the solid gameplay to create a less generic Ninja romp. As it stands, it’s a great rental to burn a weekend on, and maybe a purchase for the hardcore “stylish action” gamers out there.</p>
<p><strong>The Verdict:</strong></p>
<p><img class="size-full wp-image-98 alignleft" title="score3" src="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg" alt="score3" width="300" height="150" /></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><img class="size-medium wp-image-163 alignleft" title="nbcover" src="http://pixelverdict.com/wp-content/uploads/2009/03/nbcover-212x300.jpg" alt="nbcover" width="153" height="216" /></p>
<p><a href="http://www.dvdverdict.com/redirect.php?asin=B001KWFBG0"> <img src="/wp-images/buyatamazon.gif" alt="Buy Ninja Blade at Amazon.com and support Pixel Verdict" /></a><br />
<strong> Platform: </strong>Microsoft Xbox360<br />
<strong>Developer:</strong> From Software<br />
<strong> Publisher:</strong> Microsoft<br />
<strong> Release Date:</strong> April 7, 2009<br />
<strong> Rated:</strong> M(17+) for Mature.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2009/03/07/review-ninja-blade/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
	</channel>
</rss>

