Posts Tagged ‘Nintendo DS’

Review: Scribblenauts (DS)

Tuesday, September 22nd, 2009

scribblenauts_00

The Charge:
Write anything, solve anything.

Opening Statement:
Rumored, whispered about, discussed and debated—rarely does a Nintendo DS game see so much speculation. Enter Scribblenauts, developed by 5th Cell, winner of “Best of Show” at E3 2009, the first portable game ever to do so. From its earliest teaser trailers and first-hand reports, people knew this was going to be something significant, a game with endless possibilities and creative applications.

Well, kinda. Now that the game is in hand, hindsight tells us it was almost impossible for it to live up to everyone’s expectations. In many ways, Scribblenauts is exactly as advertised—you can write anything into it, and it appears. The possibilities and combinations of items are seriously impressive, and you will be stunned at how much time and energy has gone into predicting every weird object you could possibly think to conjure. On the other hand, something had to give… and where things go tepid are the gameplay elements.

(more…)

Review: Rhythm Heaven (DS)

Thursday, April 23rd, 2009
Lady, I don't even know you!

Lady, I don't even know you!

The Charge:
Tap into the rhythm!

Opening Statement:
With the music game genre already stuffed to the gills with a glut of titles since it exploded into pop-culture conscience with the successful birth of the Guitar Hero franchise in late 2005, Nintendo; probably the undisputed masters of the casual gaming niche, look to be eyeing a piece of that fat money pie with their latest release, Rhythm Heaven for the Nintendo DS.  The sequel to 2005’s Japanese only GBA release Rhythm Tengoku, Rhythm Heaven looks to take the simplistic, frenetic game play that developer TNX (the makers of the WarioWare series) are known for, and use the audio-visual improvement between the GBA and DS to stand atop the tide of lacklustre music titles clogging retail shelves worldwide.  But just how loudly and how proudly does Rhythm Heaven sing?

(more…)

Call it the Lisa Kudrow Tax…

Monday, April 20th, 2009

kudrow I bought Professor Layton and the Curious Village when it came out back in February of ‘08. It’s one of my favorite games on the DS, and I can’t wait for the sequel to (hopefully) be released later this year. I’m thrilled that Nintendo has made the puzzler the focus of a recent ad campaign, with Lisa Kudrow and a pal solving a couple of the game’s brainteasers together. The commercial seems to be working. A few weeks back, Layton actually edged out the newest Pokemon game in the sales charts—no mean feat for what is essentially a collection of logic and math puzzles. Maybe, though, the commercials are working too well.

Our local Walmart is undergoing renovations. We were doing some shopping there over the weekend, so I decided to check out the expanded electronics section. Giving the game case a once-over for any clearance deals, I saw they were selling Professor Layton for $34.88. Surprising since it was only $29.99 when it came out over a year ago, and I recall seeing it in a clearance bin in that same store last summer for $10. I don’t know how Walmart decides on in-store pricing, but gouging older (possibly less price-savvy) DS fans who don’t know they can get the same game online for under $30 is pretty shady. I’m not going to blame Lisa Kudrow for the price hike, but I will embed her ad after the break.

(more…)

BLAST PROCESSING! Episode 7: Border Crossing

Thursday, April 16th, 2009

border-crossing

It’s Canada 3, America 1 as Erich welcomes Adam, Jon, and Steve to talk games and correct his meager knowledge of Canadian geography. They talk Demon’s Souls, Sly Cooper 2, Hammerin’ Hero, Legends of Wrestlemania, Suikoden Tierkreis, Resident Evil 4, and Tetris DS. In news, Jon’s excitement about an early release for PS3-exclusive inFamous turns into a debate about the marketing wisdom of using demos as pre-order bonuses, Steve joins the throngs of Xbox 360 owners rejoicing over Microsoft adding the E74 error to its 3-year warranty, and Adam uses his +4 charm to get everyone to care about the new World of Warcraft patch. After minor technical difficulties, the boys wrap things up with this week’s Symposium Ad Nauseum, asking deep questions about why the gaming cliches that bug us the most are often those we hold most dear.

Have an existential question about exploding barrels? Let us know by emailing feedback@pixelverdict.com.

You can listen to the show with the player below, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

 

Review: Suikoden Tierkreis (Nintendo DS)

Monday, April 13th, 2009

The Charge:

108 Stars of Destiny on the Nintendo DS.

Opening Statement:

st_3Suikoden Tierkreis marks the debut of Konami’s long-running RPG series Suikoden onto the Nintendo DS. Some elements get left behind in the scaling down to its tiny, dual screens, but enough of the game remains to make it worthwhile for fans of the franchise to explore. Think of it as a diet version of Suikoden, calorie-free but still delicious-tasting.

(more…)

Smart People Rejoice: Professor Layton Sequel Coming to North America!

Thursday, March 26th, 2009

gdc Fresh from GDC via Joystiq comes the best news I could have hoped for (well, maybe second best): Professor Layton and the Curious Village, one of my all-time favorite DS games, is finally getting a sequel in America. Level-5 director Akihiro Hino spilled the beans on Professor Layton and the Diabolical Box, an English language version of a game that has been out in Japan since late 2007. Along with the news that Diabolical Box should be out in North America and Europe within 6 months, Hino said that he hopes to eventually bring all six Layton games (three of which are already out in Japan, with a fourth being released this fall) to English-speaking regions. I hope so too. Now, if you’ll excuse me, I’ve got to go find my practice matchsticks.

I Hear That Train A-Comin’: New Zelda Announced for DS

Thursday, March 26th, 2009

gdc Nintendo President Satoru Iwata ended yesterday’s GDC keynote with an announcement that sent shockwaves through the internet: a new Zelda DS game will be released this year…and it’s got trains! The Legend of Zelda: Spirit Tracks follows 2007’s Phantom Hourglass as the the hallowed series’ latest cel-shaded entry. This time, though, Link’s trading his trusty boat for a cannon-toting locomotive, traveling from dungeon to dungeon on Hyrule’s surprisingly well-developed railway system. Will the story revolve around Ganon kidnapping Princess Zelda to prevent her from appropriating the funds necessary to improve the kingdom’s public transit infrastructure? Will players need to use the touchscreen to figure out complex rail schedules, including rush hour express trains and holiday specials? Only time will tell.

Seriously, though, I can’t wait. Heck, I’m just glad to see Nintendo try something new with the series. You OMG*LINK*N*TRAINZ*LOLZ party poopers can zip it… or put it in the comments. Everyone else should check out the trailer (courtesy of Joystiq) after the break.

(more…)