Posts Tagged ‘OnLive’

Pay for Play? Time Warner Introduces New Pricing Structure

Friday, April 3rd, 2009

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In a move that’s sure to have a vast multitude of people (gamers especially) shredding the self-esteem of innocent customer service agents everywhere, Business Week reported Time Warner Cable is rolling out a tiered pricing structure in several markets across the country. That means the more internet bandwidth you use – whether for gaming, internet surfing, downloading movies or files or whatever – the more money you’ll be shelling out. It’s similar to current cell phone plans and it’s “a strategy that’s likely to rankle consumers but be copied by competitors,” as the article so succinctly states it.

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BLAST PROCESSING! Episode 4: When I’m C64

Thursday, March 26th, 2009

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Erich’s out sick this week, leaving Dave in charge of unruly crew Tim, Adam, and Steve, who join him for some good-natured Wii bashing before spoiling Braid, musing on the possible game-changing OnLive, and launching into an epic roundtable discussion of this week’s Symposium Ad Nauseum topic: Objectively Crappy Games That You Love. Titles discussed include Time Killers, Weaponlord, Shaq-Fu, Two Worlds, and Batman for the Commodore 64. Send any and all comments, complaints, and fanboy ravings to feedback@pixelverdict.com.

You can listen to the show with the player below, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

 

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