
Ripclaw? What's a Ripclaw?
The Charge:
Become Anything… Change everything!
Opening Statement:
After a few less than stellar Crash Bandicoot titles, the developers at Radical Entertainment, the guys behind the critically acclaimed Incredible Hulk: Ultimate Destruction, have returned to the sandbox territory with Prototype, but does the game have what it takes to survive in today’s more sophisticated sandbox?
Facts of the Case:
A gravelly, brooding voice tells us that we are Alex Mercer (no relation to Pixel Verdict’s own resident superhero, Jon Mercer), and Alex Mercer is having a bad day. It would seem Alex has woken up dead, or more accurately, he’s woken up on an autopsy table, with no memory of who he is. Turns out there’s a virus loose in New York City that he may have something to do with, the GenTEK corporation is hunting his every move, his wardrobe looks like he mugged Avril Lavigne, and his sister just can’t stop compulsively dropping f-bombs, with extra enunciation on the “f” part. Luckily, Alex is also blessed with super mad crazy super powers, the kind that let him morph parts of his body into melee weapons, defy gravity by running sidelong up the surface of even the tallest buildings, and disguising himself as whomever he’s consumed in order to escape detection. It’s all up to Alex to piece together the fragments of his clouded past and hopefully save the Big Apple from certain doom. All in a day’s work for a super hero, right?
Continue reading Review: Prototype (PS3/Xbox360/PC)