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	<title> &#187; psp</title>
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		<title>REVIEW: Yu-Gi-Oh! 5D’s: Tag Force 5 (PSP)</title>
		<link>http://pixelverdict.com/2010/12/14/review-yu-gi-oh-5d%e2%80%99s-tag-force-5-psp/</link>
		<comments>http://pixelverdict.com/2010/12/14/review-yu-gi-oh-5d%e2%80%99s-tag-force-5-psp/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 00:55:08 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[psp]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[CCG]]></category>
		<category><![CDATA[Duel Monsters]]></category>
		<category><![CDATA[Yu-Gi-Oh]]></category>
		<category><![CDATA[Yu-Gi-Oh! 5D's Tag Force 5]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4262</guid>
		<description><![CDATA[The Charge: The Battle to Save New Domino City Begins Now! Opening Statement: As a happy husband and soon to be doting father, I try to live my life as an honest individual, and look to teach my child the importance of candour and integrity.  So for any ardent Yu-Gi-Oh! Fanatics amongst the readership, I [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi03.jpg"><img class="aligncenter size-full wp-image-4263" title="Yugi03" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi03.jpg" alt="" width="500" height="283" /></a></div>
<div><strong>The Charge:</strong></div>
<div id="_mcePaste">The Battle to Save New Domino City Begins Now!</div>
<div><strong>Opening Statement:</strong></div>
<div id="_mcePaste">As a happy husband and soon to be doting father, I try to live my life as an honest individual, and look to teach my child the importance of candour and integrity.  So for any ardent <em>Yu-Gi-Oh! </em>Fanatics amongst the readership, I apologize, for I haven’t even the basic grasp as to the mythology or the fundamentals of your game.  My knowledge reaches that there have been several seasons of successful (if acquired taste) anime, and that this is the latest of close to 40 video game adaptations that has reached North American shores.  That’s a fairly impressive feat.  So we’ll dismiss any prejudices and personal umbrage towards Collectible Card Game based media, and get elbow deep in <strong>Yu-Gi-Oh! 5D’s: Tag Force 5</strong> for the Sony PSP.</div>
<div><span id="more-4262"></span></div>
<div id="_mcePaste">
<div id="attachment_4264" class="wp-caption aligncenter" style="width: 510px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi01.jpg"><img class="size-full wp-image-4264" title="Yugi01" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi01.jpg" alt="" width="500" height="283" /></a><p class="wp-caption-text">Come on, Vogue!  Let your body move with the music!</p></div>
</div>
<div><strong>Facts of the Case:</strong></div>
<div id="_mcePaste">The always proud Duellist’s metropolis of New Domino City is rebuilding following the recent clash with the Dark Signers.  Players take on the role of a mysterious, nameless Duellist who enters the latest tag tournament, but as per usual, the forces of evil are lurking, ever planning to pervert the beloved Duel Monsters game into a bid for world domination.  Hair gel and playing cards are sure to fly.</div>
<div><strong>The Evidence:</strong></div>
<div id="_mcePaste">In what boils down to a weak sister RPG with surprisingly deep card-based combat; Yu-Gi-Oh! 5D’s: Tag Force 5 shares a lot in common with Capcom’s <em>Megaman: Battle Network</em> series.  There are six varieties of cards; attack, spell, summon, block, chain, and heal.  It’s up to gamers to build a proper deck and find a balanced strategy between those six actions that will decimate the competition.  Victory equals more cards to add to the deck and bragging rights, defeat yields the opposite effect.  Though I can only assume it would be more fun, if there wasn’t the grim spectre of luck wasn’t looming over the shoulder of Tag Force 5 the entire time.</div>
<div id="_mcePaste">The duels themselves, the very meat and potatoes of this meal all start ominously with a round of Rochambeau to decide the order of attack.  This trend continues through most of Tag Force 5’s gameplay.  Players have no real control over what ends up in their hand, and even a well planned deck can be torpedoed with a catastrophic hand.  Victory is usually attained by sapping your opponent of their 8000 hit points, so it’s naturally frustrating to see a well fought game of cards go the way of the dodo on account of an unlucky hand.  A Zen-like willingness to endure is par for the course, as most gamers will want to do away with their starting deck and the only real way to gain new cards or points to be spent on new cards is by duelling.  Talk about having a one-track mind.</div>
<div>
<div id="attachment_4265" class="wp-caption aligncenter" style="width: 510px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi05.jpg"><img class="size-full wp-image-4265" title="Yugi05" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi05.jpg" alt="" width="500" height="283" /></a><p class="wp-caption-text">And after we play for pink slips, you wanna go grab a brew?</p></div>
</div>
<div id="_mcePaste">What’s worse is the impenetrable Jericho-esque wall which subsumes Tag Force 5’s story.  Newcomers will be lost in a flood of serpentine story sequences and near labyrinthine dialogue, all torturously performed by some of the most unlikable, one-dimensional characters this side of a WD Richter opus.  Thankfully, while the storyline can be quite confusing to newcomers, there is a much appreciated volume of in-game manuals and tutorials to ensure that we rooks can fend for ourselves in the cutthroat world of Duel Monsters.</div>
<div id="_mcePaste">
<div id="attachment_4266" class="wp-caption aligncenter" style="width: 510px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi06.jpg"><img class="size-full wp-image-4266" title="Yugi06" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi06.jpg" alt="" width="500" height="283" /></a><p class="wp-caption-text">Heathcliff and Catherine they ain&#39;t.</p></div>
</div>
<div><strong>Rebuttal Witness:</strong></div>
<div id="_mcePaste">There are some refreshing ideas to be found in Tag Force 5, such as the series standard <em>Trust</em> system.  Players are expected to build up a level of camaraderie with other duellists, developing rivalries and partnerships that bleed into the titular <em>Tag</em> elements of battle.  The main story tournament is a Partners competition, and gamers are able to forge an alliance with any duellist they can defeat or win over in a series of communication mini-games.  The mini-games work well enough for earning a few quick Trust points, but winning duels, like everything Yu-Gi-Oh! is the key.</div>
<div id="_mcePaste">The battle system, while as dry as a mummy’s tomb features some pretty impressive visuals.  I’ve been told that there’s very little improvement over previous iterations, but still, Tag Force 5 is a dish.  The characters are fully animated and look pretty close to their TV counterparts.  In battle, the duellist’s strike dynamic poses with flair, and the camerawork seems to exclusively feature dramatic Dutch tilts.  I don&#8217;t know if the lack of voice acting is a blessing or a curse, but I imagine the TV show features some pretty atrocious acoustics.</div>
<div>
<div id="attachment_4268" class="wp-caption aligncenter" style="width: 510px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi02.jpg"><img class="size-full wp-image-4268" title="Yugi02" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi02.jpg" alt="" width="500" height="283" /></a><p class="wp-caption-text">Whooooshh!!  Ching!!  TOTALLY AWESOME!!</p></div>
</div>
<div>I myself think that a few more explosions could’ve spiced up the actual act of damaging an opponent, but I suppose that would be a betrayal of the Yu-Gi-Oh! aesthetic.  Speaking of which, I must commend Konami on turning what could’ve been a drab playing field into a visually arresting motif of glowing circuitry and moving parts.  Yeah I know it’s just sound and colours, but I’d rather watch that than a black screen.  The menus are free of clutter, and can be navigated with a simple combination of shoulder buttons and directional presses.  It feels intuitive, and even clumsy card players like me will soon be whipping out combinations (if of course we have a decent hand).</div>
<div>
<div id="attachment_4267" class="wp-caption aligncenter" style="width: 510px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi04.jpg"><img class="size-full wp-image-4267" title="Yugi04" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugi04.jpg" alt="" width="500" height="283" /></a><p class="wp-caption-text">Excel can seem challenging, but all you really need to know is the hot keys.</p></div>
</div>
<div id="_mcePaste">Gamers looking for some extra Yu-Gi-Oh! action can go outside of the story mode and jump right into the deep end of card duelling.  There’s close to five thousand cards to be found allowing for tons of deck retooling, and series regulars can import their decks from the previous game over.  Four gamers can challenge one another to tag-duels with Ad-Hoc online gameplay, though finding four passionate Yu-Gi-Oh! fans in direct vicinity could be challenging.</div>
<div><strong>Closing Statement:</strong></div>
<div id="_mcePaste">I’m sure <strong>Yu-Gi-Oh! 5D’s: Tag Force 5</strong> needs to do very little to convince long-time fans, but it does just as little to rope in newcomers.  Beginners will surely struggle to find footing between the confusing story and multitude of vapid characters, but devout duellists should enjoy the dynamic battle animations and the limitless feeling to the deck customizing strategy.  It’s just too bad that every moment of the combat eschews strategy in favour of a roll of the dice.  PSP owners can definitely find a better RPG elsewhere.</div>
<div><strong>The Verdict:</strong></div>
<div id="_mcePaste"><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score2.jpg"><img class="size-full wp-image-97 aligncenter" title="score2" src="http://pixelverdict.com/wp-content/uploads/2009/03/score2.jpg" alt="" width="300" height="150" /></a></div>
<div><em>At the very least, my experience with Yu-Gi-Oh! Has given me some appreciation of how Larry must feel on Street Fighter night.</em></div>
<div><em>-J</em></div>
<div><em><br />
</em></div>
<div><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/12/Yugibox.jpg"><img class="alignleft size-full wp-image-4269" title="Yugibox" src="http://pixelverdict.com/wp-content/uploads/2010/12/Yugibox.jpg" alt="" width="93" height="160" /></a>Platform:</strong> PlayStation Portable</div>
<div id="_mcePaste"><strong>Developer:</strong> Konami</div>
<div id="_mcePaste"><strong>Publisher:</strong> Konami</div>
<div id="_mcePaste"><strong>Release Date:</strong> October 26th, 2010</div>
<div id="_mcePaste"><strong>Rated:</strong> E for Everyone.</div>
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		<title>BLAST PROCESSING! Episode 76: Two Player Co-Op Edition!</title>
		<link>http://pixelverdict.com/2010/08/26/blast-processing-episode-76-two-player-co-op-edition/</link>
		<comments>http://pixelverdict.com/2010/08/26/blast-processing-episode-76-two-player-co-op-edition/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 06:00:07 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Gamescom 2010]]></category>
		<category><![CDATA[Kane & Lynch]]></category>
		<category><![CDATA[mafia ii]]></category>
		<category><![CDATA[Metroid Other M]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[Ys Seven]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4075</guid>
		<description><![CDATA[Steve and Jon tackle this episode Co-op style while Adam ventures across the frozen tundra of Greenland to rescue rare sea birds. Jon&#8217;s been playing a lot of Ys Seven on his PSP, and Steve got a little quality time in with Kane and Lynch 2: Dog Days, Mafia II, and makes a second attempt [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/08/ep76.jpg"><img class="aligncenter size-full wp-image-4076" title="ep76" src="http://pixelverdict.com/wp-content/uploads/2010/08/ep76.jpg" alt="" width="440" height="281" /></a></p>
<p>Steve and Jon tackle this episode Co-op style while Adam ventures across the frozen tundra of Greenland to rescue rare sea birds. Jon&#8217;s been playing a lot of <em>Ys Seven</em> on his PSP, and Steve got a little quality time in with <em>Kane and Lynch 2: Dog Days</em>, <em>Mafia II</em>, and makes a second attempt at <em>Final Fantasy XIII</em>. They both have some early thoughts on the first hour or so of <em>Metroid: Other M</em> to share as well.</p>
<p>After that comes discussion of Gamescom, Europe&#8217;s biggest video game conference. What rocked? What sucked? Listen and learn. This one is much better than the last time we let these two run an episode.</p>
<p>How do you feel about obscure Japanese action role playing games? Are you jonesin&#8217; for some Metroid? Did you dig what you heard out of Gamescom? Share in the comments below, over in the DVD Verdict <a href="http://www.dvdverdict.com/juryroom/viewtopic.php?f=58&amp;t=4478&amp;start=0">Jury Room</a> forums, or by emailing <a href="mailto:feedback@pixelverdict.com">feedback@pixelverdict.com</a>.</p>
<p>Blast Processing theme song by <a href="http://www.wizardsofkaos.com">Dan &#8220;String Vulture&#8221; Moore</a>.</p>

<p>You can listen to the show with the player above, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode76.mp3">download</a> it here, or subscribe through <a href=" http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307907540 ">iTunes</a> or by adding our <a href="http://feeds2.feedburner.com/BLAST-PROCESSING">feed</a> to your podcatcher of choice.</p>
]]></content:encoded>
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		<title>GTI CLUB SUPERMINI FESTA!</title>
		<link>http://pixelverdict.com/2010/02/25/gti-club-supermini-festa/</link>
		<comments>http://pixelverdict.com/2010/02/25/gti-club-supermini-festa/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 04:39:12 +0000</pubDate>
		<dc:creator>melissa</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[GTI Club]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[psp go!]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3708</guid>
		<description><![CDATA[GTI Club Supermini Festa!, the all-new high-speed racing title, is now available via download on PSP and PSPgo. A descendent of the popular arcade game, GTI Club Supermini Festa! is a fast-paced racing game that hurdles players across global terrains in mini-customizable cars. Gamers must speed through tight bends, the back roads of urban sprawls, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>GTI Club Supermini Festa!</strong>, the all-new high-speed racing title, is now available via download on PSP and PSPgo. A descendent of the popular arcade game, <strong>GTI Club Supermini Festa! </strong>is a fast-paced racing game that hurdles players across global terrains in mini-customizable cars. Gamers must speed through tight bends, the back roads of urban sprawls, up steep mountain roads, down cavernous caves, and tackle a wide variety of driving conditions as they race to the finish line for the checkered flag.<br />
<span id="more-3708"></span><br />
<img src="http://pixelverdict.com/wp-content/uploads/2010/02/NPUH10044_screenshot_002.bmp" alt="NPUH10044_screenshot_002" title="NPUH10044_screenshot_002" class="aligncenter size-full wp-image-3709" /></p>
<p>GTI Club Supermini Festa! has over 15 courses in five different stages from across the globe including Japan, France, the United Kingdom, Italy and the United States. Each stage takes racers through open cities and rough terrain and challenges them to tackle oncoming traffic and uncover new routes and secret courses. Gamers can drive over massive jumps, around hair-pin turns and through secret shortcuts in 16 customizable Supermini cars based on the original arcade game, and a few all-new additions. In the garage, gamers can also design their own Supermini from the ground up, or tune their engine&#8217;s performance to perfection. Players can race to the finish against friends in multiplayer modes via ad-hoc party for the PSP with up to four players.</p>
<p>GTI Club Supermini Festa! is rated E for everyone by the ESRB and is now available for PSP and PSPgo download for $29.99. GTI Club Supermini Festa! will also be available on Wii this Spring</p>
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		<title>Gunbird 2 Coming to the PSP, Brain-Humping Lunacy in Tow</title>
		<link>http://pixelverdict.com/2009/12/18/gunbird-2-coming-to-the-psp-brain-humping-lunacy-in-tow/</link>
		<comments>http://pixelverdict.com/2009/12/18/gunbird-2-coming-to-the-psp-brain-humping-lunacy-in-tow/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 19:38:37 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[psp]]></category>
		<category><![CDATA[Gunbird 2]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3374</guid>
		<description><![CDATA[Via Kotaku, news comes out that PM Studios is bringing Gunbird 2 to the PSP.  Now there hasn&#8217;t been much on Sony&#8217;s portable that I&#8217;ve found compelling enough to shell out the sheckels for, but this, my friends, makes it tempting. Gunbird 2 is, essentially, the most bat-&#38;#$%  insane shooter ever forged.  I became engrossed [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-3375 aligncenter" title="gb2" src="http://pixelverdict.com/wp-content/uploads/2009/12/gb2.gif" alt="gb2" width="450" height="317" /></p>
<p>Via <a href="http://kotaku.com/5429093/pm-studios-brings-gunbird-2-to-the-psp/gallery/">Kotaku</a>, news comes out that PM Studios is bringing Gunbird 2 to the PSP.  Now there hasn&#8217;t been much on Sony&#8217;s portable that I&#8217;ve found compelling enough to shell out the sheckels for, but this, my friends, makes it tempting.</p>
<p><em>Gunbird 2</em> is, essentially, the most bat-&amp;#$%  insane shooter ever forged.  I became engrossed with it when it came to the Dreamcast and everyone I&#8217;ve forced to try it has also fallen under its spell.  It takes like nine minutes to complete, but features some of the most incoherent (read: awesome) storylines ever.  Pro-tip: match chibby flying-carpet straddler Hei Cob with anyone and strap in for an endless march of fat jokes.</p>
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		<title>Review: Assassin&#8217;s Creed: Bloodlines (PSP/PSPgo)</title>
		<link>http://pixelverdict.com/2009/11/28/review-assassins-creed-bloodlines-psppspgo/</link>
		<comments>http://pixelverdict.com/2009/11/28/review-assassins-creed-bloodlines-psppspgo/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 22:24:06 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[psp]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[altair]]></category>
		<category><![CDATA[assassin's creed]]></category>
		<category><![CDATA[badass]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3065</guid>
		<description><![CDATA[The Charge: For the first time, Become a master assassin on the PSP System. Opening Statement: Hot on the heels of Assassin’s Creed II comes the first iteration of the series for Sony’s powerhouse portable. Does Assassin’s Creed make the leap of faith into the palm of your hand? Or is this one portable knock [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center; "><img class="size-full wp-image-3066 aligncenter" title="ac-bloodlines-banner" src="http://pixelverdict.com/wp-content/uploads/2009/11/ac-bloodlines-banner.jpg" alt="ac-bloodlines-banner" width="440" height="465" /></p>
<p><strong>The Charge:</strong></p>
<p>For the first time, Become a master assassin on the PSP System.</p>
<p><strong>Opening Statement:</strong><br />
Hot on the heels of <em>Assassin’s Creed II</em> comes the first iteration of the series for Sony’s powerhouse portable. Does <em>Assassin’s Creed</em> make the leap of faith into the palm of your hand? Or is this one portable knock off worth killing?</p>
<p style="text-align: center; "><span id="more-3065"></span><img class="size-full wp-image-3069 aligncenter" title="ac-psp3" src="http://pixelverdict.com/wp-content/uploads/2009/11/ac-psp3.jpg" alt="ac-psp3" width="350" height="198" /></p>
<p><strong>Facts of the Case:</strong><br />
It’s been a month since Altair buried his hidden blade into the neck of Robert De Sable, leader of the Templar Knights. As the new leader of the Order of Assassins, he’s gone on the offensive, taking the war to the Templars. Travelling to Cyprus, Altair hopes to wipe out the last remaining leaders of the Templar forces before they can rebuild and strike back.</p>
<p><img class="aligncenter size-full wp-image-3068" title="ac-psp2" src="http://pixelverdict.com/wp-content/uploads/2009/11/ac-psp2.jpg" alt="ac-psp2" width="350" height="197" /></p>
<p><strong>The Evidence:</strong><br />
Reviewing a PSP title is always a dicey prospect for me. When you get a handheld with such horsepower, do you stand the games shoulder to shoulder with their console peers? Or should one judge the title against the sea of utter trash that consists of your average portable system’s software library (the PSP being no exception). Taken on its own; <em>Assassin’s Creed: Bloodlines</em> is really a pretty amazing feat. Not only have they managed to squeeze an experience that feels remarkably close to the big brother games on the current consoles, but they’ve managed to do so without a whole lot of compromise to the core mechanic.</p>
<p>You still roam through a crowded city (though not quite so crowded as on PS3 or Xbox360), and you still have several side missions you can attempt in between assassination attempts (though the model is closer to the more linear approach of <em>Assassin’s Creed II</em> than the first game). Controls immediately feel markedly familiar to veterans of the series, and are not at all tough to grasp, even without the second analog stick, and in seconds you’ll be free-running over rooftops and dodging angry guards.</p>
<p>Technically speaking, I’m amazed that they’ve managed to squeeze this stuff into what is essentially a slightly enhanced PS2. The atmosphere and character of <em>Assassin’s Creed</em> is instantly recognizable, and character animations are every bit as fantastic as one might expect from the series. The sound is also top drawer stuff, and the game sounds fantastic through a set of nice headphones.</p>
<p><strong>Rebuttal Witness:</strong><br />
While <em>Assassin’s Creed: Bloodlines</em> does capture the core of the big console titles pretty effectively, it must be acknowledged that there are many elements stripped down or removed altogether from this version. The assassination missions basically boil down to fight scenes and boss battles rather that the calculating and strategic offerings the game is typically known for. The emphasis is definitely on the combat, which feels more like the first game than the second, now allowing for much in the way of choice or diversity. It’s an issue worth noting, but it doesn’t sour the deal completely.</p>
<p><img class="aligncenter size-full wp-image-3067" title="ac-psp1" src="http://pixelverdict.com/wp-content/uploads/2009/11/ac-psp1.jpg" alt="ac-psp1" width="350" height="196" /></p>
<p><strong>Closing Statement:</strong><br />
<em> Assassin’s Creed: Bloodlines</em> manages to succeed based simply on the fact that it’s a portable offering that immediately feels like <em>Assassin’s Creed</em>. While it doesn’t have the same depth of its console brothers, and even some of the basic elements of those games has been stripped down some, it’s still a technical wunderkind, and it’s still a worthy distraction for those on the go, or those with a hankering for some portable assassin action.</p>
<p><strong>The Verdict:</strong></p>
<p style="text-align: center; "><img class="size-full wp-image-99 aligncenter" title="score4" src="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg" alt="score4" width="300" height="150" /></p>
<p><strong><img class="alignleft size-full wp-image-3070" title="ac-psp-box" src="http://pixelverdict.com/wp-content/uploads/2009/11/ac-psp-box.jpg" alt="ac-psp-box" width="150" height="259" />Platform: </strong>Sony PSP/Sony PSPgo<br />
<strong> Developer:</strong> Griptonite Games<br />
<strong> Publisher:</strong> Ubisoft<br />
<strong> Release Date: </strong>November 17th, 2009<br />
<strong> Rated:</strong> M(17+) for Mature.</p>
<p><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="buyatamazon" width="93" height="20" /></p>
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		<title>The PSP Go! is a go!</title>
		<link>http://pixelverdict.com/2009/05/31/the-psp-go-is-a-go/</link>
		<comments>http://pixelverdict.com/2009/05/31/the-psp-go-is-a-go/#comments</comments>
		<pubDate>Sun, 31 May 2009 15:54:05 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[psp]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[mylo]]></category>
		<category><![CDATA[psp go!]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=1725</guid>
		<description><![CDATA[Well, here it is, folks. After months of speculation and rumor, prior to E3, we&#8217;ve got leaked photos of the newest incarnation of Sony&#8217;s PSP system, dubbed the PSP Go! And surprise surprise, it flips, just like we all imagined it would. Engadget has the skinny on the leak, as well as a photo gallery [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pixelverdict.com/wp-content/uploads/2009/05/pspgo1-300x247.jpg" alt="pspgo1" title="pspgo1" width="300" height="247" class="aligncenter size-medium wp-image-1726" /></p>
<p>Well, here it is, folks.  After months of speculation and rumor, prior to E3, we&#8217;ve got leaked photos of the newest incarnation of Sony&#8217;s PSP system, dubbed the PSP Go!  And surprise surprise, it flips, just like we all imagined it would.  Engadget <a href="http://www.engadget.com/2009/05/30/sonys-psp-go-leaks-out-before-e3-is-obviously-a-go/">has the skinny</a> on the leak, as well as a photo gallery and some video.  Read on after the break for first impressions.</p>
<p><span id="more-1725"></span>Honestly?  I&#8217;m a bit underwhelmed.  It looks like an overgrown <a href="http://en.wikipedia.org/wiki/Mylo_(Sony)">mylo</a>, without the keyboard.  There&#8217;s nothing in it that says to me I must replace my old PSP with it.  It&#8217;s still got the same terrible analog nub, same amount of buttons.  And the placement of the analog nub horrifies my hands already&#8211;I can already feel the cramping and the accidental dropping of the device. It&#8217;s lighter and has Bluetooth, and they&#8217;ve abandoned the UMD drive&#8230; but I&#8217;ve still got a sizable collection of UMD games for my old PSP.  </p>
<p>It&#8217;s great they&#8217;re announcing an online store to sell games electronically, but these days, everyone I know has memory cards in excess of 4GB.  Did we <em>really </em>need a new piece of hardware to facilitate this particular consumer need?  What was the problem with continuing to integrate the PSP into PS3 functionality?  Wouldn&#8217;t it be cheaper for people just to buy a new Memory Stick and stick with the old PSP than shell out for a new console?</p>
<p>Sony seems to want to run the Go! in tandem with the PSP, as if one device somehow won&#8217;t compete with the other, because of how <em>revolutionary </em>and <em>different </em>each is from the other.  Frankly, I don&#8217;t see it.</p>
<p>(via <a href="http://www.engadget.com/2009/05/30/sonys-psp-go-leaks-out-before-e3-is-obviously-a-go/">Engadget</a>)</p>
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		<title>BLAST PROCESSING! Episode 7: Border Crossing</title>
		<link>http://pixelverdict.com/2009/04/16/blast-processing-episode-7-border-crossing/</link>
		<comments>http://pixelverdict.com/2009/04/16/blast-processing-episode-7-border-crossing/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 08:00:50 +0000</pubDate>
		<dc:creator>Erich</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[demon's souls]]></category>
		<category><![CDATA[e74 error]]></category>
		<category><![CDATA[hammerin hero]]></category>
		<category><![CDATA[infamous]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[suikoden tierkreis]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=1054</guid>
		<description><![CDATA[It&#8217;s Canada 3, America 1 as Erich welcomes Adam, Jon, and Steve to talk games and correct his meager knowledge of Canadian geography. They talk Demon&#8217;s Souls, Sly Cooper 2, Hammerin&#8217; Hero, Legends of Wrestlemania, Suikoden Tierkreis, Resident Evil 4, and Tetris DS. In news, Jon&#8217;s excitement about an early release for PS3-exclusive inFamous turns [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pixelverdict.com/wp-content/uploads/2009/04/border-crossing.jpg" alt="border-crossing" title="border-crossing" width="450" height="269" class="alignnone size-full wp-image-1057" /></p>
<p>It&#8217;s Canada 3, America 1 as Erich welcomes Adam, Jon, and Steve to talk games and correct his meager knowledge of Canadian geography. They talk <a href="http://pixelverdict.com/2009/04/15/review-demons-souls-ps3-import/"><em>Demon&#8217;s Souls</em></a>, <em>Sly Cooper 2</em>, <em>Hammerin&#8217; Hero</em>, <em>Legends of Wrestlemania</em>, <a href="http://pixelverdict.com/2009/04/13/review-suikoden-tierkreis-nintendo-ds/"><em>Suikoden Tierkreis</em></a>, <em>Resident Evil 4</em>, and <em>Tetris DS</em>. In news, Jon&#8217;s excitement about an early release for PS3-exclusive <em>inFamous</em> turns into a debate about the marketing wisdom of using demos as pre-order bonuses, Steve joins <a href="http://pixelverdict.com/2009/03/17/e74-you-sunk-my-360/">the throngs of Xbox 360 owners</a> rejoicing over Microsoft adding the E74 error to its 3-year warranty, and Adam uses his +4 charm to get everyone to care about the new World of Warcraft patch. After minor technical difficulties, the boys wrap things up with this week&#8217;s <a href="http://pixelverdict.com/2009/04/13/symposium-ad-nauseum-favorite-game-cliches/">Symposium Ad Nauseum</a>, asking deep questions about why the gaming cliches that bug us the most are often those we hold most dear. </p>
<p>Have an existential question about exploding barrels? Let us know by emailing <a href="mailto:feedback@pixelverdict.com">feedback@pixelverdict.com</a>.</p>
<p>You can listen to the show with the player below, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode7.mp3">download</a> it here, or subscribe through <a href=" http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307907540 ">iTunes</a> or by adding our <a href="http://feeds2.feedburner.com/BLAST-PROCESSING">feed</a> to your podcatcher of choice.</p>

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