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Open world games are typically a tough sell for me unless they involve a superhero who can demolish buildings (Ultimate Destruction), a moody hard-ass who eats people with tentacles (Prototype) or rhymes with “Sackdown.”
Or if they have a gimmick that is just too hard to ignore. The gimmick in Red Faction: Guerrilla is destruction, and it’s tech that has my vote for some of the most impressive of this generation.
All the stuff in the large-ish Martian game world can come down in a glorious heap of explosions, steel and debris, and demolishing these buildings with some well-placed remote detonators, a thermobaric rocket or a big-ass truck is one of the most satisfying feelings in gaming.
