Posts Tagged ‘Resident Evil 5’

BLAST PROCESSING! Episode 19: Halo Is My World of Warcraft

Thursday, July 2nd, 2009

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Erich, Tim, and Adam take the podcast to strange new places this week, covering exotic topics like personal computers, friend codes, and whether modern video games are too complicated to attract new players. In the newly named (thanks to Tim) “Now Playing” segment, the boys talk World of Warcraft addiction, Resident Evil 5 woes, Mario Kart, Picross DS, and Tiger Woods 10. In News, Tim looks forward to Brutal Legend; Adam’s joy about potential PS2 backwards compatibility on the PS3 is dampened by a cynical take on Sony’s business model; and Erich fires back at the Wii “Demo Play” whiners. Dave may not be on the podcast this week, but he’s here in spirit thanks to his most bizarre Symposium Ad Nauseum topic yet: “Video game character you would least like to be trapped with in the boiler room of Bayside High during the senior prom.” Yikes!

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You can listen to the show with the player below, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

 

Resident Evil 5: Dave’s Take

Tuesday, March 24th, 2009

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Finally got around to wrapping up the Resident Evil 5 single player run-through on Veteran mode.  As a mega-fan of RE4 but not someone who was plugged into the series before then, I had El Gigante-sized expectations for Capcom’s anticipated follow-up.

The short of it: I agree with everything that’s been said about its action-focus over horror, but man if it isn’t some primo action.  I love this game.

Spoiler-laden reactions after the jump.

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BLAST PROCESSING! Episode 3: Split-Continent Co-Op

Thursday, March 19th, 2009

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It’s a two-on-two showdown when Dave and Erich face off against Newfoundlanders Steve and Jon in an audio battle for North American supremacy. Actually, the boys just talk about gaming for an epic-ish hour and twenty minutes, including Resident Evil of the 4 and 5 varieties, the bloody good time that is Mad World on Wii, the casual awesomeness of Peggle on XBLA, Nintendo selling their 100 millionth DS, what Ninja Gaiden 2 going to PS3 means for fanboys everywhere, whether Resident Evil 5 DLC is worth it, and the possibility of fighting fans getting an update for Marvel vs. Capcom 2. They top it all off with an roundtable discussion of this week’s Symposium Ad Nauseum topic: cheapest bosses. Enjoy, and be sure to send all Steve Power hate mail to feedback@pixelverdict.com.

You can listen to the show with the player below, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

 

Review: Resident Evil 5 (PS3/XBOX360)

Monday, March 16th, 2009

re5_screen3The Charge:

You Don’t Have to Face Fear Alone

Opening Statement:

4 years after Resident Evil 4 re-energized the series and brought in an army of new fans, Resident Evil 5 is upon us. The name of the game this time around is co-op play, and the story is of the white-knuckle variety. There’s action, intensity and gore galore, but does it stand up to its now legendary predecessor?

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BLAST PROCESSING! Episode 2: No Case, No Manual, Like New

Thursday, March 12th, 2009

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Newcomers Steve and Tim join first-time host Erich and a sickly Dave for an hour of game-related chatter that includes hot-off-the-press impressions of Resident Evil 5, Ninja Blade, and Halo Wars, as well as belated Braid talk and the continuing obsession that is Street Fighter IV. The boys then perform a delayed autopsy on EGM, take on the expanding used game business, and blow their own blog-related trumpets, before winding down with upcoming games they don’t think anyone else is excited about. This podcast comes with a 7-day warranty. If you’re not totally satisfied, let us know at feedback@pixelverdict.com.

You can listen to the show with the player below, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

 

Review: Ninja Blade

Saturday, March 7th, 2009

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The Charge:
Tokyo Under Siege! A Modern-Day Ninja For A 21st Century Enemy!

Opening Statement:
From Software, purveyors of mecha-driven xbox360 gems like Chrome-Hounds and Armored Core 4, bring 360 fans an action experience that plays out like the twisted offspring of Ninja Gaiden and God of War. Heavy on cinematic action, big swords, huge bosses, crazy magic, and leather-clad uber-Ninjas, Ninja Blade has all the ingredients for a good time. But is this a tasty dish? Or is Ninja Blade better left to the Ninja dogs.

NOTE: This is a pre-release review. NINJA BLADE will be available on April 7

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