Prioritizing ambiance and mood over high scores or game mechanics, this Xbox Live title is an exercise in meditative curiosity, an ethereal float through subterranean caverns, spreading pollen and plant life, with some puzzle solving mechanics thrown in for good measure.
The Charge:
Dark times need a dark hero!
Opening Statement:
Konami’s Castlevania series is no stranger to dabbling in the 3rd dimension, usually with mixed results. Castlevania: Lords of Shadow marks the first entry in the series for the high-def generation, and the latest attempt at bringing the monster-slaying opus into the 3rd dimension. Does Spanish developer Mercury Steam (Clive Barker’s Jericho) triumph where others fell short? Or is this one another whip to the face for classic Castlevania fans?
Continue reading REVIEW: Castlevania: Lords of Shadow (PS3/XBOX360)
The Charge:
There is a new enemy. There is a new war. There is a new warrior. He is Tier 1.
Opening Statement:
Electronic Arts’ long running Medal of Honor series returns to active duty after a few years on the sidelines. With World War II so passé, and Modern Combat all the rage, EA has thrown you off the bird and into the warzone of post 9/11 Afghanistan. Does EA answer the Call of Duty? Or is this one Black Op you’ll be denying?
The Charge
In case you wanted yet another gem-breaking puzzle game.
The Case
Puzzle Chronicles is an RPG/puzzle hybrid game that combines some light skill progression and even lighter character customization with fairly engaging gem-breaking puzzle gameplay.
![]()
The Charge
Go to Hell.
Opening Statement
Hey, you might have heard that this game is a lot like God of War. And, well, it is. But is there more to Dante than timed button-presses and orb collection?
![]()
The Charge
Assemble your team.
Opening Statement
The first Mass Effect blasted onto the Xbox scene and revolutionized many elements of the action/RPG experience, from its brilliantly-realized new IP, the revolutionary dialogue wheel and the pants-drenchingly fantastic graphics. Bioware’s anticipated follow-up is here and it is so, so much better.
![]()
The Charge:
Lock, Load, and face the madness!
Opening Statement:
How many games come along and promise to provide a mish-mash of “Genre A” and “Genre B” and wind up with a watrered down version of both that dissapoints and frustrates. Gearbox Software, those guys behind Ubisoft’s Brothers in Arms series have unleashed their new baby onto an unsuspecting Fall market. Promising a fresh combination of first person shooter and action role playing, does Borderlands cross the gameplay border into awesometown? Or is it better off being detained at customs.
And THIS happy little fellow is "The Gouger"...
The Charge:
One Saw that is overdue for sharpening.
Opening Statement:
The films all pretty much start the same way. A person who has been taking their life for granted wakes up, their bodies usually wired into some sort of hell-born death machine. There’s a maniac out there who wonders if these people even deserve the breath they draw without a single moment of joy. And if they want to keep drawing breath, they’ll have to prove it to him. This is the very core of the Saw franchise, a series of low-budget horror films that took the genre by the throat in 2004 and have produced a steady supply of screams for 5 years straight. After bringing in more than a half a billion dollars worldwide, the grisly series has finally scored itself a videogame adaptation. But does this Saw cut deep, or will gamers find themselves wondering if this is one of Jigsaw’s cruel tests? Continue reading Review: Saw (PlayStation 3, Xbox 360)