Posts Tagged ‘robots’

BLAST PROCESSING! Episode 17: Cyborg Justice Johnson

Thursday, June 18th, 2009

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Inspired by recent additions to the Pixel Verdict family, Erich, Dave, Jon, and Tim come up with some socially inappropriate video game baby names before getting down to business with discussions about Crimson Gem Saga, Ghostbusters, Mario Kart Wii, Tiger Woods PGA Tour 10 for the Wii, Yu-Gi-Oh! 5D’s Wheelie Breakers, and Prototype (sorry Steve, Dave likes it). A head-scratching news segment tackles Microsoft’s next console, EA’s marketing misstep, and why EGM subscribers need get to the mailbox before their wives and girlfriends do. To finish, this week’s Symposium Ad Nauseum topic: Pushover Robot Bad Guys.

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Symposium ad Nauseum: Pushover Robot Bad Guys

Monday, June 15th, 2009

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There are many, many patsies in the video game cannon fodder family, but few get shafted as often as the Robot Bad Guy.  Pick an action game, particularly a brawler or hack n’ slash, and unless it’s set in Middle-Earth or something, chances are you’ll stumble across a mechanical heavy of some sort, often sent in wave after disposable wave.

Why the love for sending robots to their death?  Probably because players can murder them without feeling burdened by the moral weight that accompanies the slaying of virtual human foes.

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