<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title> &#187; steam</title>
	<atom:link href="http://pixelverdict.com/tag/steam/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixelverdict.com</link>
	<description></description>
	<lastBuildDate>Thu, 16 Jun 2011 06:00:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2</generator>
		<item>
		<title>BLAST PROCESSING! Episode 91 &#8211; Adam&#8217;s Wallet vs. Capcom!</title>
		<link>http://pixelverdict.com/2011/02/16/blast-processing-episode-91-adams-wallet-vs-capcom/</link>
		<comments>http://pixelverdict.com/2011/02/16/blast-processing-episode-91-adams-wallet-vs-capcom/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 04:55:07 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[magicka]]></category>
		<category><![CDATA[Marvel Vs. Capcom 3]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[stuff]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4326</guid>
		<description><![CDATA[Steve is out this week with a severe case of the Fallouts, so instead we&#8217;ve got two gibbering monkeys who&#8217;ve managed to finagle their way onto the internets. Adam is saving mad ducats playing indie games on Steam, but which of these &#8220;Magickal&#8221; diversions possesses voodoo powerful enough to peel him away from World of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2011/02/MarvelvsBelmont.jpg"><img class="aligncenter size-full wp-image-4327" title="MarvelvsBelmont" src="http://pixelverdict.com/wp-content/uploads/2011/02/MarvelvsBelmont.jpg" alt="" width="450" height="253" /></a></p>
<p>Steve is out this week with a severe case of the <em>Fallouts</em>, so instead we&#8217;ve got two gibbering monkeys who&#8217;ve managed to finagle their way onto the internets.</p>
<p>Adam is saving mad ducats playing indie games on <em>Steam</em>, but which of these <em>&#8220;Magickal&#8221; </em>diversions<em> </em>possesses voodoo powerful enough to peel him away from <em>World of Warcraft</em>?  Jon has embraced his inner twelve year old and has plunged a la Scrooge McDuck into a giant vat of <em>Marvel vs. Capcom 3</em>, but can the final product deliver on a decade of fighting game fanatic&#8217;s prayers?</p>
<p>The boys tread into dangerous waters as they discuss the lack of balance in pre-<em>Street Fighter IV</em> 2D fighters, and then briefly touch on the gruesome fate of everyone&#8217;s favorite music franchise.</p>
<p>Have you played <em>Marvel vs. Capcom 3</em>? Hows about <em>Magicka</em>? How many boxes of plastic guitars do you own? Share in the comments below, over in the DVD Verdict Jury Room forums, or by emailing <a href="mailto:feedback@pixelverdict.com">feedback@pixelverdict.com</a>.<br />
&#8220;Terrible Beat&#8221; by Yuzo Koshiro from the game <em>The Revenge of Shinobi</em>.</p>

<p>You can listen to the show with the player above, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode91.mp3">download</a> it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2011/02/16/blast-processing-episode-91-adams-wallet-vs-capcom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.pixelverdict.com/podcast/blast_processing_episode91.mp3" length="43770376" type="audio/mpeg" />
		</item>
		<item>
		<title>BLAST PROCESSING! Episode 70: Welcome to Earth!</title>
		<link>http://pixelverdict.com/2010/07/08/blast-processing-episode-70-welcome-to-earth/</link>
		<comments>http://pixelverdict.com/2010/07/08/blast-processing-episode-70-welcome-to-earth/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 11:00:22 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[arcade games]]></category>
		<category><![CDATA[blast processing]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[mega man zero]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4018</guid>
		<description><![CDATA[In a world where your life is no longer your own&#8230; Steve, Jon, Adam, and Erich, our Token American(patent pending) invite you to partake of our spirited discussion on the timely topic of internet privacy as it relates to Blizzards World of Warcraft and Starcraft II Internet Forums. Is it really that big of a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/07/ep70.jpg"><img class="aligncenter size-full wp-image-4020" title="ep70" src="http://pixelverdict.com/wp-content/uploads/2010/07/ep70.jpg" alt="" width="440" height="191" /></a></p>
<p>In a world where your life is no longer your own&#8230;</p>
<p>Steve, Jon, Adam, and Erich, our Token American(patent pending) invite you to partake of our spirited discussion on the timely topic of internet privacy as it relates to Blizzards <em>World of Warcraft</em> and <em>Starcraft II</em> Internet Forums. Is it really that big of a thing that they&#8217;re making people use their real names?<br />
But first, You must wander through the usual mire and muck of what we&#8217;ve been playing, what we&#8217;ve been buying but not playing, why Blast Processing has a restraining order against Mrs. Adam, what Erich thinks of <em>OnLive</em> and <em>Alan Wake</em>, Jon’s opinion of <em>The Mega Man Zero Collection</em>, and what awesome item Erich purchased last weekend! Hint: It is awesome!<br />
We also celebrate the one and only holiday that’s all about Presidents who fly fighter planes and punching Aliens right in their stupid faces by waxing nostalgic about some of the great (and awful) games from Arcades past that have yet to appear in some form of home collection. There are also the usual offensive bits about female WoW players and Mac Gamers.</p>
<p>How do you feel about Blizzard’s new stance on anonymity? Did you read Jon’s Sin and Punishment review?  Are you mad at Steve for his insensitive comments about women who play WoW? Why not let us know over in the DVD Verdict <a href="http://www.dvdverdict.com/juryroom/viewtopic.php?f=58&amp;t=4478&amp;start=0">Jury Room</a> forums, or by emailing at <a href="mailto:feedback@pixelverdict.com">feedback@pixelverdict.com</a>.</p>

<p>Opening Music: Celestial Hi-Fi by <a href="http://www.sheavy.com">Sheavy</a><br />
Closing Music: Into Town by Matt Uelman from &#8220;Diablo&#8221; by Blizzard Entertainment</p>
<p>You can listen to the show with the player above, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode70.mp3">download</a> it here, or subscribe through <a href=" http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307907540 ">iTunes</a> or by adding our <a href="http://feeds2.feedburner.com/BLAST-PROCESSING">feed</a> to your podcatcher of choice.</p>
<p style="text-align: center;"><a href="http://wizzard.tv/survey/dvdverdict"><img class="aligncenter" src="http://wizzard.tv/graphics/survey_chicklets/orange_black.gif" alt="" width="183" height="54" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/07/08/blast-processing-episode-70-welcome-to-earth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.pixelverdict.com/podcast/blast_processing_episode70.mp3" length="53781157" type="audio/mpeg" />
<enclosure url="http://www.pixelverdict.com/podcast/blast_processing_episode70.mp3" length="53781157" type="audio/mpeg" />
		</item>
		<item>
		<title>GDC 2009: DRM and PC gaming</title>
		<link>http://pixelverdict.com/2009/03/26/gdc-2009-drm-and-pc-gaming/</link>
		<comments>http://pixelverdict.com/2009/03/26/gdc-2009-drm-and-pc-gaming/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 17:26:29 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[digital rights management]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[stardock]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=760</guid>
		<description><![CDATA[At GDC 2009, publishers and developers are anxious to discuss with you all the new games and gadgets they have in the works, but also the methods in which they wish to limit your access to their games and gadgets. Digital rights management (DRM) is a hot topic these days, especially for us bedraggled and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2009/03/pirate.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/03/pirate.jpg" alt="pirate" title="pirate" width="400" height="242" class="aligncenter size-full wp-image-761" /></a></p>
<p>At <strong>GDC 2009</strong>, publishers and developers are anxious to discuss with you all the new games and gadgets they have in the works, but also the methods in which they wish to limit your access to their games and gadgets.  Digital rights management (DRM) is a hot topic these days, especially for us bedraggled and well-worn PC gamers.  Console gamers mostly don&#8217;t have to deal with any of the aggravating issues afflicted upon computer gamers&#8211;you just get the game (new or used) and throw it in your console.  For computer gamers, it gets more complicated, because we&#8217;re all filthy pirates.  Or hadn&#8217;t you heard?</p>
<p><a href="http://www.gamesforwindows.com/">Microsoft</a>, <a href="http://www.valvesoftware.com/">Valve</a> and <a href="http://www.stardock.com/">Stardock</a>, three heavyweights in computer gaming and digital content distribution are all at GDC this year, keen to appease consumer concerns that their systems are not DRM.  Call it something else, but it&#8217;s <em>not </em>DRM, because DRM is a dirty word.  Kind of like how <a href="http://www.nbcnewyork.com/news/local/AIG-Ditches-Its-Tainted-Name-.html">AIG wants to change their name</a> now, because hey, that solves the problem with consumer confidence.</p>
<p><span id="more-760"></span>It&#8217;s acronym city: CEG from Valve, GOO from Stardock and umm, Games for Windows Live from Microsoft.  Okay, that last one wasn&#8217;t really an acronym at all.  All three systems are keen on balancing the consumer need to be able to install their purchased software on numerous machines without restriction, while at the same time ensuring that revenue still gets generated by the developers (you actually buy the dang game).  </p>
<p>On first glance, Valve&#8217;s solution appears especially elegant: <a href="http://store.steampowered.com/news/2372/">Computer Executable Generation</a> (CEG) creates a unique copy of the game all your own when purchased from Steam.  You download it and can play/install it on as many computers as you want, because it&#8217;s your copy, generated specifically for you.  Since the game connects to Steam, it will recognize your unique copy and allow you access&#8211;but only one machine at a time (so no sharing it with other people).  </p>
<p>Stardock&#8217;s unfortunately-named GOO, or <a href="http://islanddog.impulsedriven.net/article/344308/Stardock_throws_GOO_on_DRM">Game Object Obfuscation</a> creates a registration entry between an email address and a serial number, intrinsically linking the two in a cross between product registration and game activation.  Once validated, the game would never need to connect to the internet again (no Big Brother checking).  This system also has the unique advantage of allowing users to disable their access and sell/transfer the license ownership to another user.  GameStop will be thrilled!</p>
<p>Microsoft <a href="http://arstechnica.com/gaming/news/2009/03/microsoft-1.ars">seems to be running catch-up</a>, with a more old-fashioned system of game registration, but are allowing multiple system installs, which is a step in the right direction.  They&#8217;re also taking steps to ensure that anyone who downloads advanced or leaked copies of games won&#8217;t be able to play them until launch day.  </p>
<p>The distiction all three publishers (and indeed the instrusty at large) are migrating towards is that restrictions and checks put in place are IP protection, not DRM.  If you buy the game, publishers don&#8217;t care if you play it on your laptop or your desktop computer&#8211;they just want you to buy it.  What they don&#8217;t like is seeing one person buy a game and then copy it to five of their friends and lose out on potential revenue.  They want to lock access to the game by a license, and allow you any method you&#8217;d like of distribution&#8211;rent it, buy it, download it, whatever!  If you bought the license, play away!  </p>
<p>We&#8217;ll have to see how the public at large accepts these new technologies and linguistic changes from developers and publishers.  PC gamers are notoriously picky about restrictions, and get uppity when companies like EA put <a href="http://www.shacknews.com/onearticle.x/52547">so much DRM into <em>Spore</em></a> that it made it it virtually unplayable.  They respond by <a href="http://www.forbes.com/2008/09/12/spore-drm-piracy-tech-security-cx_ag_mji_0912spore.html">pirating the hell out of it</a>.  PC gamers don&#8217;t mess around.  </p>
<p>So what do you all think?  Will any of these proposed solutions make you more likely to get back into PC gaming?  Or is any content control too much to stomach?  Let us know in the comments below.</p>
<p>Me, I&#8217;m just happy to be hearing language from publishers that doesn&#8217;t characterize customers into a prospective criminals.  That&#8217;s a nice change.  I can take the eye patch off now, I guess?  </p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2009/03/26/gdc-2009-drm-and-pc-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

