Posts Tagged ‘street fighter 2’

HD Remix of Marvel vs. Capcom 2 in works?

Friday, April 17th, 2009

marvel-vs-capcom-2

After the cash cow success of Street Fighter 2 getting the HD treatment, Capcom has been mum on which game will be getting the next treatment (though they have dropped hints that there will be next games). Based on chatter, a HD Remix is looking increasingly likely for Marvel vs. Capcom 2, and soon.

Fighting purists may snark on the elaborately over-the-top combat system, the 3-on-3 fights where 200-hit combos are not uncommon, and the complete and utter lack of canon uniting characters from all manner of video games and comic franchises into a battle royale, but so what? MVC2 is one of the main reasons why I hold the Dreamcast in such high regard. It’s a fantastic brawler, and a HD remix would be groin-grabbingly amazing.

Solid details are still forthcoming, but prying eyes have uncovered possible achievements appearing for the game, a hopeful sign of things to come. With a bit of luck, we’ll all be sitting around soon on XBLA having our butts handed to us by some fifteen year-old Korean kid, using Cable like a cheap bastard. Personally, I can’t wait. I’m masochistic like that.

(via Joystiq)

Cannibalizing Sister Site Content: Street Figher II–The Animated Movie Review

Monday, April 13th, 2009

sf2am

As I am still hopelessly struck with the Street Fighter 4 bug (seriously, I can not stop, somebody recommend a 12-step program please), I thought I’d kick off the week with a look back at the review I wrote up for the infamous 1994 Street Fighter II Animated Movie DVD release.

Warning!  Blatant unoriginal content-mongering after the jump!

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Save States: Street Fighter pt 2

Tuesday, March 10th, 2009

savestates2

Chapter 2: Here comes a New Challenger!

With Takashi Nishiyama and Hiroshi Matsumodo gone, having moved on to SNK, the team behind the now wildly successful Final Fight, Akira Nishitani and Akira Yasuda, began work on the real sequel to Street Fighter. The graphical style and technology used in Final Fight would serve as a starting point, and the designers would add a level of detail and depth previously unseen in the genre. The end result: Street Fighter II, landed in arcades in March of 1991, and began to gain momentum, by the fall, it had become a phenomenon.

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