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	<title> &#187; street fighter 2</title>
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		<title>HD Remix of Marvel vs. Capcom 2 in works?</title>
		<link>http://pixelverdict.com/2009/04/17/1108/</link>
		<comments>http://pixelverdict.com/2009/04/17/1108/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 17:48:14 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[PS3]]></category>
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		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[hd remix]]></category>
		<category><![CDATA[Marvel vs. Capcom 2]]></category>
		<category><![CDATA[street fighter 2]]></category>
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		<guid isPermaLink="false">http://pixelverdict.com/?p=1108</guid>
		<description><![CDATA[After the cash cow success of Street Fighter 2 getting the HD treatment, Capcom has been mum on which game will be getting the next treatment (though they have dropped hints that there will be next games). Based on chatter, a HD Remix is looking increasingly likely for Marvel vs. Capcom 2, and soon. Fighting [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2009/04/marvel-vs-capcom-2.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/04/marvel-vs-capcom-2.jpg" alt="marvel-vs-capcom-2" title="marvel-vs-capcom-2" width="570" height="243" class="aligncenter size-full wp-image-1109" /></a></p>
<p>After the cash cow success of <em>Street Fighter 2</em> getting the HD treatment, Capcom has been mum on which game will be getting the next treatment (though they have dropped hints that there <em>will </em>be <a href="http://www.videogamer.com/news/capcom_were_not_done_with_hd_remixes.html">next games</a>).  Based on chatter, a HD Remix is looking increasingly likely for <em>Marvel vs. Capcom 2</em>, and soon.  </p>
<p>Fighting purists may snark on the elaborately over-the-top combat system, the 3-on-3 fights where 200-hit combos are not uncommon, and the complete and utter lack of canon uniting characters from all manner of video games and comic franchises into a battle royale, but so what?  <em>MVC2 </em>is one of the main reasons why I hold the Dreamcast in such high regard.  It&#8217;s a fantastic brawler, and a HD remix would be groin-grabbingly amazing.  </p>
<p>Solid details are still forthcoming, but prying eyes have uncovered possible <a href="http://www.joystiq.com/2009/04/17/take-this-marvel-vs-capcom-2-achievement-list-for-a-ride/">achievements </a>appearing for the game, a hopeful sign of things to come.  With a bit of luck, we&#8217;ll all be sitting around soon on XBLA having our butts handed to us by some fifteen year-old Korean kid, using Cable like a cheap bastard.  Personally, I can&#8217;t wait.  I&#8217;m masochistic like that.</p>
<p>(via <a href="http://www.joystiq.com/2009/04/17/take-this-marvel-vs-capcom-2-achievement-list-for-a-ride/">Joystiq</a>)</p>
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		<title>Cannibalizing Sister Site Content:  Street Figher II&#8211;The Animated Movie Review</title>
		<link>http://pixelverdict.com/2009/04/13/cannibalizing-sister-site-content-street-figher-ii-the-animated-movie-review/</link>
		<comments>http://pixelverdict.com/2009/04/13/cannibalizing-sister-site-content-street-figher-ii-the-animated-movie-review/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 15:29:00 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[dvd review]]></category>
		<category><![CDATA[hot chun li anime shower action]]></category>
		<category><![CDATA[street fighter 2]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=978</guid>
		<description><![CDATA[As I am still hopelessly struck with the Street Fighter 4 bug (seriously, I can not stop, somebody recommend a 12-step program please), I thought I&#8217;d kick off the week with a look back at the review I wrote up for the infamous 1994 Street Fighter II Animated Movie DVD release. Warning!  Blatant unoriginal content-mongering [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-979 aligncenter" title="sf2am" src="http://pixelverdict.com/wp-content/uploads/2009/04/sf2am.jpg" alt="sf2am" width="450" height="338" /></p>
<p>As I am still hopelessly struck with the <em>Street Fighter 4</em> bug (seriously, I can not stop, somebody recommend a 12-step program please), I thought I&#8217;d kick off the week with a look back at the review I wrote up for the infamous 1994 <em>Street Fighter II Animated Movie</em> DVD release.</p>
<p>Warning!  Blatant unoriginal content-mongering after the jump!</p>
<p><span id="more-978"></span></p>
<p><strong>The Charge</strong></p>
<p>Ha-do-ken!!!</p>
<p><strong>Opening Statement</strong></p>
<p>Sweet Dragon Uppercut! <em>Street Fighter II: The Animated Movie</em> has arrived with the fury of a thousand Yoga Noogies! Are you man enough?!?</p>
<p><strong>Facts of the Case</strong></p>
<p>Okay, follow me here if you can. The fearful tyrant M. Bison, wielder of unfathomable &#8220;psycho&#8221; power, has dedicated his shadowy, Thailand-based criminal organization to the usurping of the world&#8217;s laws, and the enrichment of his own pockets. Flanked by his dreaded enforcers, Vega, the French acrobat, Balrog, the disgraced former boxer, and Sagat, a ferocious Muay Thai warrior, Bison rules through fear and firepower. His latest scheme involved kidnapping the world&#8217;s greatest fighters and brainwashing them into mindless assassins. Top on his list: Ryu, rumored to be the world&#8217;s greatest fighter.</p>
<p>But Ryu is a wanderer; jumping from fight to fight and helping little Indian girls buy milk for their parents. So Bison turns his attention to Ryu&#8217;s friend and rival, Ken Masters, the hotshot fighter from Seattle. And when Interpol and American forces, led by Chun Li and Guile, realize what Bison&#8217;s plan is, the race is on to find Ryu.</p>
<p>Eventually, the major players will connect on a stormy, wind-swept plateau, where friend will battle friend, vengeance will be sought, and an epic battle between good and evil and cheesy dialogue will be waged.</p>
<p><strong>The Evidence</strong></p>
<p>I hesitate to confess this in a public forum, but the only thing I remember about this 1994 release was Chun Li&#8217;s shower scene. And I think, back then, all you got was her soapy, anime backside. So to answer the first burning question to Street Fighter fanboys, yes, this uncut DVD version includes Chun Li in all her 2-D, Double-D wonder.</p>
<p><img class="aligncenter" title="Yowzas" src="http://www.dvdverdict.com/images/reviewpics/streetfighter2.jpg" alt="" width="300" height="194" /></p>
<p>That business aside, this movie is great fun. Any self-respecting video game fan should love <em>Street Fighter II</em> and any self-respecting<em> Street Fighter II</em> fan should spend some time with this fine animated adaptation. Compared to the live-action Jean-Claude Van Damme horror, <em>Street Fighter II: The Animated Movie </em>is high art and a profound mismatch, like a Tiger Uppercut used on a 4-year-old. And this movie doesn&#8217;t even make sense!</p>
<p>That&#8217;s both a commentary on the moronic nature of Street Fighter and the kick-assness of <em>The Animated Movie</em>. While not a flawless piece of entertainment (see: sense, this-movie-doesn&#8217;t-even-make), SFII:TAM succeeds in balancing the non-existence of the video game&#8217;s plot (a bunch of weird-looking guys throwing fireballs at each other) with an engaging feature-length production. The story of the movie is loose enough to make room for loads of fights, and for the animators to shove in as many characters from the game as possible. In fact, I think all of them made the cut, including late add-ons Cammy, T-Hawk, Fei Long, and Dee Jay.</p>
<p>So if you&#8217;ve been looking forward to seeing Zangief delivering the Spinning Piledriver to some poor sucker or watching the Hundred Hand Slap unleashed, your wish is granted. The animators make sure everyone does their thing in this film, so even if you&#8217;re a Blanka fan (for whatever reason) you can watch him light it up with his cheap-ass bio-electricity.</p>
<p>The main protagonists are Ken and Ryu, with Chun Li and Guile as the strong supporters. The film spends much time developing Ken and Ryu&#8217;s relationship, and does so well, weaving in flashbacks from their training. The two are set up as equals, forecasting the inevitable showdown between the two, which is handled effectively enough, however insane it might be (hint: one of them is abducted and subjected to mind-altering &#8220;psycho&#8221; energy). The weirdo story never drags on too long, and any exposition is almost always interrupted by enjoyable, kinetic fight scenes, set to pounding KMFDM music. The final 20 minutes are pretty much consumed with incessant brawling, which is great fun, and, best of all, takes the attention away from some truly dopey lines (M. Bison: &#8220;You worthless piece of excrement!&#8221;)</p>
<p>Manga Video has done a nice job with this disc. It&#8217;s dual-sided, with the English subtitled Japanese version on one side and the UK version on the other. The Japanese cut is two minutes longer. Video quality (1.78:1 anamorphic) is strong, though the animation is softer and not as vibrant as I would have liked. The 5.1 surround is loud and aggressive and will surely piss off your condo neighbors. Limited extras, unfortunately: some text-based player profiles, a comic book, and trailers.<br />
<strong> </strong></p>
<p><strong>Closing Statement</strong></p>
<p><em>Street Fighter II: The Animated Movie </em>is fun, fast-moving, ear-pounding anime. While it&#8217;s aimed at fans, I&#8217;m not ready to rule it out as a general crowd-pleaser. A word of caution: between Chun Li&#8217;s hooters and some moderate bloodshed, this isn&#8217;t a cartoon for the kids.<br />
<strong> </strong></p>
<p><strong>The Verdict</strong></p>
<p>Not guilty! Now go home and be a family man!</p>
<p><em>Click <a href="http://www.dvdverdict.com/reviews/sf2movie.php">here</a> for the original DVD Verdict post.</em></p>
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		<title>Save States: Street Fighter pt 2</title>
		<link>http://pixelverdict.com/2009/03/10/299/</link>
		<comments>http://pixelverdict.com/2009/03/10/299/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 18:14:11 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[save states]]></category>
		<category><![CDATA[street fighter 2]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=299</guid>
		<description><![CDATA[Chapter 2: Here comes a New Challenger! With Takashi Nishiyama and Hiroshi Matsumodo gone, having moved on to SNK, the team behind the now wildly successful Final Fight, Akira Nishitani and Akira Yasuda, began work on the real sequel to Street Fighter. The graphical style and technology used in Final Fight would serve as a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-292" title="savestates2" src="http://pixelverdict.com/wp-content/uploads/2009/03/savestates2.jpg" alt="savestates2" width="400" height="208" /></p>
<h2><span style="color: #ff0000;">Chapter 2: Here comes a New Challenger!</span></h2>
<p>With Takashi Nishiyama and Hiroshi Matsumodo gone, having moved on to SNK, the team behind the now wildly successful <em>Final Fight</em>, Akira Nishitani and Akira Yasuda, began work on the real sequel to <em>Street Fighter</em>. The graphical style and technology used in <em>Final Fight</em> would serve as a starting point, and the designers would add a level of detail and depth previously unseen in the genre. The end result: <em>Street Fighter II</em>, landed in arcades in March of 1991, and began to gain momentum, by the fall, it had become a phenomenon.</p>
<p><span id="more-299"></span></p>
<p><img class="alignleft size-medium wp-image-293" title="street_fighterii-cab" src="http://pixelverdict.com/wp-content/uploads/2009/03/street_fighterii-cab-225x300.jpg" alt="street_fighterii-cab" width="225" height="300" /><em>Street Fighter II</em> holds more distinctions than any other fighting game in existence; it introduced us to multiple player characters with varying move sets, combos, specials, vs. modes, and real competitive play. Gone was the solitary lead character (or his palette swap), replaced by a squad of 8 “world warriors”, fighters from around the globe with unique martial arts styles and abilities with unique traits that would differentiate each character from the others (outside of Ken, who still remained a “repainted” model of Ryu). Anyone who set foot into an arcade between the fall of ’91 and the summer of ’92 was bound to see a crowd gathered around the Street Fighter machines. The game was stealing magazine covers and international attention from the then shiny new Super Nintendo and Sega’s established Genesis system. When players did get the opportunity to play solo, they would eventually encounter four “Grand Master” characters, and what few people who did remember the original <em>Street Fighter</em> would see a familiar face in Sagat, the powerhouse you would be pitched against before tackling M. Bison to end the tournament.</p>
<p>When I first discovered <em>Street Fighter II</em>, I actually had no idea what I was looking at. Someone was attempting to beat the claw-wielding boss character, Vega, using a bizarre looking ape-man named Blanka. All I could tell you was that the game looked, and sounded, absolutely stunning. When the guy had his ass handed to him and stepped away, I decided to try my luck. After chosing “continue” I was greeted by the character select screen, and immediately highlighted Ryu. I had to take a step back and look at the title atop the cabinet. When that round began, I was giddy. Vega, being the son of a bitch to end all sons of bitches in the original version of SFII, made extremely short work of me. I persevered, and 6 or 7 dollars later I was coming to grips with the controls, and learning the SFII method of kicking ass. My solo jaunt didn’t last very long before people started jumping in. I never understood how so new a game could have such madly skilled players already, as I was getting annihilated repeatedly. All told I probably spent more than a hundred dollars in quarters on <em>Street Fighter II</em> in the year or so I played before it dropped on home consoles, but I was far from alone. Faces were starting to get familiar, people were starting to gain reputations, some of us were there weekly, some of us daily. I recall downloading a 100 page guide of advanced techniques from a local Onlime Bulletin Board (BBS, pre-cursor to the world wide web) and bringing it along to the arcade in a binder for myself and the regulars to thumb through. This game had gotten into our blood, we had become Street Fighters, and we were legion.</p>
<h5 style="text-align: center; "><img class="aligncenter size-full wp-image-295" title="sf2arcade" src="http://pixelverdict.com/wp-content/uploads/2009/03/sf2arcade.jpg" alt="sf2arcade" width="395" height="300" />In 1991, this was a common sight. And was considered visually stunning!</h5>
<p><em>Street Fighter II</em> beat out several heavy hitters in 1991 for multiple “Game of the year” awards in several industry magazines. It had become a sensation almost overnight. By early 1992 it was impossible to walk into an arcade without hearing the thunderous roar of an SFII cabinet. What Capcom did next was thought of as a brilliant move on their part. The game was revised, tweaked based on user feedback, and re-released, this time bearing the “Championship Edition” moniker. The four “Grand Masters” were now playable, giving the hardcore players a few new characters to master, and I for one was happy to get Ryu’s nemesis, Sagat, in playable form.</p>
<p>Around the same time, <em>Street Fighter II </em>made the jump to home consoles. It first premiered in July of 1992 on the Super Nintendo, giving that machine the shot in the arm it needed to roar past Sega in the home console race. <em>Street Fighter II</em> on the SNES was not an arcade perfect port, particularly where visuals were concerned. The sprite graphics were very impressive, but didn’t match the resolution of the arcade cabinet, however the remainder of the experience was pretty much intact.<em> Street Fighter II</em> became a pastime for many at home, as well as at the arcade, and the cartridge went on to move over 8 million copies, making it the single highest selling software title in Capcom’s history, a record that still stands. Anyone who owned a Super Nintendo probably had this game.</p>
<p><img class="aligncenter size-full wp-image-300" title="sfboxes" src="http://pixelverdict.com/wp-content/uploads/2009/03/sfboxes.jpg" alt="sfboxes" width="392" height="176" /></p>
<h5 style="text-align: center; ">Three seperate versions of Street Fighter II appeared for the SNES alone.</h5>
<p>In the arcades, the “Championship Edition” would be replaced with another revision, “Hyper Fighting”, which would allow for faster game speeds and further character revisions; Ken for example, now played quite differently from Ryu, and featured several different animations, varying speed and attack power, and certain moves which outperformed his P1 namesake. Ultimately released as a response to hacked versions of the arcade rom which were being circulated, Hyper Fighting didn’t quite reach the heights that SFII and SFII: CE did. By now, several other fighting games had taken to the streets, notable efforts included SNK’s <em>Fatal Fury</em> (co-created by members of the original Street Fighter team), Data East’s <em>World Heroes</em>, and of course, Midway&#8217;s <em>Mortal Kombat</em>. This dilution of the fighting genre split the audience more than expected, and <em>Mortal Kombat</em> in particular, used its digitized graphics and gratuitous violence to ensnare new users, and it worked in their favor. Interest in <em>Street Fighter II</em> began to decline, magazines began shouting for a true sequel, and when <em>Mortal Kombat II</em> came out of the gate ahead of anything new from Capcom, complete with massive gameplay improvements, the crowds in arcades began to shift to the other side of the room.</p>
<p><em>Super Street Fighter II</em> came to arcades in the fall of 1993, and brought with it four new characters (bringing the total to 16), redrawn sprites, new stage backgrounds, remastered audio, and a monstrous 4-cabinet, 8-player tournament setup. It was enough to put SF II back into the top spot with the arcade crowd, though print media continued to criticize Capcom for their lack of commitment to a true sequel. At any rate, the 4-cabinet setup began to again draw large crowds, and the home version, released in the summer of 1994 for the Super Nintendo and Sega Genesis was (and still is) widely regarded as the best version of the game for that era. Yet another revision was to come, <em>Super Street Fighter II: Turbo</em>, introducing a new hidden boss, Akuma, and some further character tweaks (including the “super combo”). It went largely ignored, coming too closely after SSFII, and would appear a year or so later on Panasonic’s ill-fated 3D0 console (as the only arcade-perfect version of the game to appear until many years later).</p>
<p>1994 was also the year that marketing efforts finally began to pay off. Two separate films were released, the fan-favorite <strong>Street-Fighter II: The Animated Movie</strong>, which featured cutting edge animation and a story faithful to the games, and the Universal Pictures effort, <strong>Street Fighter</strong>, starring Jean Claude Van Damme as Col. Guile, squaring off against Raul Julia’s M. Bison in a scenario reportedly based on an aborted screenplay for G.I. Joe: A Real American Hero. Needless to say, the film did middling box-office, and was generally detested by fans of the series. A game based on the Van Damme flick also appeared, borrowing a page from the book of <em>Mortal Kombat</em>, it used actors digitized from the film. It sucked. Bad.</p>
<h5 style="text-align: center; "><img class="aligncenter size-medium wp-image-297" title="sfmovie" src="http://pixelverdict.com/wp-content/uploads/2009/03/sfmovie-200x300.jpg" alt="sfmovie" width="200" height="300" /><strong>Oh god! The Pain! Make it stop!</strong></h5>
<p>With the fan base starting to shrink as the 2D fighting genre gave way to 3D powerhouses like <em>Tekken</em> and <em>Virtua Fighter 2, </em>and with new, more powerful home consoles en route; Capcom had to take a step back, look at what had worked, and find a way to tighten and perfect the formula. The media was insisting that Capcom should “Learn to count to III!” Instead, they went back to the beginning.</p>
<p><em><span style="color: #0000ff;">To Be Continued… </span></em></p>
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