Posts tagged tokyo game show

BLAST PROCESSING! Episode 79: Drums in the Deep!


Steve and Jon are back after facing hardships, chaos, destruction and evil Corporate stormchasers as Hurricane Igor (eye-gore) tore across the harsh barren rock that is their homeland. Adam, having braved only the hardship of a brisk lazy Indian Summer in Ontario is along for the ride.

Steve’s been busy with demos, Enslaved is awesome, Arcania: Gothic 4 threatens to pluck him away from other, lesser open world RPGs, and Front Mission: Evolved is… well.. it has giant robots. Jon has finally hopped on the Borderlands gravy train now that it’s a greatest hit, he too loves Enslaved, and his thoughts on Spiderman: Shattered Dimensions leads to discussion on how to make Spiderman work as a video game. Adam, meanwhile, has delved too greedily and too deep into the scary realm of Minecraft, and feeds his WoW monkey some more. That monkey must way 700 pounds by now.

We close it all off with some thoughts about this years Tokyo Game Show, some talk of random nonsense, and the utter sadness that is the delay of Two Worlds II. So give a listen!

How do you feel about Minecraft? The new Ninja Theory-led Devil May Cry reboot? How awesome was TGS this year? (answer: So awesome!) Should Adam use Minecraft’s robust toolset to build a 1:1 in game replica of The USS Enterprise? A Star Destroyer? or The Mines of Moria? These are important questions! Sound off! Tell us what you think! Share in the comments below, over in the DVD Verdict Jury Room forums, or by emailing feedback@pixelverdict.com.

Blast Processing theme song by Dan “String Vulture” Moore.

 

You can listen to the show with the player above, download it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.

Ghouls ‘n Ghosts announced for iPhone, terrifying thumbs everywhere

ghosts (Screenshot via Game Watch)

No doubt deciding that touchscreen controls were the missing element to make the game easy and enjoyable to play, Capcom has announced at the Tokyo Game Show that the eponymous, tear-generating side-scroller Ghouls ‘n Ghosts is being ported to the iPhone platform. I tremble with terror.

According to Touch Arcade, the game will resemble the PSP version Ultimate Ghosts ‘n Goblins, mixing 2D and 3D elements. No price or release date have been announced yet.

Seriously, Capcom, why do you want your audience to cry tears of rage? This franchise has been naught but merciless on gamers the world over for more than twenty years. Were we not despondent and depressed enough now for your tastes? Do you really see the need to punish gamers with a game (already near-impossible in difficulty and unforgiving controls) by mashing a glass screen with our thumbs?

I mean, you already can’t time your jumps correctly playing Ghosts ‘n Goblins. The thought of doing that with an iPhone…

(via Touch Arcade)

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