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	<title> &#187; WiiWare</title>
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		<title>Review: Cave Story (WiiWare)</title>
		<link>http://pixelverdict.com/2010/04/15/review-cave-story-wiiware/</link>
		<comments>http://pixelverdict.com/2010/04/15/review-cave-story-wiiware/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 14:12:24 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Dōkutsu Monogatari]]></category>
		<category><![CDATA[old-school games]]></category>
		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3820</guid>
		<description><![CDATA[The Charge: Wake up in a dark cave with no memory and just a gun. Take control and learn a world power, stop a delusional villain! Opening Statement: Playing Cave Story (Dōkutsu Monogatari for you hopeless purists out there) on the Wii will most likely conjure up strong feelings of nostalgia within gamers who were [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/04/CSTitle.jpg"><img class="aligncenter size-full wp-image-3821" title="CSTitle" src="http://pixelverdict.com/wp-content/uploads/2010/04/CSTitle.jpg" alt="" width="450" height="338" /></a></p>
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<div id="_mcePaste"><strong>The Charge:</strong></div>
<div id="_mcePaste"><span style="font-weight: normal;">Wake up in a dark cave with no memory and just a gun. Take control and learn a world power, stop a delusional villain!</span></div>
<div>
<p><span style="font-weight: normal;"><strong> Opening Statement:</strong></span></p>
<p><span style="font-weight: normal;">Playing </span><span style="font-weight: normal;"><strong>Cave Story</strong></span><span style="font-weight: normal;"> (<em>Dōkutsu Monogatari</em> for you hopeless purists out there) on the Wii will most likely conjure up strong feelings of nostalgia within gamers who were around in the 8-bit era.  It’s like discovering a great NES title for the first time, or stumbling across a slice of fried gold long since missed.  The only difference being that Cave Story is no retro throwback title, it’s not a series relaunch, or a cheap cash-in on the success of <em>Mega Man 9</em> or <em>Dark Void Zero</em>.  Cave Story, if you must know, was doing the old school thing before old school was even in vogue.  This game is a labour of love, crafted by a single gamer back in 2004.  It enjoyed cult success as a freeware PC title, but does that mean it’s not worth forking over 12 bucks to play it as an actual console title?  That’s a question for Will Smith.</span></p>
<div><em><span id="more-3820"></span></em></div>
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<div id="attachment_3824" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/CS02.jpg"><img class="size-full wp-image-3824" title="CS02" src="http://pixelverdict.com/wp-content/uploads/2010/04/CS02.jpg" alt="" width="450" height="338" /></a><p class="wp-caption-text">Awww Helllllll NAW!</p></div>
<p><strong>Facts of the Case:</strong></p>
<div>Cave Story is the tale of a long forgotten robot, a race of rabbit-like creatures, a mad scientist and evil witch seeking to enslave the world, and a loveable toaster named Balrog who has a penchant for making Kool-Aid Man styled entrances.  If you’re not already sold on the toaster, it’s also only twelve bucks.</div>
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<div id="attachment_3829" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/CS05.jpg"><img class="size-full wp-image-3829" title="CS05" src="http://pixelverdict.com/wp-content/uploads/2010/04/CS05.jpg" alt="" width="450" height="338" /></a><p class="wp-caption-text">If this screenshot doesn&#39;t charm the pants off of you, you&#39;re probably not wearing any pants.</p></div>
<p><strong>The Evidence:</strong></p>
</div>
<div>
<div>Why would any gamer in a lucid state of mind pay even a miniscule amount of money for a game that has been available free for six years?  It’s not as if developer Pixel (the charming pseudonym of Daisuke Amaya) and the port team at Nicalis have completely rebuilt the game from the ground up, fine-tuning the presentation with slightly updated visuals and a completely reworked soundtrack.  It’s not like they’ve thrown in new difficulty levels, or a challenging boss rush mode, or a brain-tickling time-attack that pits gamers not only against the clock, but also against a maze of truly insidious design.  Hell, at the very least they could’ve given gamers the ability to play through the game as the protagonist’s spunky love interest.  Not to mention the complete failing at not only offering up all this new goodness alongside a pixel-perfect translation of the original title, with its three different endings and hours of fun game play completely untouched.  Gamers who have played through it before also share the knowledge of a great side-quest that ramps up the difficulty if they should choose to resist picking up a powerful weapon, only to face a devious stage underpowered for the promise of a greater reward.  The sort of whispered game secret we used to gleefully talk about at recess.</div>
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<div id="attachment_3825" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/CS06.jpg"><img class="size-full wp-image-3825" title="CS06" src="http://pixelverdict.com/wp-content/uploads/2010/04/CS06.jpg" alt="" width="450" height="338" /></a><p class="wp-caption-text">This is oddly what my dreams look like.</p></div>
<p>Cave Story feels and plays like an ode to older titles like the <em>Metroid</em> franchise, or the long-forgotten NES gem, <em>Blaster Master</em>.  The entire game is spent spelunking around treacherous subterranean caves, participating in a metric ton of precarious platforming.  It plays exactly as it should, feeling like a delightful romp through an era long since past.  Weapons are upgraded through a scaling experience system that dances a fine line between awesome and cruel, ramping up in power as glittering gold triangles are picked up from fallen foes, but losing its bite if the player takes too much damage.  The weapons are all a blast (props for the Macross-nod on the cluster missiles and the use of the heavy machine gun’s recoil for boosts), and the jet-pack is the most fun I’ve had platforming since King Arthur first learned to double jump on his SNES debut.</p>
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<div id="attachment_3826" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/CS03.jpg"><img class="size-full wp-image-3826" title="CS03" src="http://pixelverdict.com/wp-content/uploads/2010/04/CS03.jpg" alt="" width="450" height="338" /></a><p class="wp-caption-text">He fights and he smites with repulsor rays!</p></div>
<p><strong>Rebuttal Witness:</strong></p>
<div>If there is a single complaint to be had with Cave Story, it would be the fact that gamers have been able to enjoy it for free since 2004.  Sad fact is, most of the hardcore gaming set (the target audience of titles such as this) aren’t stricken with much disposable income, and therefore plan long and hard about what games they are willing to spend their hard-earned cash on.  Regrettably, that sometimes means developers like Pixel go long unrewarded for crafting labours of love like Cave Story.  Pickier players may very well find Cave Story a little too linear for an adventure title.  The level design lacks the complexity of a Metroid game, with the exploration coming in bite-sized chunks.  And the control at times takes a little getting used to, as the player character, Quote, possesses a very floaty jump mechanic, and follows the same momentum rules as <em>Super Mario</em>.   The controls are very tight, but unlike anything most modern gamers will be used to.  Oh, and there have been some reported instances of missing percussion tracks from the remixed soundtrack, but this is promised to be corrected in an upcoming patch.</div>
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<div id="attachment_3827" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/CS01.jpg"><img class="size-full wp-image-3827" title="CS01" src="http://pixelverdict.com/wp-content/uploads/2010/04/CS01.jpg" alt="" width="450" height="338" /></a><p class="wp-caption-text">Looks hectic?  Just break out a little of that Mexican Judo.</p></div>
<p><strong>Closing Statement:</strong></p>
<div>Cave Story is a shining collection of kick-ass gaming memories that most of us have never experienced before.  The thrill of using the monstrous recoil of a fully-powered machine gun as a make-shift double jump is the type of moment that can bring a smile to even the most jaded gamer.  It’s as if the unsung best game of the early 90s was re-released two decades later, only not.   Pixel’s little indie game that could is a whimsical tale filled with endearing characters, some heart-wrenching twists, and the same sort of high octane, giggle with glee game play that is all too infrequent these days. It deserves a measure of success.  Tight controls, a fun retro vibe, and a level of polish that defies its meagre origins, this is one cave that begs to be explored.</div>
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<div id="attachment_3828" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/CS04.jpg"><img class="size-full wp-image-3828" title="CS04" src="http://pixelverdict.com/wp-content/uploads/2010/04/CS04.jpg" alt="" width="450" height="338" /></a><p class="wp-caption-text">Toasty!!</p></div>
<p><strong>The Verdict:</strong></p>
<div><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg"><img class="size-full wp-image-99 alignnone" title="score4" src="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg" alt="" width="300" height="150" /></a></div>
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<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/04/CSBox.jpg"><img class="size-full wp-image-3830 alignleft" title="CSBox" src="http://pixelverdict.com/wp-content/uploads/2010/04/CSBox.jpg" alt="" width="160" height="235" /></a></strong></p>
<p><strong>Platform:</strong> WiiWare</p>
<p><strong>Developer: </strong>Studio Pixel</p>
<p><strong>Publisher:</strong> Nicalis</p>
<p><strong>Release Date:</strong> March 22nd, 2010</p>
<p><strong>Rated:</strong> E10+ for Everyone 10 and up.</p>
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		<title>Review: Mega Man 10 (PlayStation Network, Xbox Live Arcade, WiiWare)</title>
		<link>http://pixelverdict.com/2010/03/10/review-mega-man-10-playstation-network-xbox-live-arcade-wiiware/</link>
		<comments>http://pixelverdict.com/2010/03/10/review-mega-man-10-playstation-network-xbox-live-arcade-wiiware/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 13:08:01 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Mega Man 10]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3744</guid>
		<description><![CDATA[The Charge: Dual FX Engines!!  Parallel Hyperbit Interface!! Opening Statement: My lifelong affair with Capcom’s stalwart ‘Mega Man’ franchise is by no means a well kept secret.  I’d go as far as to say it occupies the throne that is my favourite gaming franchise.  Since the heady times of its heyday, there have been close [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3745" title="MM10-01" src="http://pixelverdict.com/wp-content/uploads/2010/03/MM10-01.jpg" alt="MM10-01" width="450" height="338" /></p>
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<div id="_mcePaste" style="position: absolute; left: -10000px; top: 227px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The Charge:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 227px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Dual FX Engines!!  Parallel Hyperbit Interface!!</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 227px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Opening Statement:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 227px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">My lifelong affair with Capcom’s stalwart ‘Mega Man’ franchise is by no means a well kept secret.  I’d go as far as to say it occupies the throne that is my favourite gaming franchise.  Since the heady times of its heyday, there have been close to 120 titles released that bear the ‘Mega Man’ moniker, more than both the Street Fighter and Resident Evil franchises combined; and during my career in gaming, I’ve owned close to 40 of them personally.  That can mean only one thing, I’m totally the perfect candidate to review “Mega Man 10”, Capcom’s latest return to the series that built the foundations of their house.</div>
<p><span style="font-weight: normal;"><strong>The Charge:</strong></span></p>
<p><span style="font-weight: normal;">Dual FX Engines!!  Parallel Hyperbit Interface!!</span></p>
<p><strong>Opening Statement:</strong></p>
<p><span style="font-weight: normal;">My lifelong affair with Capcom’s stalwart <em>Mega Man</em> franchise is by no means a well kept secret.  I’d go as far as to say it occupies the throne that is my favourite gaming franchise.  Since the heady times of its heyday, there have been close to 120 titles released that bear the Mega Man moniker, more than both the <em>Street Fighter</em> and <em>Resident Evil</em> franchises combined; and during my career in gaming, I’ve owned close to 40 of them personally.  That can mean only one thing, I’m totally the perfect candidate to review </span>Mega Man 10<span style="font-weight: normal;">, Capcom’s latest return to the series that built the foundations of their house.</span></p>
<p><span style="font-weight: normal;"><span id="more-3744"></span></span></p>
<div id="attachment_3746" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-3746" title="MM10-07" src="http://pixelverdict.com/wp-content/uploads/2010/03/MM10-07.jpg" alt="This level has more to do with Windows 95 than Sheep" width="450" height="394" /><p class="wp-caption-text">This level has more to do with Windows 95 than Sheep.</p></div>
<div><strong>Facts of the Case:</strong></div>
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</strong></div>
<div><span style="font-weight: normal;">An indeterminate amount of time has passes since the Blue Bomber foiled the villainous Dr. Wily’s most recent scheme for world domination.  Robots across the world have begun to suffer symptoms of a mechanical influenza, one of the symptoms being an aggressive psychosis.  This of course means that there are 8 more insidious Robot Masters for Mega Man to punish, and while he denies his involvement, I have a sneaking suspicion that Dr. Wily is going to be getting another severe butt-kicking.  It’s a brand-new shiny Mega Man game, it’s only ten bucks and it’s worth every penny.</span></div>
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<div id="attachment_3747" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-3747" title="MM10-02" src="http://pixelverdict.com/wp-content/uploads/2010/03/MM10-02.jpg" alt="Pikachu!  I choose PAIN!" width="450" height="394" /><p class="wp-caption-text">Pikachu!  I choose PAIN!</p></div>
<p><strong> The Evidence:</strong></p>
<p>Back in 2008, I positively gushed about the non-stop fun that was rampantly on display in <em>Mega Man 9</em>.  And while I still feel it was a glorious throwback to the 8-bit era of gaming, once my rose coloured glasses were back on the shelf, I noted several elements that could have been improved upon.  There was a collection of little nitpicks that began to taint my feelings towards MM9.  Thankfully, Mega Man 10 addresses most of these issues, and while it lacks the advantage of being the Blue Bomber’s big return engagement, in my opinion at least, it is a much more solid title.</p>
<div id="attachment_3748" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-3748" title="MM10-06" src="http://pixelverdict.com/wp-content/uploads/2010/03/MM10-06.jpg" alt="In the year 20XX, we will marvel at the might of robotic mountains." width="450" height="394" /><p class="wp-caption-text">He&#39;s even turned Frosty against us, DAMN YOU WILY!!</p></div>
<p>The presentation of MM10; tricky to pin down as I’m sure many of us gamers cannot appreciate the art of recreating the original Nintendo Entertainment System’s 24 out of 48 displayable colours and rather limited but distinct sound chip.  Developer Inti Creates, now Mega Man veterans with 7 of the more acclaimed titles since 2002; has finally succeeded in replicating Capcom’s signature look and feel.  While MM9 certainly was a bright spot in the franchises spotty history during the last decade, there were a lot of recycled sprites and level designs, and a couple of the bosses looked like pixel diarrhoea rather than game characters (I’m looking at you, Plug Man).  It was exactly what we all wanted at the time, a throwback to 1988’s <em>Mega Man 2 </em>(considered by most to be the original series’ pinnacle).  MM10, marks Inti Creates third attempt with the old 8-bit series style (following a bonus level in the DS release, <em>Mega Man ZX Advent</em>, and MM9), and their first complete success.  Here they’ve created imaginative boss and enemy sprites (try not to giggle when Strike Man pounds his fist into his mitt before throwing a pitch), colourful and creative stages, and music that may lack the high energy tempo of its predecessor, but is filled with a much more robust and inventive sound.  Bleeps and bloops haven’t sounded this harmonious since 1993.  Don’t believe me?  Try to resist whistling Solar Man’s theme music for the rest of the week.</p>
<div id="attachment_3749" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-3749" title="MM10-03" src="http://pixelverdict.com/wp-content/uploads/2010/03/MM10-03.jpg" alt="Pictured: Not Solar Man's stage" width="450" height="394" /><p class="wp-caption-text">Pictured: Not Solar Man&#39;s stage.</p></div>
<p>You want a closer inspection?  Unfortunately, with a title such as ‘MM10’, the only way to truly review is to compare with what came before.  Mega Man 10’s level design is insidiously clever, eschewing the <em>greatest hits</em> feel of the ninth entry in favour of new stage gimmicks and new raps, such as coloured platforms that begin to vanish once touched, taking all similarly coloured platforms (and any power ups littered around) with them.  There are stages where treadmills are used to power platforms, or make a seemingly indestructible mini-boss tangible and weak.  There’s a level where vicious sandstorms can either carry gamers into cruelly placed spike walls, or if they’re feeling foolhardily brave, carry them across the stage at high speed; but only if they can time those precarious jumps properly.  Each of the 8 bosses gives a weapon (franchise standard), and this time each and every weapon is useful, provide the player is creative enough to think around their limitations.  There’s an awesome spreading weapon, a high powered bomb which does nearly triple damage if enemies are caught in its blast radius rather than hit directly, even a wall climbing saw blade that can scale obstacles WITH the player.  I’m still amazed that Mega Man 10 has the first shield weapon which is meant to be used offensively.  There’s even a second playable character that brings the series later contributions like evasive slides and a charge shot to the table.  Plus an additional third player robot available for download in early April.</p>
<div id="attachment_3750" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-3750" title="MM10-04" src="http://pixelverdict.com/wp-content/uploads/2010/03/MM10-04.jpg" alt="The man, the machine, Street Hawk!" width="450" height="394" /><p class="wp-caption-text">The man, the machine, Street Hawk!</p></div>
<p>The newly structured challenge mode, borrowing a great idea from the PSP only <em>MM: Powered Up</em>, offers gamers a collection of 100 short levels, each with a specific goal to accomplish, be it navigating an array of spiked tunnels, or simply destroying a collection of enemies.  Some challenges are even unlocked by playing through the game itself, bringing a great assortment of boss rushes into the mix.</p>
<div id="attachment_3752" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-3752" title="MM10-05" src="http://pixelverdict.com/wp-content/uploads/2010/03/MM10-05.jpg" alt="Not that a boss rush mode would make you any tougher, Pump Man." width="450" height="394" /><p class="wp-caption-text">Not that a boss rush mode would make you any tougher, Pump Man.</p></div>
<p><strong>Rebuttal Witness:</strong></p>
<p>12 levels?  One set of castle stages?  C’mon Capcom, we want more!  Inti Creates are clearly using MM2 as their blueprint to building a great 8-bit game, but I know a lot of gamers who would be happier if they’d broaden their vision just slightly and begin offering the game length of later titles in the series.</p>
<p><strong>Closing Statement:</strong></p>
<p><strong>Mega Man 10</strong> is everything a fan of the series could hope to ask for, especially for ten bucks.  Its one weakness is the fact that Inti Creates’ strict adherence to the game structure of Mega Man 2 stifles its scope, limiting the amount of levels once the first 8 have been vanquished.  That being said; the new challenge mode, and promised downloadable content are sure to keep Mega Maniacs like myself coming back, and the rather difficult game play should give today’s youth a great taste of what games were like in the days before respawning and tutorial levels.  This is pure game play on display, a potent formula that hasn’t needed to be changed in over two decades.  Now of you’ll excuse me, I’ve got a mad scientist to bring to justice.</p>
<p><strong>The Verdict:</strong></p>
<p><strong><img class="size-full wp-image-100 alignnone" title="score5" src="http://pixelverdict.com/wp-content/uploads/2009/03/score5.jpg" alt="score5" width="300" height="150" /><br />
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<div><img class="size-full wp-image-3753 alignleft" title="MM10-Box" src="http://pixelverdict.com/wp-content/uploads/2010/03/MM10-Box.jpg" alt="MM10-Box" width="140" height="187" /></div>
<div><strong>Platform:</strong> PSN, XBLA, WiiWare (Wii version reviewed)</div>
<div><strong>Developer:</strong> Inti Creates</div>
<div><strong>Publisher:</strong> Capcom</div>
<div><strong>Release Date:</strong> March 1st, 2010 (Wii), March 11th, 2010 (PSN), March 31st, 2010 (XBLA)</div>
<div><strong>Rated:</strong> E for Everyone.</div>
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		<title>Mega Man 10 announced for WiiWare</title>
		<link>http://pixelverdict.com/2009/12/10/mega-man-10-announced-for-wiiware/</link>
		<comments>http://pixelverdict.com/2009/12/10/mega-man-10-announced-for-wiiware/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 17:44:57 +0000</pubDate>
		<dc:creator>Jon Mercer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Biscuits and Gravy]]></category>
		<category><![CDATA[Blue Bomber]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Mega Man 10]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3153</guid>
		<description><![CDATA[Mega man fans &#8211; Get Equipped with Nostalgia!  The Blue Bomber is back to dole out another serving of hot robotic justice!  Isue 250 of Nintendo Power (the Gentleman&#8217;s game magazine, according to Erich) features the announcement of Mega man 10 for WiiWare.  Like 2008&#8242;s critically acclaimed Mega man 9, the latest sequel in Capcom&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3157" title="megaman10" src="http://pixelverdict.com/wp-content/uploads/2009/12/megaman10.jpg" alt="megaman10" width="450" height="475" /></p>
<p>Mega man fans &#8211; Get Equipped with Nostalgia!  The Blue Bomber is back to dole out another serving of hot robotic justice!  Isue 250 of <em>Nintendo Power</em> (the Gentleman&#8217;s game magazine, according to Erich) features the announcement of <strong>Mega man 10</strong> for WiiWare.  <span id="more-3153"></span>Like 2008&#8242;s critically acclaimed <em>Mega man 9</em>, the latest sequel in Capcom&#8217;s undying mega-franchise features 8-bit presentation, and hopefully enough old school gameplay to have gamers across the globe scrambling for their credit cards.  The story (which can be previewed <a title="Look upon this newest Christmas miracle." href="http://www.nintendopower.com/images/NP250_DLmega.jpg">HERE</a>) includes details on the first revealed boss character (one of the more unique Robot master&#8217;s in mega-history, I think we may have another <em>Dust Man</em> on our hands), as well as the return of Proto Man as a playable character, AND an unannounced third playable character.  There&#8217;s also an easy mode for all you nancies (Steve) who couldn&#8217;t get into Part 9.  No mention as of yet if the title will be released on Xbox Live or PlayStation network, but keep in mind the magazine featuring the story.  Now if all that doesn&#8217;t make you happy, have a coke and a smile and kindly get out.</p>
<p><a title="I'm doing Balki's Joy Dance." href="http://www.nintendopower.com/images/NP250_DLmega.jpg">(Again, that story preview)</a></p>
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		<title>Don&#8217;t Call Them Software Bugs: Ant Nation Hits WiiWare</title>
		<link>http://pixelverdict.com/2009/07/14/dont-call-them-software-bugs-ant-nation-hits-wiiware/</link>
		<comments>http://pixelverdict.com/2009/07/14/dont-call-them-software-bugs-ant-nation-hits-wiiware/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 15:57:03 +0000</pubDate>
		<dc:creator>Erich</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Ant Nation]]></category>
		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2194</guid>
		<description><![CDATA[Is it a strategy game or an insect torture sim? Konami&#8217;s Ant Nation (on WiiWare this week and coming to DS later this summer) has you lead an ant army against an alien invasion, with the help of a mad scientist. Get your ants battle ready by attacking them with water, fire, lightning, and magnifying [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pixelverdict.com/wp-content/uploads/2009/07/donuts_eating02-300x200.jpg" alt="donuts_eating02" title="donuts_eating02" width="300" height="200" class="none size-medium wp-image-2195" /> </p>
<p>Is it a strategy game or an insect torture sim? Konami&#8217;s <em>Ant Nation</em> (on WiiWare this week and coming to DS later this summer) has you lead an ant army against an alien invasion, with the help of a mad scientist. Get your ants battle ready by attacking them with water, fire, lightning, and magnifying glasses to build their resistance. Call it tough love. Balance the abuse/reward cycle long enough and your ant army will become strong enough to repel approximately 100 stages of robotic bug invaders&#8230;but at what cost? Oh, right: 700 Wii Points.     </p>
<p>Screenshots and the press release after the break.</p>
<p><span id="more-2194"></span><br />
<blockquote>KONAMI ANNOUNCES RELEASE OF ANT NATION FOR<br />
NINTENDO WIIWARE</p>
<p>Ants, Bugs and Alien Invaders Come to WiiWare and DS</p>
<p>Konami Digital Entertainment, Inc. today revealed new screenshots from Ant Nation, the strategy simulation game launching today on Nintendo WiiWare£ and later this summer on DS.</p>
<p>Life in the ant colony isn&#8217;t easy, but fortunately they have you to help them.  Ant Nation for WiiWare enables gamers to venture into the unseen backyard world of an ant colony struggling against attacks by ladybugs, spiders and whole lot of beetles.  Help your ant friends survive by utilizing the tools in your shed to build their strength.  Use flames, lightning, a hammer and even rockets to zap, torch, and manipulate your ants, making them numerous enough and tough enough to survive the increasingly difficult challenges they will face in the bug-eat-bug world of the backyard ant colony!</p>
<p>Ant Nation for DS returns gamers to the beleaguered backyard ant colony and life hasn&#8217;t gotten any easier.  Aliens and their robotic bug minions are invading! Fortunately, a scientist has just started working at a nearby lab, and not just any scientist, but a mad scientist&#8230; and they&#8217;re the best kind to have on your side if you&#8217;re facing annihilation by alien invaders.   With his help you can create an army of unstoppable ant soldiers to counter the alien threat! Work quickly to whip your ant comrades into shape, so they can build up resistance to heat, water and poison, and become strong enough to evolve and defend their settlement and the planet against foreign intruders. With nearly 100 missions available and six different environments, Ant Nation for DS is the one ant vs. alien real time strategy game every gamer must own!</p></blockquote>
<p>
<a href="http://pixelverdict.com/wp-content/uploads/2009/07/banana_eating23.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/07/banana_eating23-300x200.jpg" alt="banana_eating23" title="banana_eating23" width="300" height="200" class="alignnone size-medium wp-image-2196" /></a></p>
<p><a href="http://pixelverdict.com/wp-content/uploads/2009/07/description10.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/07/description10-300x200.jpg" alt="description10" title="description10" width="300" height="200" class="alignnone size-medium wp-image-2197" /></a></p>
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