<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title> &#187; Xbox 360</title>
	<atom:link href="http://pixelverdict.com/tag/xbox-360/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixelverdict.com</link>
	<description></description>
	<lastBuildDate>Thu, 16 Jun 2011 06:00:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2</generator>
		<item>
		<title>REVIEW: X-Men: The Arcade Game (XBOX360/PS3)</title>
		<link>http://pixelverdict.com/2010/12/30/review-x-men-the-arcade-game-xbox360ps3/</link>
		<comments>http://pixelverdict.com/2010/12/30/review-x-men-the-arcade-game-xbox360ps3/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 22:07:07 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[beat-em-up]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[online play]]></category>
		<category><![CDATA[playstation network]]></category>
		<category><![CDATA[side-scroller]]></category>
		<category><![CDATA[x-men]]></category>
		<category><![CDATA[x-men arcade]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4277</guid>
		<description><![CDATA[The Charge: “Welcome… TO DIE” Opening Statement: Konami can go straight to hell. Do you hear me, you greedy bastards! I’ve already given you six hundred dollars worth of quarters playing X-Men: The Arcade Game in the arcades throughout the nineties. Now you want me to pony up on Xbox Live and PSN to play [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/12/xmen_0.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/12/xmen_0.jpg" alt="" title="xmen_0" width="440" height="222" class="aligncenter size-full wp-image-4278" /></a></p>
<p><strong>The Charge:</strong><br />
“Welcome… TO DIE”</p>
<p><strong>Opening Statement:</strong><br />
Konami can go straight to hell.  Do you hear me, you greedy bastards!  I’ve <em>already </em>given you six hundred dollars worth of quarters playing <strong>X-Men: The Arcade Game</strong> in the arcades throughout the nineties.  </p>
<p><em>Now</em> you want me to pony up on Xbox Live and PSN to play it again?  Forget it!  </p>
<p>Hey, wait a minute.  Where did my credit card come from?  Hey, I never entered that…  wait… “Download Complete”?  What the—?  </p>
<p>Grumble, grumble.  You win this round, Konami.</p>
<p><span id="more-4277"></span></p>
<p><strong>Facts of the Case:</strong><br />
Experience the classic 1992 <strong>X-Men</strong> arcade game right in the comfort of your own home! Choose from some of your favorite classic X-Men characters including: Cyclops, Colossus, Wolverine, Storm, Nightcrawler, or Dazzler. Fight your way through hundreds of Sentinels and battle classic super villains such as Pyro, The Blob, Wendigo, Nimrod, The White Queen, Juggernaut, Mystique and the Master of Magnetism himself, Magneto!</p>
<div id="attachment_4279" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/xmen_1.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/12/xmen_1.jpg" alt="" title="xmen_1" width="440" height="176" class="size-full wp-image-4279" /></a><p class="wp-caption-text">There is no reason for Dazzler to be here.</p></div>
<p><strong>The Evidence:</strong><br />
A beloved arcade beat-em-up, <strong>X-Men</strong> was a game created by a group of Japanese programmers who, having never actually read an X-Men comic before, spent the morning leafing through some vintage back issues before getting down to some light programming after lunch.  Anachronistic story elements and bad English translations aside, this is pure vintage nineties multi-player action at its most <s>cruel and unfair</s> refined.</p>
<p>Best known for its groundbreaking six-player “double cabinet” housing, this arcade brawler let up to six players (or up to four, if you had a cheap arcade that refused to shell out for the fancy version) take on members of the X-Men to battle Magneto and a nonsensical grouping of other people who have never once been on the same page in an actual comic before.  And for some reason, the Sentinels are only five feet tall, and they work for Magneto.   </p>
<p>In the arcade, <strong>X-Men</strong> was at its most frenetic and fun with as many wealthy friends as you could muster up — and they better be packing serious coinage.  While not exactly a hard game in the pejorative sense of the word (you mash buttons until everything dies) the sheer volume of enemies thrown against you, and the utter lack of health regeneration or healing ensured you were pumping in a quarter every sixty seconds or so.</p>
<div id="attachment_4281" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/xmen_2.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/12/xmen_2.jpg" alt="" title="xmen_2" width="440" height="209" class="size-full wp-image-4281" /></a><p class="wp-caption-text">There is no reason for Shadowcat to have this haircut.</p></div>
<p>Now faithfully ported to Xbox Live and PSN, the game looks smashing.  The cinematic have been touched up into HD, and the gameplay looks better than it ever did on a flickering cathode ray tube.    Controls are tight and work exactly as expected.  This is a three-button game: attack, jump and MUTANT POWERRRRRRRRRRR (a button you will be hitting a lot, much to the annoyance of all other game players not playing Colossus).   Gamers even get the choice of playing the Japanese edition of the game, which (gasp!) actually adds power-ups into the game, which is a much-needed improvement.  Even the HUD gets a new high definition revamping.  Everything looks tight.</p>
<p>Konami has even been kind enough to assume you may not have five extra controllers (or friends) hanging about, and have included online co-op gameplay.  Joining a game on Xbox Live was effortless, if a bit on the boring side.  The game is no easier or harder with the addition of human players &#8212; just more crowded on-screen.  Aside from a few on-screen slowdowns here and there, online gameplay works like charm.  It doesn&#8217;t exactly capture the magic of being elbow-to-elbow with your friends, screaming curses at Magneto (&#8220;Master of Magnet&#8221;) in the arcade, but it&#8217;s a nice addition.</p>
<p>In terms of gameplay, <strong>X-Men: The Arcade </strong>Game hasn&#8217;t aged particularly well.  This was a clumsily executed game back in 1992, and it remains so now.  Characters walk as if encased in chocolate pudding.  Forget about the jump button &#8212; just do not even press it.  Odds are good you will not even connect with an enemy.  Even if by random chance you manage to propel yourself forward, any aerial attack you make will lead to immediate punishment by enemies who will magically evade your attacks and retaliate with laser beams, or flaming breath.   As for AI sophistication, forget it: you can beat the entire first two levels by standing completely stationary and jamming on the Attack button.  Every enemy (including the bosses) will be kind enough to indulge you by walking directly into your fists.  </p>
<p>A slightly irritating (yet faithfully accurate) feature is the inability to change characters once committed to a Player number position.  If you pick Cyclops as Player 1 &#8212; even in a single player game &#8212; you&#8217;re stuck with the guy, just like you would be standing at the six-player arcade cabinet.  </p>
<div id="attachment_4282" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/xmen_3.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/12/xmen_3.jpg" alt="" title="xmen_3" width="440" height="205" class="size-full wp-image-4282" /></a><p class="wp-caption-text">This has never occurred in the comics.</p></div>
<p><strong>Rebuttal Witness:</strong><br />
<strong>X-Men: The Arcade Game</strong> is the textbook definitional of tremendously poor replay value.  With no financial penalty in place, the game allows for endless continues at the push of a button, so a ruthless player can simply jam on the MUTANT POWERRRRRR button to kill all on-scree enemies, die and re-spawn with full charges, then rinse and repeat.  You will beat the game in twenty minutes if you do this.  </p>
<p><strong>Closing Comments:</strong><br />
<strong>X-Men: The Arcade Game</strong> is a faithful port of a beloved arcade classic, warts and all.  The fresh coat of HD paint looks and sounds fantastic, and the game is no better or worse than you remember it.  </p>
<p>If you enjoyed it the first go-round in the arcades of your youth, you&#8217;ll have a blast (especially with a living room full of friends) but the one-note gameplay and short duration make this an expensive trip down memory lane.  </p>
<p><strong>The Verdict:</strong><br />
<a href="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg" alt="" title="score3" width="300" height="150" class="aligncenter size-full wp-image-98" /></a></p>
<p><a href="http://pixelverdict.com/wp-content/uploads/2010/12/xmen_box.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/12/xmen_box.jpg" alt="" title="xmen_box" width="85" height="120" class="alignleft size-full wp-image-4283" /></a><br />
</a></a>Platform: </strong>Microsoft XBOX360 (Xbox Live) / PS3 (PlayStation Network) (XBOX360 Version Reviewed)<br />
<strong> Developer:</strong> Backbone Entertainment<br />
<strong> Publisher: </strong> Konami Digital Entertainment<br />
<strong> Release Date: </strong>Dec 15, 2010<br />
<strong> Rated:</strong> E10 (Everyone 10+)</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/12/30/review-x-men-the-arcade-game-xbox360ps3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>REVIEW: The UnderGarden (XBOX360/PC)</title>
		<link>http://pixelverdict.com/2010/12/06/review-the-undergarden-xbox360pc/</link>
		<comments>http://pixelverdict.com/2010/12/06/review-the-undergarden-xbox360pc/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 04:23:40 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[the undergarden]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox live]]></category>
		<category><![CDATA[zen]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4225</guid>
		<description><![CDATA[Prioritizing ambiance and mood over high scores or game mechanics, this Xbox Live title is an exercise in meditative curiosity, an ethereal float through subterranean caverns, spreading pollen and plant life, with some puzzle solving mechanics thrown in for good measure. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/12/undergarden_screen_01.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/12/undergarden_screen_01.jpg" alt="" title="undergarden_screen_01" width="440" height="236" class="aligncenter size-full wp-image-4226" /></a></p>
<p><strong>The Charge:</strong><br />
Enter the hypnotic realm of the UnderGarden&#8230;</p>
<p><strong>Opening Statement:</strong><br />
<em>The UnderGarden</em> is an interesting game to categorize.  Prioritizing ambiance and mood over high scores or game mechanics, this Xbox Live Arcade title is an exercise in meditative curiosity, an ethereal float through subterranean caverns, spreading pollen and plant life, with some puzzle solving mechanics thrown in for good measure.  Although not as hypnotically pointless as games like <em>fl0w </em>or <em>Flower</em>, <em>The UnderGarden</em> borrows much from this ‘anti-game’ genre, emphasising mood and tone over&#8230; you know, fun.   There’s a decent puzzler buried underneath the ambience, but you have to dig for it.</p>
<p><span id="more-4225"></span></p>
<p><strong>Facts of the Case:</strong><br />
You are a tiny cherub-faced creature, set loose in a dark series of caverns.  As you navigate the creature, tiny plants and spores spring to life, illuminating the caverns in beautiful tones and shades of light.  </p>
<div id="attachment_4228" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/undergarden_screen_06.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/12/undergarden_screen_06.jpg" alt="" title="undergarden_screen_06" width="440" height="248" class="size-full wp-image-4228" /></a><p class="wp-caption-text">Welcome to the UnderGarden.</p></div>
<p><strong>The Evidence:</strong><br />
A short synopsis?  You bet.  At its core, that’s the game: no plot, no narrative, no explanation as to your purpose or your mission.  There is no time limit and no way to die.  You are just free to float about and pollenate everything in sight.  </p>
<p>As gamers progress, puzzle elements are slowly added.  Progress through a tunnel is impeded by a wall, which can be lifted by dragging fruit from a blooming tree onto a pressure plate.  A second kind of fruit floats to the celling like a helium balloon, and can trigger pressure plates on the ceiling.  Some fruits explode to destroy crumbling rock, while others shoot out neon bubbles that rob the creature of his pollen.  When you complete a level, you are given a percentage score of how many flowers you pollinated, as well as how many secret gems and plants you collected on the way.  A small meter on the bottom of the screen indicates your pollen count, which can easily be refuelled by stomping on small green pollen sacs.  </p>
<p>The controls are languid and elastic, like the game.  The analog stick manoeuvres the creature through the air like a hot air balloon.  Holding a button charges a short burst of thrust, and another button can grab onto items, like fruits and tiny musicians (obviously) who change the visual and sonic landscape of the plants as you fly by.   A crueller man could call the controls frustratingly imprecise, but it’s hard to stress out too much about it.  After all, the game practically encourages slow, meditative movement.   A co-op mode allows a friend to tag along and float about; a cute if pointless addition.</p>
<p>As puzzlers go, <em>The UnderGarden</em> goes from a laughably easy to reasonably competent in such a subtle gradient that you barely notice.  One minute, you’re floating about aimlessly.  Suddenly, you’re stuck on a cryptic series of pressure plates with a handful of the wrong fruit. It won’t take you longer than a few hours to blast your way through the content, but there’s no need to rush.  The strength of the title—indeed, the very thing that makes it unique in a marketplace crammed full of puzzlers much cleverer than it—is its casual zen attitude.  Relax.  Soak up the atmosphere.  Even at its most complex, <em>The UnderGarden</em> is relatively challenge-free.</p>
<p>No two ways about it: the game looks dazzling.  Striking an artistic style straight out of a lost Tim Burton notebook from <B>Alice In Wonderland</b>, <em>The UnderGarden</em> has a simplistic yet visually pleasing asthetic, full of warmth and blooming light and soft colors and shadows.  Watching flowers spring to life endlessly sounds boring, but not so.  The score is ethereal magic; a calming blend of gentle bells, analog pulses and ambient curiosities.  Each level is a new palate of blues, greens and purples.  </p>
<div id="attachment_4229" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/12/undergarden_screen_12.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/12/undergarden_screen_12.jpg" alt="" title="undergarden_screen_12" width="440" height="248" class="size-full wp-image-4229" /></a><p class="wp-caption-text">Ooh... ethereal! </p></div>
<p><strong>Rebuttal Witness:</strong><br />
The biggest drawback to the title is its repetition.  Within a few levels, I started to lose interest in the hypnotic underworld.  <em>The UnderGarden</em> is beautiful and relaxing to be sure, but the repititon in gameplay and visual element wore me down.  Levels blend together in a haze of pleasing tones.  Puzzles become mindless affairs.  With no timer or death, there is little incentive to even solve them.  </p>
<p>Determining the replay value of a title this esoteric is like trying to assign replay value to a rock garden.  Is it relaxing and spiritually refreshing?  Sure.  Are you going to play it all the time?  Probably not.   </p>
<p><strong>Closing Comments:</strong><br />
<em>The UnderGarden</em> is a beautifully crafted product, stunningly vibrant in its presentation of audio and visual marvels.  And it is a fun to play, right up until the point where it becomes tremendously boring.   There just isn’t enough game here to hold one’s interest beyond the first few levels.  Puzzle aficionados and completionists will blast through the fourteen levels in a matter of hours.</p>
<p>It is refreshing to see games like this in online marketplaces, to see games that value visual aesthetics and emotional resonance above gameplay, but I fear I appreciate the concept of a game like <em>The UnderGarden</em> far more than than I enjoy playing the actual game. </p>
<p><strong>The Verdict:</strong><br />
<a href="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg" alt="" title="score3" width="300" height="150" class="aligncenter size-full wp-image-98" /></a></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/12/the-undergarden-box-art.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2010/12/the-undergarden-box-art.jpg" alt="" title="the-undergarden-box-art" width="150" height="205" class="alignleft size-full wp-image-4232" /></a></a>Platform: </strong>Microsoft XBOX360 (Xbox Live) / PC (XBOX360 Version Reviewed)<br />
<strong> Developer:</strong> Artech Studios<br />
<strong> Publisher: </strong>Atari<br />
<strong> Release Date: </strong>Nov 10, 2010<br />
<strong> Rated:</strong> E for Everyone</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/12/06/review-the-undergarden-xbox360pc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Stick</title>
		<link>http://pixelverdict.com/2010/03/03/the-stick/</link>
		<comments>http://pixelverdict.com/2010/03/03/the-stick/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 15:09:29 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[stick]]></category>
		<category><![CDATA[street fighter 4]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3718</guid>
		<description><![CDATA[Well, I finally caved and did it.  I bought a fight stick.  I have officially bid farewell to the fightpad.  This is a major move.  Things are going to change forever.  Gulp. A few observations thus far: 1.  That GameStop 50% extra trade-in sale realy isn&#8217;t too shabby.  The stick itself (the Marvel vs. Capcom tournament [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-3719" title="stick" src="http://pixelverdict.com/wp-content/uploads/2010/03/stick.jpg" alt="stick" width="450" height="300" /></p>
<p>Well, I finally caved and did it.  I bought a fight stick.  I have officially bid farewell to the fightpad.  This is a major move.  Things are going to change forever.  Gulp.</p>
<p>A few observations thus far:</p>
<p><span id="more-3718"></span></p>
<p>1.  <em>That GameStop 50% extra trade-in sale realy isn&#8217;t too shabby. </em> The stick itself (the Marvel vs. Capcom tournament edition) was hugely expensive at $140, but if you&#8217;ve been wanting to make the plunge and you&#8217;ve got a pile of games sitting around, consider heading over to your local GameStop.  The bonus trade-in credit brings the values to almost bearable and you should be able to take a monster chunk out of the asking price.</p>
<p>2.  <em>Er, it&#8217;s not easy making the jump from pad to stick.</em>   I played virtually all of my<em> Street Fighter</em> back in the day on home consoles, so didn&#8217;t get much practice with the arcade sticks.   If that&#8217;s you and you&#8217;re looking ot upgrade your fighting game peripherals, know this: there&#8217;s a steep learing curve.  I&#8217;m a Zangief guy and while it&#8217;s a lot easier to piledrive someone, I get harassed by quicker characters because I&#8217;m still working out button location and stick reaction.  Hopefully in a few weeks or so I&#8217;ll have committed much of this stuff to muscle memory.  They key is, I suppose, not to get frustrated.   Which isn&#8217;t easy when some Cammy player won&#8217;t leave you alone.</p>
<p>3.  <em>The stick really is cool.</em>  The tournament edition I scored is huge and weighty and responds well to my inputs.    Any lack of winning is completely on the user end.   </p>
<p>4.  <em>I can not wait for Super Street Fighter IV</em>.  I was wavering a bit here because I felt I had maxed out what I could do on the fightpad, but the stick offers new opportunities to raise my game.  Hopefully.  Anyway, look it&#8217;s Dudley!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/bN2pKxpn74k&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/bN2pKxpn74k&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/03/03/the-stick/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Review: Dante&#8217;s Inferno (Xbox360/PS3)</title>
		<link>http://pixelverdict.com/2010/02/18/review-dantes-inferno-xbox360ps3/</link>
		<comments>http://pixelverdict.com/2010/02/18/review-dantes-inferno-xbox360ps3/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 21:15:58 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dante's Inferno]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[visceral games]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3689</guid>
		<description><![CDATA[The Charge Go to Hell. Opening Statement Hey, you might have heard that this game is a lot like God of War. And, well, it is. But is there more to Dante than timed button-presses and orb collection? Facts of the Case Yes, this is based on Dante’s Inferno the epic poem, but, let’s be [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignnone size-full wp-image-3690" title="di" src="http://pixelverdict.com/wp-content/uploads/2010/02/di.jpg" alt="di" width="450" height="269" /></strong></p>
<p><strong>The Charge</strong><br />
Go to Hell.</p>
<p><strong>Opening Statement</strong><br />
Hey, you might have heard that this game is a lot like <strong>God of War</strong>. And, well, it is. But is there more to Dante than timed button-presses and orb collection?</p>
<p><span id="more-3689"></span><br />
<strong>Facts of the Case</strong><br />
Yes, this is based on <em>Dante’s Inferno</em> the epic poem, but, let’s be serious: it serves merely as a narrative framework to get you, Dante, running around Hell beating the sulfur out of any underworld denizen you can find.</p>
<p>The motivation for this bloodletting is the recovery of the fair Beatrice, who got a bum rap and was tossed into the flames. Now, fresh off of a traumatic time in the Crusades, Dante pursues Beatrice—and Lucifer—into the bowels of the Inferno.<br />
<strong> </strong></p>
<p><strong>The Evidence</strong><br />
Let me just get this out of the way first: I <em>hate</em> the fanboy drivel of accusing games of being rip-offs or knock-offs or copyright-infringers or whatever. It ticked me off when people were talking about <strong>Saint’s Row</strong> and <strong>Crackdown</strong> that way and it is just as grating to endure all the<em> </em><strong>God of War</strong> bitching with this game. Is the gameplay similar? Sure. But if we are to believe games like <strong>GTA</strong> and <strong>God of War</strong> are essentially genre creators (which I do), then of course you’re going to have similar subsequent offerings.</p>
<p>That being said, <strong>Dante’s Inferno</strong> is not as good as either <strong>God of War</strong> game and I predict <strong>God of War 3</strong> will also eat its lunch, but that doesn’t mean it can’t be fun action diversion.</p>
<p>And that’s exactly what it is: fun.</p>
<p>At his disposal, Dante has a scythe and a cross, the first the up-close-and-deadly melee weapon, the second a primarily ranged attack that also sports some cool close-up moves. Both of these methods of death-dealing are fun to use, though not all the moves are winners. As a result, you probably won’t know which additional moves are worth upgrading until it’s too late, but that’s what a second playthrough or the new game+ mode is for.</p>
<p>In addition, Dante has a variety of magic (the best of which by far is the Holy Armor spell, which protects you and regenerates life when fully upgraded) and special relics that offer bonuses and special abilities. That’s a lot of upgradeable stuff, and the game is better for it; I, for one, can’t get enough ability unlocking. It’s a sickness I think.</p>
<p>Combat is fast, visceral, bloody and fun, but once you settle on the handful of solid movies, you’ll likely ignore the other stuff you just spent souls to unlock. For the larger foes you have the option to Punish or Absolve for a finishers, both of which are brutal, but yield experience for your Unholy (Scythe) or Holy (Cross) levels. Enemies can prove challenging (especially on the Hellish difficulty level, which I started on), but variation ebbs away towards the end of the game.</p>
<p>Which is the prevailing criticism and it’s valid: <strong>Dante’s Inferno</strong> runs out of steam in the home stretch. The combat, mythology and nifty design of Hell carry the day at first, but once you get into the bottom circles, the freshness is gone, replaced with repetitive characters and less-than-transfixing level design. The fact that the final circle of Hell is a series of challenge rooms doesn’t help things either.</p>
<p>Still, I enjoyed this game quite a bit. (Full disclosure: I also enjoyed <strong>X-Men Origins: Wolverine</strong> and <strong>Conan</strong> quite a bit, too.) A pro-tip, to end on: I consider myself adept at action games, but starting fresh on the Hellish level kicked me in the groin more than a few times, especially the final bout with Lucifer, a monstrously difficult showdown that took me the better part of two hours to finally get through.</p>
<p><strong>Closing Statement</strong><br />
It’s a good time and I’m already playing through it again. Incoming DLC, a survival/arena mode (which every brawler should have as far as I’m concerned) and the resurrection/replay mode extend the life of the <strong>Inferno</strong>. At least rent it, action enthusiasts.</p>
<p><strong>The Verdict</strong><br />
Absolved.<br />
<strong><img class="alignnone size-full wp-image-100" title="score4" src="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg" alt="score5" width="300" height="150" /></strong></p>
<p><strong> </strong></p>
<p><a href="http://www.amazon.com/Dantes-Inferno-Xbox-360/dp/B001NX4DUQ/ref=sr_1_2?ie=UTF8&amp;s=videogames&amp;qid=1266527126&amp;sr=1-2"><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="buyatamazon" width="93" height="20" /></a></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Platform:</strong> Xbox 360/PS3 (360 version reviewed)<br />
<strong>Developer:</strong> Visceral Games<br />
<strong>Publisher:</strong> EA<br />
<strong>Release Date:</strong> February 9, 2010<br />
<strong>Rated:</strong> M (17+) for Mature.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/02/18/review-dantes-inferno-xbox360ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ninety-Nine Nights 2 Coming Stateside, Possibly Only Me Happy</title>
		<link>http://pixelverdict.com/2010/02/17/ninety-nine-nights-2-coming-stateside-possibly-only-me-happy/</link>
		<comments>http://pixelverdict.com/2010/02/17/ninety-nine-nights-2-coming-stateside-possibly-only-me-happy/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 21:14:44 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[ninety-nine nights]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3681</guid>
		<description><![CDATA[  Konami has picked up the North American publishing rights to the hack-and-slash sequel and, frankly, I&#8217;m overjoyed.  I really enjoyed the first game, nonsense story and painful voice acting and all.  Typically, the Dynasty Warriors formula isn&#8217;t my bag, but for some reason I really latched onto the mayhem of Ninety-Nights.  Something about wiping [...]]]></description>
			<content:encoded><![CDATA[<p> <img class="alignnone size-full wp-image-3682" title="nn3" src="http://pixelverdict.com/wp-content/uploads/2010/02/nn3.jpg" alt="nn3" width="450" height="282" /></p>
<p><a href="http://www.konami.com/news/2010_february/konami_announces_n3ii_ninety-nine_nights_for_xbox360.php">Konami</a> has picked up the North American publishing rights to the hack-and-slash sequel and, frankly, I&#8217;m overjoyed.  I really enjoyed the first game, nonsense story and painful voice acting and all.  Typically, the <em>Dynasty Warriors</em> formula isn&#8217;t my bag, but for some reason I really latched onto the mayhem of <em>Ninety-Nights</em>.  Something about wiping out 100s of dudes with a single movie is really appealing.</p>
<p>The game, an Xbox 360 exclusive, is bound for this summer.  Gameplay video after the jump.</p>
<p><span id="more-3681"></span></p>
<p><object id="flashObj" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="412" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=67035984001&amp;linkBaseURL=http%3A%2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F28027&amp;playerID=22881388001&amp;domain=embed&amp;" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://c.brightcove.com/services/viewer/federated_f9/22881388001?isVid=1&amp;publisherID=22717159001" /><param name="name" value="flashObj" /><param name="flashvars" value="videoId=67035984001&amp;linkBaseURL=http%3A%2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F28027&amp;playerID=22881388001&amp;domain=embed&amp;" /><param name="allowfullscreen" value="true" /><embed id="flashObj" type="application/x-shockwave-flash" width="450" height="412" src="http://c.brightcove.com/services/viewer/federated_f9/22881388001?isVid=1&amp;publisherID=22717159001" bgcolor="#FFFFFF" flashvars="videoId=67035984001&amp;linkBaseURL=http%3A%2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F28027&amp;playerID=22881388001&amp;domain=embed&amp;" base="http://admin.brightcove.com" seamlesstabbing="false" allowfullscreen="true" swliveconnect="true" allowscriptaccess="always" name="flashObj"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/02/17/ninety-nine-nights-2-coming-stateside-possibly-only-me-happy/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Review: Mass Effect 2</title>
		<link>http://pixelverdict.com/2010/02/04/reivew-mass-effect-2/</link>
		<comments>http://pixelverdict.com/2010/02/04/reivew-mass-effect-2/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 15:21:13 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mass effect 2]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3650</guid>
		<description><![CDATA[The Charge Assemble your team. Opening Statement The first Mass Effect blasted onto the Xbox scene and revolutionized many elements of the action/RPG experience, from its brilliantly-realized new IP, the revolutionary dialogue wheel and the pants-drenchingly fantastic graphics. Bioware’s anticipated follow-up is here and it is so, so much better. Facts of the Case Mass [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignnone size-full wp-image-3651" title="me2" src="http://pixelverdict.com/wp-content/uploads/2010/02/me2.jpg" alt="me2" width="450" height="252" /></strong></p>
<p><strong>The Charge</strong><br />
Assemble your team.</p>
<p><strong>Opening Statement</strong><br />
The first <strong>Mass Effect</strong> blasted onto the Xbox scene and revolutionized many elements of the action/RPG experience, from its brilliantly-realized new IP, the revolutionary dialogue wheel and the pants-drenchingly fantastic graphics. Bioware’s anticipated follow-up is here and it is so, so much better.</p>
<p><span id="more-3650"></span><br />
<strong>Facts of the Case</strong><br />
<strong>Mass Effect 2</strong> brings back<em> Commander John Shepard: Space Bad-Ass</em>, whose recent misadventures with the diabolical, genocidal Reapers led to big explosions and traumatic bodily harm. Cerberus, the radical pro-human group, led by the enigmatic Illusive Man (voiced splendidly by Martin Sheen), brought Shepard in to face off with the newest foes: the Collectors, a bug-like species that’s been wiping out colonies across the galaxy and kidnapping humans for Lord knows what malevolent purpose.</p>
<p>But before he leaps in the jaws of surefire pain and horror, Shepard must put together his squad, an eclectic group of aliens and humans from all corners of space who will offer him much-needed skills and talents or, at the very least, give the bad guys another target to shoot at.</p>
<p><strong>The Evidence</strong><br />
There are games. And then there is <strong>Mass Effect 2</strong>.</p>
<p>Bioware’s sequel is stunning on every level, and represents both a significant improvement over its predecessor and a new standard for what kind of interaction and storytelling is capable in a video game. Yes, I know this sounds like your typical message board fanboy hype/drivel, but I have to say, this game absolutely put me in the fetal position with its awesomeness.</p>
<p>I had almost completed the first Mass Effect, but drifted away in part because of the touchy combat mechanics and the godforsaken driving sequences. Both of these annoyances have been cleared up. The combat is much sharper and is actually fun as a full-fledged, cover-based third person shooter. When the firefights came, I welcomed them, especially the culminating battles, which were aided by an increase in difficulty, some great music and added emotional weight to the outcomes.</p>
<p>Shepard as multiple weapons at his disposal, from a handgun to a mini-nuke (and other assorted heavy weapons). These are upgradable and the selection is expandable and ammo is never an issue. So blast away, and if you get bored with shredding Blue Sun mercs with inferno ammo (note: you won’t), you can always slap them around with your biotic, Force-like powers. In typical RPG fashion you can improve powers and skills (both passive and active) with gains in experience and mission completion. The refreshing aspect to this character progression is you won’t feel like you’re grinding to upgrade.</p>
<p>Missions are fun and interesting. It’s rare that a RPG holds my attention enough to see me gallivanting around the game world doing side quests, but I was fully into it here. I knew there was going to be some bodacious shooting action to be had, a slice of cool dialogue to partake in and perhaps a tech or weapon upgrade lurking in a wall safe somewhere.</p>
<p>The main story is the bread and butter of <strong>Mass Effect 2</strong> and, thankfully, it delivers. The Collectors are imposing villains, the mysterious Harbinger—who’s connected to the Reapers—turns up during firefights with the Collectors and talks enough trash to get you amped about killing him and his minions, and the shiftiness of Cerberus and the Illusive Man are pervasive question marks.</p>
<p>But what really grabbed me was the building of my team. On the surface, it might seem that planet-hopping to recruit characters could become a tiresome experience, but it was the exact opposite. Each squad member had a cool, action-packed story to fight through, as well as an equally interesting “loyalty” mission. As I was plowing through these missions I actually began to care about these fake polygons. Legion the Geth synthetic, Thane the assassin, Grunt the tank, Jack the insane biotic—I was genuinely concerned about these guys, and Bioware knew that I would, so that when the shiznit hit the fan and my teammates were put in danger as a direct result of my decision-making, bother, that <em>stung</em>!</p>
<p>I don’t recall another game that got me as emotionally invested in its story and characters as this one, and, for me, that is <strong>Mass Effect 2</strong>’s greatest achievement. Set aside its graphics (stunning, by the way), voice-acting (perfect), sound (is the soundtrack for sale somewhere?) and gameplay, all of which are top-shelf, just the fact that I legitimately cared about what happened to the characters represents a profound evolutionary step in the landscape of video games.</p>
<p><strong>Closing Statement</strong><br />
Here&#8217;s all I have to say: I spent hours strip-mining planets so I could gain enough space minerals to upgrade the medical bay in my ship so I can have surgery on my aface that would eliminate the scarring that comes along with making &#8220;Renegade&#8221; decisions.   Is it too early to decree a Game of the Year?</p>
<p><strong>The Verdict</strong></p>
<p><strong><img class="alignnone size-full wp-image-100" title="score5" src="http://pixelverdict.com/wp-content/uploads/2009/03/score5.jpg" alt="score5" width="300" height="150" /></strong></p>
<p><strong> </strong></p>
<p><a href="http://www.amazon.com/Mass-Effect-2-Xbox-360/dp/B001TORSII/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1265296552&amp;sr=8-1"><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="buyatamazon" width="93" height="20" /></a></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Platform:</strong> Xbox 360/PC (360 version reviewed)<br />
<strong>Developer:</strong> Bioware<br />
<strong>Publisher:</strong> EA<br />
<strong>Release Date:</strong> January 26, 2010<br />
<strong>Rated:</strong> M (17+) for Mature.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2010/02/04/reivew-mass-effect-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>BLAST PROCESSING! Episode 29: Nightmares and Dreamcasts</title>
		<link>http://pixelverdict.com/2009/09/10/blast-processing-episode-29-nightmares-and-dreamcasts/</link>
		<comments>http://pixelverdict.com/2009/09/10/blast-processing-episode-29-nightmares-and-dreamcasts/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 08:00:50 +0000</pubDate>
		<dc:creator>Erich</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Final Fantasy Dissidia]]></category>
		<category><![CDATA[halo 3 odst]]></category>
		<category><![CDATA[Mahjong]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2677</guid>
		<description><![CDATA[In this week&#8217;s episode, Erich joins the ranks of disgruntled Xbox 360 owners, Tim contemplates a return to Halo, Adam rekindles his love affair with the PSP, and Symposium Ad Nauseum takes a vacation so the boys can pay tribute to a very special console. Share your favorite Dreamcast memories, and sound off on Tim&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2009/09/nightmare_bp.jpg"><img src="http://pixelverdict.com/wp-content/uploads/2009/09/nightmare_bp.jpg" alt="nightmare_bp" title="nightmare_bp" width="450" height="294" class="alignnone size-full wp-image-2681" /></a></p>
<p>In this week&#8217;s episode, Erich joins the ranks of disgruntled Xbox 360 owners, Tim contemplates a return to <em>Halo</em>, Adam rekindles his love affair with the PSP, and <a href="http://pixelverdict.com/2009/09/08/symposium-ad-nauseum-open-world-buffoonery/">Symposium Ad Nauseum</a> takes a vacation so the boys can pay tribute to a <a href="http://pixelverdict.com/2009/09/09/in-memorium-the-10-year-anniversary-of-the-dreamcast-launch">very special console</a>. </p>
<p>Share your favorite Dreamcast memories, and sound off on Tim&#8217;s Xbox dilemma, in the comments below, over in the DVD Verdict <a href="http://www.dvdverdict.com/juryroom/viewtopic.php?f=58&#038;t=3711">Jury Room</a> forums, or by emailing <a href="mailto:feedback@pixelverdict.com">feedback@pixelverdict.com</a>.</p>
<p>You can listen to the show with the player below, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode29.mp3">download</a> it here, or subscribe through <a href=" http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307907540 ">iTunes</a> or by adding our <a href="http://feeds2.feedburner.com/BLAST-PROCESSING">feed</a> to your podcatcher of choice.</p>

<p style="text-align: center;"><a href="http://wizzard.tv/survey/dvdverdict"><img class="aligncenter" src="http://wizzard.tv/graphics/survey_chicklets/orange_black.gif" alt="" width="183" height="54" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2009/09/10/blast-processing-episode-29-nightmares-and-dreamcasts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.pixelverdict.com/podcast/blast_processing_episode29.mp3" length="23654437" type="audio/mpeg" />
		</item>
		<item>
		<title>Halo 3 ODST Live Action Ad Wins Something, Anything</title>
		<link>http://pixelverdict.com/2009/09/08/halo-3-odst-live-action-ad-wins-something-anything/</link>
		<comments>http://pixelverdict.com/2009/09/08/halo-3-odst-live-action-ad-wins-something-anything/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 17:10:09 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[ad]]></category>
		<category><![CDATA[halo 3 odst]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2669</guid>
		<description><![CDATA[Wow this is awesome.  Still not terribly hyped for the game, but if Bungie manages to capture this kind of spirit I may indeed have to scope it out.]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-2670 alignnone" title="odst" src="http://pixelverdict.com/wp-content/uploads/2009/09/odst.jpg" alt="odst" width="450" height="252" /></p>
<p>Wow <a href="http://www.youtube.com/watch?v=DKkLykw33cI">this</a> is awesome.  Still not terribly hyped for the game, but if Bungie manages to capture this kind of spirit I may indeed have to scope it out.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2009/09/08/halo-3-odst-live-action-ad-wins-something-anything/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Xbox 360 Joins the Price-Drop Party, Worthless A/V Cables Now Packaged In</title>
		<link>http://pixelverdict.com/2009/08/27/xbox-360-joins-the-price-drop-party-worthless-av-cables-now-packaged-in/</link>
		<comments>http://pixelverdict.com/2009/08/27/xbox-360-joins-the-price-drop-party-worthless-av-cables-now-packaged-in/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 17:33:29 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[hdmi]]></category>
		<category><![CDATA[Price Cut]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=2604</guid>
		<description><![CDATA[It&#8217;s great to hear about the price drops on the 360, but what&#8217;s with the downgrade in cables?  A regular old A/V connection?  Really?  Granted HDMI cables are ludicrously cheap these days, but at least make an effort Microsoft. And &#8216;Soft spokesdude Chris Lewis coughs up this lame excuse for the disappearance of high-def cables: [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2606" title="xboxrfu" src="http://pixelverdict.com/wp-content/uploads/2009/08/xboxrfu1.jpg" alt="xboxrfu" width="450" height="313" /></p>
<p>It&#8217;s great to hear about the price drops on the 360, but what&#8217;s with the downgrade in cables?  A regular old A/V connection?  Really?  Granted HDMI cables are ludicrously <a href="http://www.monoprice.com/products/search.asp?spcDB=10240&amp;spcWord=Video+Cable+-+%3Cb%3EHDMI+%3C%2Fb%3E&amp;keyword=hdmi">cheap</a> these days, but at least make an effort Microsoft.</p>
<p>And &#8216;Soft spokesdude Chris Lewis coughs up <a href="http://www.gamesindustry.biz/articles/microsofts-chris-lewis">this</a> lame excuse for the disappearance of high-def cables:</p>
<blockquote><p>Removing the HMDI cable gives the flexibility to consumers who can then decide which type of cable they want for their specific gaming and TV screen set-up.</p></blockquote>
<p>Blecch.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2009/08/27/xbox-360-joins-the-price-drop-party-worthless-av-cables-now-packaged-in/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Review: Battlestations: Pacific (Xbox360/PC)</title>
		<link>http://pixelverdict.com/2009/06/15/review-battlestations-pacific-xbox360pc/</link>
		<comments>http://pixelverdict.com/2009/06/15/review-battlestations-pacific-xbox360pc/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 18:09:55 +0000</pubDate>
		<dc:creator>Adam Arseneau</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[battlestations pacific]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[world war II]]></category>
		<category><![CDATA[wwii]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=1942</guid>
		<description><![CDATA[The Charge One war, two epic sagas. Opening Statement A History Chanel fan’s electronic wet dream, Eidos Interactive’s Battlestations: Pacific, the sequel to Battlestations: Midway continues the tradition laid out by the previous installment of offering a unique twist on WWII-themed shooters, downplaying the “action” segments of WWII games and emphasizing the “strategic” and “simulation” [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1952" class="wp-caption aligncenter" style="width: 450px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/shot_050.preview.jpg" alt="This is going to hurt come morning." title="shot_050.preview" width="440" height="248" class="size-full wp-image-1952" /><p class="wp-caption-text">This is going to hurt come morning.</p></div>
<p><strong>The Charge</strong><br />
One war, two epic sagas.</p>
<p><strong>Opening Statement</strong><br />
A History Chanel fan’s electronic wet dream, Eidos Interactive’s <B>Battlestations: Pacific</b>, the sequel to <B>Battlestations: Midway</b> continues the tradition laid out  by the previous installment of offering a unique twist on WWII-themed shooters, downplaying the “action” segments of WWII games and emphasizing the “strategic” and “simulation” aspects.  Fancy yourself a general of the five-star variety?  Think you can command a fleet of planes, boats and submarines to victory n the South Pacific?  </p>
<p><strong>Facts of the Case:</strong><br />
Pearl Harbor, 1941.  The Japanese have attacked American soil, and the US now finds itself embattled into a conflict spanning the entire Pacific against a feisty and daring foe.  <B>Battlestations: Pacific</b> puts you in command of entire fleets of naval vessels and airplanes as you march (uh, swim and fly) your way to victory.  Experience one war from two perspectives—the American and the Japanese—and possibly even change the outcome of history.  Well, for the Japanese at least.</p>
<p><span id="more-1942"></span><strong>The Evidence:</strong><br />
WWII games are a dime a dozen, literally.  Go into any used game store, and with the exception of last year’s sports games, no other title will pocket the walls in such large quantities.  <B>Battlestations: Pacific</b>, following the tradition of <B>Battlestations: Midway</b> chooses to rise from the pack by offering a more strategic and real-time-strategy twist on the franchise.  There’s still plenty of action to be had, but now you have to micromanage!  Hooray!  The individual game elements struggle to assert themselves, but when taken all as a whole, <B>Battlestations: Pacific</b> is a unique and challenging game experience, rewarding those with patience and devilish ability to plot strategy.  </p>
<p>Two campaign modes are immediately accessible, allowing gamers to take command of either the American or the Japanese fleet.  The Japanese campaign is first up from a menu selection point of view, starting with the bombing of Pearl Harbor, and here is where things get a bit funny.  Historical accuracy, having had a few too many, goes to lay down for a few, and the campaign quickly diverts from the actual historical course of events in short order, no doubt to balance the amount of missions the Japanese have compared to the Americans.  Purists may sneer, but hey, it’s a video game.  What good WWII game doesn’t re-write history these days?</p>
<div id="attachment_1953" class="wp-caption aligncenter" style="width: 450px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/screenshot_02-copy.preview1.jpg" alt="Um... did you feel something?" title="screenshot_02 copy.preview" width="440" height="275" class="size-full wp-image-1953" /><p class="wp-caption-text">Um... did you feel something?</p></div>
<p>The game comes at you immediate with what appears to be an insurmountable learning curve of control schemes, unit management and placement of over 100 unique craft, strategic commands and various strategic mumbo-jumbo, when all you want to do is get in a plane and bomb Pearl Harbor.  Early campaigns are simple “find the flashing object on your radar and blow ‘er up”, letting users get comfortable with the mechanics and controls of planes, boats and submarines before combining all three into a gigantic tour-de-force of military confusion and disorientation.  It gets easier the more you play it, but the free-wheeling and all-encompassing style of <b>Battlestations: Pacific</b> can be disorientating to those not quite used this level of oversight.</p>
<p>Depending on your style, “micromanagement” might get you excited, but it also might be a word that gives you hives.  <B>Battlestations: Pacific</b> splits the difference, allowing players to spend as little or as much time as they’d like supervising their charges, switching between units in the battle.  It certainly leads to more successful campaigns, jumping into the cockpit of a strategically-placed fighter, as the computer AI is just good enough not to hurl itself upside-down into the ocean, but not quite skilled enough to actually sink an enemy ship for you.  The downside of the system is that for optimal success and mission perfection, a lot of babysitting is required.  How fun you find this kind of supervision is entirely personal.  </p>
<p>At its most thrilling and frenetic, gamers control rounds of <B>Battlestations: Pacific</b> like an orchestral conductor—a swish of the hand here to dispatch a few more fighter planes, a press of the finger there to launch some torpedoes, a quick refuel and re-supply .  It can be quite entertaining and open-ended, giving you the freedom to develop your own strategies of success and failure—for me, usually failure.  I admit here that this kind of military strategy simulation is not my gaming bailiwick, but there are some truly epic moments of combat where you feel quite pleased with yourself at sending so many virtual men to their watery graves. </p>
<p>Improvements over the previous title in the series include a noticeable graphics upgrade, larger maps and environments, much more empasis on land-based objectives—capturing islands and re-purposing their resources for your own war efforts, etc.  The addition of a cockpit-view adds an addition touch of realism (though no particular gaming advantage) to the flight segments, allowing you a first-eye perspective of that freighter you are about to kamikaze pilot right into.  Oh yes, there are kamikaze units—actual units, not just lousy flying your plane into an enemy base—but only on the Japanese side of course.  </p>
<p>Speaking of multiplayer, this area is well-realized and fun, if you can find somebody to play against that won’t embarrass and demoralize your invasion efforts.  Five game modes are included: island capture, a points-based spending system where gamers purchase resource and send them into battle to capture control of an island.  Duel is essentially a free-for-all mode, last one standing wins.  Siege is a defense-based mode where one team holds and defends an island against invasion from the other team, who must capture it within a time limit to win.  Escort is the same idea, but the key unit to protect is on the move.  Finally, good old Competitive mode, which places all human players on the same time and battle to out-score each other with enemy kills.    The few battles we participated in were gigantic debacles worthy of the history books in how quickly we got our @#$ handed to us—fun, but distressingly brief.</p>
<div id="attachment_1954" class="wp-caption aligncenter" style="width: 450px"><img src="http://pixelverdict.com/wp-content/uploads/2009/06/shot_020.preview.jpg" alt="OH CRAP IS THAT A SMOKE MONSTER" title="shot_020.preview" width="440" height="275" class="size-full wp-image-1954" /><p class="wp-caption-text">OH CRAP IS THAT A SMOKE MONSTER</p></div>
<p>Between the two campaigns and the multiplayer modes, there’s a reasonable amount of variety and replay value here, especially as the DLC packs continue to roll in, but even after a few harrowing and exciting rounds of <B>Battlestations: Pacific</b>, the innate repetitive nature of the format may turn off some people. The campaign missions really just recycle the same three game modes in different combinations, and unless you’re riveted by the historical placements of the troop movements across the Pacific, one round is often indistinguishable from the next.  Multiplayer maps are often just wide tracks of endless ocean with a few islands tucked here and there—historically accurate no doubt, but not exactly awe-inspiring in its variety.  </p>
<p>Graphically, the game hits the mark.  Aerial sequences over endless stretches of shining, undulating sea, sunlight glistening are handsome, while pillars of smoke fly off your nautical vessels as you get pummeled by enemy artillery.  Colors are vibrant and lush, and I do quite enjoy the little touches of chronological simulated authenticity, like aging film reel effects applied to news clip-style cut sequences, to really bring audiences into the historical action.  Model designs are reasonably detailed and well-represented, but I noticed some screen tearing during some, uh, deliberate crazy flying when I lost control of my plane and drove it into the ocean.  Yeah, deliberate!  </p>
<p>Audio fares well with the constant cacophonic barrage of gunfire, explosions and radio chatter filling your environmental space.  It gets challenging to decipher the constant dialogue sputtering from your radio, as some information is genuinely useful, but that’s part of the fun.  An orchestral score brings gravitas and drama to an already packed presentation.  Unfortunately, the dialogue is particularly tongue-gnashing; the Japanese voice actors sound straight out of a bad drive-in ninja movie, while the American actors sound even cornier.   Bass response is satisfying—when you drop that torpedo into the water and hear it tear into an enemy submarine, your subwoofer will roar with approval.  </p>
<p>How <B>Battlestations: Pacific</b> stacks up in your eyes will depend entirely on your level of appreciation for the genre and its numerous elements.  You can almost break the simulatior into its “mini-game” elements, and when examined solely on their own merits, they all feel unimpressive.  The flight potion is average at best; the control scheme is atypical and the physics feel sticky and sluggish.  I’m sure someone will argue the “realism” of flying 1940s-era aircraft designs, but if you ask me, this argument is moot when you control a plane with dual analog sticks on a 360 controller.  There is nothing realistic about that, full stop.  Naval segments are slower-paced and often frustrating; maneuvering gigantic vessels that turn like cows to haplessly hurl artillery shots at distant specs in the horizon, which seem to be guided on a system of random chance.  As for submarines?  Forget about it.  I’ve never been more bored in a video game in all my life.  For people looking for a quick burst of action, this might not be the game for them.  </p>
<p>Where <B>Battlestations: Pacific</b> succeeds is incorporating all of these lone, limited elements together, assembling them into a gigantic, living, breathing battle of Herculean proportion.  On their own, the game elements are questionable and frustrating, but when you look at how all the elements incorporate into a fluid package, of players switching between them as the situation develops moving ships and planes and resources into key strategic positions?  This is where <B>Battlestations: Pacific</b> earns its stripes.  Think of the individual game modes like chess pieces; they are of little value in of themselves, but critical in the grand scheme of the battle.  </p>
<p><strong>Closing Comments:</strong><br />
If you can immerse yourself into the game and truly embrace all the nuances and high-level elements of controlling your armada, <B>Battlestations: Pacific</b> is a rewarding experience.  </p>
<p><strong>The Verdict:</strong></p>
<p style="text-align: center; "><img src="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg" alt="score3" title="score3" width="300" height="150" class="size-full wp-image-97 aligncenter" /></p>
<p><img src="http://pixelverdict.com/wp-content/uploads/2009/06/27_33721_0_4_BattlestationsPacific.jpg" alt="27_33721_0_4_BattlestationsPacific" title="27_33721_0_4_BattlestationsPacific" width="150" height="211" class="alignleft size-full wp-image-1943" /><img class="alignleft size-full wp-image-1205" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/04/buyatamazon.gif" alt="buyatamazon" width="93" height="20" /><br />
<strong></strong></p>
<p><strong>Platform:</strong> Microsoft Xbox360 / Windows PC (Xbox360 version reviewed)<br />
<strong>Developer:</strong> Eidos<br />
<strong>Publisher:</strong> Eidos<br />
<strong>Release Date:</strong> May 12, 2009<br />
<strong>Rated:</strong> T for Teen</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelverdict.com/2009/06/15/review-battlestations-pacific-xbox360pc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

