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	<title> &#187; Xbox360</title>
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		<title>BLAST PROCESSING! Episode 100: E3 special edition!</title>
		<link>http://pixelverdict.com/2011/06/16/blast-processing-episode-100-e3-special-edition/</link>
		<comments>http://pixelverdict.com/2011/06/16/blast-processing-episode-100-e3-special-edition/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 06:00:52 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Kinect sucks]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[PSVita]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Uncharted 3]]></category>
		<category><![CDATA[Wii-u]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4358</guid>
		<description><![CDATA[I bet you never thought we&#8217;d get this far! Steve, Dave, and Adam ring in Episode 100! Jon&#8217;s there lurking, and is very sad because his mic is busted, but at least he&#8217;s there in spirit, laughing at the rest of us. WE run down the big ole slab of &#8220;what the hell?&#8221; that was [...]]]></description>
			<content:encoded><![CDATA[<p>I bet you never thought we&#8217;d get this far! Steve, Dave, and Adam ring in Episode 100! Jon&#8217;s there lurking, and is very sad because his mic is busted, but at least he&#8217;s there in spirit, laughing at the rest of us.</p>
<p>WE run down the big ole slab of &#8220;what the hell?&#8221; that was E3 2011! If The Cirque De Soliel is the most exciting show on Earth, this just may have been the most boring. There&#8217;s some PSVita inspired hand-wringing, some Wii-U inspired head-scratching, much yawning over Kinect and much love for Uncharted 3, Skyrim, and Mass Effect 3! Tune in, enjoy! And be sure to let us know how you felt about this years E3 by commenting below, or better yet &#8211; heading on over to the DVDVerdict <a href="http://www.dvdverdict.com/juryroom/index.php">Jury Room</a></p>

<p>The Blast Processing theme rocks your socks courtesy of Dan &#8220;StringVulture&#8221; Moore.</p>
<p>You can listen to the show with the player above, <a href="http://www.pixelverdict.com/podcast/blast_processing_episode100.mp3">download</a> it here, or subscribe through iTunes or by adding our feed to your podcatcher of choice.</p>
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		<title>REVIEW: Front Mission Evolved (PS3/Xbox360/PC)</title>
		<link>http://pixelverdict.com/2010/10/07/review-front-mission-evolved-ps3xbox360pc/</link>
		<comments>http://pixelverdict.com/2010/10/07/review-front-mission-evolved-ps3xbox360pc/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 03:21:50 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[double helix]]></category>
		<category><![CDATA[front mission]]></category>
		<category><![CDATA[front mission evolved]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4124</guid>
		<description><![CDATA[The Charge: A new world will rise from the ashes of the old. Opening Statement: Square Enix once again attempts to bring their long running giant robot series to North American shores, this time with an American developer at the controls, and a pretty huge shakeup in the gameplay department. Does their gamble pay off? [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/10/fme_title.jpg"><img class="aligncenter size-full wp-image-4130" title="fme_title" src="http://pixelverdict.com/wp-content/uploads/2010/10/fme_title.jpg" alt="" width="440" height="415" /></a></p>
<p><strong>The Charge:</strong><br />
A new world will rise from the ashes of the old.</p>
<p><strong>Opening Statement:</strong><br />
Square Enix once again attempts to bring their long running giant robot series to North American shores, this time with an American developer at the controls, and a pretty huge shakeup in the gameplay department. Does their gamble pay off?</p>
<p><span id="more-4124"></span></p>
<div id="attachment_4125" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/fme_1.jpg"><img class="size-full wp-image-4125" title="fme_1" src="http://pixelverdict.com/wp-content/uploads/2010/10/fme_1.jpg" alt="" width="440" height="246" /></a><p class="wp-caption-text">&quot;AMBUSH! pyew! pyew! pyew!</p></div>
<p><strong>Facts of the Case:</strong><br />
In the year 2171 AD, a cold war rages between the two dominant world powers, The OCU, and the UCS (essentially huge amalgamations of the old school East and West). When an unprovoked attack on the New York City orbital tower of Percival sparks an all out war, Dylan Ramsey, a civilian test pilot, finds himself pulled into the conflict. The weapon of choice in this future war? Giant robot fighting machines called “Wanzers”.</p>
<p><strong>The Evidence:</strong><br />
I was never much of a proponent of the <em>Front Mission</em> series, though my love of giant bipedal robot killing machines knows no bounds, it was tempered by my relative distaste for turn based strategy. With <em>Front Mission Evolved</em>, Square-Enix, through North American developer Double Helix (<em>Silent Hill: Homecoming</em>) has taken quite a chance. Fans of the long running series, barely represented on North American shores, have been bitching and moaning about the transition to 3rd person action game since the first mention of this particular title. They feel as though Square-Enix has betrayed the small but reverently loyal fan base that the series has amassed over the years, and in some way, perhaps they have. For me, personally, the shift was a more than welcome change.</p>
<div id="attachment_4126" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/fme_2.jpg"><img class="size-full wp-image-4126" title="fme_2" src="http://pixelverdict.com/wp-content/uploads/2010/10/fme_2.jpg" alt="" width="440" height="245" /></a><p class="wp-caption-text">&quot;Sorry, you&#39;re weapon only has a range of four hexes! I&#39;m six hexes away! Nyeah nyeah!&quot;</p></div>
<p>The guys at Double Helix have no doubt spent a ton of time with From Software’s long running <em>Armored Core</em> series. The venerable Mecha series immediately comes to mind the moment you kick in your jets and start skating around. The controls have that same smooth feel, the giant war machines move in virtually identical fashion, and even the button layout is very similar, having you using the shoulder buttons on your controller to fire shoulder and arm mounted weaponry on your left and right sides respectively. If you’re one of those hardcore giant robot guys who’s played a ton of AC, <em>Front Mission Evolved</em> will be an easy fit.</p>
<p>Anyone who enjoys a good giant robot shooter also loves to customize their 100 ton implement of robotic genocide, and again, <em>Front Mission Evolved</em> delivers. There’s some robust customization tools that allow for the swapping out and replacing of virtually every piece of your walking tank, complete with a healthy assortment of projectile weaponry and melee tools. It’s not quite as robust as what you see in <em>Armored Core 4</em> or <em>Chromehouds</em>, as your machines do maintain a similar feel in terms of speed and agility, but there’s enough of a change to make it worth your while.</p>
<p>Where <em>Front Mission Evolved</em> really changes things up is in the storyline, and the level design. Other Mech shooters love throwing you up against fodder, and are often structured in a non-linear “choose your mission” structure, with meta-narratives that are spread through ancillary things like e-mail messages (I’m looking at you, <em>Armored Core</em>). FME’s storyline hits the ground running with some awesome cutscenes and a tale of violence and war. It’s not pioneering storytelling in video games or anything, and it certainly borrows some elements from “Giant Robot Anime 101”, but there are distinct characters, some endearing, some repulsive as hell, and there’s a narrative flow to the action that really helps to immerse you into the ongoing war.</p>
<div id="attachment_4127" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/fme_3.jpg"><img class="size-full wp-image-4127" title="fme_3" src="http://pixelverdict.com/wp-content/uploads/2010/10/fme_3.jpg" alt="" width="440" height="246" /></a><p class="wp-caption-text">&quot;Who needs machine guns when I got this big ass club!&quot;</p></div>
<p>Rather than chucking gigantic bullets and rockets at foot soldiers and tanks repeatedly, the game almost immediately introduces enemy robots, and combat becomes a hectic game of boost, shoot, dodge, and scramble for health and ammo replenishes. It doesn’t take most weaponry long to chisel through your mech’s metal, and while the proper reflexes may make things easier, combat is no walk in the park. There are some boss fights in here that require mad skills, close timing, and incredible patience. Thankfully the checkpoint system is pretty forgiving.</p>
<p>The level layouts are pretty linear, but varied and interesting as well. The game doesn’t often degenerate into an all out shooting gallery, and the combat is mixed up quite a bit. The levels are also pretty lengthy for this type of game, but mix things up perfectly without overstaying their welcome.</p>
<p>Every so often a mission pops up that requires you to hop out of your towering collection of steel and guns and go human-sized against other human opponents. The experience here is functional, but entirely rudimentary. You crouch behind solid cover and shoot at anything your crosshairs lands on. Shooter fans may find these segments rather blasé when you compare them to something like <em>Gears of War</em>, but I enjoyed them for the altered perspective from the remainder of the game’s combat, and they come in at the perfect times to break up the robot sections and keep things interesting. I’ll also readily admit that I mght have pooped my pants just a little bit the first time I had to fight an enemy “wanzer” on foot. It turned out to be disappointingly easy, but it was still impressive.</p>
<div id="attachment_4128" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/10/fme_4.jpg"><img class="size-full wp-image-4128" title="fme_4" src="http://pixelverdict.com/wp-content/uploads/2010/10/fme_4.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;Maximum Firepower, bitches!&quot;</p></div>
<p><strong>Rebuttal Witness:</strong><br />
While the “core” gameplay in <em>Front Mission Evolved</em> delivers, the presentation is a bit more of a mixed bag. The visuals, while diverse, are pretty simple, with rudimentary textures that get the job done, but run the gamut from average to ugly. Some of the lighting gets pretty garish, particularly on the opening levels set in the streets of New York City. Many of the levels, including the New York level, feel sparse and empty, with simple geometry and little in the way of depth or detail. The levels get a little more colorful as you go, and there are some simple tricks like light bloom that elevate things to the point that things almost look appealing. The Mech designs capture that classic <em>Battletech</em> chunkiness and generally look awesome in motion, but it’s kind of a shame that the backdrop in which these cool looking robots play is so vanilla.</p>
<p>The ‘on foot’ levels suffer from similar blandness, and the human characters look rather plain. The general lack of tricky lighting effects combined with the rather lackluster facial animations and the wretched in cockpit camera view during cutscenes gives the presentation a very dated, borderline “last generation” feel.</p>
<p>The sound is a little more passable, with a decent enough, if slightly generic soundtrack, and passable voice acting that manages to deliver the anime-lite script decently enough. It never quite thunders like you feel it should, and the rattle and hum of giant machine guns doesn’t shake the foundations like you want it to. It isn’t bad at all; it sure gets the point across, but it doesn’t stand out either.</p>
<p>There is a solid multiplayer component included as well, complete with <em>Call of Duty</em> style ranking mechanics and unlockable weaponry. The problem is that the unlockable weaponry completely throws off the game balance, with noobs being utterly useless. It breaks the game completely. There’s also a significant dearth of maps and gameplay types, which will definitely limit the longevity. If you can find a dedicated community of mech modders to hang with (maybe some refugees from the long terminated <em>Chromehouds</em> servers) and get some action happening, this COULD be the kind of game you stick with, as long as Square-Enix can pump out some new maps as DLC.</p>
<p>Lastly, there’s the question of the <em>Front Mission</em> legacy. As soon as “Evolved” was announced, the small but vicious cult of fans of all things <em>Front Mission</em> immediately lost their minds. The series has traditionally been a turn based rpg strategy title, complete with slow and arduous turns where each opposing force moved their mecha like chess pieces on grid based terrain. The knee-jerk hate reaction is not at all surprising, given the series pedigree as a strategy title. There’s nothing worse to the braniacs than the “dumbing down” of their complex game of war into just another shooter. So, if you’re a fan of the series, know that the story is a decidedly western imitation of what has been a very complex and multi-game spanning, nigh impenetrable story, and there’s not a lick of strategy to be found. If you can accept “Evolved” as a continuation or a side story, or a look at the setting from a different perspective, you may very well find yourself satisfied. However if the idea of playing a shooter set in your beloved tactical world makes you wretch, give up now and walk away. Let those of us who enjoy this sort of thing have our good time.</p>
<p><strong>Closing Comments:</strong><br />
At its heart, <em>Front Mission Evolved</em> is a competent mech shooter with fun mechanics and a solid story that will no doubt appeal to fans of the genre. The narrative drive kicks it a notch above <em>Armored Core 4</em>(or <em>Armored core: For Answer</em> as well), even if the gameplay is ever is ever so slightly more shallow. Stick around for the smooth controls, the lengthy (by today’s standards) campaign, and the Anime storyline, but don’t count on getting much longevity from the multiplayer, unless you really devote yourself. If you like giant robots, there’s currently no better option on a console.</p>
<p><strong>The Verdict:</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg"><img class="aligncenter size-full wp-image-98" title="score3" src="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg" alt="" width="300" height="150" /></a><br />
</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/10/fme_box.jpg"><img class="alignleft size-full wp-image-4129" title="fme_box" src="http://pixelverdict.com/wp-content/uploads/2010/10/fme_box.jpg" alt="" width="150" height="173" /></a>Platform:</strong> Sony Playstation 3/Microsoft Xbox360/Windows PC (PS3 version reviewed)<br />
<strong>Developer:</strong> Double Helix<br />
<strong>Publisher:</strong> Square &#8211; Enix<br />
<strong>Release Date:</strong> September 28th, 2010<br />
<strong>Rated:</strong> T (13+) for Teen</p>
<p><a href="http://www.amazon.com/dp/B002BXJ9VA/ref=nosim/?tag=dvdverdict2-20"><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></p>
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		<title>REVIEW: Kane &amp; Lynch 2: Dog Days (PS3, XBOX360, PC)</title>
		<link>http://pixelverdict.com/2010/09/15/review-kane-lynch-2-dog-days-ps3-xbox360-pc/</link>
		<comments>http://pixelverdict.com/2010/09/15/review-kane-lynch-2-dog-days-ps3-xbox360-pc/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 00:29:44 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[dog days]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[Kane & Lynch 2]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=4084</guid>
		<description><![CDATA[The Charge: Experience 48 hours of hell! Opening Statement: When you look down through the lengthy list of high profile titles that hit shelves in 2007, Kane &#38; Lynch: Dead Men certainly distinguishes itself as one of the least likely titles on there to receive the sequel treatment. It’s probably most well known for single [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-header.jpg"><img class="aligncenter size-full wp-image-4090" title="kanenlynch2-header" src="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-header.jpg" alt="" width="440" height="270" /></a></p>
<p><strong>The Charge:</strong><br />
Experience 48 hours of hell!</p>
<p><strong>Opening Statement:</strong><br />
When you look down through the lengthy list of high profile titles that hit shelves in 2007, <strong>Kane &amp; Lynch: Dead Men</strong> certainly distinguishes itself as one of the least likely titles on there to receive the sequel treatment. It’s probably most well known for single handedly annihilating the integrity of one high profile gaming site in particular, skirting a healthy dose of controversy to go along with middling reviews. Here we are, three years on, and lo and behold, here comes <strong>Kane &amp; Lynch 2: Dog Days</strong>. Does this unlikely sequel succeed where the original fell short? Or is this one dog that should be put down.</p>
<p><span id="more-4084"></span></p>
<p><strong>Facts of the Case:</strong><br />
It’s been a few years since our “Dead men” went their separate ways, and Lynch, now working for a British mobster named Glazer, has pulled Kane in for one last job. They’re in Shanghai, China, tasked with smuggling weapons out of China and into Africa. They stand to make a lot of money, enough for Kane to settle down and retire, and for Lynch and his new gal live happily ever after. Things go wrong right from the get go, and after the wrong person dies, Kane &amp; Lynch find themselves scrambling to get out of Shanghai alive, with every armed thug, cop, and mobster in China hoping to put a bullet or seven into their domes.</p>
<p><strong>The Evidence:</strong><br />
I’ll just get this out of the way ahead of time, I was a fan of the original <strong>Kane and Lynch</strong>. I picked it up before reading any reviews, played the hell out of it, and was shocked when I finally started reading what others thought about the game. The cold reception that IO’s crime drama received soured me on video game reviewers and review sites, and I really haven’t recovered to this day (how hypocritical of me). When the sequel was announced, I was excited. When I saw what the mad geniuses at IO Interactive (best known for the <strong>Hitman</strong> series) were doing with the presentation, my excitement doubled.</p>
<div id="attachment_4085" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-1.jpg"><img class="size-full wp-image-4085" title="kanenlynch2-1" src="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-1.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;The Rogaine convention went bad when execs revealed that the popular product was actually fake...&quot;</p></div>
<p style="text-align: center;">
<p style="text-align: left;">The gameplay is pretty standard fare for your average 3rd person shooter. <strong>Kane and Lynch 2</strong> doesn’t rewrite the formula or anything; you move ahead through linear levels, taking cover behind any object that looks solid enough to take cover behind, and you rock and roll with whatever firearms you have on hand until the bad guys fall down. What differentiates the game is a sense of realism that permeates the cover mechanic and keeps you on your toes. It’s possible for enemies to hit you even when you’re in cover, and should a foe manage to get an angle of fire on you, things can go bad in a jiffy. This keeps you from turtle-ing up in one position and waiting for reloads, and keeps you moving about as you scramble for safe spots. It helps maintain the chaotic pacing of the firefights and keeps you in the game. It this chaotic nature that really keeps <strong>Kane &amp; Lynch 2</strong> feeling fresh. Moments of silence are few, and when they do hit, they are unsettling, ushering a sense of paranoia rather than safety. The firefights often hit with explosive force, they are frenetic and immersive, buoyed by the game’s unique presentation.</p>
<p>It’s the sparse production and “processed” look of the presentation that truly lies at the heart of <strong>Kane &amp; Lynch 2</strong>. IO Interactive have mimicked the Youtube generation, presenting the game as though it were a poorly shot bit of video footage ripped from a stray cel phone cam or maybe a hand held 8mm. The camera is jerky, often extra close, grainy, pixilated, and every light source bands across the screen as though it were reflecting off of a tiny CCD lens. The effect is at once striking and disorienting, but it works. It feels intimate for a shooter, and in spite of the chaotic movements and the frantic pacing, the action generally doesn’t get disorienting. There’s an option to remove the shaky cam (but not the lo-fi filters), but it also takes some of the life out of the game as well. Still if you do find the camera disorienting, it can help with your enjoyment of the game. Graphically, the grain and digital noise are layered over a solid foundation of decent character models and texture work. The city of Shanghai feels remarkably well rendered and authentic, with a ton of light sources and crowded streets. It all has an air of realism that you don’t often see in shooters. Every bullet hit registers, whether on a crook, car, barrier, or innocent bystander, and there’s some subtle motion blurring in use on things like spent cartridges from your rapidly firing weaponry that makes things look pretty awesome in motion.</p>
<div id="attachment_4086" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-2.jpg"><img class="size-full wp-image-4086" title="kanenlynch2-2" src="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-2.jpg" alt="" width="440" height="248" /></a><p class="wp-caption-text">&quot;Don&#39;t you wish you were as cool as me... check out my bitchin&#39; skullet as I leap over this display case! OOH! Timex Inidiglo watches are on sale!&quot;</p></div>
<p>The visual hook is backed up with some incredible sound design. There’s very little in the way of backing music, with every scene in the game punctuated by the resonant gunfire, explosions, and surrounding city. Even quiet scenes feature rustling and distant noise that fills the soundstage and is entirely convincing. This is some incredible soundwork that booms through a good surround sound system with all of the clarity and immersion of the best Hollywood flicks. Voice acting is also excellent, and wonderfully mixed. Everything from the roar of a high powered rifle to the tinkling of spent brass and shattered glass sounds phenomenal.</p>
<p>One of the most intriguing parts of the original game was the rather unique take on multiplayer, and it’s back in <strong>Kane &amp; Lynch 2</strong>, in a much more fleshed out form. For starters, the entirety of the single player campaign is now playable in online co-op form, something criminally missing from the original. The co-op mode is about what you would expect, and a few of the levels make for a fun way to blow through some action with a friend in tow. It’s the game’s signature “Fragile Alliance” mode that is the real draw. Players take the role of a team of crooks on a heist, and each grabs as much loot as they can carry. The fuzz is onto them, however, and on top of that, each player can betray his gang and kill allies for their score. The more you score, the faster you level up, however you’re also marked as a traitor, and when you’re buddies get fragged, they respawn as SWAT. It’s a very strategic scenario, where the best players will succeed by avoiding the temptation to backstab early, and pace it so that there are enough of you left to make it to the getaway vehicle without being overwhelmed by the law. There’s also an undercover cop mode, where one player is notified of his “cop” status and must do what he can to halt the other players, the trick being he must wait until AFTER the heist has taken place. It’s intense as hell. There’s also your standard deathmatch mode in “Cops vs. Crooks”. It’s a robust suite of online features, with the requisite persistent levels and unlockable content you find in most online shooters these days. It’s hardly going to supplant <strong>Call of Duty</strong> for the masses, but it’s a different kind of game that’s targeted towards a more cerebral breed of multiplayer gamers. If you’re looking for something off the beaten path, give it a try.</p>
<p><strong>Rebuttal Witness:</strong><br />
<strong>Kane &amp; Lynch 2: Dog Days</strong> is chock full of shooting. The entire game is a slow and steady forward crawl where every square yard of ground is gained with hundreds of rounds of ammunition. There’s very little in the way of downtime, character development, or story beats. The chaotic presentation serves the shooting well, but the mechanics are straight forward and as simplified as third person shooting gets. You snap to cover, spit lead, and avoid being hit by the lead spit from the mobsters, killers, cops, and soldiers who stand in your way. The first half is paced perfectly, with one or two truly twisted moments, and one level in particular that really shocked the hell out of me. When you near the finish the game starts just throwing wave after wave of tough to kill assholes in your direction, which slows down the pacing to frustrating levels. The final two chapters are pretty awesome, and make up for the third quarter’s total frustration, but there also isn’t much of an ending to speak of. You make it to the final objective in the last chapter, and you know it’s the end, but there’s no snazzy cutscene or story beat, just credits. Weak, and yet, I really don’t know how it could have been handled any differently.</p>
<div id="attachment_4087" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-3.jpg"><img class="size-full wp-image-4087" title="kanenlynch2-3" src="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-3.jpg" alt="" width="440" height="246" /></a><p class="wp-caption-text">&quot;First those Army of Two guys, now this! And only 4 days until retirement!&quot;</p></div>
<p>While many were inclined to bash the “last-gen” gameplay of the first game in the series, there was a great story in place, and a solid squad mechanic that worked well enough. All of the ancillary bits have been completely stripped out to focus on the shooter core, and the shooting lacks the sophistication of something like <strong>Gears of War</strong> or <strong>Uncharted: Drake’s Fortune</strong>. The game is buoyed entirely by the unique presentation, but beneath the youtube/cel-phone camera sheen lies a rudimentary shooting experience. If you’re a fan of third person shooters, you’ll definitely find something to like, and the robust online mode certainly helps add value to the package, but the single-player campaign may not be the engaging experience some might expect.</p>
<div id="attachment_4088" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-4.jpg"><img class="size-full wp-image-4088" title="kanenlynch2-4" src="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-4.jpg" alt="" width="440" height="246" /></a><p class="wp-caption-text">&quot;That SWAT guy on the left is on short time... he just christened a boat...&quot;</p></div>
<p><strong>Closing Comments:</strong><br />
<strong>Kane &amp; Lynch</strong> remains a franchise entirely targeted at a specific group of gamers. It lacks the sophistication of some of its peers, but it wraps things up in a uniquely dark presentation that feels like it is an integral part of the game’s make-up, rather than a layer of filters applied as an afterthought. The single player campaign, while pretty awesome, is brief, chaotic, and doesn’t change gears much. Yet, the multiplayer component is deep, unique, and addictive, making for a worthy overall package.</p>
<p><strong>The Verdict:</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg"><img class="aligncenter size-full wp-image-99" title="score4" src="http://pixelverdict.com/wp-content/uploads/2009/03/score4.jpg" alt="" width="300" height="150" /></a><br />
</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-box.jpg"><img class="alignleft size-full wp-image-4089" title="kanenlynch2-box" src="http://pixelverdict.com/wp-content/uploads/2010/09/kanenlynch2-box.jpg" alt="" width="150" height="204" /></a>Platform:</strong> Sony Playstation 3/Microsoft Xbox360/Windows PC<br />
<strong>Developer:</strong> IO Interactive<br />
<strong>Publisher:</strong> Square &#8211; Enix<br />
<strong>Release Date:</strong> August 17th, 2010<br />
<strong>Rated:</strong> M (17+) for Mature</p>
<p><a href="http://www.amazon.com/dp/B0023CBY4E/ref=nosim/?tag=dvdverdict2-20"><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></p>
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		<title>Insert girlish scream here!</title>
		<link>http://pixelverdict.com/2010/07/08/insert-girlish-scream-here/</link>
		<comments>http://pixelverdict.com/2010/07/08/insert-girlish-scream-here/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 20:53:59 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Best RPG of 2009]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox360]]></category>

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		<description><![CDATA[Let me be the first to say&#8230; &#8220;SQUEEEEEEEEEEEEEEEE!!!&#8221; Dragon Age 2 is official, you&#8217;ll see it in the first Quarter of 2011 (perhaps on Feb 2nd? hmm? hmmm?) The first trailer will make its presence known on August 17th of 2010. Here&#8217;s your press release: Rise to Power and Change the World Forever in the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://pixelverdict.com/wp-content/uploads/2010/07/dragon-age-2-header-530px1.jpg"><img class="aligncenter size-full wp-image-4031" title="dragon-age-2-header-530px" src="http://pixelverdict.com/wp-content/uploads/2010/07/dragon-age-2-header-530px1.jpg" alt="" width="440" height="239" /></a>Let me be the first to say&#8230; &#8220;SQUEEEEEEEEEEEEEEEE!!!&#8221;</p>
<p style="text-align: center;">
<p style="text-align: left;">Dragon Age 2 is official, you&#8217;ll see it in the first Quarter of 2011 (perhaps on Feb 2nd? hmm? hmmm?)</p>
<p style="text-align: left;">The first trailer will make its presence known on August 17th of 2010.</p>
<p style="text-align: left;"><span id="more-4029"></span></p>
<p style="text-align: left;">Here&#8217;s your press release:</p>
<p style="text-align: center;"><em>Rise to Power and Change the World Forever in the Sequel to 2009’s RPG of the Year</em></p>
<p style="text-align: left;">EDMONTON, Alberta&#8211;(<a href="http://www.businesswire.com/">BUSINESS WIRE</a>)&#8211;Leading video game developer BioWare™, a studio of Electronic Arts Inc. (NASDAQ:ERTS), confirmed today that <em>Dragon Age</em><sup><em>™</em></sup><em> 2</em> is in development at BioWare’s Edmonton-based studio. <em>Dragon Age 2</em> is the sequel to the triple-platinum-selling <em>Dragon Age: Origins </em>which was named “RPG of the Year” in 2009 by Game Informer, G4, IGN, and SpikeTV. With <em>Dragon Age 2</em>, the world’s preeminent RPG developer is revolutionizing the genre again, infusing the universe with more action, a new, more responsive combat system and a dynamic story that is already among the most multifaceted in gaming.<em>Dragon Age 2 </em>traces the rise to power of <em>Hawke</em>, a survivor of the Blight and a hero who will transform the face of the <em>Dragon Age </em>universe forever. The new game is scheduled for release in March of 2011 on the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC.</p>
<p style="text-align: left;">“Last year’s launch of <em>Dragon Age: Origins</em> was one of the most successful in BioWare’s 15-year history and one of the most successful new IP launches in the 28 year history of EA,” said Dr. Ray Muzyka, Senior Vice President of Electronic Arts and co-founder and Group General Manager of BioWare. “<em>Dragon Age 2</em> will simultaneously deliver an epic story and set a new bar for intense action in the genre. We&#8217;re very excited to deliver this next bold evolution in the <em>Dragon Age</em>franchise to our fans.”</p>
<p style="text-align: left;">“With <em>Dragon Age </em>2 we are creating an exciting new entry point into the <em>Dragon Age</em> universe while ensuring that fans of the original game retain a sense of satisfaction and familiarity in the world,” said <em>Dragon Age 2 </em>Executive Producer Mark Darrah. “We are amplifying the things that made <em>Dragon Age: Origins</em> such a huge success while introducing a more dynamic combat system, improving the graphics, and telling the most important story in our world.”</p>
<p style="text-align: left;"><em>Dragon Age 2</em> thrusts players into the role of Hawke, a penniless refugee who rises to power to become the single most important character in the world of <em>Dragon Age</em>. Known to be a survivor of the Blight and the Champion of Kirkwall, the legend around Hawke’s rise to power is shrouded in myth and rumor. Featuring an all-new story spanning 10 years, players will help tell that tale by making tough moral choices, gathering the deadliest of allies, amassing fame and fortune, and sealing their place in history. The way you play will write the story of how the world is changed forever.</p>
<p style="text-align: left;"><em>Dragon Age 2</em> is in production for the Xbox 360 videogame and entertainment system, PlayStation 3 computer entertainment system, and PC. For more information on <em>Dragon Age 2</em>, please visit our website at<a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.DragonAge.com&amp;esheet=6352790&amp;lan=en-US&amp;anchor=www.DragonAge.com&amp;index=1&amp;md5=3dff2f1953a030a25f82b7bd1a280215" target="_blank">www.DragonAge.com</a>, follow us on Twitter at <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.twitter.com%2Fdragonage&amp;esheet=6352790&amp;lan=en-US&amp;anchor=www.twitter.com%2Fdragonage&amp;index=2&amp;md5=1541082679916069c706084b1e49ed8d" target="_blank">www.twitter.com/dragonage</a> or on Facebook at<a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.facebook.com%2Fhome.php%23%21%2FDragonAgeOrigins&amp;esheet=6352790&amp;lan=en-US&amp;anchor=http%3A%2F%2Fwww.facebook.com%2Fhome.php%23%21%2FDragonAgeOrigins&amp;index=3&amp;md5=20c6d7adfe70520487c3ca0728d2401f" target="_blank">http://www.facebook.com/home.php#!/DragonAgeOrigins</a>.</p>
<p style="text-align: left;"><strong>About BioWare</strong></p>
<p style="text-align: left;">BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world&#8217;s most critically acclaimed titles, including <em>Baldur&#8217;s Gate™</em>, <em>Neverwinter Nights™</em>, <em>Star Wars®: Knights of the Old Republic™</em>, <em>Jade Empire™, Mass Effect™ </em>and <em>Dragon Age</em><sup>TM</sup>. BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec), Austin (Texas) and Fairfax (Virginia). Currently announced projects at BioWare include the development of ongoing downloadable content for <em>Mass Effect 2™,</em> one of the highest rated video games of all time, <em>Dragon Age </em>2, the highly anticipated sequel to 2009’s “RPG of the Year” <em>Dragon Age: Origins</em>, and the story-driven massively multiplayer online game, <em>Star Wars®: The Old Republic™</em>. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. For more information on BioWare, visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.bioware.com&amp;esheet=6352790&amp;lan=en-US&amp;anchor=www.bioware.com&amp;index=4&amp;md5=9275f1744aeb34dd3460014573fd20d3" target="_blank">www.bioware.com</a>, or follow us on Twitter at <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.twitter.com%2Fbiofeed&amp;esheet=6352790&amp;lan=en-US&amp;anchor=www.twitter.com%2Fbiofeed&amp;index=5&amp;md5=3d04c6a4f2683f61eb6d701e4fed3939" target="_blank">www.twitter.com/biofeed</a>. To join the millions of fans already registered on our community, go to <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fsocial.bioware.com&amp;esheet=6352790&amp;lan=en-US&amp;anchor=http%3A%2F%2Fsocial.bioware.com&amp;index=6&amp;md5=364d418d3907d5174f241144bfa1d533" target="_blank">http://social.bioware.com</a>.</p>
<p style="text-align: left;"><strong>About Electronic Arts</strong></p>
<p style="text-align: left;">Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA Mobile™ and POGO™. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA&#8217;s homepage and online game site is <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.ea.com&amp;esheet=6352790&amp;lan=en-US&amp;anchor=www.ea.com&amp;index=7&amp;md5=0313443582738795f193bdbc2762a5a7" target="_blank">www.ea.com</a>. More information about EA&#8217;s products and full text of press releases can be found on the Internet at <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Finfo.ea.com&amp;esheet=6352790&amp;lan=en-US&amp;anchor=http%3A%2F%2Finfo.ea.com&amp;index=8&amp;md5=71bb2448ee22ae0271958dfcb6e394e5" target="_blank">http://info.ea.com</a>.</p>
<p style="text-align: left;">BioWare, Mass Effect, Dragon Age and Jade Empire are trademarks owned by EA International (Studio and Publishing) Ltd. EA, EA SPORTS, EA Mobile and POGO are trademarks of Electronic Arts Inc. Xbox and Xbox 360 are trademarks of the Microsoft group of companies. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.</p>
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		<title>REVIEW: Alpha Protocol (PS3, XBOX360, PC)</title>
		<link>http://pixelverdict.com/2010/06/29/review-alpha-protocol-ps3-xbox360-pc/</link>
		<comments>http://pixelverdict.com/2010/06/29/review-alpha-protocol-ps3-xbox360-pc/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 03:01:53 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[alpha protocol]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Espionage]]></category>
		<category><![CDATA[Obsidian]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3983</guid>
		<description><![CDATA[The Charge: Your weapon is Choice! Opening Statement: From Sega, and developer of cult-RPGs, Obsidian Entertainment (Neverwinter Nights 2) comes a new take on the action RPG. Forget outer space and fantasy kingdoms; Alpha Protocol is the world&#8217;s first tactical espionage Role player. Will it manage to successfully infiltrate your collection? Or will you be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelverdict.com/wp-content/uploads/2010/06/alpha-title.jpg"><img class="aligncenter size-full wp-image-3990" title="alpha-title" src="http://pixelverdict.com/wp-content/uploads/2010/06/alpha-title.jpg" alt="" width="440" height="431" /></a> <strong>The Charge:</strong><br />
<strong></strong>Your weapon is Choice!</p>
<p><strong>Opening Statement:</strong><br />
<strong></strong>From Sega, and developer of cult-RPGs, Obsidian Entertainment (<strong>Neverwinter Nights 2</strong>) comes a new take on the action RPG. Forget outer space and fantasy kingdoms; <strong>Alpha Protocol</strong> is the world&#8217;s first tactical espionage Role player. Will it manage to successfully infiltrate your collection? Or will you be disavowing any knowledge of its actions.  <span id="more-3983"></span></p>
<div id="attachment_3984" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/alpha_protocol.jpg"><img class="size-full wp-image-3984" title="alpha_protocol" src="http://pixelverdict.com/wp-content/uploads/2010/06/alpha_protocol.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;Who are you calling GENERIC!?&quot;</p></div>
<p><strong>Facts of the Case:</strong><br />
Michael Thornton has just been recruited by Alpha Protocol, an organization of rogue agents who operate outside the proper government channels and use whatever tactics they can to ensure global stability while furthering American interests. Mike&#8217;s inaugural mission takes him to Saudi Arabia in search of missing experimental missiles, one of which was used to knock down a civilian airliner. It&#8217;s up to Thornton to unravel a conspiracy involving terrorist groups, politicians, and the worlds largest weapons manufacturer, and with a mole inside the organization, he must trust no one in his search for the truth.</p>
<p><strong>The Evidence:</strong><br />
I’m not sure what exactly it is that plagues Obsidian Entertainment. Born from the ashes of Black Isle, a name whispered with reverence amongst old school PC role-players, their output would never suggest they were responsible for legendary titles like <strong>Fallout 2</strong>, <strong>Icewind Dale</strong>, and <strong>Planescape: Torment</strong>. They’ve spent the majority of their time clinging to the coattails of Canadian RPG powerhouse, Bioware. Hitting first with a sequel to <strong>Star Wars: Knights of the Old Republic</strong>, which saw its final act completely and savagely gutted to make a Christmas release date. They followed that up with an ambitious sequel to <strong>Neverwinter Nights</strong>, which arrived a technical mess, and still remains barely playable on cutting edge hardware. Whatever circumstances surrounded these noble misfires, be it Lucasarts’ aggressive development schedule, or Atari’s floundering fortunes, the guys at Obsidian seem unable to catch a break, unable to flex their ample muscles to the fullest. Perhaps with <strong>Alpha Protocol</strong>, their first attempt at a new IP, with Sega at the publishing reigns, their prospects could change?</p>
<p>No, not really. I’m really starting to think that Obsidian either has serious product management issues, or is otherwise under some unbreakable voodoo curse. <strong>Alpha Protocol</strong> comes out of the gate feeling like a collective of great ideas poured into a mold, and then cracked open before the clay has had the time to dry. The game, as a whole, feels raw and unfinished, like the developers reached the stage of development where a game is considered “feature complete” and then proceeded to dump the code to a gold master without any bug-squashing or quality assurance testing whatsoever. The game is hardly what I would call terrible, but for every idea that works, there&#8217;s an idea that is heavily compromised.</p>
<div id="attachment_3985" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/alpha_protocol-2.jpg"><img class="size-full wp-image-3985" title="alpha_protocol-2" src="http://pixelverdict.com/wp-content/uploads/2010/06/alpha_protocol-2.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;Just call me Fisher!&quot; </p></div>
<p>The gameplay, in a nutshell, is <strong>Mass Effect</strong> in a new skin. Built on the same engine, it’s as though Obsidian got their hands on the source code for Bioware’s Sci-fi RPG epic and replaced all of the art assets. Many of the faults that people addressed in that 2007 megahit are present here as well, and are considerably less forgivable almost three years on. The biggest bone of contention is no doubt the RPG-derived shooting mechanics, which rewards a bumped up weapon skill rather than a steady aim when it comes to landing headshots. Your targeting reticule could sit on some poor bastard’s forehead, only for the shot to whiz past him by several meters if your dice roll comes up “1”. For an international super-spy, Michael Thornton shoots more like an Imperial Stormtrooper.</p>
<p>Some will be able to rise above the crappy shooting, particularly those who stick with Assault rifles and pump their skills accordingly, but others will be immensely frustrated by their inability to hit a target, and pistol fans (like myself) will be tearing hair out in frustration as their silent killer is about as useful as a fart in a warm breeze. Hell, every weapon in the game outside of assault rifles is a useless effort. Shotguns are crippled by the fact that you have to be right next to a target, which makes it impossible to aim, and the sub-machine guns (which are duel-wielded for some unexplained reason) look stupid, and just spew forth a wall of lead that very slowly chips away at the health of even the lowliest of terrorist underlings. Sniper rifles pop up on occasion, but are usually a stationary affair that precludes you finding a lofty sniper perch and ventilating skulls. Once or twice I came upon a stationary sniper rifle only to find that I had no bitches to pwn.</p>
<p><strong>Alpha Protocol</strong> doesn’t always rely on gunfights, thankfully. There are other alternatives, typically the stealth approach. Sadly, the stealth mechanics are about as weak as the gun fighting. Enemies seem to randomly be able to detect you on a whim (probably a result of comparing numbers under the hood like a bad guy’s perception vs. your stealth). Different body armour and load outs can make you a little tougher to detect, and if you can get close enough, there’s a neat option that allows you to either silently take down a baddie or otherwise knife his larynx out. Sounds great on paper, yes? Unfortunately, your silent take downs may randomly alert some dude in the adjacent room, separated by 10 inches of concrete, while dudes in the same room, mere meters away, remain oblivious to your presence, even while looking in your general direction.</p>
<div id="attachment_3986" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/alpha_protocol-3.jpg"><img class="size-full wp-image-3986" title="alpha_protocol-3" src="http://pixelverdict.com/wp-content/uploads/2010/06/alpha_protocol-3.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">What if Rambo were a Bond girl?</p></div>
<p>Yes, <strong>Alpha Protocol</strong>’s artificial intelligence is wretched. Whether you’re up against Arabic terrorists, CIA field agents, SWAT teams, private military bad-asses or fellow covert agents, they all follow the same set of arbitrary instructions: Run in circles, shoot, and die. Occasionally they dive behind cover, but it’s a pre-canned routine, they’d do the same thing if you were standing right behind them. Enemy awareness is busted, it’s as though everyone is wearing blinders and listening to Bell Biv DeVoe on their iPods while waiting for the one guy in the vicinity who actually has some sense of purpose to find you and raise the alarm, or otherwise get shot in the face/stabbed in the larynx by a covert agent. It’s as though every character in the game is hooked to a switch that has two settings, “docile” and “aggressive”. It&#8217;s the kind of “sneak n shoot” gameplay we got in 1998 with <strong>Syphon Filter</strong> on Playstation One. When you do raise an alarm, and oh, you will, it seems like everyone is automatically locked onto your location, and they come running like bees to honey. This in and of itself isn’t much of a problem, on easy and normal settings, bad guys are target practice, if you play on the hardest difficulty, shots are fired at random from bad guys who may or may not be in the room with you, and they will end your life in unspectacular fashion. After that, your corpse may either bounce around unnaturally or pass through a wall, floor, ceiling, or randomly placed shrubbery.</p>
<p>No, the technical limitations do not end at lousy henchman AI. <strong>Alpha Protocol</strong> is chock full of stiff animation, and technical glitches that have people passing through walls, walking on air, and otherwise defying the laws of gravity, physics, and common sense. On several instances, my Assault rifle magically belched brass shell casings even when it wasn’t being fired. Even after my still corpse hit the earth, and I sat slowly waiting for the prompt to reload from the last checkpoint, those 7.65mm shell casings kept ejecting from my rifle as though I were still standing upright in full on “Rock N Roll” stance. It doesn&#8217;t help that these stray bullets also clip through Mike&#8217;s body while he&#8217;s stuck in a run animation.</p>
<p>From a presentation standpoint, we’re looking at a mixed bag for sure. Menus are bland and utilitarian; they get the job done, but only just. The interface is likewise rather dull; full of nondescript icons that don’t always give a fair representation of your abilities. The game&#8217;s art design is bland and uninspired, with a bunch of plain, boring looking enemies that either lack any manner of personality, or have borrowed their charm from some crappy spy movie. Honestly, the character designs range from yawn-inducing to absolutely ridiculous (The pink-haired Russian commando or the Emo-teen hitman complete with running mascara come to mind). Michael Thornton is about the most boring frontman i&#8217;ve seen, and the miniscule customization options you&#8217;re given don&#8217;t help him improve any, at all.  Then there&#8217;s the texture pop in that never ceases to make its presence known when you decide to hit menus in order to switch up an outfit or alter facial features.</p>
<div id="attachment_3987" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/alpha_protocol-4.jpg"><img class="size-full wp-image-3987" title="alpha_protocol-4" src="http://pixelverdict.com/wp-content/uploads/2010/06/alpha_protocol-4.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">Respect the beard!</p></div>
<p>That&#8217;s right, this is an Unreal 3 powered game, and about the only sign that alludes to that fact is the texture pop-in that plagued pretty much every Unreal 3 version 1.0 title. Lighting is rudimentary, the framerate is sluggish, textures are basic if serviceable, and everything is built with a minimal amount of detail, making for some mighty clunky looking characters and objects. <strong>Alpha Protocol</strong> may as well have been built on Unreal 2 technology. No, it&#8217;s not quite &#8216;Xbox&#8217; ugly, but it definitely looks more like something that might have graced the 360 or PS3 in their early launch days. There are a few isolated incidents where <strong>Alpha Protocol</strong> comes close to matching some of the lesser U3-powered games out there, and on one or two occasions i did notice some genuinely sweet looking environments and effects. The biggest problem is that the whole thing suffers from screen tearing like a stray dog suffers fleas. Any panning of the camera results in disorienting tears as the “v” struggles to “synch”. If anyone were to want for a sample of the screen tearing issue that&#8217;s become pretty prevalent in this generation, <strong>Alpha Protocol</strong> is the new poster boy. Overall, if Midway&#8217;s WWII shooter, <strong>Hour of Victory</strong> didn&#8217;t exist, <strong>Alpha Protocol</strong> would probably take the &#8216;ugliest game powered by Unreal 3 Technology&#8217; trophy.</p>
<p><strong>Rebuttal Witness:</strong><br />
After all of that rampant negativity, you might be surprised to learn that  does manage to get a few things right at the core.</p>
<p>For one thing, the game&#8217;s touted &#8216;Dialogue Stance System&#8217; really works well, and as advertised. Again, think of <strong>Mass effect</strong>, but replace general comments with attitudes or emotions. Depending on the subject you&#8217;re conversing with, you can choose to be suave, professional, hostile, or courteous, and each Non-player character in the game reacts differently based on the stances you choose. Some characters have zero tolerance for bullshit, while others appreciate a hostile, stand-offish tone. The relationships you build throughout the game also play off of each faction you run into, and characters within each faction; become too close to one character, and you may find another won&#8217;t give you the time of day. Many of these characters become handlers for future missions, and depending on who&#8217;s got your back, mission parameters, storyline, and outcomes can change. It gives the game a sense of fluidity, characters who serve a major role in one player&#8217;s game may be mere footnotes in another. There&#8217;s really a sense that here, more than ever, your choices as a player really do have an effect on the outcome.</p>
<div id="attachment_3988" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/alpha_protocol-5.jpg"><img class="size-full wp-image-3988" title="alpha_protocol-5" src="http://pixelverdict.com/wp-content/uploads/2010/06/alpha_protocol-5.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;Don&#39;t you ever call me Gabe Logan again!&quot;</p></div>
<p>There&#8217;s an economy at work as well, that allows you to access a black market arms merchants and information brokers. Weapons are highly customizable, and different modifications do allow for a slightly more entertaining time when the guns come out. The intel you buy opens up new avenues for progressing through some of the games tougher levels. You can acquire weapon drops while in the field, or get rid of some of the more heavily armed foes in a region. It all feels authentic and logical, and here, <strong>Alpha Protocol</strong> really does a fantastic job of getting you to think like a spy. The espionage angle is taken that much further with a detailed e-mail and dossier system that gives you all sorts of tools and info. You can e-mail contacts (using the same stance system you use in conversations) and gather intel on factions and individuals that provides insight on how to deal with people when you run into them in the future.</p>
<p>When the game trades action for espionage, it actually succeeds rather brilliantly. There&#8217;s a significant amount of difficult choices, dialogue sequences, and safehouse shenanigans present in the game to really help take the sting out of the crummy action bits, and based on how you go about things, you may have less and less action to deal with. Play more like a spy, and less like Master Chief, and you&#8217;ll have a much better time with the game.</p>
<p><strong>Closing Comments:</strong> There were many rumours circling around <strong>Alpha Protocol</strong> before its release, not the least of which was that Sega pulled support from Obsidian and basically put the brakes on development. Then they promptly delayed the &#8216;finished&#8217; game for six months (possibly out of fear of <strong>Modern Warfare 2</strong>). None of it really makes a lot of sense, as given a bit more time in the oven, <strong>Alpha Protocol</strong> could have been a legitimate contender. As it stands, I want to love this game a hell of a lot more than i actually do, and I have no doubt that I won&#8217;t be alone. If you&#8217;re what one might call a hardcore RPG player and you&#8217;re looking for something a little a little off the beaten path, you may enjoy this trip through the world of international espionage.  However, it will almost certainly test the limits of your patience with some insufferably frustrating combat.</p>
<p><strong>The Verdict:</strong></p>
<p><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg"><img class="aligncenter size-full wp-image-98" title="score3" src="http://pixelverdict.com/wp-content/uploads/2009/03/score3.jpg" alt="" width="300" height="150" /></a></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/06/alpha-box.jpg"><img class="alignleft size-full wp-image-3989" title="alpha-box" src="http://pixelverdict.com/wp-content/uploads/2010/06/alpha-box.jpg" alt="" width="150" height="173" /></a>Platform:</strong> Microsoft Xbox360, Sony Playstation 3, Windows PC(Playstation 3 version reviewed)<br />
<strong>Developer: </strong>Obsidian Entertainment<br />
<strong>Publisher:</strong> Sega<br />
<strong>Release Date:</strong> June 1st, 2010<br />
<strong>Rated:</strong> M(17+) for Mature</p>
<p><a href="http://www.amazon.com/dp/B0016GC9D8/ref=nosim/?tag=dvdverdict2-20"><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></p>
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		<title>E3 &#8211; Round 1 &#8211; Microsoft Press Briefing 2010</title>
		<link>http://pixelverdict.com/2010/06/14/e3-round-1-microsoft-press-briefing-2010/</link>
		<comments>http://pixelverdict.com/2010/06/14/e3-round-1-microsoft-press-briefing-2010/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 20:07:41 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[crapola]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3939</guid>
		<description><![CDATA[Steve&#8217;s Take: Call of duty: Black Ops &#8211; Right out of the gate, i&#8217;m given hope with an awesome looking gameplay sequence &#8211; including some awesome helicopter action. Lots of pretty looking carnage. Graphics looked to be kicked up a notch, and the whole Vietnam/Cold War setting is a fresh coat of paint. Thumbs up. [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3941" class="wp-caption aligncenter" style="width: 460px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/img_230222_xbox360slim_450x360.jpg"><img class="size-full wp-image-3941" title="img_230222_xbox360slim_450x360" src="http://pixelverdict.com/wp-content/uploads/2010/06/img_230222_xbox360slim_450x360.jpg" alt="" width="450" height="253" /></a><p class="wp-caption-text">This is all you need to see...</p></div>
<p><span id="more-3939"></span></p>
<div id="_mcePaste"></div>
<div><a href="http://pixelverdict.com/wp-content/uploads/2010/06/e3_logo.png"><img class="aligncenter size-full wp-image-3940" title="e3_logo" src="http://pixelverdict.com/wp-content/uploads/2010/06/e3_logo.png" alt="" width="422" height="500" /></a></div>
<div><strong>Steve&#8217;s Take:</strong></div>
<div id="_mcePaste"><strong>Call of duty: Black Ops</strong> &#8211; Right out of the gate, i&#8217;m given hope with an awesome looking gameplay sequence &#8211; including some awesome helicopter action. Lots of pretty looking carnage. Graphics looked to be kicked up a notch, and the whole Vietnam/Cold War setting is a fresh coat of paint. Thumbs up.</div>
<div><strong>Metal Gear: Rising</strong> &#8211; Awkward controls, bizarre sword-slashing mechanics. A game that should feature lightnign fast sword action looks slow and cumbersome. Also, recieving mixed signals on whether or not it&#8217;s a Kinect game, considering the blathering they did about that &#8220;device&#8221; before showing off Rising. This one is a heartbreaker for me. Thumbs down.</div>
<div><strong>Gears of War III</strong> &#8211; It&#8217;s gears, with four player co-op. Fun times. Should be entertaining enough, even if it does look sort of same-y. I&#8217;m sure the Gears diehards who weren&#8217;t turned off by Gears 2&#8242;s gimped matchmaking and tyhe constant whining of Dominic will be happy. Thumbs up.</div>
<div><strong>Fable III</strong> &#8211; No mention of Kinect support (*phew*). I&#8217;m still not entirely sure what to make of this one. There hasn&#8217;t been much talk of the gameplay, but everything looks pretty farmiliar. I&#8217;m nervously anticipating considering how much i loved the first one (and how much the unfinished mess the second one was let me down). Even Handed motion.</div>
<div><strong>Codename: Kingdoms</strong> &#8211; Microsoft published, Crytek developed. All that was shown was a 300-style live action teaser. Nothing to see here, move along. At least it&#8217;s a new property i guess. Even Handed Motion.</div>
<div><strong>Halo: Reach</strong> &#8211; Now this is more like it. Our first , a glimpse at the single player campaign. Looks good, looks a lot like Halo (gosh!), prettied up a little, but not quite cutting edge or anythin&#8230; holy crap! SPACE BATTLES! <span style="font-size: 12.7315px;">Thumbs up!</span></div>
<div><span style="font-size: 12.7315px;"><strong>Xbox Live and the Dashboard</strong> &#8211; ESPN integration for all you sports nuts, plus some more avatar nonsense, some crap i didn&#8217;t bother paying attention to, Justin Bieber or some such nonsense, oh, and it all controls with Nata&#8230; Kinect, sorry. Yawn. No free live this year, no real additions to the service itself. Thumbs down.</span></div>
<div><span style="font-size: 12.7315px;"><br />
</span></div>
<div id="_mcePaste"><strong>Microsoft Kinect</strong> &#8211; The bit you all been waiting for. A pile of crummy launch titles, some dull looking gesture controls for your dashboard &#8211; complete with hand cursor, and voice commands. Coming next year, a Forza racing title with canned video clips and &#8216;interactive&#8217; sequences that look like something off of a flash website, and a completely wretched Star Wars title that&#8217;s basically lightsaber battles on rails. This looks like absolute ass. They want us to play $150-plus for this? Thumbs down.</div>
<div id="_mcePaste"><strong>Newly redesigned Xbox360</strong> &#8211; Same price as the old, 250GB Hard Drive, Wireless N built in, super quiet, In stores THIS WEEK! Oh SNAP! I&#8217;m having Sega Saturn flashbacks. The system looks kinda ok. Big questions: Does it have to stand upright? Can my old Hard drive fit? (doesn&#8217;t look like). Thumbs up (if the old drive fits, and it doesn&#8217;t go off like a nuke in my living room.)</div>
<div id="_mcePaste">Overall, Thankfully they paid heed to my request from last year and didn&#8217;t try to dazzle the crowd with BS celebrity appearances. Unfortunately, they continue to focus on content like avatars, ancilliary features, and the new bane of my existence, Kinect. I can&#8217;t help but think that all but the staunchest of microsoft supporters will feel a little abandoned by the big M this year. No megatons, no big suprises, not even a decent new game announcment. On top of that, one of the titles i&#8217;d been anticipating looks like warmed over ass (Metal Gear: Rising). Once again, Microsoft is hedging bets on clunky looking motion and gesture controls and relying on third parties to deliver &#8211; a dangerous game considering the total lack of third party exclusives these days.</div>
<div>Steve&#8217;s Grade:  <span style="color: #ff0000;"><strong>D-</strong></span></div>
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		<title>NEW RELEASES &#8211; June 2010</title>
		<link>http://pixelverdict.com/2010/06/01/new-releases-june-2010/</link>
		<comments>http://pixelverdict.com/2010/06/01/new-releases-june-2010/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 19:25:11 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[crappy games]]></category>
		<category><![CDATA[june]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox360]]></category>
		<category><![CDATA[you should be outside]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3908</guid>
		<description><![CDATA[Well, after the onslaught that was may, June delivers a barrage of less&#8230; desirable prospects: June 1st - Alpha Protocol (multi) - Backbreaker (multi) June 8th - Green Day Rock Band (multi) - Sniper: Ghost Warrior (Xbox360, PC) - Metal Gear solid: Peace Walker (PSP) - Tiger Woods PGA Tour 11 (multi) June 15th - [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3909" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/06/alphaprotocol-thorton.jpg"><img class="size-full wp-image-3909" title="alphaprotocol-thorton" src="http://pixelverdict.com/wp-content/uploads/2010/06/alphaprotocol-thorton.jpg" alt="" width="440" height="248" /></a><p class="wp-caption-text">&quot;That guy has my copy of Naughty Bear!&quot;</p></div>
<p>Well, after the onslaught that was may, June delivers a barrage of less&#8230; desirable prospects:</p>
<p><strong>June 1st</strong><br />
- Alpha Protocol (multi)<br />
- Backbreaker (multi)</p>
<p><strong>June 8th</strong><br />
- Green Day Rock Band (multi)<br />
- Sniper: Ghost Warrior (Xbox360, PC)<br />
- Metal Gear solid: Peace Walker (PSP)<br />
- Tiger Woods PGA Tour 11 (multi)</p>
<p><strong>June 15th</strong><br />
- Kid Adventures: Sky Captain (wii)<br />
- Naval Assault: The Killing Tide (xbox360)<br />
- Toy Story 3 (multi)</p>
<p><strong>June 22nd</strong><br />
- Transformers: War for Cybertron (multi)</p>
<p><strong>June 29th</strong><br />
- Lego Harry Potter (multi)<br />
- Singularity (multi)<br />
- The Last Airbender (wii)<br />
- Trinity Universe (PS3)<br />
- Naughty Bear (multi)</p>
<p>I&#8217;m dug into Alpha Protocol right now, and enjoying it somewhat (look for a review later this week), but the rest of the month looks pretty barren for me (I may take the plunge and buy another PSP game that will just sit on the shelf un-played).</p>
<p>How about you guys? Looking forward to another Transformers game that may not suck? Perhaps muggles made of Legos are in your future? Another time-twisting FPS? Rocking out to Green Day, perhaps? Do tell!</p>
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		<title>NEW RELEASES &#8211; May 2010</title>
		<link>http://pixelverdict.com/2010/05/10/new-releases-may-2010/</link>
		<comments>http://pixelverdict.com/2010/05/10/new-releases-may-2010/#comments</comments>
		<pubDate>Mon, 10 May 2010 14:57:11 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[may]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[red dead redemption]]></category>
		<category><![CDATA[UFC]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3880</guid>
		<description><![CDATA[With warmer temps comes a hotter release schedule, as May conspires to keep you indoors instead of out soaking in the late Spring sun! Everyone gets a bit of love this month, except for you portable guys, screw you and your capable of playing games while hangin&#8217; outside portable machines! 5/04 - Iron Man 2 [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3881" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/05/red-dead-redemption-screenshot-big.jpg"><img class="size-full wp-image-3881" title="red-dead-redemption-screenshot-big" src="http://pixelverdict.com/wp-content/uploads/2010/05/red-dead-redemption-screenshot-big-e1273503341552.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">It&#39;s about damn time!</p></div>
<p>With warmer temps comes a hotter release schedule, as May conspires to keep you indoors instead of out soaking in the late Spring sun! Everyone gets a bit of love this month, except for you portable guys, screw you and your capable of playing games while hangin&#8217; outside portable machines!</p>
<p><strong>5/04</strong><br />
- Iron Man 2 (multi)</p>
<p><strong>5/11</strong><br />
- Lost Planet 2 (Multi)<br />
- Skate 3 (Multi)<br />
- Batman: Arkham Asylum &#8211; Game of the Year Edition (Multi)<br />
- 3D Dot Game Heroes (PS3)<br />
- Age of Conan: Rise of the Godslayer (PC)</p>
<p><strong>5/18</strong><br />
- Split Second (Multi)<br />
- Shrek Forever After (Multi)<br />
- Red Dead Redemption (multi)<br />
- Alan Wake (Xbox360)<br />
- Prince of Persia: The Forgotten Sands (multi)</p>
<p><strong>5/23</strong><br />
- Super Mario Galaxy 2 (wii)</p>
<p><strong>5/25</strong><br />
- Blur (Multi)<br />
- UFC Undisputed 2010 (multi)<br />
- Modnation Racers (PS3)<br />
- Backbreaker (Xbox360)</p>
<p>It feels like i&#8217;ve been waiting forever for <strong>Red Dead Redemption</strong>, and <strong>3D Dot Game Heroes</strong> has definitely raised an eyebrow. <strong>Alan Wake</strong> looks like a winning single player title, and My credit card moans at the thought of reactivating my <strong>Age of Conan</strong> account. what&#8217;s going to keep all of you guys inside this May?</p>
<p style="text-align: center;">Steve&#8217;s pick for best of the month: <strong>RED DEAD REDEMPTION</strong></p>
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		<title>Review: Battlefield: Bad Company 2 (xbox360/ps3)</title>
		<link>http://pixelverdict.com/2010/04/30/review-battlefield-bad-company-2-xbox360ps3/</link>
		<comments>http://pixelverdict.com/2010/04/30/review-battlefield-bad-company-2-xbox360ps3/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 18:00:39 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Battlefield Bad Company 2]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[kick-ass]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://pixelverdict.com/?p=3856</guid>
		<description><![CDATA[The Charge: Defining Online Warfare! Opening Statement: The world of Military shooters has always been a tumultuous one. Excursions into World War II have always butted heads with the latest and greatest techno shooters and Tom Clancy terror thrillers. Somewhere along the timeline, the mainstream WWII shooter converged with the modern man of action, and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company-header.jpg"><img class="size-full wp-image-3862 aligncenter" title="bad-company-header" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company-header.jpg" alt="" width="440" height="261" /></a></p>
<p><strong>The Charge:</strong><br />
Defining Online Warfare!</p>
<p><strong>Opening Statement:</strong><br />
The world of Military shooters has always been a tumultuous one. Excursions into World War II have always butted heads with the latest and greatest techno shooters and Tom Clancy terror thrillers. Somewhere along the timeline, the mainstream WWII shooter converged with the modern man of action, and one franchise rose above the ranks to seize the crown. Hardly content to take their ‘distant second’ ribbon and wallow in complacency, EA and Dice have fired the opening salvo in the quickly building war against <em>Modern Warfare 2</em>.</p>
<p><span id="more-3856"></span></p>
<div id="attachment_3857" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company1.jpg"><img class="size-full wp-image-3857" title="bad-company1" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company1.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;Are we shootin people today?&quot;</p></div>
<p><strong>Facts of the Case:</strong><br />
‘B’ Company has had a reversal of fortune as it were. After the events of the original <em>Battlefield: Bad Company</em>, the group of throwaway misfits has earned themselves a rep as a squad that can get things done. When a rogue Russian general with some past history with the company gets his hands on a powerful weapon left over from World War II, it’s up to ‘Bad’ Company to defuse the situation before the Russkies kick off World War III.</p>
<p>That’s only a part of the <em>Battlefield: Bad Company 2</em> package. Take the game online and prepare yourself for an intense 24 player experience that pits East against West in intense firefights all over the globe. Squad based combat allows for an unparalleled level of teamwork in several different game modes, complete with <em>Battlefield’s</em> signature air and land based vehicles and intense back and forth infantry fighting.</p>
<div id="attachment_3859" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company3.jpg"><img class="size-full wp-image-3859" title="bad-company3" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company3.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;Activision Executives flee as disgruntled developers blow the crap out of Infinity Ward HQ&quot;</p></div>
<p><strong>The Evidence:</strong><br />
The main draw for many will probably be <em>Bad Company 2</em>’s extensive multiplayer mode, and draw you in it most certainly will. Maps are determined by gametype, and consist of everything from tightly packed areas, perfect for some team and squad deathmatch to the sprawling landscapes that lend themselves to awesomely paced Rush and Conquest modes. Conquest is the good ole fashioned point control stalwart that has entertained <em>Battlefield</em> players since 1942 (not literally!) and rush mode splits players into attackers and defenders, where attackers attempt to destroy frontline bases by blowing up two of the defenders N-COM stations, while defenders kill the hell out of the attackers until their reinforcement pool drops to zero.</p>
<div id="attachment_3858" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company2.jpg"><img class="size-full wp-image-3858" title="bad-company2" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company2.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;We cool.. We Bad-asses. Blah blah blah blah blah...&quot;</p></div>
<p>DICE’s frostbite engine has proven to have the horsepower to push some high quality visuals on games like <em>Mirror’s Edge</em>, the original <em>Battlefield: Bad Company</em> and the download-only <em>Battlefield 1943</em>, and <em>Bad Company 2</em> follows suit with visual panache and rock solid framerate. Whether looking at stunning vistas in the single player or watching buildings crumble while dust particles swirl and tanks shudder realistically in multiplayer, the game remains a visual standout. Explosions look fantastic, buildings collapse in convincing fashion, lighting is great, and character animation is tight all around. The multiplayer holds up its end as well, and never falters. There is a bit of weirdness going on with the shadows, but it doesn’t detract from the overall experience. This is a great looking shooter.</p>
<p>As good as the visuals are; it’s the sound that really shines. This game features the best sound design I’ve ever heard in a shooter, hands down. Gunfire booms across the soundstage with gusto, and echoes in the rear soundfield realistically. These echoes and reverbs change based on your environment, whether you happen to be indoors or out, and explosions are deafening. If you have a home theatre, play this sucker loud! The music is of the generic “military-thriller” variety, but it does the job well enough, and the voice acting is as good as it gets without throwing random Hollywood talent into the mix.</p>
<p>I guess the real question is; Can <em>Bad Company 2</em> and <em>Modern Warfare 2</em> peacefully coexist in someone’s video game collection? Sure, I guess they could, but where’s the fun in that?</p>
<p><strong>Rebuttal Witness:</strong><br />
<em>Battlefield: Bad Company 2</em>, much like <em>Modern Warfare 2</em>, is a brief single player game. The campaign lasts slightly longer, clocking in at an average 6 hours or so. While there is definitely variety, and more than a few awesome scenarios, malaise does occasionally rear its head. There’s not really anything new here, but what’s here is presented well and feels great, even if the level of chaos and anarchy never quite reaches the heights established by the last few <em>Call of Duty</em> titles. Nothing in the single player campaign approaches the very best moments of its Infinity Ward and Treyarch developed competitors, but taken as a whole, the experience tends to be more entertaining, and suffers less from the lows. While there’s nothing as awesome as ‘Snowblind’ in here, there’s nothing as lame as defending a Burger Town from the entire Russian Army either. Graphically there are moments of sheer beauty that rival the very best that military shooters have to offer, including the awesome intro stage set during the Pacific campaign of World War II, or the downriver trek in the jungles of Central America, and a stunner of a final level that I won’t spoil here.</p>
<p>It’s really a more uniform experience, and while many may miss the sheer spectacle of <em>Modern Warfare</em> or <em>Modern Warfare 2</em>, the more controlled chaos and level headed approach definitely makes for a more enjoyable experience, if not a more memorable one.</p>
<div id="attachment_3860" class="wp-caption aligncenter" style="width: 450px"><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company4.jpg"><img class="size-full wp-image-3860" title="bad-company4" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company4.jpg" alt="" width="440" height="247" /></a><p class="wp-caption-text">&quot;Take from them nothing... give to them... wait... that ain&#39;t right... let me start over.&quot;</p></div>
<p><strong>Closing Comments:</strong><br />
It’s hard to talk about <em>Battlefield: Bad Company 2</em> without comparing it to <em>Modern Warfare 2</em>, it’s fiercest competitor, and I don’t think the guys at DICE and EA would have it any other way. The end result really depends on how you like to play, and in truth, there is no clean cut victor in this modern combat deathmatch. That said, my own tastes give <em>Bad Company 2</em> the edge, be it ever so slight.</p>
<p><strong>The Verdict:</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2009/03/score5.jpg"><img class="aligncenter size-full wp-image-100" title="score5" src="http://pixelverdict.com/wp-content/uploads/2009/03/score5.jpg" alt="" width="300" height="150" /></a><br />
</strong></p>
<p><strong><a href="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company-box.jpg"><img class="alignleft size-full wp-image-3861" title="bad-company-box" src="http://pixelverdict.com/wp-content/uploads/2010/04/bad-company-box.jpg" alt="" width="150" height="215" /></a>Platform: </strong>Sony Playstation 3/Microsoft Xbox360/Windows PC<br />
<strong> Developer:</strong> DICE<br />
<strong> Publisher:</strong> EA Games<br />
<strong> Release Date:</strong> March 2nd, 2010<br />
<strong> Rated:</strong> M (17+) for Mature</p>
<p><a href="http://www.amazon.com/dp/B001QXNBNI/ref=nosim/?tag=dvdverdict2-20"><img class="alignleft size-full wp-image-2722" title="buyatamazon" src="http://pixelverdict.com/wp-content/uploads/2009/09/buyatamazon.gif" alt="" width="93" height="20" /></a></p>
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		<title>&#8220;I have a message for those who stand in my way&#8230; Pray&#8220;</title>
		<link>http://pixelverdict.com/2010/03/30/i-have-a-message-for-those-who-stand-in-my-way-pray/</link>
		<comments>http://pixelverdict.com/2010/03/30/i-have-a-message-for-those-who-stand-in-my-way-pray/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 03:39:00 +0000</pubDate>
		<dc:creator>Steve Power</dc:creator>
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		<description><![CDATA[Video Games &#124; Splinter Cell: Conviction &#124; Launch Trailer HD XBox 360 &#124; Playstation 3 &#124; Nintendo Wii I may not have been entirely sold up to now. But oh man, the amount of bad-ass on display in this trailer has convinced me. Two weeks&#8230;]]></description>
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<p>I may not have been entirely sold up to now. But oh man, the amount of bad-ass on display in this trailer has convinced me. Two weeks&#8230; </p>
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